Testin Posted May 8, 2013 Posted May 8, 2013 May I ask a small question? I know a wizard doesn't explain his tricks, but: How do you (and jbezorg for that matter) manage to disable jumping while bound (wearing wrist cuffs)? I tried to reproduce the effect, but even when copying the scripts and animations, it didn't quite work out, so it's probably related to a quest (or a script that's too complex for me to grasp). Either way, I'd like to know how it's done, because I keep searching but can't find it and I'm slowly getting frustrated. Creation kit wiki unfortunately doesn't help a lot in this specific case either. My apologies if I broke some unwritten forum rule, ask a question already asked or lead the topic astray. I'm usually lurking rather than posting :3
edwardmoors Posted May 8, 2013 Posted May 8, 2013 I also have some thoughts regarding Dawnstar: My char got arrested for hitting a guard, and was sent to jail for it. After the hour long wait in the cell the jailer decided to take her to the pillory I suppose. I was kinda surprised as I didn't see any in Dawnstar. Anyway, since the direction was south, I guess she was about to take my char back to Whiterun (for the pillory I think). On the road I eventually loaded a savegame, cause walking around there with no armor or weapon would have ended up with my char getting killed anyway. Also, something else: I have noticed this in Solitude and Dawnstar - after entering the building with the jail in it (while being arrested), I can see the jailer going the opposite way, as if she was about to leave and go some place else. In Dawnstar she returned eventually, but in Solitude she didn't.
xaz Posted May 8, 2013 Author Posted May 8, 2013 May I ask a small question? I know a wizard doesn't explain his tricks, but: How do you (and jbezorg for that matter) manage to disable jumping while bound (wearing wrist cuffs)? I tried to reproduce the effect, but even when copying the scripts and animations, it didn't quite work out, so it's probably related to a quest (or a script that's too complex for me to grasp). Either way, I'd like to know how it's done, because I keep searching but can't find it and I'm slowly getting frustrated. Creation kit wiki unfortunately doesn't help a lot in this specific case either. My apologies if I broke some unwritten forum rule, ask a question already asked or lead the topic astray. I'm usually lurking rather than posting :3 No problem. In the CK, menu "Gameplay", submenu "Animations". Now find Actors/Character/Behaviors/0_Master.hkx (just scroll a bit down). Open it, then move to "ActionJump". Open that one too. In there there's just one option "JumpRoot". If you click that and look at the conditions, at the bottom of the list the last two conditions are "GetGlobalValue zbfSettingDisableEffects != 0" and "WornApparelHasKeyword zbfEffectWrist == 0". The animation will only play when all conditions are met, so I've added two conditions: 1. Either you have disabled all effects in Zaz Animation Pack, or ... 2. ... you are not wearing any items which plays the "bind wrists" animation. You will only see those two conditions if you load ZazAnimationPack.esm, but the idea is that you add conditions to existing animations, which then disables them. I'm not sure, but I think adding conditions there will overwrite the ones from other packages, meaning only the last modification in your load order will show. In the same way I also disable falling and sprinting animations to prevent breaking the bound animations playing. They are a bit more complex, but if you figure out the jump animation, you'll understand how it works. Hope that helps. I'm always happy to share what I know about modding. After all, that will just make more mods available to me to play with.
Testin Posted May 8, 2013 Posted May 8, 2013 Yup, that cleared it all up, thanks a lot! In hindsight, I feel a little stupid to overlook that >.> I'm afraid I can't make promises on delivering a mod, though. At least not anytime soon. So the best I can give in return right now are a few ideas for your own mods; a) If you want immersive blindfolds, game.getcamerastate() is a great function to give players the ability to immerse themselves via first person but still maintain "playability" by not having a black screen in third person. I think it's a better solution than the one used in Sanguine's Debauchery (No offense intended!). A pushactoraway command with a low force is a good way to simulate stumbling due to ankle shackles or other leg restraints. I suppose you could incorporate something like that for escaping prisoners in this mod, nooblet had a similar idea already when he made an addOn for this mod actually. Personally, I use it together with the issprinting() condition on high heels for immersion. That's about all I can offer, though. Still, thanks again and happy modding :3
waspdeath Posted May 9, 2013 Posted May 9, 2013 interesting mod. my only problem so far is the time lapse. when i'm in my cell time seems to pass at an accelerated rate. i get released from my cell and allowed to walk around, but time moves at a crawl. i got arrested in Dawnstar. edit: yeah, im convinced something is wrong with Dawnstar. 1kg bounty. never get whipped, never make it out of jail. everything else works perfectly, pathing, AI, etc. (aside from the punishment?) after i get let out of jail im allowed to wander around the room on a short leash. time lapse goes completely real time? is this intended? Sounds like something is broken with Dawnstar in particular. Is it the same with other holds like Windhelm or Riften? not sure, ill try to test them.
aljustineg Posted May 9, 2013 Posted May 9, 2013 do i still need to install your newest zasanimation pack?
xaz Posted May 9, 2013 Author Posted May 9, 2013 do i still need to install your newest zasanimation pack?You need 5.00 for the current version. Latest ZAP is 5.10, which shouldn't be a problem, but you "won't need it" (yet).
