Guest Posted May 12, 2015 Posted May 12, 2015 I think threat of death is sometimes good, because it can cause the character to do things they would not do otherwise. Maybe the character will accept an evil quest if it helps them pay a bounty hunter.
Slorm Posted May 12, 2015 Posted May 12, 2015 I think threat of death is sometimes good, because it can cause the character to do things they would not do otherwise. Maybe the character will accept an evil quest if it helps them pay a bounty hunter. Yes it that situation it can work well as you are giving the player an option to continue the game rather than summarily killing them off
Inte Posted May 12, 2015 Posted May 12, 2015 I'm having the problem where my PC is approached by guards and she submits, but nothing happens. Either the dialogue opens again or they start attacking her. Anyone else having this problem and does anyone know how to fix it? You need to install the latest patch. Pointer to PO Patches
volfin Posted May 12, 2015 Posted May 12, 2015 It has nothing to do with sex. Clearly all you care about is sex. but not everyone is like that. Just about every game has a mechanic where you can die, and you have to reload. it's normal for every game. And first and foremost, Skyrim is a game. Adding a sex element is fine, but it's not *just* about sex. Clearly you don't get that. The purpose of playing a game to gain enjoyment, have fun, take your mind off things etc. Frankly having a game where I have to reload a save some way back to avoid execution for the thing I wanted to do in the first place and can no longer do doesn't sound much like fun to me. I can see Queen Bee's point from an extreme immersion point of view though personally it would not interest me at all, but each to their own. I think you have misconstrued Inte's comments but why do you automatically assume it's a about sex, it's about playing an enjoyable game (with or without sex) no i haven't misunderstood her at all. She has a clear preference. It's just her feeling that she should force that point of view on everyone else that is rather annoying. Everyone has a right to what they enjoy, and shouldn't have people bashing them just because *they* don't enjoy the same thing. At any rate this whole debate is rather pointless. She's free to do as she likes, just as I am free to do what I like.
JahReit Posted May 12, 2015 Posted May 12, 2015 I suggested to skyrimll a Dolcett type "bad ending". Yes, I like bad endings also. But SD+ has a perfect "out". Sanguine can revive the PC in Dreamworld. That kind of setup would solve the "bad ending" and prevent a re-load. Everyone is happy, well me and a few others. Nothing sexier than a well cooked female about to be eaten - several ways you could interpret that PS. I'm a Dolcett fan - observer not volunteer. Wish we had some mods with good "dinner is served" animations.
~pleasework12345 Posted May 13, 2015 Posted May 13, 2015 Do I just install the latest V033fix file and then Inte's patch? I ask because V031 is a lot larger than the other two.
Inte Posted May 13, 2015 Posted May 13, 2015 Do I just install the latest V033fix file and then Inte's patch? I ask because V031 is a lot larger than the other two. Yes, install only PO V033_Fix and the Patch No. 5c The difference in size is because @xaz moved a lot of resources from PO v31 into the AP.
~pleasework12345 Posted May 13, 2015 Posted May 13, 2015 Do I just install the latest V033fix file and then Inte's patch? I ask because V031 is a lot larger than the other two. Yes, install only PO V033_Fix and the Patch No. 5c The difference in size is because @xaz moved a lot of resources from PO v31 into the AP. Thanks, been a while since I've used the prison overhaul excited to see what's changed.
nooblet123 Posted May 13, 2015 Posted May 13, 2015 Instead of writing walls of texts you could've already made executions yourself....
Morferous Posted May 13, 2015 Posted May 13, 2015 As a fan of this mod, I do have to join the choire that does not wish to see executions included - at least not directly to the mod itself. I am using DA, combat sex and prison mods to avoid the need of loading the game. I dislike that, because everything that was just played goes to waste, if the character dies. I do not object (or would be in any position to do so), if someone wants to make an execution addon. That's their cup of tea.However, I have been pondering another type of harsh punishment that some peoples (including myself) would consider plausible death sentence, but actually is not. In my scenario, person who has constantly broken rules of hold will be banished; without her gear and in special chains. These chains can be opened by a steward of any other hold, excluding the one that banished the character."We leave you to wolves, bandits and sabre cats, criminal. Let Nine determine, if you have worth in your heart to survive and return to us."And there she goes, all naked, restrained and trying to remember, if the nearest hold had also placed a bounty on her head... or was it another one?
