xaz Posted May 4, 2013 Author Posted May 4, 2013 I like the new updates, well done. So here are a few things you might or might not know about: I started with punching a guard in the nuts, so I was thrown in jail for the inappropriate behaviour. It was fine, everything was great until the jailer decided to take me outside. Just after leaving dragonsreach dungeon, she just kept standing there, near the door. She was doing nothing. As if she was stuck. eventually i reloaded the game, cause it took way more time than it should have. So I did it again, found myself in the prison again. The same bug happened near the door but this time after like a minute or so she decided to move on. Then the stairs. The jailer seems to have a hard time climbing them. From the jail to the pillory she stopped like 5 times for 1-2 mins each, without any reason. Now here I'll start by saying I like how other NPCs can whip you for a mere 5 gold, It's great. However I noticed every time it happens, the jailer decides to head back (probably to the dungeon, but I'm not sure as I lose sight after a while) and once the NPC is done, you just stay there on your own, and have to wait until the jailer walks back to you. All this was tested in Whiterun. Keep up the great work, cheers. I can't recall if/when the "walking back issue" was fixed, but it's on my todo list, so it's going to get better in the next version. Regarding misbehaving pathing/ai, my best trick for getting things to run is to issue "moveto" commands. Typically, target the jailer and type (in the console) "moveto player". That should restart pathing and force the jailer to reevaluate ai and the current path.
xaz Posted May 4, 2013 Author Posted May 4, 2013 It's included in the new update. I guess it's more or less a random thing.When it's time, the game checks for nearby NPCs and if there is one, they'll whip you. If not, the jailer will do it.
xaz Posted May 4, 2013 Author Posted May 4, 2013 Whiterun tried everything in place. Found conflict that leads CTD with SkyRealism - Travel through time and I do not know if you can do something. Success for the guard suffered the first dialogue, but I had to pull out a second time the weapon that has led to a vision behind locked all the time, just once sucess and the mod does not center. When evening brought me back the guard made her comfortable with another npc (Sexis) minor setback. Suggestions for the future, to set dancer pillory, face guard gray male, a bit 'muffled cries from the gag too. Thanks to proceed. Ok, I'm not sure if I understand what you're writing. Here goes anyway: Conflict with SkyRealism leads to CTD due to time scale increase. - I'll solve this in later versions by making time scale increases optional. For now, you can set time scale changes manually and unequip the collar. I don't understand about weapon and mod does not center. Sorry... If SexIs changes behavior of npcs, it's kind of hard for me to guard against that. In that case the mods are incompatible. Sounds when whipping is on my todo, as is the gray face for the male jailer.
xaz Posted May 4, 2013 Author Posted May 4, 2013 Great job for this mod! One thing, when killing (bounty of 1000g) a guard or people, when you surrender the guard does not always arrest you, sometime you need to hit someone else to trigger the surrender (take me to jail) conversation. Even in this case the guard will arrest you (bound) but if other guards (or hostile peoples) are around at the time (which appended frequently when killing someone in the city) they are still try to kill you, which seems to trigger back your jailer into hostile mode. so you're then bound and everybody is trying to kill you... it generally end badly for me... hitting a guard/people (40g) or minor crime works fine. Another thing, the collar idea is great, however in the end I will try to never be caught or surrender for now on... even with the accelerated time you're time in jail seem rather long and repetitive... which we could argue make sense: Aim of jail time is not meant to be fun. However from a game play point a view it's kind of boring after being jailed once. Don't really have a solution for the right balance it's just my feeling so far. But still this mod is Great! Good work! Ok, I'll admit I never tried murdering someone. I'll if I can reproduce that problem. I agree about the sentence thingy. I guess what I can do is simply disable the collar and allow the player to wait out the jail sentence in the cell. Maybe allowing the player to wait out the jail sentence the first time the cell is entered would be a compromise. After that first hour you'd be running the rest of the sequence as normal. You get the choice, but if you play along, you'll have to stay for the duration.
xaz Posted May 4, 2013 Author Posted May 4, 2013 while pilroy, vampire invade village and attack me, after broekn animation i can go free location is falkreath Ouch. I never had that problem. I'll see what I can come up with to fix it ...
