Scrab Posted March 22, 2021 Author Posted March 22, 2021 6 minutes ago, Illana said: Hmm it's still adding them to that faction. Do I need to do something to clear the mod out or something? The mob should be added to that Faction, the player should not  Rootsiders Faction is used as a Flag to fetch all Allies of the first Enemy that entered Combat (I stumbled upon a bunch of dead ends with the Model Wraxen suggested. Maybe my logic is just stupid but that one feels more secure - if I get it working)Â
Illana Posted March 22, 2021 Posted March 22, 2021 10 minutes ago, Scrab said: The mob should be added to that Faction, the player should not  Rootsiders Faction is used as a Flag to fetch all Allies of the first Enemy that entered Combat (I stumbled upon a bunch of dead ends with the Model Wraxen suggested. Maybe my logic is just stupid but that one feels more secure - if I get it working) ill try just removing myself from it hopefully it doesnt reapply. I'm struggling to get reaper's mercy working now though, I have health threshold to 50% and havent ticked unblocked or melee but stuff just dies   On the bright side, removing myself from that faction and also my followers has allowed them to now be assaulted and also myself. They don't seem to have a ghost flag when in a scene though
arg00n Posted March 22, 2021 Posted March 22, 2021 18 hours ago, Illana said: Nope, V1, NPC vs NPC was working fine. V1 worked as intended (PC <> NPC/Followers, NPC <> NPC, Followers <> NPC).  I'll try the new version and I'll keep checking if one of my other mods may cause conflicts.Â
Scrab Posted March 22, 2021 Author Posted March 22, 2021 3 hours ago, Illana said: They don't seem to have a ghost flag when in a scene though What Scenarios are you using? I did change something for the Flag for compatibility with... Angrims Apprentice? Someone said that mod uses the Ghost Flag too and for general compatibility, the Flag isnt set by this mod when you already are using the Ghost Flag Though I was thinking about removing the whole Ghost Flag thing anyway, using a Perk instead that grants 100% Magic Resistance & Damage Resistance for the time youre having the Clam Cloak. That should be more reliable than Script anyway and I can get rid of some clutter in my Scripts, easier to manage too. Win/Win .. /Win  Ive also got a Tagging System in place now  ==========================  About Flowergirls compatibility: A while ago I wrote a PM to the creator of Flower Girls and asked them if FG is capable of supporting Yamete. Ive got an answer today and based on this answer, Flowergirls is capable of supporting Yamete So for the next version Ill remove SL as a hard dependency and ideally on the Update after that, Yamete will support SFW, SL & FG builds. The new MCM will already respect this decision  One thing to note here however is that FG is weaker than SL. FG can only support 5 Scenes thats only 1/3rd of what SL can do Â
Illana Posted March 22, 2021 Posted March 22, 2021 1 hour ago, Scrab said: What Scenarios are you using? I did change something for the Flag for compatibility with... Angrims Apprentice? Someone said that mod uses the Ghost Flag too and for general compatibility, the Flag isnt set by this mod when you already are using the Ghost Flag Though I was thinking about removing the whole Ghost Flag thing anyway, using a Perk instead that grants 100% Magic Resistance & Damage Resistance for the time youre having the Clam Cloak. That should be more reliable than Script anyway and I can get rid of some clutter in my Scripts, easier to manage too. Win/Win .. /Win  Ive also got a Tagging System in place now  ==========================  About Flowergirls compatibility: A while ago I wrote a PM to the creator of Flower Girls and asked them if FG is capable of supporting Yamete. Ive got an answer today and based on this answer, Flowergirls is capable of supporting Yamete So for the next version Ill remove SL as a hard dependency and ideally on the Update after that, Yamete will support SFW, SL & FG builds. The new MCM will already respect this decision  One thing to note here however is that FG is weaker than SL. FG can only support 5 Scenes thats only 1/3rd of what SL can do  bleedoutinstant in all cases. Hostiles still also attack you while you're in scene so you just die when you get knocked down, though I didn't test if removing myself from those factions might have fixed this.