Slorm Posted May 13, 2015 Posted May 13, 2015 However, I have been pondering another type of harsh punishment that some peoples (including myself) would consider plausible death sentence, but actually is not. In my scenario, person who has constantly broken rules of hold will be banished; without her gear and in special chains. These chains can be opened by a steward of any other hold, excluding the one that banished the character. "We leave you to wolves, bandits and sabre cats, criminal. Let Nine determine, if you have worth in your heart to survive and return to us." And there she goes, all naked, restrained and trying to remember, if the nearest hold had also placed a bounty on her head... or was it another one? It's an interesting idea. It would need some care so as not to remove quest items though. How would you see it progressing afterwards, could the pc get their gear (say by paying a large fine) and have their status with the Hold reset once free of their chains?
Morferous Posted May 13, 2015 Posted May 13, 2015 It's an interesting idea. It would need some care so as not to remove quest items though. How would you see it progressing afterwards, could the pc get their gear (say by paying a large fine) and have their status with the Hold reset once free of their chains? If stewards have means to open these locks, then even that player goes trough is unlikely to be unique one and would hold some sort of "repenter pack", with most basic rags and maybe enough coins to take a cart ride back to hold, where gear is now available to be retrieved. Of course this does not have to be the case. Stewards might think that opening locks and giving some sort of rag, for the sake decency, is enough. Each hold does have plenty of small quests to earn septims without violence. Other mods in LL would also allow various methods to gain those 20-50 septims, if stewards are not willing to give them. I can't see myself getting stuck in any of the holds, because all of them have at least wood to chop or ingredients to collect and sell. This can be extended, when the basic method is stable. Stewards (or whoever, but I think that steward is the most stable choice) might start to get ideas about how the criminal in front of him/her has not yet done enough to gain her freedom. There are all kinds of things to do around the hold for a chained girl. Mod like SL Dialogues already have means to do this, but of course addon could have it's own jobs instead, to avoid extra dependencies. The main point still is that holds do not share bounties. Girl who ran from Whiterun to Falkreath does not have bounty in the hold, so steward would likely act to humiliate the prisoner than actually punish her from crimes. Whiterun would have already punished her, after sending her chained in the middle of beasts and bandits.
Slorm Posted May 13, 2015 Posted May 13, 2015 If stewards have means to open these locks, then even that player goes trough is unlikely to be unique one and would hold some sort of "repenter pack", with most basic rags and maybe enough coins to take a cart ride back to hold, where gear is now available to be retrieved. Of course this does not have to be the case. Stewards might think that opening locks and giving some sort of rag, for the sake decency, is enough. Each hold does have plenty of small quests to earn septims without violence. Other mods in LL would also allow various methods to gain those 20-50 septims, if stewards are not willing to give them. I can't see myself getting stuck in any of the holds, because all of them have at least wood to chop or ingredients to collect and sell. This can be extended, when the basic method is stable. Stewards (or whoever, but I think that steward is the most stable choice) might start to get ideas about how the criminal in front of him/her has not yet done enough to gain her freedom. There are all kinds of things to do around the hold for a chained girl. Mod like SL Dialogues already have means to do this, but of course addon could have it's own jobs instead, to avoid extra dependencies. The main point still is that holds do not share bounties. Girl who ran from Whiterun to Falkreath does not have bounty in the hold, so steward would likely act to humiliate the prisoner than actually punish her from crimes. Whiterun would have already punished her, after sending her chained in the middle of beasts and bandits. It would be a very interesting addition I must say. It could trigger after a few prison sentences (3 maybe depending on severity of crimes) as at that point the Steward or Jarl is fed of of the pc and banishes them. I've no idea how hard it would be to create though
lorgbb Posted May 15, 2015 Posted May 15, 2015 So hopefully this hasn't been asked before, I've tried combing this thread to find my specific problem but can't seem to find an answer. I have everything installed as indicated, including Patch 05d, but for some reason when my character is taken to the pillories, they vanish until punishment, at which point she appears in the pillories. Once punishment ends, she is once again standing and the pillory is gone. Any idea what could be causing this?
Blackadder6 Posted May 15, 2015 Posted May 15, 2015 Instead of writing walls of texts you could've already made executions yourself.... I actually thought I was on the nexus site when I read this comment.
Inte Posted May 15, 2015 Posted May 15, 2015 So hopefully this hasn't been asked before, I've tried combing this thread to find my specific problem but can't seem to find an answer. I have everything installed as indicated, including Patch 05d, but for some reason when my character is taken to the pillories, they vanish until punishment, at which point she appears in the pillories. Once punishment ends, she is once again standing and the pillory is gone. Any idea what could be causing this? I've noticed that too, never bothered me enough to track that down though.