CGi Posted May 9, 2013 Posted May 9, 2013 Not to mention that Prison Overhaul throws out a message a few seconds after the game is loaded, complaining about the new version of the Animation Pack.Don't know if PO stopped workin due to it or if the message is just a reminder. Didn't try yet.
sim123321 Posted May 10, 2013 Posted May 10, 2013 Hello I am getting the same version warning about the animation pack at startup. Don't know if it interferes with anything, just wanted to pass it along.
xaz Posted May 10, 2013 Author Posted May 10, 2013 Hello I am getting the same version warning about the animation pack at startup. Don't know if it interferes with anything, just wanted to pass it along.No it's completely safe, just annoying. Going to update PO today to make sure that disappears (and doesn't come back). In the future, it'll only pop up in your log, or maybe only if I know some specific version is needed. In this case you should be fine running the old ZAP.
xaz Posted May 10, 2013 Author Posted May 10, 2013 interesting mod. my only problem so far is the time lapse. when i'm in my cell time seems to pass at an accelerated rate. i get released from my cell and allowed to walk around, but time moves at a crawl. i got arrested in Dawnstar. edit: yeah, im convinced something is wrong with Dawnstar. 1kg bounty. never get whipped, never make it out of jail. everything else works perfectly, pathing, AI, etc. (aside from the punishment?) after i get let out of jail im allowed to wander around the room on a short leash. time lapse goes completely real time? is this intended? Sounds like something is broken with Dawnstar in particular. Is it the same with other holds like Windhelm or Riften? not sure, ill try to test them. I found the bug. Apparently I forgot to check if the town you're in has a pillory. If there isn't one, the script should just let you stay in the cell, I guess. I guess most got caught in Solitude, Falkreath or Whiterun.
xaz Posted May 10, 2013 Author Posted May 10, 2013 Updated, XPO now checks for ZAP v5.10. Regardless of version, does not spam annoying messages when not necessary. Bug: Dark face bug should be fixed. Jailer now initially moves to the evidence chest to meet up with new prisoners. Bug: Prisons without pillories should now work correctly. Opening the cell door no longer counts as escaping after being released. Also, it now alerts guards and may make them hostile to you. Jailer no longer moves back to barracks/jail during the whipping scene.
jbezorg Posted May 10, 2013 Posted May 10, 2013 Oh... and if you don't want the dark brotherhood breaking out the player, pDBEntranceQuestScript.pSleepyTime == 1 means the player is queued to be kidnapped by the DB. Excuse me exactly what the command to be enraptured by DB in the cabin? They are two games that I can not get Rapira from DB and then start qest believe a conflict of a mod but do not know which one. Have you killed Grelod? If so, try: SetObjectiveCompleted DB01 20 1
edwardmoors Posted May 11, 2013 Posted May 11, 2013 From what I can see, the jailer still goes back to the barracks, but this time after she whipped you. When a fellow citizen does it then she stays. (happened in Whiterun) Something else: I'm corious, is there a way to manually change the equipped gag for some other one?
melibound Posted May 11, 2013 Posted May 11, 2013 Hi, ive been a fan of prison rp mods, and i congratulate you on such work well done. I seem to have finally made this mod work without too much hangups. Location: Solitude Character: New lvl 1 , with Live another life. Results: I started by attacking a guard, and they imprisoned me for a minor crime. I escaped through the sewers. However i noticed i was unable to remove the collar, instead i was able to drop it. None the less i was imprisoned later for a serious crime. Removing the collar (seemed to let me) i was able to wait, then i was taken out to the solitude execution stage, and put in the pillory. was wipped about 9 or so sessions. Again some of the time i was able to use the wait command. (never exceeding 1 hour though) and the jailer would appear and do the whipping sequence. By nightfall i was lead back to the jail, once inside a group of other guards attacked and killed me. Whipping marks never appeared. Perhaps because i use Uniqueeverything races mod? Given i was sentenced with a serious crime, did the guards at the end do their job? So far its a fantastic mod.. keep up the good work. M Ps: i think there might be a conflict with sanguines debauch. because of the fixed item it has attached to the character,causing some scripts from prison so hang... not sure.
RockMic Posted May 11, 2013 Posted May 11, 2013 Oh... and if you don't want the dark brotherhood breaking out the player, pDBEntranceQuestScript.pSleepyTime == 1 means the player is queued to be kidnapped by the DB. Excuse me exactly what the command to be enraptured by DB in the cabin? They are two games that I can not get Rapira from DB and then start qest believe a conflict of a mod but do not know which one. Have you killed Grelod? If so, try: SetObjectiveCompleted DB01 20 1 Yes, thanks I'll try just happens to me, thank you.