PaybackTime Posted May 4, 2013 Posted May 4, 2013 Great job for this mod! One thing, when killing (bounty of 1000g) a guard or people, when you surrender the guard does not always arrest you, sometime you need to hit someone else to trigger the surrender (take me to jail) conversation. Even in this case the guard will arrest you (bound) but if other guards (or hostile peoples) are around at the time (which appended frequently when killing someone in the city) they are still try to kill you, which seems to trigger back your jailer into hostile mode. so you're then bound and everybody is trying to kill you... it generally end badly for me... hitting a guard/people (40g) or minor crime works fine. Another thing, the collar idea is great, however in the end I will try to never be caught or surrender for now on... even with the accelerated time you're time in jail seem rather long and repetitive... which we could argue make sense: Aim of jail time is not meant to be fun. However from a game play point a view it's kind of boring after being jailed once. Don't really have a solution for the right balance it's just my feeling so far. But still this mod is Great! Good work! Ok, I'll admit I never tried murdering someone. I'll if I can reproduce that problem. I agree about the sentence thingy. I guess what I can do is simply disable the collar and allow the player to wait out the jail sentence in the cell. Maybe allowing the player to wait out the jail sentence the first time the cell is entered would be a compromise. After that first hour you'd be running the rest of the sequence as normal. You get the choice, but if you play along, you'll have to stay for the duration. Yes the compromise look good to me, you give the player the hand on how to play his Jail time
edwardmoors Posted May 4, 2013 Posted May 4, 2013 Then why not make it so that the player gets the collar after that first hour? Just a suggestion though.
RockMic Posted May 4, 2013 Posted May 4, 2013 Whiterun tried everything in place. Found conflict that leads CTD with SkyRealism - Travel through time and I do not know if you can do something. Success for the guard suffered the first dialogue, but I had to pull out a second time the weapon that has led to a vision behind locked all the time, just once sucess and the mod does not center. When evening brought me back the guard made her comfortable with another npc (Sexis) minor setback. Suggestions for the future, to set dancer pillory, face guard gray male, a bit 'muffled cries from the gag too. Thanks to proceed. Ok, I'm not sure if I understand what you're writing. Here goes anyway: Conflict with SkyRealism leads to CTD due to time scale increase. - I'll solve this in later versions by making time scale increases optional. For now, you can set time scale changes manually and unequip the collar. I don't understand about weapon and mod does not center. Sorry... If SexIs changes behavior of npcs, it's kind of hard for me to guard against that. In that case the mods are incompatible. Sounds when whipping is on my todo, as is the gray face for the male jailer. I'm sorry I did not mean sexis and incompatible only that the jailer and took a liberty before to take me to jail.
selene03 Posted May 5, 2013 Posted May 5, 2013 Great improvements, awesome work, I have to small problems though, if I made a serious crime I do not get fully stripped only partially I do get the gag and the cuffs and all plays normally but there are still many things I keep wearing like braces boots etc, any suggestions, I already did the stopquest xpomain and startquest xpomain Thanks
jagdiv Posted May 5, 2013 Posted May 5, 2013 I try to use my old savs,and now the zap version warning window finally dont freeze. But there are a few problem remains *When I got caught at Whiterun or Flxxx village ,the game CTD before the jailor led me to the pillory,it also happened when my pc handed all gears over to the item box.(this occasion occured ramdomly from place to place): *After I got caught at Riften ,the jailor told me to come out the jail,my pc was gagged and bound normally,but the jailor just stood there and did nothing. And there is another question ,did these files below belong to the old version of XPO?Can I delete them? Note:V012 have no problem above
JinZen Posted May 5, 2013 Posted May 5, 2013 I try to use my old savs,and now the zap version warning window finally dont freeze. But there are a few problem remains *When I got caught at Whiterun or Flxxx village ,the game CTD before the jailor led me to the pillory,it also happened when my pc handed all gears over to the item box.(this occasion occured ramdomly from place to place): *After I got caught at Riften ,the jailor told me to come out the jail,my pc was gagged and bound normally,but the jailor just stood there and did nothing. And there is another question ,did these files below belong to the old version of XPO?Can I delete them? x.jpgx1.jpg Note:V012 have no problem above Not 100% sure but some of them defenetly do... Those with XPO and escort to prison for sure... Xaz should be able to tell you...
