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Posted

Okay, thank you. The size differences for the 3 files in the downloads area (mainly v031 being 2 MB, while v032 and v033 are each less than 1), made me think that v032 and v033 were just "update" files or something, and that v031 would need to be installed first. Thank for the clarification.

Posted

really like this mod would be nice to see some of the townsfolk in the pillory sometimes,maybe you can make them wait for a judge to sentence them to a day of molesting ,one judge to tour skyrims towns, like it as is but if your gonna keep working on it you might read something here you didn't think of,also isn't it unsanitary to whip people so close to food

Posted

An amazing mod for Skyrim and I've been wondering is there a certain way to trigger events like there has to be a specific crime for that punishment?

 

as far as i know, the harshness of treatment depends on the gravity of the committed crime...

you can set in MCM the threshold for major and minor crimes and i suppose anything under the minor crime threshold is considered petty crime...

 

also, if you don't want to bother about committing enough crimes to get arrested, you can trigger a minor o major crime arrest from the debug section of the MCM... ;)

Posted
Found an Error in my Papyrus log that according to TESVEdit, came from this mod.

 

[12/27/2016 - 10:02:02PM] ERROR: Property Slots on script xpoanimation attached to xpoAnimation (1A02BB0B) cannot be bound because <NULL form> (0603CE6C) is not the right type

 

Posted

everything in this mod works just fine,except for the bounty hunter

 

the bounty hunter just stands in front of me and says generic vanilla npc lines like 'what do you want?' or something

 

does somebody know this proplem and can help? Thanks in advance

Posted

Get the patch. Also, make sure you have a bounty on your ass.

 

Thanks for your answer, but I already posted my problem with the patch in the PO-Patch-thread:

Beginning with the moment the arrest starts i cannot acces the 'quests' and 'statistics'-tabs in the esc-menu anymore, even after i broke out/got released, otherwise the patch would be fine.

Posted

So... while testing a mod I'm making I saw that PO has a created Non-Playable Ebony Arrow? I must confess I'm rather curious as to *why*.

Open it up in the Creation Kit, find the arrow, right click on it and select "Usage Info". Look at where it is used to see what it is used for and how.

Posted

 

So... while testing a mod I'm making I saw that PO has a created Non-Playable Ebony Arrow? I must confess I'm rather curious as to *why*.

Open it up in the Creation Kit, find the arrow, right click on it and select "Usage Info". Look at where it is used to see what it is used for and how.

 

Ah, oops, wrong plugin. Prison Overhaul's *patch* has it. It's... for the bounty hunters?... Alright then.

Posted

 

 

So... while testing a mod I'm making I saw that PO has a created Non-Playable Ebony Arrow? I must confess I'm rather curious as to *why*.

Open it up in the Creation Kit, find the arrow, right click on it and select "Usage Info". Look at where it is used to see what it is used for and how.

 

Ah, oops, wrong plugin. Prison Overhaul's *patch* has it. It's... for the bounty hunters?... Alright then.

 

Have you ever noticed that when you shoot an NPC that shoots back that while the first arrow the enemy shot was an iron arrow the shots they fire after you first hit them are using your arrows?

 

So in this case they were probably made "non-playable" so if they shoot your followers with it they don't suddenly have those arrows and improve their ability to shoot back.

Posted

 

 

 

So... while testing a mod I'm making I saw that PO has a created Non-Playable Ebony Arrow? I must confess I'm rather curious as to *why*.

Open it up in the Creation Kit, find the arrow, right click on it and select "Usage Info". Look at where it is used to see what it is used for and how.

 

Ah, oops, wrong plugin. Prison Overhaul's *patch* has it. It's... for the bounty hunters?... Alright then.

 

Have you ever noticed that when you shoot an NPC that shoots back that while the first arrow the enemy shot was an iron arrow the shots they fire after you first hit them are using your arrows?

 

So in this case they were probably made "non-playable" so if they shoot your followers with it they don't suddenly have those arrows and improve their ability to shoot back.

 

I... don't think them being nonplayable would prevent your followers shooting back. Just you as a player.

Posted

 

 

 

 

So... while testing a mod I'm making I saw that PO has a created Non-Playable Ebony Arrow? I must confess I'm rather curious as to *why*.

Open it up in the Creation Kit, find the arrow, right click on it and select "Usage Info". Look at where it is used to see what it is used for and how.

 

Ah, oops, wrong plugin. Prison Overhaul's *patch* has it. It's... for the bounty hunters?... Alright then.

 

Have you ever noticed that when you shoot an NPC that shoots back that while the first arrow the enemy shot was an iron arrow the shots they fire after you first hit them are using your arrows?

 

So in this case they were probably made "non-playable" so if they shoot your followers with it they don't suddenly have those arrows and improve their ability to shoot back.

 

I... don't think them being nonplayable would prevent your followers shooting back. Just you as a player.

 

Exactly, it's the same mechanism. Haven't you noticed that when YOU get shot that you also recover some of those arrows? They've set it so you can't fire back their arrows if their arrows are better than yours.

 

I guess I could have explained that above.

Posted

 

 

 

 

 

So... while testing a mod I'm making I saw that PO has a created Non-Playable Ebony Arrow? I must confess I'm rather curious as to *why*.

Open it up in the Creation Kit, find the arrow, right click on it and select "Usage Info". Look at where it is used to see what it is used for and how.

 

Ah, oops, wrong plugin. Prison Overhaul's *patch* has it. It's... for the bounty hunters?... Alright then.

 

Have you ever noticed that when you shoot an NPC that shoots back that while the first arrow the enemy shot was an iron arrow the shots they fire after you first hit them are using your arrows?

 

So in this case they were probably made "non-playable" so if they shoot your followers with it they don't suddenly have those arrows and improve their ability to shoot back.

 

I... don't think them being nonplayable would prevent your followers shooting back. Just you as a player.

 

Exactly, it's the same mechanism. Haven't you noticed that when YOU get shot that you also recover some of those arrows? They've set it so you can't fire back their arrows if their arrows are better than yours.

 

I guess I could have explained that above.

 

Except I don't think the Non-Playable tag applies to your Followers, just you. So Lydia, for instance, would be able to then be able to return fire.

Posted

Hi Everyone!

 

Could you please help me with getting this mod to work?

 

In the past few weeks I went berserk and installed a lot of mods from this site. I had issues, but I could work them out and besides this mod everything else works almost all the time.

 

I started a new game and after a few days I decided that I need this mod and installed it along with the 8m patch from Inte. I didn't even notice for a few days that it doesn't really work, until a guard stopped me and I agreed to go to jail, but nothing happened, I was free to go on my business.

Obviously I opened MCM to investigate and I noticed that except for a few options on the first tab of POH, none of my changes in the settings would stick.

 

I tried reading up on this and investigating the Papyrus logs and here's where I am stuck now. I disabled the 8m patch and then done a force reset to see if this original works, but my settings changes still won't save.

I checked the logs and there are literally thousands of lines to the following tune:

[timestamp] Error: Cannot call <various xpo*() function> on a None object, aborting function callstack:...

 

These lines were generated during the force restart. There are two batches of them, maybe the first batch was logged when I tried to make a change in its settings.

 

I attached the log just in case, but brace yourselves, as you can see it is pretty huge after only 15 minutes of gameplay.

 

Thanks in advance!

 

Posted

Is there Someone could help me?

I have some trouble with whipping. So, I found trouble's source that is all guards isn't there CANE!

I want make a mod which can give all guards cane. And then they can whip me!

Yeah!

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