xaz Posted May 11, 2013 Author Posted May 11, 2013 From what I can see, the jailer still goes back to the barracks, but this time after she whipped you. When a fellow citizen does it then she stays. (happened in Whiterun) Something else: I'm corious, is there a way to manually change the equipped gag for some other one? The jailer can still wander quite far. I'll reduce the distance. Next time this happens, type "show xpoJailerControl" in the console and tell me what number comes up. 0 - jailer goes back to barracks 1 - jailer sandboxes around the player 2 - jailer stays close to the player Regarding changing gags and so on from within the mod is currently not doable. You can manually change from the console with equipitem.
xaz Posted May 11, 2013 Author Posted May 11, 2013 Hi, ive been a fan of prison rp mods, and i congratulate you on such work well done. I seem to have finally made this mod work without too much hangups. Location: Solitude Character: New lvl 1 , with Live another life. Results: I started by attacking a guard, and they imprisoned me for a minor crime. I escaped through the sewers. However i noticed i was unable to remove the collar, instead i was able to drop it. None the less i was imprisoned later for a serious crime. Removing the collar (seemed to let me) i was able to wait, then i was taken out to the solitude execution stage, and put in the pillory. was wipped about 9 or so sessions. Again some of the time i was able to use the wait command. (never exceeding 1 hour though) and the jailer would appear and do the whipping sequence. By nightfall i was lead back to the jail, once inside a group of other guards attacked and killed me. Whipping marks never appeared. Perhaps because i use Uniqueeverything races mod? Given i was sentenced with a serious crime, did the guards at the end do their job? So far its a fantastic mod.. keep up the good work. M Ps: i think there might be a conflict with sanguines debauch. because of the fixed item it has attached to the character,causing some scripts from prison so hang... not sure. The guards aren't supposed to kill you, but maybe you did something earlier to incite them and they're still in combat mode or similar? Regarding punching a guard, that should've been a "serious crime" are you sure you were arrested for a minor crime? When escaping, did the collar not unequip for you? Did you get the message that you escaped? It does for me, and should for you too ... I've seen people who have problems with whipping marks, but never experienced them myself. It's been discussed in the SD thread too. I think there are graphic settings that control decals like blood and so on, you could take a look at those.
edwardmoors Posted May 11, 2013 Posted May 11, 2013 From what I can see, the jailer still goes back to the barracks, but this time after she whipped you. When a fellow citizen does it then she stays. (happened in Whiterun) Something else: I'm corious, is there a way to manually change the equipped gag for some other one? The jailer can still wander quite far. I'll reduce the distance. Next time this happens, type "show xpoJailerControl" in the console and tell me what number comes up. 0 - jailer goes back to barracks 1 - jailer sandboxes around the player 2 - jailer stays close to the player Regarding changing gags and so on from within the mod is currently not doable. You can manually change from the console with equipitem. The number 1 comes up.
wildtangent Posted May 11, 2013 Posted May 11, 2013 Great mod, finally had a large enough bounty to try it out completely. Got arrested in Whiterun, and everything went smoothly. Taken to town square, whipped by jailer. Jailer would walk to steps, and stop then return for more whippings. No Whiterun residents joined in on the fun. [bug] After taken back to cell tried to sleep, but kept getting message "You can not sleep while taking damage". Tried waiting basically same message as before. I am not using any mod that alters damage of any kind.
aljustineg Posted May 11, 2013 Posted May 11, 2013 Great mod, finally had a large enough bounty to try it out completely. Got arrested in Whiterun, and everything went smoothly. Taken to town square, whipped by jailer. Jailer would walk to steps, and stop then return for more whippings. No Whiterun residents joined in on the fun. [bug] After taken back to cell tried to sleep, but kept getting message "You can not sleep while taking damage". Tried waiting basically same message as before. I am not using any mod that alters damage of any kind. read the collar the items say drain 10 hp and regen hp so you cannot wait or sleep while in the cell and Xaz can you make the time a little bit faster when the player is on the cell since we dont have the wait or sleep option now
Guest Posted May 11, 2013 Posted May 11, 2013 Yeah.. I like realistic stuff but this is still a game. Waitings real hours or so to be released is a bit boring :/
wildtangent Posted May 11, 2013 Posted May 11, 2013 Great mod, finally had a large enough bounty to try it out completely. Got arrested in Whiterun, and everything went smoothly. Taken to town square, whipped by jailer. Jailer would walk to steps, and stop then return for more whippings. No Whiterun residents joined in on the fun. [bug] After taken back to cell tried to sleep, but kept getting message "You can not sleep while taking damage". Tried waiting basically same message as before. I am not using any mod that alters damage of any kind. read the collar the items say drain 10 hp and regen hp so you cannot wait or sleep while in the cell and Xaz can you make the time a little bit faster when the player is on the cell since we dont have the wait or sleep option now Didn't know that, thanks for clearing that up for me
edwardmoors Posted May 11, 2013 Posted May 11, 2013 Yeah.. I like realistic stuff but this is still a game. Waitings real hours or so to be released is a bit boring :/ If it takes you "real hours" then something must be wrong. I don't think I have ever checked how long the whole sentence takes, but I do know that time passes faster in the cell (something like 1 game hour equals 1 minute real time). It's really not bad considering you broke the law
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