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Posted (edited)
Sexlife 8.11 (ESM version)
Scanner - Chance a scen with sex or a scene with no sex, Chance 2 Actors in a scene
Scenes - Approach, Approach3 converted to Standalone Scenes

 

Edited by Swe-DivX
Posted

 Just updated from 6.52 to the current beta.

New functional, new opportunities. Between locational and equipment options its practicly an end-all-be-all matchmaker.

Will take some time to setup and test, but im really glad this mod gets improved further. Possible setting got really elaborate. Wich got me thinking - assuming a Unique NPCs attributes .json can be dynamicly changed/swapped based on, say, completing a particular quest - this mod can provide reactivity. Considering corruption being a popular trope, such functionality would certainly find its audience.

 As example - AA Seranas questline starts with her being uninterested, progresses to monogamic approach and ends with fairly liberal and casual approach to sexual encounters.

Im in no way a script wizard, but limited experience i had with SL triggers .json writing tells me it should be possible to practicly reflect that progression using your mod with quest stage check/go to construct. 

  Since i have little to no understanding on the topic, i appologise if that is an inappropriate thing to even ask.  Does such functional allready exist? (native to .json, perhaps?). And if no - can it be implemented?

 

 

Posted (edited)
1 hour ago, nilead said:

 Just updated from 6.52 to the current beta.

New functional, new opportunities. Between locational and equipment options its practicly an end-all-be-all matchmaker.

Will take some time to setup and test, but im really glad this mod gets improved further. Possible setting got really elaborate. Wich got me thinking - assuming a Unique NPCs attributes .json can be dynamicly changed/swapped based on, say, completing a particular quest - this mod can provide reactivity. Considering corruption being a popular trope, such functionality would certainly find its audience.

 As example - AA Seranas questline starts with her being uninterested, progresses to monogamic approach and ends with fairly liberal and casual approach to sexual encounters.

Im in no way a script wizard, but limited experience i had with SL triggers .json writing tells me it should be possible to practicly reflect that progression using your mod with quest stage check/go to construct. 

  Since i have little to no understanding on the topic, i appologise if that is an inappropriate thing to even ask.  Does such functional allready exist? (native to .json, perhaps?). And if no - can it be implemented?

 

 


In the version you downloaded the Attributes is static, in the next version there is no limit to how many you can add. In 8.11, the Attributes are handled completely differently when generated, so it is enormously much faster. But in 6.5 to 8, Attribute with emotions is missing. You can add this string to a Topic to update the Actor


Static change
(GetOwningQuest() as  YOURMODQUEST).ActorAttributeSet("Actor MOD.esp", "Actor ID", 1, "Sweet", 5, 1)

8.11
 

Bool Function ActorAttributeSet(string ActRefModName, string ActRefModID, string ActRefName, bool ActRefUnique, string a_value, float value, int ActRefSex)
	string path
	if ActRefModName == "CANTFIND" || !ActRefUnique
		path = MAIN.CONFIG.AttributeFilesPath + ActRefModName + "/Actor/" + ActRefSex + "/" + ActRefModID + " " + ActRefName + ".json"
	else
		path = MAIN.CONFIG.AttributeFilesPath + ActRefModName + "/Actor/" + ActRefSex + "/" + ActRefModID + ".json"
	endif
	JsonUtil.SetFloatValue(path, a_value, value) 
	if value == -1
		JsonUtil.StringListRemove(path, "attributes", a_value)
	else
		JsonUtil.StringListAdd(path, "attributes", a_value, false)
	endif
	; Track
	JsonUtil.SetStringValue(path, "Actor", ActRefName)
	JsonUtil.SetStringValue(path, "LastFloatEdit", a_value)
	JsonUtil.SetStringValue(path, "LastModEdit", "Attributes " + MAIN.CONFIG.modVersion)
	JsonUtil.UnLoad(path, true, false)
	return true
EndFunction


MAIN.CONFIG.modVersion = your mod name and version as a string

Edited by Swe-DivX
Posted

Is it possible to disable the notification on loading game "Sexlife: reset scanner". I've looked through the options but can't find any settings that disables it.

