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Guest Legionaryprime

Having a little issue.  I downloaded it correctly but here is the issue.

 

I was in whiterun and decided to kill a few people (saved of course) to test out this mod.  Got sent to jail, bondage applied, waited an hour so I don't have to walk to jail. Once I arrive at the jail, I see the Jailer and the guard and the bondage is removed, but nothing else happens.  My character just stands there and the guards don't do anything.  

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Hello community, I have a weird animations/textures problem.

After getting arrested and brought to the cell, the guard is taking my PC to the whip, first there are 2 of them, the one im supposed to get just disappears and my character is just standing there backwards like all the time.

I did FNIS and installed it right (I guess)

Need help plx :(

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Guest Legionaryprime

Tried that and it doesn't seem to work.  Here is what's going on for me.  I get submit to the guards, get binded up and follow them to the jail (in Whiterun).  I then meet the jailer, but the binds get remove and nothing else really happens.  

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Quoting from xaz from first page

 

 

If you want to make the whip marks last longer, you can tweak this in skyrim.ini. Under the section [display] add the following:

fDecalLifetime=300.0

 

 

Im using the steam version, should I edit the ini in my doc>games>skyrim , or C: steam>common etc ?

 

the code does increase the time, but, it may last a longer time or not...in my experience.  also redressing/reboots wipes it out.  whipmarks really need a MCM option for time and fading, regardless of reboot, redressing etc.  I've mentioned this to zaz since "enhanced blood" and "cum effects" already have those abilities...so I know it can be done.

 

I also realize our modders are doing all this work and just giving it out for our enjoyment at no charge,  SO, Kudos to all you guys making skyrim a much better game than the watered down  cheap vanilla version bethesda  failed at.

 

 

 without them skyrim would be a sack of shit these guys have made skyrim into a full on adult game, and i give thanks to them esp zaz, ive got the whip marks to last for 24 hours, in game, bottom line ..THESE GUYS ARE GODS !!!

 

how did you manage to get it for 24 hours? did you change fdecallifetime to a really high value like 1000+ ?

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Hi, just wanted to 'report back'. I managed to make this mod work, and perfectly, as it seems. Just wanted to add a few comments on some things I have noticed, a couple of suggestions at that.

 

- Is it possible to make the bread and ale (or whatever you set in the MCM menu to be the food you get) to spawn directly inside the cell? It happened only a couple of times with me, but sometimes the food gets stuck right outside the cell if your character is standing right next to it; and, since sometimes you lose control of your character, there is no way to actually avoid it.

- Similarly, the Jailer sometimes gets stuck inside the cell right after punishment.

- Also, would it be possible to add another layer of difficulty to this mod? Straight to the point, I'm talking about keeping your character bound at all times, except in special occasions (like right before a punishment). I am roleplaying as a mage and escaping even without modded spells was easy as cake.

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Just updating current status: Working on upgrading some of the systems in PO, like the issues you've been seeing when sent to jail to the test zone in Windhelm instead of ending up in jail.

 

Hoping to get an update out kind of soon, but no promises.

 

Cool.  Just started using this on a new playthrough (trying to uninstall some other stuff broke my previous playthrough) and I'm really liking the way it works with the Live a Deviant Life alternate start as you basically get a tour of each holds prison system the first time you go there. 

 

That said I did run into one...interesting quirk.  Firs time in Whiterun I get arrested (so far so standard), get marched to jail and then nothing.  I waited a bit but then I remembered that the jailer had walked past me and my escort on my way in.  So I used 'Teleport to jailer' and the motherfucker had wandered all the way out of the city into the nearby mountains.  Still scripted out properly (unequipped my stuff).  Used 'Teleport to cell' and some waiting (~3 hours) and everything corrected itself.  Still weird. 

 

Hopefully my reading skills are on the level and this isn't a known common issue.

 

I'll have a look at the jailer movement scripts.

 

That would be cool.  It's been a while (well a couple of IRL days) since I got arrested but the last time I used 'Teleport to Jailer' (this being a different instance than the one you're responding to) this is where I ended up:

 

mwa0j7.jpg

 

I was also having trouble with teleporting to the previous city that I was arrested in upon arrest in a new hold; i.e. get arrested in Riften but previous arrest was in say Windhelm the punishment would take place in Windhelm but I would be staying in the Riften cells.  Weird.

 

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Ran into a slight problem with V3.2 I got arrested in Whiterun because I killed a chicken in Riverwood lol but when they arrested me and put me in jail there were no jail punishment scenes nor when I went to the pillory were there any punishment scenes. I checked and found that although I was in the xpoprisonerfaction the global xpoPrisonerState was still set to 0. after I set the state to 1 the punishments started working. Dunno if it was just a one time glitch or even if it should be set to one. Just thought I'd mention it.

