jperrins66 Posted April 8, 2022 Posted April 8, 2022 For some reason I get the msg "so and so" is making a move on "so and so" but nothing actually happens.
Swe-DivX Posted April 10, 2022 Author Posted April 10, 2022 On 4/6/2022 at 1:56 AM, KatsuragiYoshiro said: So the actor 1 did transport to the actor 2, but they don't say anything. When they do, it's like actor 1 talking for a milisecond then stop, and if i was lucky actor 2 also talk too, but again in a millisecond. If it have something todo with Fuz Ro D-OH, i did update it recently but mods using Fuz Ro D-oh have no noticeable problem like this. Plus i'm on SSE latest version before the AE update. But back to the testing i did. When i tried to manually start the scanner, sometimes it keeps on the scanning phase and sometimes repeat the error about the actor 2's gender (i did set on actor scanner that actor 2's need to be female) and it then can't retry to find the female actor for a scene and keep trying to scan the actors around. I think this is a missing scene. Can you try to log scene and se if you get anything?
Swe-DivX Posted April 10, 2022 Author Posted April 10, 2022 On 4/8/2022 at 10:51 PM, jperrins66 said: For some reason I get the msg "so and so" is making a move on "so and so" but nothing actually happens. Try to debug in Workflow.
Swe-DivX Posted April 10, 2022 Author Posted April 10, 2022 (edited) Sexlife 7.2 beta Some "races" use the same race, but in many cases they need different attributes. Actor. Non Unique Actors will have Unique attributes by Name. Under the actor you will find a new list with all actors with the same ID. Actor. Actors ID.json will have all Non Unique Actors Names. Actor. Non Unique Actors will save attributes as ID ActorName.json. Actor. Active/Inactive list, Non Unique Actors will have the number of actors next to the name. Ex (2)ActorName Actor. Activate ActorSave on Sex. You can select if you want to use the save on Male or Female. Location. Local scanner settings fixed. Edited April 10, 2022 by Swe-DivX 1
KY117 Posted April 11, 2022 Posted April 11, 2022 (edited) 4 hours ago, Swe-DivX said: I think this is a missing scene. Can you try to log scene and se if you get anything? i'll check, i think i did log it into a file. If not, i'll replicate it and record the log. Edit: Here it is. Papyrus.0.log Edited April 11, 2022 by KatsuragiYoshiro
Qwert_yyy Posted April 11, 2022 Posted April 11, 2022 (edited) I am using the original version of this mod. I want to know if I can remove the checks of those NPCs that I disabled on the new version. That is, I put a tag on my satellites, whatever the system would use as targets. BUT the system still every time, first calculates all the variables and only at the end will display a message that this actor is in the exception, then the system starts the countdown until the next scan. It's idiotic, it's a waste of performance, and it also breaks the mod. I want to say that in theory, there can be 10 NPCs in the room and 5 of them are my companions, and in THEORY the system can not start more than one scene 10 times or 20 or 30 times, moreover, the papyrus log continues to get stuck. Can this be fixed or has it already been fixed? Excuse the language, it's Google. Edited April 11, 2022 by Soldream
Swe-DivX Posted April 11, 2022 Author Posted April 11, 2022 (edited) 6 hours ago, Soldream said: I am using the original version of this mod. I want to know if I can remove the checks of those NPCs that I disabled on the new version. That is, I put a tag on my satellites, whatever the system would use as targets. BUT the system still every time, first calculates all the variables and only at the end will display a message that this actor is in the exception, then the system starts the countdown until the next scan. It's idiotic, it's a waste of performance, and it also breaks the mod. I want to say that in theory, there can be 10 NPCs in the room and 5 of them are my companions, and in THEORY the system can not start more than one scene 10 times or 20 or 30 times, moreover, the papyrus log continues to get stuck. Can this be fixed or has it already been fixed? Excuse the language, it's Google. It is possible to move the Excluded to be checked earlier. But then the idea of WorldSpace Location Cell and Zone settings stops working. You may want an NPC to be OK in a WorldSpace but not in a Cell or Zone. After 6.65, "if a follower" will be scanned first before attributes. Turn on off in Faction Menu. The scanner can still get stuck on a NPC that is sett to follow you, is invincible. This usually happens with NPCs that are created and set to follow you, get lost. NPCs can also be locked when the scanner tries to get them to go to the target but they are already on their way to a chair, usually they stand still and do nothing. Edited April 11, 2022 by Swe-DivX
