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Posted
On 6/3/2022 at 12:15 PM, Swe-DivX said:

I will add it to the next update

Sounds great!

 

Some Ideas...

 

Attribute: Cattle/Meat - For vampires to feed upon, whereby npcs (including vamp followers) can use vamp animations to restore health (simple vamp feed animation) from nearby npcs/player and sexual feed anime when they have high arousal. Maybe have corresponding dialogue too?!

 

I currently have a follower with a relationship rank of lover but he ain't showing any love atm, even with both of our arousals at 100 :(

Does rape ignore victims arousal state in sexlife? I see a lot of "below arousal threshold in console log"

 

I don't have bestiality or actors enabled but the scanner picks up a chicken :(

 

Spoiler

enb2022_6_7_11_26_20.jpg.e90eed8f6471f068c0139b6eda05f48f.jpg

 

Posted
6 hours ago, pinkfluf said:

Sounds great!

 

Some Ideas...

 

Attribute: Cattle/Meat - For vampires to feed upon, whereby npcs (including vamp followers) can use vamp animations to restore health (simple vamp feed animation) from nearby npcs/player and sexual feed anime when they have high arousal. Maybe have corresponding dialogue too?!

 

I currently have a follower with a relationship rank of lover but he ain't showing any love atm, even with both of our arousals at 100 :(

Does rape ignore victims arousal state in sexlife? I see a lot of "below arousal threshold in console log"

 

I don't have bestiality or actors enabled but the scanner picks up a chicken :(

 

  Hide contents

enb2022_6_7_11_26_20.jpg.e90eed8f6471f068c0139b6eda05f48f.jpg

 


Missing Victim check in the script on arousal. This code has been removed in version 8, but i can update this version.
If you check the chicken in ActorEdit and gender number?

Posted
1 hour ago, Swe-DivX said:

If you check the chicken in ActorEdit and gender number?

Will do when I get to it again, I restart almost thrice daily :(

Posted
19 hours ago, Swe-DivX said:

If you check the chicken in ActorEdit and gender number?

Got the chicken again, here's the info..

 

Spoiler

enb2022_6_8_14_24_48.jpg.9ffd8c535734d75cfd2c950120dd8eb6.jpg

 

and chicken id

 

Spoiler

ScreenShot167.jpg.6407f493b7c8b974b13c5466b6fdcedf.jpg

 

Posted (edited)
Sexlife 8.41
Actor. Attribute folder change. Zone, Cell, Location, WorldSpace Actor Attribute.
You have to move this files from
Attributes/CellModName/Cell/CellModID/ActorModName/*
to
AttributeFilesPath/CellModName/Cell/CellModID/Actor/ActorModName/*
New Scene settings, scene only in this cell, time this scene can be active in this cell and more.
AttributeFilesPath/ModName/Cell/ModID/Scene/*
Hope this is not too much trouble
Scenes. Disqualifying or Required Zones, Cells, Locations, WorldSpace.
Attributes/LocationModName/Location/LocationModID/Scene/SceneModName/SceneID.json
Will automatically be stored in
Attributes/SceneModName/Scene/SceneID.json
So the modders or users can add more Locations to the scenes if he adds more mods to the game.

 

 

If someone wants to create this scene PM me
 

Attribute: Cattle/Meat - For vampires to feed upon, whereby npcs (including vamp followers) can use vamp animations to 
restore health (simple vamp feed animation) from nearby npcs/player and sexual feed anime when they have high arousal.
Maybe have corresponding dialogue too?! 

 

Edited by Swe-DivX
Posted
8 hours ago, Swe-DivX said:

 

 

If someone wants to create this scene PM me
 

 

It may help writing event texts for you.

Posted

Hello.
I have tried the new version. The mod works well but I still have trouble using it.
I've tried the npc-player for example. I've done the settings well, put my character as a target and a npc as an initiator.
I'm not sure if it's a good idea to use the npc as a target or not, but I'm not sure if it's a good idea to use the npc as an initiator.
The only thing I can do is to use the vanilla phrase or the flower girl phrase or the sexlab drunk phrase. And the animations don't start.

 

Posted
9 hours ago, meloday38 said:

Hi I am using mod organizer for this mod. Do i have to enable both sexlife se and adcsexlife plus for the mod to work?

Hi , you can and let 7.122 overwrite the old sexlife but you can also just install 7.122 on its own.

Posted
On 6/17/2022 at 1:23 PM, hana120 said:

Hello.
I have tried the new version. The mod works well but I still have trouble using it.
I've tried the npc-player for example. I've done the settings well, put my character as a target and a npc as an initiator.
I'm not sure if it's a good idea to use the npc as a target or not, but I'm not sure if it's a good idea to use the npc as an initiator.
The only thing I can do is to use the vanilla phrase or the flower girl phrase or the sexlab drunk phrase. And the animations don't start.