Scrab Posted March 23, 2021 Author Posted March 23, 2021 14 hours ago, Skyrim4DERS said: Like the player gets weaker the more sex they are forced to have. So they can struggle off the first couple of opponents fine. But the more they have themselves back in a struggle position the harder it becomes. Then have something like sleeping in skyrim reset the player's ability to struggle.  Could technically introduce that in Yamete quite easily by starting a Scenario with this hugging rather than a SL Scene .. or maybe just make another Knockdown instead and have a counter running but Id need the animations for it ofc Maybe I should really learn to make some basic ones myself *shrugz  The delay between Animation starting would of course still be somewhat problematic
notfriendsftw Posted March 23, 2021 Posted March 23, 2021 im still seeing when the mod is active and i un-pause it that enemies become non-hostile. just as an example when i walked into riverwood the cultists appeared asked their question when i responded the combat activated for a second before they then became non-hostile. i then paused the mod and hit them and bam, combat started with no problems
Scrab Posted March 23, 2021 Author Posted March 23, 2021 5 hours ago, notfriendsftw said: im still seeing when the mod is active and i un-pause it that enemies become non-hostile. just as an example when i walked into riverwood the cultists appeared asked their question when i responded the combat activated for a second before they then became non-hostile. i then paused the mod and hit them and bam, combat started with no problems In the console, target you and all your followers and type  "removefromfaction [Yamete Load Order Slot]1B9D70" that should fix it and requires the WIP to not occur again
notfriendsftw Posted March 24, 2021 Posted March 24, 2021 On 3/23/2021 at 10:07 AM, Scrab said: In the console, target you and all your followers and type  "removefromfaction [Yamete Load Order Slot]1B9D70" that should fix it and requires the WIP to not occur again not all that knowledgeable about the technical side of skyrim se but ill give it a try. is the WIP created or is that something the mod has because i cant say ive played with them or learned about them previously.
Scrab Posted March 24, 2021 Author Posted March 24, 2021 Nother WIP, should hopefully be the last one before V3 and I didnt want people that are using the previous one to be stuck with some bugs that I have introduced there (am I rushing too much, forcing major versions too fast?)  Yamete!.7z  MCM has been reworked Fixed some typos Futa & Gendered Creatures now share the same Option: "SexLab" -> "More Filter Options" Fixed an issue with the Victim Master Toggles for NPC & Follower being reversed (disabled means enabled, enabled means disabled) Fixed some Options pointing at the wrong Settings Knockdown Conditions now use Profiles. You get 2 Profiles: Scorpion & Spider which you can customize anyway you want, then you assign each of the 4 Classes (Player/Reaper/Follower/NPC) one of those 2 Profiles The empty "Aftermath" Page is on purpose. Im not sure if I get to it before V3 but its there, so you know itll happen soonTM 3p+ Animations arent used yet. I already fully support them but I dont call them yet Reapers Mercy: Removed Duration again, that doesnt really work the way I want it to Changed Visual Effect Fixed an issue with Reaper Cloak not applying properly You can now knockdown Targets with Magic & Unarmed Combat *Note that the essential Flag is still only applied on hits with physical Weapons, so if your chain lightning ball of doom oneshots, itll still bypass Reapers Mercy. I cant change that, its how the game rules Actors knocked down by Reapers Mercy will properly exit Combat, wont move & wont reengage Combat under any circumstance * I seem to have issues to properly force them into Bleedout and ensure theyre not standing up again, that they are becoming Hostile again is something I should be able to fix until V3 however Removed & Replaced Ghost Flag with a Damage Nullification Perk. Yay. Actors are now properly removed from Alliance Factions (E.g. Yam_Alliance_Rootsiders) upon Combat End SexLab Removed SL Hard Dependency (Note that theres little point in not using SL right now) Removed "Females use 1st Position" Option Added Tagging Support More performance optimization .. I think thats all  The new knockdown Condition will be called "Stripped" and will be one of the highlights of V3 but isnt part of this WIP yet  V3 will require a clean save. You can either do that now with this WIP or you wait for V3 but you need one, now or with V3  Thanks to @Illana for the detailed reports   A note about Yamete & Defeat: I ignore insulting & provoking talk and will continue to do so, however I shold theres one thing I should note: This mod is not Defeat 2. Defeat is a dead mod. Given up by its author ages ago. You arent victim of those issues? Thats great! but doesnt change the fact that Defeat has a ton of issues - issues that will never be fixed I have no intention of continuing where Defeat left off nor do I have any intention of actively replacing Defeat. I have my own Plans with Yamete and Im not (purposefully) copying code from Defeat nor (purposefully) copying Defeats Structure. I make this mod myself with my own ideals and priorities, my own philosophy and knowledge, independend from Defeat. Yamete will NOT be a Defeat2, I approach things differently, solve things differently, design things differently because Im not the author of Defeat nor do I constantly look up how Defeat solved its issues Im aware that this mod lacks content and Im working on filling those gaps  4
Scrab Posted March 24, 2021 Author Posted March 24, 2021 10 minutes ago, notfriendsftw said: Â is the WIPÂ created or is that something the mod has "WIP" stands for "Work in Progress" and means as much as its an unfinished Version of the next Update that should be playable but lacks Features that are intended to be part of the next version. it also may include some more obvious bugs
tuxagent7 Posted March 24, 2021 Posted March 24, 2021 1 hour ago, Scrab said: am I rushing too much, forcing major versions too fast?  No, i think it's better to have a solid foundation to build on  Keep em coming
Garlic Pete Posted March 24, 2021 Posted March 24, 2021 Gave the new wip a go, glad to see the faction problem is fixed. Â I've only been using the mod for the follower features so far, barring a few hiccups that's working pretty well. It seems to tread on the toes of my follower framework a little but that didn't cause too much issue. Â Glad to have a mod that can allow sex scenes to start mid way through combat, it's really something when you're midway through killing Forsworn and you turn around to see this Keep up the good work, I love where this mod is going!