Swe-DivX Posted April 11, 2022 Author Posted April 11, 2022 17 hours ago, KatsuragiYoshiro said: i'll check, i think i did log it into a file. If not, i'll replicate it and record the log. Edit: Here it is. Papyrus.0.log 262.63 kB · 1 download Found the bug, thanks for reporting it. Will add log to file in next version. adcSexlifeAttributeActor.psc line 189 return "true" 1
Swe-DivX Posted April 11, 2022 Author Posted April 11, 2022 On 4/8/2022 at 10:51 PM, jperrins66 said: For some reason I get the msg "so and so" is making a move on "so and so" but nothing actually happens. Fixed in the new version 3
Swe-DivX Posted April 12, 2022 Author Posted April 12, 2022 Sexlife 7.3 beta Scanner. SexProgress removed. New script SexType will create the scene value. Scene. All old unused topics from Sexlife 1.4 can now be activated. SexType. Ex If Actor1 Prostitution 0 will not engage Prostitute. SexType. Ex If Actor1 Prostitution >= 1 will engage Prostitute. If Actor2 is not Prostitute and Actor1 Is Rapist >=1, the actor can still rape SexType. Random Scen creation from SexTypeAgressive, SexTypeDominant, SexTypeProstitute... DEV Scanner. Cockold. New script. Debug. New script will write direct to logfile Save(time).json 1
OsmelMC Posted April 12, 2022 Posted April 12, 2022 @Swe-DivX Those are few error treatment's for the v7.121 Fixes for SexLife v7.121.7z 4
OsmelMC Posted April 12, 2022 Posted April 12, 2022 I'm using the "SexLab RDS" together with your SexLife but even when the RDS system is good, still his dialogues have too much room for improvement. My point is that, since the SexLife already have dialogues and a full behavior system very similar to the "SexLab RDS". Why not included optional dialogues and scenes with the Player like those between the NPC's? Another thing I like to see in SexLife is NPC's actually inviting others to join to the current scene like SLAA already do. For i see SexLife have something like that but lose immersion at start the scene with all the actors since the beginning. By the way SLAA seems complicated but is possible with just few lines of codes. Is painful to see that so many mods come with inviting scenes but just SLAA do it in a immersive way. I said this because for me SexLife is a Mod to get rid of all the others. 5
Swe-DivX Posted April 13, 2022 Author Posted April 13, 2022 23 hours ago, OsmelMC said: I'm using the "SexLab RDS" together with your SexLife but even when the RDS system is good, still his dialogues have too much room for improvement. My point is that, since the SexLife already have dialogues and a full behavior system very similar to the "SexLab RDS". Why not included optional dialogues and scenes with the Player like those between the NPC's? Another thing I like to see in SexLife is NPC's actually inviting others to join to the current scene like SLAA already do. For i see SexLife have something like that but lose immersion at start the scene with all the actors since the beginning. By the way SLAA seems complicated but is possible with just few lines of codes. Is painful to see that so many mods come with inviting scenes but just SLAA do it in a immersive way. I said this because for me SexLife is a Mod to get rid of all the others. Has not found any way to start the dialogue with Player. Force Actor looks like it's bugging with Player. Have not found anyone who solved it without adding it to a unique NPC. Have found code to start a dialogue manually, but have not had time to try. I have added Invite scene to the next version. So now SceneInvite, SceneCockold, ScenePlayer, SceneRape... has its own script and Quest if anyone wants to test or create new scenes. 1
OsmelMC Posted April 13, 2022 Posted April 13, 2022 8 minutes ago, Swe-DivX said: Has not found any way to start the dialogue with Player. Force Actor looks like it's bugging with Player. Have not found anyone who solved it without adding it to a unique NPC. Have found code to start a dialogue manually, but have not had time to try. I will see what can I do 1
Cicro72 Posted April 15, 2022 Posted April 15, 2022 I cannot get Sexlab scenes to fire. Occasionally NPCs will approach each other but no dialog and no sex. I am using the workflow tools to diagnose. What on screen info would be most helpful? The scanner picks up NPCs but I haven't been able to determine why no action occurs. Must NPCs have traits manually assigned?