 


If the animation dont start, do you have newer animations with the MF tags?
Player can in this version only be the target. In the next player can be 1 to 7, if you have the scene for it.

Posted (edited)
21 hours ago, meloday38 said:

Hi I kept getting sexlife: Matrix genderfail in the console. Did I set anything wrong in the settings?


Turn off GenderPreference, in next version this is remove and replaced with a new menu with settings.

Edited by Swe-DivX
Posted
17 minutes ago, meloday38 said:

Is there a function for the player to have the option to consent or reject the npc when the npc approach the player?


In version 7 you can not see the answers from Player unfortunately. In version 8, there are more advanced choices where the scene determines the entire course of events. If the scene is standalone, it can start quest and more, no restrictions.

Posted
9 hours ago, anonymousxj9 said:

Can someone explain to me how the MCM options "Relation Rank Actor2"  in Actor Scanner > Threshold works, please?


V7
If Actor2 is not Victim, Prisoner, Captive, or Slave and Actor1, 3, 4, 5, 6, 7 is Enemy

elseif (Victim2 <= 0 && Prisoner2 <= 0 && Captive2 <= 0 && Slave2 <= 0) && (RelationRankActor2Actor1 <= CONFIG.fRelationRankActor2)
			return "false"


V8

; Victim
elseif AttributeMemExist("Victim") && JsonUtil.GetFloatValue(path, "Victim", missing = -1) <= 0 && (ASSOCIATION.ActorsRelationship(ActRef, ActRef2) <= CONFIG.fRelationRankActor2)
return "false"
		
; Prisoner
elseif AttributeMemExist("Prisoner") && JsonUtil.GetFloatValue(path, "Prisoner", missing = -1) <= 0 && (ASSOCIATION.ActorsRelationship(ActRef, ActRef2) <= CONFIG.fRelationRankActor2)
return "false"
			
; Captive
elseif AttributeMemExist("Captive") && JsonUtil.GetFloatValue(path, "Captive", missing = -1) <= 0 && (ASSOCIATION.ActorsRelationship(ActRef, ActRef2) <= CONFIG.fRelationRankActor2)
return "false"
			
; Slave
elseif AttributeMemExist("Slave") && JsonUtil.GetFloatValue(path, "Slave", missing = -1) <= 0 && (ASSOCIATION.ActorsRelationship(ActRef, ActRef2) <= CONFIG.fRelationRankActor2)
return "false"

 

Posted
7 hours ago, chenchao7534 said:

Greeting Swe-DivX,

Can I have your permission to generate & publish xVASynth voice files base on your mod?


I think it better to do this for V8. I have some small changes left, after that you can get that file. In that version, it is easier to manage the scenes. Many of the lines are deleted and each scene is more directly linked to the attributes, not as random as today.

Posted
6 hours ago, Swe-DivX said:


I think it better to do this for V8. I have some small changes left, after that you can get that file. In that version, it is easier to manage the scenes. Many of the lines are deleted and each scene is more directly linked to the attributes, not as random as today.

Many thanks for your lightning speed reply.

Btw Qns: "V6.52-This is a update patch for the original mod",  does it mean it need original SexLife?

Posted (edited)
11 hours ago, chenchao7534 said:

Many thanks for your lightning speed reply.

Btw Qns: "V6.52-This is a update patch for the original mod",  does it mean it need original SexLife?


V6.52 uses some scripts from the original mod. And if you want to use the original attribute files.

Edited by Swe-DivX
Posted
On 6/25/2022 at 12:41 PM, Swe-DivX said:


If the animation dont start, do you have newer animations with the MF tags?
Player can in this version only be the target. In the next player can be 1 to 7, if you have the scene for it.

Well, I have a lot of animations. Then I didn't pay attention.

Because, even if I set the Poll fréquency to 5, it's still as long as the approach time.

Posted (edited)
4 hours ago, hana120 said:

Well, I have a lot of animations. Then I didn't pay attention.

Because, even if I set the Poll fréquency to 5, it's still as long as the approach time.


Version?

 

In v8 this has changed and the scene has its own approach time. So the scene can start and if you set the Poll frequency to 5, the next search will start after 5 seconds. The scene has then already saved the attributes and they will not be overwritten.
When the scene is finished, the scene's saved values are deleted.

Edited by Swe-DivX
Posted

Got this going today in SE, using v6.52 with SL Voiced - I gather that is written for 6.52 and not the beta at this time. 

 

My question relates to "SizeQueen" - makes sense for NPCs as they are allocated a size by SoS. The player character when using Racemenu SoS doesn't get a size using the same scale. Any idea what SoS size is allocated to characters generated using racemenu?

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