xiaojin80 Posted May 5, 2013 Posted May 5, 2013 Is there a way to add more days to more serious crimes, or is every crime gonna stay resulting in a day jail time?
xaz Posted May 5, 2013 Author Posted May 5, 2013 I try to use my old savs,and now the zap version warning window finally dont freeze. But there are a few problem remains *When I got caught at Whiterun or Flxxx village ,the game CTD before the jailor led me to the pillory,it also happened when my pc handed all gears over to the item box.(this occasion occured ramdomly from place to place): *After I got caught at Riften ,the jailor told me to come out the jail,my pc was gagged and bound normally,but the jailor just stood there and did nothing. And there is another question ,did these files below belong to the old version of XPO?Can I delete them? x.jpgx1.jpg Note:V012 have no problem above There are some issues in Riften, for instance, the door to the jail is locked. This is not a problem if you enter it the normal way, unlock the door, etc, but if you teleport into jail (xpoFastForward for instance), Npcs may not be able to move out of jail. In any case, the scripts that you link should all be removed. There should be no files from xpo in your install apart from the ones you can find in the archive (readme, .esp and .bsa files iirc).
jagdiv Posted May 5, 2013 Posted May 5, 2013 I didn't teleport into jail ,I just punched the guard and he sent me into it. There was no bug before the jailor came to pick me up. After he opened the gate and told me to come out,my pc was chained again,then he wouldn't move any more,so I got stuck here.
jbezorg Posted May 5, 2013 Posted May 5, 2013 RE: Also, the jail keeper in Solitude is MIA. Don't know if he's in Whiterun from the last arrest. The Jailor's AI package is to move to the prisoner for the undressing scene The prisoner's and guard's AI package is to move to the chest. When the scene starts the Jailer starts moving towards the Prisoner. Guard & Prisoner are moving towards the chest. The two groups pass each other in the Solitude jail hall. It's close enough for to satisfy the Jailer's "move to prisoner" requirement so the jailer moves on to the next AI package. Guard & Prisoner are still moving to the chest. Once they get there they wait for the Jailer but since the AI requirement for "move to prisoner" has been met the Jailer is off doing something else. You know, typical Imperial bureaucracy. The Jailer is probably looking for form 27b stroke 6.
jbezorg Posted May 5, 2013 Posted May 5, 2013 Oh... and if you don't want the dark brotherhood breaking out the player, pDBEntranceQuestScript.pSleepyTime == 1 means the player is queued to be kidnapped by the DB.
selene03 Posted May 6, 2013 Posted May 6, 2013 RE: Also, the jail keeper in Solitude is MIA. Don't know if he's in Whiterun from the last arrest. The Jailor's AI package is to move to the prisoner for the undressing scene The prisoner's and guard's AI package is to move to the chest. When the scene starts the Jailer starts moving towards the Prisoner. Guard & Prisoner are moving towards the chest. The two groups pass each other in the Solitude jail hall. It's close enough for to satisfy the Jailer's "move to prisoner" requirement so the jailer moves on to the next AI package. Guard & Prisoner are still moving to the chest. Once they get there they wait for the Jailer but since the AI requirement for "move to prisoner" has been met the Jailer is off doing something else. You know, typical Imperial bureaucracy. The Jailer is probably looking for form 27b stroke 6. jbezorg, I see that PO now adds stuff to the OnHit event can you tell if this part of the scripts is actually active and if so if it will conflict with SD? I'm planning on installing SD again, I tested it a while ago but now that it have so many new features and bug fixes I wish to give it use it again.
selene03 Posted May 6, 2013 Posted May 6, 2013 Great improvements, awesome work, I have to small problems though, if I made a serious crime I do not get fully stripped only partially I do get the gag and the cuffs and all plays normally but there are still many things I keep wearing like braces boots etc, any suggestions, I already did the stopquest xpomain and startquest xpomain Thanks Update: the partial strip is only while getting taken to jail, after your stuff is put on the chest you are fully stripped so I guess it really doesn't matter, in whiterun at the final punishment the jailer gets in position for the punisment but it doesn't whip you, he just stands there in ready position, so I have not been able to complete the jail time since I get chained inside the cell and cannot move it hangs there.
