pinkfluf Posted September 23, 2021 Posted September 23, 2021 26 minutes ago, Scrab said: Added Option to Disable Summoned Creatures as Victims and/or Aggressors Yay Gonna test it out on current save. I'm way too far ahead to start a new game (lvl 16 - by my standards). I soo wanted to tweak yamete but then I need to install osa then flowergirls (guess i could just install the scripts?). I noticed during a big battle with previous version 3 followers became passive (I ran away so couldn't see if they bled out so maybe it's because of withered - I can't remember the setting lol) but afterwards they bugged out (i.e could engage with dialogue but trading immediately closed the dialogue box). piccies for your perusal of one of the followers. after big battle Spoiler after dismissal Spoiler
Scrab Posted September 23, 2021 Author Posted September 23, 2021 (edited) 57 minutes ago, pinkfluf said: I noticed during a big battle with previous version 3 followers became passive (I ran away so couldn't see if they bled out so maybe it's because of withered - I can't remember the setting lol) but afterwards they bugged out (i.e could engage with dialogue but trading immediately closed the dialogue box). piccies for your perusal of one of the followers. This Faction combination would mean they are affected by a Calm Mark or Bleedout. If something that isnt Yamete released them from this Bleedout then the Followers bug out and this would happen ye You should also check for active spells & magic effects btw since thats where most of those Factions are comming from Edited September 23, 2021 by Scrab
NicoleDragoness Posted September 23, 2021 Posted September 23, 2021 (edited) 2 hours ago, Scrab said: Reapers Mercy and Pausing/Unpausing Yamete no longer works in Menus And in console too? Important Question: How safely upgrade from B3 to B4? Note: Using the custom bleedout animations I noticed that the camera is stuck on only one axis (I think the X axis). Impossible to rotate and zoom. Why? Edited September 23, 2021 by NicoleDragoness
AClarky Posted September 24, 2021 Posted September 24, 2021 V4.B4 update is great But when the player is knocked down, I hope there will be a way to forcibly release the opponent like Defeat. I have to wait a long time to do nothing to relieve condition. 2
pinkfluf Posted September 24, 2021 Posted September 24, 2021 (edited) 1 hour ago, riorao said: But when the player is knocked down, I hope there will be a way to forcibly release the opponent like Defeat. I have to wait a long time to do nothing to relieve condition. hi look under mcm options - Defeat - Rushed and adjust values accordingly, I have all mine set to 0 and my enemies rejoin fight straight away. @Scrab I think there may be a wee problem with robbed (I have mine set to Robbed=0 & Only Bandits Rob selected) , noticed Kaiden was punching bandits instead of using his custom sword, one of the bandits had his bow and the other one got cleaned up before I could loot to check. I used additemmenu to give him his sword back. Testing it further to see if thats the case..stay tuned! Edited September 24, 2021 by pinkfluf And your pictures are just plain awesome, can scrab use them? (asking on his behalf lol)
Scrab Posted September 24, 2021 Author Posted September 24, 2021 7 hours ago, NicoleDragoness said: And in console too? Console is a menu in the broadest sense 7 hours ago, NicoleDragoness said: Important Question: How safely upgrade from B3 to B4? I dont think I changed anything that would require a new game, though thats the exception of things In general all Betas stand for themselves and will require a new game 7 hours ago, NicoleDragoness said: Using the custom bleedout animations I noticed that the camera is stuck on only one axis (I think the X axis). Impossible to rotate and zoom. Why? Because the "custom Bleedout anims" arent actually Bleedouts, so they interact differently with some mechanics (such as the function I use to "stun" the player during Bleedout)
Scrab Posted September 24, 2021 Author Posted September 24, 2021 (edited) 2 hours ago, riorao said: But when the player is knocked down, I hope there will be a way to forcibly release the opponent like Defeat. I have to wait a long time to do nothing to relieve condition. Do you know the skillchecks in GTA5 or Dead by Daylight? WIth the circle thing and the marked out spot where you have to click to pass? I wanna do something like that though because iWant Widgets is SE only, and Adobe is too much hassle to get working, itll be SE only and thus not introduced before I properly publish V4 (Im not sure what exactly you mean here tbh. Is it about manually escaping Bleedout or the time nemies stays non hostile after one?) 1 hour ago, pinkfluf said: I think there may be a wee problem with robbed (I have mine set to Robbed=0 & Only Bandits Rob selected) , noticed Kaiden was punching bandits instead of using his custom sword, For testing I set both robbed & raped to 0 and Resolution got skipped in every instance, my Follower just knocked down NPC and moved on to the next while I ran after them Claiming & enslaving everyone kek (high efficient teamwork right there) Edited September 24, 2021 by Scrab
pinkfluf Posted September 24, 2021 Posted September 24, 2021 1 hour ago, Scrab said: For testing I set both robbed & raped to 0 and Resolution got skipped in every instance, my Follower just knocked down NPC and moved on to the next while I ran after them Claiming & enslaving everyone kek (high efficient teamwork right there) happened again He musta got knocked down in last battle (I was hiding behind a rock) lost his sword and picked up a crappy iron warhammer. Only noticed when he pulled it out and took a beating in a cave full of trolls. Normally I have to heal the trolls but this time I had to heal him. I can usually cope with 3-4 enemies with a single follower but in my game I have 20+ mobs for that "keep you on your toes feel". So that's why I run a lot. Attaching pappy and mcm settings for you to have a look at. MCM.json Papyrus.0.log
pinkfluf Posted September 24, 2021 Posted September 24, 2021 Just had a thought ... Under General tab... Notification on Item theft (followers & PC only) Enable/Disable And eeeeven better a map marker showing where the thieving fucker is (prolly impossible amirightoramiright?)