Illana Posted March 24, 2021 Posted March 24, 2021 4 hours ago, Scrab said: Nother WIP, should hopefully be the last one before V3 and I didnt want people that are using the previous one to be stuck with some bugs that I have introduced there (am I rushing too much, forcing major versions too fast?)  Yamete!.7z 231.23 kB · 2 downloads  MCM has been reworked Fixed some typos Futa & Gendered Creatures now share the same Option: "SexLab" -> "More Filter Options" Fixed an issue with the Victim Master Toggles for NPC & Follower being reversed (disabled means enabled, enabled means disabled) Fixed some Options pointing at the wrong Settings Knockdown Conditions now use Profiles. You get 2 Profiles: Scorpion & Spider which you can customize anyway you want, then you assign each of the 4 Classes (Player/Reaper/Follower/NPC) one of those 2 Profiles The empty "Aftermath" Page is on purpose. Im not sure if I get to it before V3 but its there, so you know itll happen soonTM 3p+ Animations arent used yet. I already fully support them but I dont call them yet Reapers Mercy: Removed Duration again, that doesnt really work the way I want it to Changed Visual Effect Fixed an issue with Reaper Cloak not applying properly You can now knockdown Targets with Magic & Unarmed Combat *Note that the essential Flag is still only applied on hits with physical Weapons, so if your chain lightning ball of doom oneshots, itll still bypass Reapers Mercy. I cant change that, its how the game rules Actors knocked down by Reapers Mercy will properly exit Combat, wont move & wont reengage Combat under any circumstance * I seem to have issues to properly force them into Bleedout and ensure theyre not standing up again, that they are becoming Hostile again is something I should be able to fix until V3 however Removed & Replaced Ghost Flag with a Damage Nullification Perk. Yay. Actors are now properly removed from Alliance Factions (E.g. Yam_Alliance_Rootsiders) upon Combat End SexLab Removed SL Hard Dependency (Note that theres little point in not using SL right now) Removed "Females use 1st Position" Option Added Tagging Support More performance optimization .. I think thats all  The new knockdown Condition will be called "Stripped" and will be one of the highlights of V3 but isnt part of this WIP yet  V3 will require a clean save. You can either do that now with this WIP or you wait for V3 but you need one, now or with V3  Thanks to @Illana for the detailed reports   A note about Yamete & Defeat: I ignore insulting & provoking talk and will continue to do so, however before that I want to note one thing: This mod is not Defeat 2. Defeat is a dead mod. Given up by its author ages ago due to countless issues. You arent victim of those issues? Thats great! but doesnt change the fact that Defeat has a ton of issues - issues that will never be fixed I have no intention of continuing where Defeat left off nor do I have any intention of actively replacing Defeat. I have my own Plans with Yamete and Im not (purposefully) copying code from Defeat nor (purposefully) copying Defeats Structure. I make this mod myself with my own ideals and priorities, my own philosophy and knowledge, independend from Defeat. Yamete will NOT be a Defeat2, I approach things differently, solve things differently, design things differently because Im not the author of Defeat nor do I constantly look up how Defeat solved its issues Im aware that this mod lacks content and Im working on filling those gaps  I will continue to do rigorous testing . I have a wabbjack modlist apparently 320 people have downloaded so im geting reports from a few of them also lol  Thanks for the hard work ?
