lgbtqPP Posted December 22, 2021 Posted December 22, 2021 3 hours ago, Swe-DivX said: @lgbtqPP Try do disable SexLife - Voices  Doesn't seem to have changed anything, but then it only contains sound files and nothing else.  Another way I'm trying is to enable debug log to file but I'm dunno what file it logs to.
Swe-DivX Posted December 22, 2021 Author Posted December 22, 2021 1 hour ago, lgbtqPP said: Â Doesn't seem to have changed anything, but then it only contains sound files and nothing else. Â Another way I'm trying is to enable debug log to file but I'm dunno what file it logs to. Turn on Tracing in skyrim, the file will end up in your document folder.
Miller826 Posted December 23, 2021 Posted December 23, 2021 Might you have any idea why Skyrim would freeze and CTD when I click on >Modlist in the MCM?
Swe-DivX Posted December 23, 2021 Author Posted December 23, 2021 (edited) 4 hours ago, Miller826 said: Might you have any idea why Skyrim would freeze and CTD when I click on >Modlist in the MCM? If you try to remove ModList,json? Did you create ModlistCustom.json? I can try to add Load on the files if it helps. Â int ModListNum = jsonutil.StringListCount(MAIN.CONFIG.ModListFile, "mods") int ModListActiveNum = jsonutil.StringListCount(MAIN.CONFIG.ModListFileActive, "mods") int ModListInactiveNum = jsonutil.StringListCount(MAIN.CONFIG.ModListFileInactive, "mods") int ModListInstallNum = jsonutil.StringListCount(MAIN.CONFIG.ModListFileInstall, "mods") int ModListCustomNum = jsonutil.StringListCount(MAIN.CONFIG.ModListFileCustom, "mods") Â Edited December 23, 2021 by Swe-DivX
Miller826 Posted December 24, 2021 Posted December 24, 2021 19 hours ago, Swe-DivX said: If you try to remove ModList,json? Did you create ModlistCustom.json? I can try to add Load on the files if it helps. Â int ModListNum = jsonutil.StringListCount(MAIN.CONFIG.ModListFile, "mods") int ModListActiveNum = jsonutil.StringListCount(MAIN.CONFIG.ModListFileActive, "mods") int ModListInactiveNum = jsonutil.StringListCount(MAIN.CONFIG.ModListFileInactive, "mods") int ModListInstallNum = jsonutil.StringListCount(MAIN.CONFIG.ModListFileInstall, "mods") int ModListCustomNum = jsonutil.StringListCount(MAIN.CONFIG.ModListFileCustom, "mods") Â Â I deleted ModlistCustom.json and created a new one. That did the trick. Thank you! 1
Swe-DivX Posted December 24, 2021 Author Posted December 24, 2021 (edited) Sexlife 6.974 Done - HotKeys. Debug Actor1 to 7, Start scanner, Add Location, Add Cell, Add Zone. Done - Race. Can be Actor1 to 7. Done - Voice. Can be Actor1 to 7. Done - ModList. Clear files, only import mods with files. Done - Scanner. Set update speed on WorldSpace, Location or Cell  Edited December 30, 2021 by Swe-DivX
Swe-DivX Posted December 25, 2021 Author Posted December 25, 2021 15 hours ago, Miller826 said: Â I deleted ModlistCustom.json and created a new one. That did the trick. Thank you! Do you use the updated version of Sexlab SE? and 2000 Animations slots patch?
BAB PEEG Posted December 28, 2021 Posted December 28, 2021 The newest file is still 6.52 is that right?
Swe-DivX Posted December 28, 2021 Author Posted December 28, 2021 15 minutes ago, BAB PEEG said: The newest file is still 6.52 is that right? 6.973 about 2h  You can get Sexlife 6.972 1
BAB PEEG Posted December 28, 2021 Posted December 28, 2021 1 hour ago, Swe-DivX said: 6.973 about 2h  You can get Sexlife 6.972  Ok, I'm not real clear what the other instructions are about, do I need to do all that myself? 1
Swe-DivX Posted December 28, 2021 Author Posted December 28, 2021 1 hour ago, BAB PEEG said: Â Ok, I'm not real clear what the other instructions are about, do I need to do all that myself? Yes
KY117 Posted December 28, 2021 Posted December 28, 2021 (edited) Is the previous files (the one with attributes, etc. seperated) needed too or now you just need the Sexlife Plus 6.97X and the 1.4.2 Sexlife mod? And btw what's the progress on the additional dialogue for the newer actor topic? I haven't been in touch with the updates. Edited December 28, 2021 by KatsuragiYoshiro
Miller826 Posted December 28, 2021 Posted December 28, 2021 (edited) On 12/19/2021 at 5:07 PM, Swe-DivX said: Â Add the Actors.json under every mod folder with Actor files. Â Â What exactly do you mean by "Actor files"? Do you mean I should drop the "Actor.json" in every "Attribute" folder located within Sexlife Beta? Edited December 28, 2021 by Miller826
Swe-DivX Posted December 29, 2021 Author Posted December 29, 2021 3 hours ago, Miller826 said: Â What exactly do you mean by "Actor files"? Do you mean I should drop the "Actor.json" in every "Attribute" folder located within Sexlife Beta? Only if it not a new install. If you have sexlife 6.6x drop it in every SKSE\Attribute\MOD.ESP\Actor\Actors.json if the folder exist.