 

I've also found that no matter what I set the jail clothing to I still end up in a prisoner outfit even with it set to nude.

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Ran into a slight problem with V3.2 I got arrested in Whiterun because I killed a chicken in Riverwood lol but when they arrested me and put me in jail there were no jail punishment scenes nor when I went to the pillory were there any punishment scenes. I checked and found that although I was in the xpoprisonerfaction the global xpoPrisonerState was still set to 0. after I set the state to 1 the punishments started working. Dunno if it was just a one time glitch or even if it should be set to one. Just thought I'd mention it.

 

I've also found that no matter what I set the jail clothing to I still end up in a prisoner outfit even with it set to nude.

 

You do not get punished or stripped from minor crimes. Killing a chicken is not counted as such, altough reactions around you might make it feel like one. :s

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Im in the windhelm dungeon and having a problem with the guards where they'll attack me when another guard opens my cell to take me somewhere (my guess is they're trying to release me or take me to the pillories). I pretty sure they problem is that the guards think I'm trying to escape, because I will sometimes get a 40 gold bounty when it happens.

 

Theres also a smaller problem where the prisoner in the same cell as me gets aggro'd by the prisoner in the next cell, but they can't fight each other because of the wall between them.

 

EDIT: Figured out the problem, it was a conflict with Spectator Crowds. Turning off the morality option for guards in mod manager fixed it.

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thanks for awesome mod , but i have some broblem , when i go to jail my hands not be tied , just purple cuffs there , can anyone helps me please

 

p/s : sorry for my bad english

 

You might not have the Zaz texture pack installed, I had a similar problem with collars (they were purple indictating tetures not detected/installed).

 

Also try running generateFNIS.exe for no animations.

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Hi Xaz. How can I add some new animation from ZAP6.0 to the whiping animations in jail?

I haven't really added any option to include new animations "manually" into Prison Overhaul. Maybe this will come at a later date, but I'm quite busy with the next release to add more stuff to what I've already planned.

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Hi Xaz. How can I add some new animation from ZAP6.0 to the whiping animations in jail?

I haven't really added any option to include new animations "manually" into Prison Overhaul. Maybe this will come at a later date, but I'm quite busy with the next release to add more stuff to what I've already planned.

 

OK. Waiting for the next release. :shy:

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tks u guys i fix my texture , didnt have purple color anymore , but animation not work , my character just stand while npc torture her , please help

Did you run FNIS? Are SexLab animations working?

 

yes , i run FNISforuser and SexLab work well , just have broblem with prison overhaul mod , other mods work well :(

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Well, I have this awesome mod for a while and it always worked nicely. But now it seems I'm having a problem at the pillory in Whiterun. Funny thing, in all the previous torture the jailer used the pillory on the left but this time he insists in using the one in the right. When my character approach the pillory it disappears and she just stands there in the default standing idle animation while the people starts the whipping. I have a feeling that if the jailer had used the pillory on the left like always it would work. Any suggestion?

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I'm having troubles in Solitude. The trip to the cell went fine, but when a guard comes in to do his thing, everything freezes. Any solution?

Depends on when it freezes. SexLab does frequent resizing of the character using SetScale, which can crash the client. If you also have Devious Devices installed, that can further create issues (at least could in older versions of Prison Overhaul).

 

There's nothing I can do about that crash, and disabling resizing in MCM does not help. Try again, usually you get lucky after a while and the game doesn't crash.

 

If this is the SexLab issue, if not, I don't know what it is. My game doesn't usually crash/hang ....

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Well, I have this awesome mod for a while and it always worked nicely. But now it seems I'm having a problem at the pillory in Whiterun. Funny thing, in all the previous torture the jailer used the pillory on the left but this time he insists in using the one in the right. When my character approach the pillory it disappears and she just stands there in the default standing idle animation while the people starts the whipping. I have a feeling that if the jailer had used the pillory on the left like always it would work. Any suggestion?

They should be equivalent. The pillory is picked at random when you're arrested.

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Well, I have this awesome mod for a while and it always worked nicely. But now it seems I'm having a problem at the pillory in Whiterun. Funny thing, in all the previous torture the jailer used the pillory on the left but this time he insists in using the one in the right. When my character approach the pillory it disappears and she just stands there in the default standing idle animation while the people starts the whipping. I have a feeling that if the jailer had used the pillory on the left like always it would work. Any suggestion?

They should be equivalent. The pillory is picked at random when you're arrested.

 

Well, I started again from the cell 4 times and he always picks the one on the right There was a time, in a previous save, my character was tortured for 10 days and every single day he used the one on the left and everything worked perfectly. Maybe if I disable it using the console he would pick the other?

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