Posted
On 5/6/2022 at 2:17 PM, CobraPL said:

Does it work with AE?
Where to download 8 beta?


Do not think there should be any problems.

Version 8.11 is not yet playable, still testing best way to start scenes, lacks timeout for independent scenes. But I think I solved that part today. Then there are 5 scenes left to redo.

Posted
21 hours ago, mindgame said:

Is it possible to disable the notification on loading game "Sexlife: reset scanner". I've looked through the options but can't find any settings that disables it.


I can move it to workflow in next version.

Posted

Actually I fail to understand how this mod works. Can I set it to "automatic"? So all NPC will be feed with basic info and start actual sexlife? I played with many options, merging, importing, rebuilding etc. And I had almost no effects.

Posted (edited)

Under Attributes you have Everyone values. They should be filled in if you chose it during installation

Best is to activate Workflow to see if scene is failing and why. May also be that the old animation often lacks MF gender tags. You have to add them yourself to the animation files

Edited by Swe-DivX
Posted (edited)
8 hours ago, Swe-DivX said:

Under Attributes you have Everyone values. They should be filled in if you chose it during installation

Best is to activate Workflow to see if scene is failing and why. May also be that the old animation often lacks MF gender tags. You have to add them yourself to the animation files

I had actor 2 error something. What animation packs you suggest for this mod to work?
EDIT: I ticked everything during installation and all options are empty. Everyone has empty list. Should I do any other step?

Edited by CobraPL
Posted (edited)

Nymra's SLAL

Billyy's SLAL Animations (2022-5-1) 

NCK30 Animations 3.4

RohZIma New SLAL Animations

 

has updated tags

Edited by Swe-DivX
Posted (edited)
Sexlife 8.2 (ESM version)
Scenes - Actor, Actors needed for the scene to start. List WorldSpaces, Locations, Cells, Zones the scene can be started in. 
If the lists are empty, the scene can be started anywhere
Scenes - Timeoute on standalone scenes is now working.
Edited by Swe-DivX
  • 2 weeks later...
Posted
On 5/8/2022 at 2:06 AM, CobraPL said:

Actually I fail to understand how this mod works. Can I set it to "automatic"? So all NPC will be feed with basic info and start actual sexlife? I played with many options, merging, importing, rebuilding etc. And I had almost no effects.

I second this. The OG Sexlife is simple and straightforward, like, you turn it on and "it just works" ™️. I tried to set SexLife+ up but I think I'm too dumb for it. Most I managed to get was notifications that scans failed cause of unset values. I tried setting those values but nothing new happened after that. ?

Posted (edited)
Sexlife 8.3 (ESM version)
Install - One click to Setup and Install Mods, Attributes, Races, Voices, Factions, Armors, WorldSpaces, Locations, Cells, Zone. 
MCM - All MCM functions only used in MCM moved to its own scripts.
Scenes - All attributes values is sent to Scene Mod, and the creator will decide how it will be used.
Attributes - The esm file is stanalone and dont have SexLab requirement. So it will now support non sex scenes.
Sexlife - Sexlife Scenes will have Sexlife requirement.
Attribute - Male as Actor2 fixed, If Actor2 is Male Scenes can check if attributes 
MaleOnFemale, MaleOnMale, FemaleOnmale, FemaleOnFemale so the actor will use the correct GenderTags and position.
Translation - Started translation values for MCM

2 weeks to upload.

 

Edited by Swe-DivX
Posted (edited)
12 hours ago, xyzxyz said:

How script heavy is this mod? I have way too many running scripts.


Its light. But it will take longer to scan NPC the more factions you have activated and how many Factions NPCs have in their Form.
You should not notice anything. Next version V8 has its scripts reduced so the scanner dont have MCM functions in the scanner scripts. And it will only gather information from Attribute that has value.