Swe-DivX Posted December 29, 2021 Author Posted December 29, 2021 10 hours ago, KatsuragiYoshiro said: Is the previous files (the one with attributes, etc. seperated) needed too or now you just need the Sexlife Plus 6.97X and the 1.4.2 Sexlife mod? And btw what's the progress on the additional dialogue for the newer actor topic? I haven't been in touch with the updates. Â Sexlife 6.7x has all the attribute files. But the attributes / factions / races / voices / locations / cells / zones have no predetermined values right now.. Sexlife 1.4.2 for the NPC files. The latest version needs to upload the skyrim.esm files after installation. I have started with the dialogues, soon the player will be able to use them. 3
BAB PEEG Posted January 4, 2022 Posted January 4, 2022 So I got the mod working but then it gave me all sorts of errors when I used the actors files, guess I will wait until the next version. 1
BAB PEEG Posted January 20, 2022 Posted January 20, 2022 Is there a dialogue file somewhere? I was going to fix some of the spelling/grammar/etc if you want.
Swe-DivX Posted January 20, 2022 Author Posted January 20, 2022 (edited) 6 hours ago, BAB PEEG said: Is there a dialogue file somewhere? I was going to fix some of the spelling/grammar/etc if you want. Â They should all be replaced so you can do as you please, after you have changed a response add a name to it. Right now, there is in the last response for bug search. If there is no attribute answer, it is used. EX. 04021E79 - Full Name: Approach 4 A2 to A1 [Scene Name] [DIAL NUM] [Actor Speaks] [to] [Actor] Â I started with Scene adcSexlifeMainApproach [SCEN:04021E76] Edited January 20, 2022 by Swe-DivX
Swe-DivX Posted January 22, 2022 Author Posted January 22, 2022 (edited) Sexlife 6.975 Done - Scanner. Set Scan Actors on WorldSpace, Location or Cell (Zone Dev) Done - Scanner. Set Chance Player on WorldSpace, Location or Cell (Zone Dev) Done - WorkFlow. MaxDistance, MaxHeight, MaxDistancePlayer, MaxHeightPlayer Done - ActorEdit. WorldSpace, Location, Cell Set. Open WolrdSpace, Location, Cell Menu to edit the selection. Done - ActorEdit. More Info on WorldSpace, Location, Cell. Done - Sex1. Actor tag fixed to Actor2 Â Edited January 24, 2022 by Swe-DivX 1
huangjin95 Posted January 24, 2022 Posted January 24, 2022 I found that the Actor scanner didn't seem to work and the mods installed throughout the pure archive didn't work. Does the setting under ACTOR2 target refer to the condition that the scanner recognizes as ACTOR2? ACTOR1.3.4.5 that meets the condition will be paired with ACTOR2 that meets the condition. Is that correct? In previous versions, you could set the Attributes menu for all NPCS, or you could set the Attributes menu for NPCS individually, but NOW I can't find a way to do that.
Swe-DivX Posted January 24, 2022 Author Posted January 24, 2022 6 hours ago, huangjin95 said: I found that the Actor scanner didn't seem to work and the mods installed throughout the pure archive didn't work. Does the setting under ACTOR2 target refer to the condition that the scanner recognizes as ACTOR2? ACTOR1.3.4.5 that meets the condition will be paired with ACTOR2 that meets the condition. Is that correct? In previous versions, you could set the Attributes menu for all NPCS, or you could set the Attributes menu for NPCS individually, but NOW I can't find a way to do that. Attributes menu for all NPCS > Attributes > Everyone Attributes menu for NPCS individually > ActorEdit > Actor Attributes 1
Swe-DivX Posted January 25, 2022 Author Posted January 25, 2022 Sexlife 6.98 Done - MapMarkers. Add MapMarkers to Actors, WorldSpace, Locations, Cells, Zones(DEV), Items. 4
XDbored Posted February 6, 2022 Posted February 6, 2022 how is dialog in this supposed to work? i got the scanner to start NPC-player interactions by enabling the player/gender checkboxes and setting player chance to 100, but all i get is a force greet with 1 line of subtitle and normal topics if you stop talking to the NPC you get force greeted again the cycle repeats until after a while a animation starts, i cannot find any way of responding to the NPC at all is that how its supposed to work?, the mod integrations look cool if this mod could be a NPC sexmod and a replacement for Deviously helpless that would be nice but i am not sure how to configure the helplessness, and i can't seem to turn down consensual sex without a way to respond to npcs so its sex all the time or sex none of the time right now
Vallec17 Posted February 9, 2022 Posted February 9, 2022 Hi! I am using the latest version 6-52. I haven't worked with this mod before. Installed everything according to the instructions as a new mod. Everything works, except for one thing - the attribute rules. Does not save any values for any of the fractions, so that I do not expose. I don't know what to do. I tried to do: 1) Just waited 10-15 minutes. 2) Installed according to the instructions as an update. 3) Installed the old one on top of the new one. Nothing helped. Perhaps such a question has already been raised in this case, I apologize for the repetition. I am grateful in advance for the answer. With respect, Vallec17 p.s. English is not my native language, so I apologize in advance for possible spelling mistakes.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now