Scrab Posted September 24, 2021 Author Posted September 24, 2021 20 minutes ago, pinkfluf said: Just had a thought ... YamMain.pex Here, that adds a Trace & Notification when someone is being robbed 1
AClarky Posted September 24, 2021 Posted September 24, 2021 (edited) Skyrim Special Edition 2021-09-24 17-19-55.mp4 Is there a maximum number of people to knock down? There are approximately eight followers (four NFF management followers), but as in the above video, there are cases where knockdown is not possible, so the transitional situation is not triggered. Edited September 24, 2021 by riorao
Scrab Posted September 24, 2021 Author Posted September 24, 2021 (edited) 5 minutes ago, riorao said: Is there a maximum number of people to knock down? Yamete supports 5 Followers at once, everything above will be ignored Edited September 24, 2021 by Scrab 1
AClarky Posted September 24, 2021 Posted September 24, 2021 1 minute ago, Scrab said: Yamete supports 5 Followers at once, everything above will be ignored Can't i apply more followers? I want to see the legendary heroes suffer,so I'm sad to supports 5 follower
Scrab Posted September 24, 2021 Author Posted September 24, 2021 (edited) 18 minutes ago, riorao said: Can't i apply more followers? I want to see the legendary heroes suffer,so I'm sad to supports 5 follower Open the esp in the CK and go to "Yam_Scan" In the Alias Tab, RMB one of the Follower Aliases and duplicate it until you get as many Follower Slots as you want Then go into the Scripts Tab, doubleclick on the "YamScan" Script, there will be a Property with a List of "YamScanReferences" called "myAliases", again click on one of the Followers listed there, duplicate it and adjust the Value to point at your newly created Aliases (there should be 2 dropdown menus, one for the Quest (Yam Scan) and one for the actual Object (FollowerXX), FollowerXX should match your new Alias) The Scripts dont need adjustment, all of the values there are calculated during runtime, To have the changes apply youll need a clean save though The reason why its limited is because with the old scan method, the engine starts crippling at too many Aliases. I may redo this whole thing later and increase the slots if possible Edited September 24, 2021 by Scrab 1
Someone92 Posted September 24, 2021 Posted September 24, 2021 Btw: If I have the player as a valid target for my followers (Filters), will they turn on the PC during Resolution or is that feature not implemented yet?
AClarky Posted September 24, 2021 Posted September 24, 2021 11 minutes ago, Scrab said: Open the esp in the CK and go to "Yam_Scan" In the Alias Tab, RMB one of the Follower Aliases and duplicate it until you get as many Follower Slots as you want Then go into the Scripts Tab, doubleclick on the "YamScan" Script, there will be a Property with a List of "YamScanReferences" called "myAliases", again click on one of the Followers listed there, duplicate it and adjust the Value to point at your newly created Aliases (there should be 2 dropdown menus, one for the Quest (Yam Scan) and one for the actual Object (FollowerXX), FollowerXX should match your new Alias) The Scripts dont need adjustment, all of the values there are calculated during runtime, To have the changes apply youll need a clean save though The reason why its limited is because with the old scan method, the engine starts crippling at too many Aliases. I may redo this whole thing later and increase the slots if possible Tyfor your kind reply. I'll get the CK tool and experiment with it.