Edited by Swe-DivX
Posted (edited)
Sexlife 8.4 (ESM version)
Actor - Actor now has support for ModPacks or Mergefile, will use ActorRef string values OriginalModName and OriginalModID
Armor - Armor now has support for ModPacks or Mergefile, will use Armor string values OriginalModName and OriginalModID

 

Edited by Swe-DivX
Posted
42 minutes ago, Swe-DivX said:

The player is in combat?

Yes, fought a bunch of bandits when my followers decided to screw each other.

 

Spoiler

enb2022_5_24_20_35_33.jpg.2ce713eb3c2c71bc4f7140257b16eba9.jpg

 

Posted (edited)
39 minutes ago, pinkfluf said:

Yes, fought a bunch of bandits when my followers decided to screw each other.

 

  Hide contents

enb2022_5_24_20_35_33.jpg.2ce713eb3c2c71bc4f7140257b16eba9.jpg

 


I will add it to the next update

Edited by Swe-DivX
Posted

Hey!

 

I've never used Sexlife before but it seems exactly what I was looking for.

 

Last run I used Sexlab + Flowergirls and had Romance of NPCs handling autonomous sex - it did the job beautifully, frequent enough scenes to be noticeable but not as much as would become too repetitive. In particular, it did a good job making those wenches actively seek clients. I'm trying to rationalise my build and don't want two frameworks, so I'm looking for a Sexlab mod that handles this as well as RoN for FG. I use Radiant Prostitution, which has an autonomous NPC prostitute feature - but it seems very unreliable, been testing it all afternoon and haven't managed to see it trigger even once. I'd like for a mod that allowed for at least one npc-npc scene every evening I spend in a tavern (just as a measure). Would Sexlife "fit the bill"? I'm aware that this mod probably does much more than just that, but I'm wondering if that sort of prostitution behaviour is available out of the box, or if it requires some special configuration.

 

Radiant Prostitutes detects working girls by their outfits (if they're wearing wench cloths or any outfit that the player may add to its working clothes list, the keyword will be used in the check to trigger the scene. I was all over the mod in xEdit but my knowledge of quests and scenes is limited... I saw the conditions and I know that they all check for certain NPCs, hanged around them for hours, enabled and disabled their schedule (disabled should allow them to seek clients or be approached at any point in time) but not once did I manage to see a scene start. Even added Immersive Wenches to increase the number of valid (properly attired) NPCs) in taverns, without luck.

 

On the other hand, I already did a test with Sexlife 1.4.2 - and a scene seems to have triggered, at the Bee and Barb, between Talen Jei and a wench - the problem is, it didn't look like it was a prostitution scene, the message said "you noticed "wench" (forgot her name) making a move on Talen Jei" - so it seems like she was the initiator, and indeed she took the male position in the scene with a strap-on - so it seems like that version, at least, is not configured out of the box, it was just two random npcs playing a random scene (I have nothing against femdom, but I'd like to be able to make it exceptional under certain rules instead of random and frequent).

 

Sorry about the WoT... Bottom line, could Sexlife Plus meet the (minimum) goal of making prostitutes more active and, secondly - would it work out of the box, or require tweaking to begin with? I don't mind tweaking it as I go (learning how to do it first!) but still, would be nice if it worked to some extent with just your configuration profies.


In all cases, thanks!

Posted
On 6/4/2022 at 8:35 PM, petronius said:

Hey!

 

I've never used Sexlife before but it seems exactly what I was looking for.

 

Last run I used Sexlab + Flowergirls and had Romance of NPCs handling autonomous sex - it did the job beautifully, frequent enough scenes to be noticeable but not as much as would become too repetitive. In particular, it did a good job making those wenches actively seek clients. I'm trying to rationalise my build and don't want two frameworks, so I'm looking for a Sexlab mod that handles this as well as RoN for FG. I use Radiant Prostitution, which has an autonomous NPC prostitute feature - but it seems very unreliable, been testing it all afternoon and haven't managed to see it trigger even once. I'd like for a mod that allowed for at least one npc-npc scene every evening I spend in a tavern (just as a measure). Would Sexlife "fit the bill"? I'm aware that this mod probably does much more than just that, but I'm wondering if that sort of prostitution behaviour is available out of the box, or if it requires some special configuration.