LaughingAngel Posted May 19, 2015 Posted May 19, 2015 I'm having the problem where my PC is approached by guards and she submits, but nothing happens. Either the dialogue opens again or they start attacking her. Anyone else having this problem and does anyone know how to fix it? You need to install the latest patch. Pointer to PO Patches Thank you! That fixed it all the problems I was running into.
chipstick Posted May 21, 2015 Posted May 21, 2015 I've been considering adding PO to my load order for months now. However, I'm also using Maria Eden, which I understand add keywords to many inhabited locations to trigger its own events. It also adds some bondage furniture to places. Since PO also edits city and townspaces to add pillories (and possibly other changes I don't know about), would these incompatibilities cause some clashes, or would they override each other based on load order, or would they just about manage to get along ok despite everything? In summary, if PO is used with another mod that adds keywords to cities and towns, what would happen?
Inte Posted May 22, 2015 Posted May 22, 2015 I've been considering adding PO to my load order for months now. However, I'm also using Maria Eden, which I understand add keywords to many inhabited locations to trigger its own events. It also adds some bondage furniture to places. Since PO also edits city and townspaces to add pillories (and possibly other changes I don't know about), would these incompatibilities cause some clashes, or would they override each other based on load order, or would they just about manage to get along ok despite everything? In summary, if PO is used with another mod that adds keywords to cities and towns, what would happen? I do not play ME anymore, but according to @volfin ME is compatible with PO if it is placed after PO in the load order.
chipstick Posted May 22, 2015 Posted May 22, 2015 I do not play ME anymore, but according to @volfin ME is compatible with PO if it is placed after PO in the load order. Yeah, I just saw volfin's post too. Thanks for taking the time to reply. Gonna jam PO into my load order then :3
nooblet123 Posted May 22, 2015 Posted May 22, 2015 Instead of writing walls of texts you could've already made executions yourself.... I actually thought I was on the nexus site when I read this comment. I had people on nexus nagging me to make a special version of the mod for them. So I made it, it was useless to me, and only 0.7% of people downloaded it after 2 months. So 5 people will play with executions, maybe start a new game while 99.9% will look at it once and then reload.
akroma3310 Posted May 22, 2015 Posted May 22, 2015 I'd download it, if only for moral support! I'd probably have some fun with it, if only executing Nazeem.
nooblet123 Posted May 25, 2015 Posted May 25, 2015 laughable excuse for a mod not even that, someone else has to fix the bugs for him absolutely disgusting, i cant believe i paid for this How many pesos?
Guest Posted May 26, 2015 Posted May 26, 2015 (edited) Would someone be so kind as to please explain to me how the timers in this mod work exactly? Prison -> Time between events Prison -> Punishment duration Pillory -> Time between events Pillory -> Punishment duration The only thing which seems to affect time is Prison -> Time between events, which changes how long it takes for the jailer to enter your cell. Everything else doesn't seem to have any effect at all. Neither of the pillory values change the duration of pillory, which takes 7 hours of standing around without punishment... Whipping also seems to last an infinitely long amount of time. (Which the Inte's patch addresses via "Whipping Time"). Is there any way to reduce the pillory time? Or is that some kind of hard-coded value? If so, what do the pillory settings do? Lastly, I also have one issue with the Jailer NPC's whipping event (both versions). It seems like 90% of the time he fails to do anything at all. He comes into the cell with the whip equipped, but fails to actually draw it out. Then he just stands there with an empty hand and whip equipped on his side... I might mention he's the only NPC that does this (also including if he tries to whip you once in 05e.) Everyone else takes out the whip just fine. Is this some kind of bug? Or is it a mod conflict? I don't have any mods that change the jail aside this one. Dear Inte, Could you please double-check these functionalities? 1. "Skip once" functionality doesn't seem to be working in 05e. 2. Player doesn't automatically teleport to the jailer if too far away. If this was intentional, could you please make a toggle for this? I sometimes get stuck on the staircase and it breaks immersion to open up the mod menu to teleport. 3. Would it be possible to turn off NPC whipping while in prison / cage? I have NPCs teleporting into the cage to whip me, and it looks very odd. Thank you so much for your patches! Edited May 26, 2015 by Guest
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