pinkfluf Posted September 24, 2021 Posted September 24, 2021 (edited) 1 hour ago, Scrab said: Here, that adds a Trace & Notification when someone is being robbed Hmm is it an invisible option, I can't see it anywhere I disabled scrappies (sniff,sniff) I think that;s messing with followers somehow. Edited September 24, 2021 by pinkfluf
Scrab Posted September 24, 2021 Author Posted September 24, 2021 (edited) 25 minutes ago, Someone92 said: Btw: If I have the player as a valid target for my followers (Filters), will they turn on the PC during Resolution or is that feature not implemented yet? The Filter is only used to validate a Knockdown or potential Partners in an Adult Scene, not to search Actors beforehand Logic demands that if the Player lost, Followers lost too, so theyd never even be considered as partners Edited September 24, 2021 by Scrab
Scrab Posted September 24, 2021 Author Posted September 24, 2021 2 minutes ago, pinkfluf said: Hmm is it an invisible option, I can't see it anywhere Its hardcoded in the Main Script, there is no option its enabled by default and cant be disabled 1
greenmango12 Posted September 24, 2021 Posted September 24, 2021 (edited) With recent beta, FIlter becom more clear, thanks. at same time, before I can avoid NPC atack non follower NPC, but you merged then how I can set so. I means, NPC atack Follower, but NPC not atack NPC (not get follower function currently) . I could set NPC knock chance for usuall NPC, with this setting.so I set NPC by NPC as 0 but, only activate Follower by NPC... Quote With new version I can not find setting, which I set victim as Follower only or NPC only when they role as victim.. I feel. I usually hope to avoid, complex situation, about NPC /Creature vs NPC, then not hope non follower NPC start animation , then only hope to see animation NPC vs Follower, (though it may change case by case..) Though I can use condition then use different profile for Follower and NPC, but is seems not so clear.. I feel.. could you keep the option of Defeat category knock down chance , NPC by NPC and Follower by NPC, NPC by Follower etc ? Or if you merge them for Filter you might need to add Each Follower as Valid target of each Agressor. eg in Filter , for NPC male, he have 4 options. (Player, male NPC, female NPC, creature) as their valid target. but it not have option for Follower female/male. before we can set it with use the Defeat Knock down chances. So male PC could only atack Follower female. but not atack NPC.(non follower) with this new beta, I seems need to set different Profile then avoid non follower NPC atacked by NPC.. I think. Edited September 24, 2021 by greenmango12
Someone92 Posted September 24, 2021 Posted September 24, 2021 2 hours ago, Scrab said: Logic demands that if the Player lost, Followers lost too, so theyd never even be considered as partners Please don't confuse me with logic and reason. Maybe a toggle that switches all followers that have Player as a valid target from the victim group to the victor group before Resolution (Traditional) starts. Maybe also dismissing them afterwards (as it would be strange if they would fight with the PC afterwards) if that doesn't has the potential to break follower overhauls / follower mods.
pinkfluf Posted September 24, 2021 Posted September 24, 2021 1 hour ago, greenmango12 said: eg in Filter , for NPC male, If I understand you correctly you would like the following added under filters:- XYZ Valid Targets:- Female Follower Male Follower Where XYZ = "male, creature, follower, pets, female creature" If so then Scrab should be able to let you know if its possible.
Scrab Posted September 24, 2021 Author Posted September 24, 2021 27 minutes ago, Someone92 said: Maybe also dismissing them afterwards (as it would be strange if they would fight with the PC afterwards) if that doesn't has the potential to break follower overhauls / follower mods After hooking into 3 Adult Frames at once and utilizing them all simultaneously the last thing Im scared about is a dismissal through soft integration with Follower Frameworks The thing Im more concerned about are mods like SubLola, DF and JoyFols which might very well break if the Follower is dismissed through undesired means Also how to set the exact Scene would execute and be created, having Followers always betray you gets boring fast 6 minutes ago, pinkfluf said: If so then Scrab should be able to let you know if its possible. It is but I dont wanna do it because it would overload the Filter and Id have to redo the algorithm that checks for Gender Combinations If anything Id just do a single toggle to disable NPC v NPC entirely. There needs to be a limit somewhere on how much detail this Filter has
Someone92 Posted September 24, 2021 Posted September 24, 2021 6 minutes ago, pinkfluf said: If so then Scrab should be able to let you know if its possible. Impossible. Scrab complains that the Filter page is already way too long. XD Though in all seriousness, what situation can you not already create with the current profiles and filters? 1
greenmango12 Posted September 24, 2021 Posted September 24, 2021 (edited) 16 minutes ago, Someone92 said: Impossible. Scrab complains that the Filter page is already way too long. XD Though in all seriousness, what situation can you not already create with the current profiles and filters? I said already. case 1. NPC vs NPC female, but not NPC vs Follower. case 2. NPC vs Follower female. but not NPC vs NPC female. To get it work after merged options, I must need to set the Profliles (before it need not ) basically I suppose FIlter toggle option should be used to extrulde contidions, without using Proflies. profile may only need to detail adjust, may not so useful when you switch On and OFF easy. old beta actually have UI issue (I felt so), but at same time at least it offer option in Defeat category. then it work as filter the setting is simple. (just set 0 to 100 ) then can exclude. but recent beta remove it. (not category. only about those setting, with one user request. so you should know well how they work. but I do not hope to remove the option . because it is simple and useful for me. do not need to play around with filter just exclude . though it depend author, so I just follow she design then if I need to use profile to filter NPC only or follower only, I set so. Edited September 24, 2021 by greenmango12
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