 

Radiant Prostitutes detects working girls by their outfits (if they're wearing wench cloths or any outfit that the player may add to its working clothes list, the keyword will be used in the check to trigger the scene. I was all over the mod in xEdit but my knowledge of quests and scenes is limited... I saw the conditions and I know that they all check for certain NPCs, hanged around them for hours, enabled and disabled their schedule (disabled should allow them to seek clients or be approached at any point in time) but not once did I manage to see a scene start. Even added Immersive Wenches to increase the number of valid (properly attired) NPCs) in taverns, without luck.

 

On the other hand, I already did a test with Sexlife 1.4.2 - and a scene seems to have triggered, at the Bee and Barb, between Talen Jei and a wench - the problem is, it didn't look like it was a prostitution scene, the message said "you noticed "wench" (forgot her name) making a move on Talen Jei" - so it seems like she was the initiator, and indeed she took the male position in the scene with a strap-on - so it seems like that version, at least, is not configured out of the box, it was just two random npcs playing a random scene (I have nothing against femdom, but I'd like to be able to make it exceptional under certain rules instead of random and frequent).

 

Sorry about the WoT... Bottom line, could Sexlife Plus meet the (minimum) goal of making prostitutes more active and, secondly - would it work out of the box, or require tweaking to begin with? I don't mind tweaking it as I go (learning how to do it first!) but still, would be nice if it worked to some extent with just your configuration profies.


In all cases, thanks!


In Sexlife 7 Prostitutes have subject lines but these are only simple conversations, the functions for charging do not exist. In Sexlife 8, the scenes are more advanced and it is easier to add features for a particular scene. The scenes can be stricter for who will use them. So it is better to wait until version 8 is uploaded.

Posted
3 hours ago, Swe-DivX said:


In Sexlife 7 Prostitutes have subject lines but these are only simple conversations, the functions for charging do not exist. In Sexlife 8, the scenes are more advanced and it is easier to add features for a particular scene. The scenes can be stricter for who will use them. So it is better to wait until version 8 is uploaded.

 

Thank you, then I'll wait! Btw, sorry again for the wall of text. Anticipating your release of version 8 - should it work just with loading the included scenes? I mean, would that suffice to give all wearers of wench/tavern clothes an active prostitute life - or will I have to pick specific NPCs/factions/locations for them to have that behaviour? It seems like this mod takes a while to understand and configure - reading your description, which goes into detail on what each element does, I just couldn't put it all together and figure out how to construct a really simple scene myself: make females in tavern cloths sell their "services", all males in general accept them. Where could I start learning how to do it (using prostitution as a simple example)? Cheers!

Posted
12 hours ago, petronius said:

 

Thank you, then I'll wait! Btw, sorry again for the wall of text. Anticipating your release of version 8 - should it work just with loading the included scenes? I mean, would that suffice to give all wearers of wench/tavern clothes an active prostitute life - or will I have to pick specific NPCs/factions/locations for them to have that behaviour? It seems like this mod takes a while to understand and configure - reading your description, which goes into detail on what each element does, I just couldn't put it all together and figure out how to construct a really simple scene myself: make females in tavern cloths sell their "services", all males in general accept them. Where could I start learning how to do it (using prostitution as a simple example)? Cheers!


The example mod is simple. You can edit the topics an add attributes yourself. You can edit all scene settings in the MCM if you have DEV on.

 

If you use the wench faction and set the attribute Prostitute, it will use the Prostitute scenes. Or you can copy the AS Example Mod in version 8 and rename it to a Wench scene mod and edit the topics. And set Wench attribute as requirement.

In a few days it will be uploaded here. Just need to add disqualifying attributes check to the scanner and in MCM.

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