Illana Posted March 26, 2021 Posted March 26, 2021 Ok funny bug but Yamete has somehow replaced normal melee attack behaviour with clapping XD. NPCs can only power attack or cast spells/bow, regular attacks just result in them clapping
Scrab Posted March 26, 2021 Author Posted March 26, 2021 3 minutes ago, Illana said: Ok funny bug but Yamete has somehow replaced normal melee attack behaviour with clapping XD. NPCs can only power attack or cast spells/bow, regular attacks just result in them clapping  Now thats what I call a feature, not a bug .. and I have no clue where the clippidy clappidy clapping comes from.. which is not so good. When does this happen? Â
Illana Posted March 26, 2021 Posted March 26, 2021 31 minutes ago, Scrab said: Â Now thats what I call a feature, not a bug .. and I have no clue where the clippidy clappidy clapping comes from.. which is not so good. When does this happen? Â just in general fighting, they'll do power attacks until out of stamina and cast spells but start clapping when I assume they're attempting to use regular melee. Â I am using Nemesis if that's relevant
Ferrumus Posted March 27, 2021 Posted March 27, 2021 2 hours ago, Illana said: just in general fighting, they'll do power attacks until out of stamina and cast spells but start clapping when I assume they're attempting to use regular melee. Â I am using Nemesis if that's relevant I too have the same issue and I am also using nemesis, it is kinda funny ngl
blacksw Posted March 27, 2021 Posted March 27, 2021 Also Clapping + Nemesis. Seems to be when standing around where /whilst someone was/is having sex though?
Scrab Posted March 27, 2021 Author Posted March 27, 2021 I found an instance where I am indeed asking for Applauding Animations, its weird tho that this is overwriding Combat behavior, it shouldnt In any way, the package is kind of redundant without SL hard dependency and I dont think it ever really did a lot to begin with so Im going to remove it (for now). If its not there anymore, it shouldnt cause clapping stuff, right?... right? Â I really dont know why that happens. Again, this specxific package isnt overriding Combat and even so it shouldnt override Combat Animations. Skyrim being Skyrim I guess.. it may be an issue with Nemesis, idk If that doesnt fix it, Im utterly lost: Â Yamete.esp Â
Illana Posted March 27, 2021 Posted March 27, 2021 3 hours ago, Scrab said: I found an instance where I am indeed asking for Applauding Animations, its weird tho that this is overwriding Combat behavior, it shouldnt In any way, the package is kind of redundant without SL hard dependency and I dont think it ever really did a lot to begin with so Im going to remove it (for now). If its not there anymore, it shouldnt cause clapping stuff, right?... right?  I really dont know why that happens. Again, this specxific package isnt overriding Combat and even so it shouldnt override Combat Animations. Skyrim being Skyrim I guess.. it may be an issue with Nemesis, idk If that doesnt fix it, Im utterly lost:  Yamete.esp 29.24 kB · 1 download  This worked, they're attacking normally now
Scrab Posted March 27, 2021 Author Posted March 27, 2021 2 hours ago, Illana said: This worked, they're attacking normally now Très bien, Im currently working on the stripped Condition and I have to say, just imagining this Feature IG, Im really hyped for it  Thanks for making me look into 2D hentai games @Skyrim4DERS Ill try my best to turn Skyrim into one just for the sake of it even if I have to learn making Animations myself, Im down :) With that: The code for Stripped looks really fun (makes me kinda jealous of people using my mods) and if everything works, will support any Item on any Slot (though I did exclude Hair (w/e that Slot is for, I assume some SMP Hair Mods will use that one) Amulet & Ring Slot) Also the Stripping & Knockdown are independent from each other. So if you lets say have a certain Follower or Looting Mod installed that makes you wear 20 DD Items or forces nudity onto you and you only want to be vulnerable while it does that and not be stripped otherwise, you can do that or if you dont want to be knocked out due to lack of Clothing but still want to use the Stripping Feature, you can do that too Something to note here is that because the Systems are independent, the Stripping happens before the actual Knockdown Check. So if you are wearing 3 Items, get knocked out if you are wearing 2 or less and you get hit and the Item gets lost, you can get knocked down in the very same hit since by the time the Knockdown is evaluated you already lost that Item  DD Items are ignored, I will also try to ignore Toy Items, Daedric Items cannot be destroyed by this System (can be toggled off) and I am considering giving you an option to manually set Armors as indestructible through the MCM too. Maybe have that saved in a json to make it work for multiple of your saves. Indestructible Items will of course still be stripped but wont be ever be destroyed and instead only be unequiped/dropped Just remember that the more Items you mark as indestructible, the longer the System will take to analyze if an Item can be destroyed. This is really only meant for people who have some mod installed that adds some really cool unique Armor and you dont want that to just be gone because you were unlucky, if youre seeing yourself making every Item you come across indestructible youre better off just disabling the System. Stripping is more complicated than it sounds ?  3
MonVert Posted March 27, 2021 Posted March 27, 2021 6 hours ago, Scrab said: Stripping is more complicated than it sounds ? Â Said every striptease ever. ? 1
Illana Posted March 28, 2021 Posted March 28, 2021 Damage immunity during scenes still doesn't appear to be working though, other npcs will still attack you and are able to kill you mid scene.
Ferrumus Posted March 28, 2021 Posted March 28, 2021 Other than a few kinks the mod works as intended, the only big issue that has been pointed out already is the NPC's attacking mid scene.
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