Swe-DivX Posted April 15, 2022 Author Posted April 15, 2022 (edited) 1 hour ago, Cicro72 said: I cannot get Sexlab scenes to fire. Occasionally NPCs will approach each other but no dialog and no sex. I am using the workflow tools to diagnose. What on screen info would be most helpful? The scanner picks up NPCs but I haven't been able to determine why no action occurs. Must NPCs have traits manually assigned? Attribute generation Done Scene Timeout If no animations You should get an answer if the animation is available Edited April 15, 2022 by Swe-DivX
Cicro72 Posted April 15, 2022 Posted April 15, 2022 3 hours ago, Swe-DivX said: Attribute generation Done Scene Timeout If no animations You should get an answer if the animation is available My actors are in the Inactive category. In my MCM, there is no choice to activate an actor. I see a -1|-1 as the top option. Is this what I should see?
VahzahVulom Posted April 16, 2022 Posted April 16, 2022 @Swe-DivX can you make a guide as to how to install and configure the mod to get everything working, as it is right now its kind of hard to understand what everything does and how to make it work... I've managed to get a scene to play once but there where no voice lines, no NPCs approaching each other and no other indication that it started then the on screen observations... and the moans? thanks. 5
Swe-DivX Posted April 16, 2022 Author Posted April 16, 2022 9 hours ago, Cicro72 said: My actors are in the Inactive category. In my MCM, there is no choice to activate an actor. I see a -1|-1 as the top option. Is this what I should see? Click on the actor name, settings. Activate, then Rebuild. This will only make the scanner use the attributes on the actor. Inactive actor is not the same as Excluded. Next version will have a Rebuild and search for attribute choice. So Actors with attribute file will be activated. What results did you get on Attribute generation Done?
Swe-DivX Posted April 16, 2022 Author Posted April 16, 2022 7 hours ago, VahzahVulom said: @Swe-DivX can you make a guide as to how to install and configure the mod to get everything working, as it is right now its kind of hard to understand what everything does and how to make it work... I've managed to get a scene to play once but there where no voice lines, no NPCs approaching each other and no other indication that it started then the on screen observations... and the moans? thanks. Did you install with the config file? Well I know, will soon put together something with pictures. Trying to finish Scene add on support, so modders can create their own scene with voice lines. 2
VahzahVulom Posted April 16, 2022 Posted April 16, 2022 1 hour ago, Swe-DivX said: Did you install with the config file? Well I know, will soon put together something with pictures. Trying to finish Scene add on support, so modders can create their own scene with voice lines. if you mean the default config in the fomod then yes I also followed the install instructions on the download page but could not get it to work properly guess ill have to wait for those pics... thanks
Swe-DivX Posted April 21, 2022 Author Posted April 21, 2022 (edited) Sexlife 7.122 Bugfixes. Chance Player is fixed. Sexlife 8 (ESM version) Scenes. You can now create your own scene with your own topic, voice files. You can add any attributes to your scene. And you can share the scene with others. Scenes. If you add scripts to your scene, remember to add it in the description. Scenes. You can now connect the scene with other mods. Scenes. Decide if your scene is stand alone, the scanner will release the actors to your scene and move on to find new actors. Scenes. 1 to 7 Actors Active/Inactive Scenes Lists. Scenes. Actor 1 to 7 individual attributes Male/Female. Scenes. Add min value on Attribute to filter scenes. Actor with attribute 1+ and scene with 0 will filter the scene. Scenes. Will the scene allow Cuckold before the scene. Scenes. Is Transport scene needed before the scene starts. Attribute. In this version the attributes are dynamic, and Races, Factions, Voices, Save... so you will only save attributes and load attributes with values. If you have 100 attributes active the Scanner will now only use the attributes with values in Races, Factions... Before it loaded all attributes from Races, Factions... Edited April 21, 2022 by Swe-DivX 5
Dreamer1986 Posted April 29, 2022 Posted April 29, 2022 If trying to play with this mod for the first time, should I install the beta or the latest stable version?
Swe-DivX Posted April 29, 2022 Author Posted April 29, 2022 4 hours ago, Dreamer1986 said: If trying to play with this mod for the first time, should I install the beta or the latest stable version? Recommended to use the last beta version. 1
Swe-DivX Posted April 29, 2022 Author Posted April 29, 2022 Sexlife 8.1 (ESM version) Modders Scenes will have its own menus and settings for scenes. 1
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