jbezorg Posted May 6, 2013 Posted May 6, 2013 RE: Also, the jail keeper in Solitude is MIA. Don't know if he's in Whiterun from the last arrest. The Jailor's AI package is to move to the prisoner for the undressing scene The prisoner's and guard's AI package is to move to the chest. When the scene starts the Jailer starts moving towards the Prisoner. Guard & Prisoner are moving towards the chest. The two groups pass each other in the Solitude jail hall. It's close enough for to satisfy the Jailer's "move to prisoner" requirement so the jailer moves on to the next AI package. Guard & Prisoner are still moving to the chest. Once they get there they wait for the Jailer but since the AI requirement for "move to prisoner" has been met the Jailer is off doing something else. You know, typical Imperial bureaucracy. The Jailer is probably looking for form 27b stroke 6. jbezorg, I see that PO now adds stuff to the OnHit event can you tell if this part of the scripts is actually active and if so if it will conflict with SD? I'm planning on installing SD again, I tested it a while ago but now that it have so many new features and bug fixes I wish to give it use it again. For the most part SD & PO shouldn't overlap. Essentially SD is enslavement outside the law and PO is enslavement within. Guards and like factions are excluded from SD enslavement.
waspdeath Posted May 6, 2013 Posted May 6, 2013 interesting mod. my only problem so far is the time lapse. when i'm in my cell time seems to pass at an accelerated rate. i get released from my cell and allowed to walk around, but time moves at a crawl. i got arrested in Dawnstar. edit: yeah, im convinced something is wrong with Dawnstar. 1kg bounty. never get whipped, never make it out of jail. everything else works perfectly, pathing, AI, etc. (aside from the punishment?) after i get let out of jail im allowed to wander around the room on a short leash. time lapse goes completely real time? is this intended?
greee3423 Posted May 6, 2013 Posted May 6, 2013 i have 1000 bounty and it very shortly pillory time.. its 1hrs and free (solitude) whiterun is fine and jailerdoes not step the stairs in Solitude, jailer is stucked at stair
RockMic Posted May 7, 2013 Posted May 7, 2013 Oh... and if you don't want the dark brotherhood breaking out the player, pDBEntranceQuestScript.pSleepyTime == 1 means the player is queued to be kidnapped by the DB. Excuse me exactly what the command to be enraptured by DB in the cabin? They are two games that I can not get Rapira from DB and then start qest believe a conflict of a mod but do not know which one.
xaz Posted May 8, 2013 Author Posted May 8, 2013 RE: Also, the jail keeper in Solitude is MIA. Don't know if he's in Whiterun from the last arrest. The Jailor's AI package is to move to the prisoner for the undressing scene The prisoner's and guard's AI package is to move to the chest. When the scene starts the Jailer starts moving towards the Prisoner. Guard & Prisoner are moving towards the chest. The two groups pass each other in the Solitude jail hall. It's close enough for to satisfy the Jailer's "move to prisoner" requirement so the jailer moves on to the next AI package. Guard & Prisoner are still moving to the chest. Once they get there they wait for the Jailer but since the AI requirement for "move to prisoner" has been met the Jailer is off doing something else. You know, typical Imperial bureaucracy. The Jailer is probably looking for form 27b stroke 6. Thanks! Adding these things to my todo list of fixes...
xaz Posted May 8, 2013 Author Posted May 8, 2013 jbezorg, I see that PO now adds stuff to the OnHit event can you tell if this part of the scripts is actually active and if so if it will conflict with SD? I'm planning on installing SD again, I tested it a while ago but now that it have so many new features and bug fixes I wish to give it use it again.Currently all that code is disabled. It could interfere with SD if enabled, but it should not be running at the moment.
xaz Posted May 8, 2013 Author Posted May 8, 2013 interesting mod. my only problem so far is the time lapse. when i'm in my cell time seems to pass at an accelerated rate. i get released from my cell and allowed to walk around, but time moves at a crawl. i got arrested in Dawnstar. edit: yeah, im convinced something is wrong with Dawnstar. 1kg bounty. never get whipped, never make it out of jail. everything else works perfectly, pathing, AI, etc. (aside from the punishment?) after i get let out of jail im allowed to wander around the room on a short leash. time lapse goes completely real time? is this intended? Sounds like something is broken with Dawnstar in particular. Is it the same with other holds like Windhelm or Riften?
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