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Okay, so here's the main problem I am facing atm:

 

I have followed the jailer all arround town (whiterun) for the parade. I am walking back, almost back at dragonsreach dungeon when it states that I have escaped and a bounty has been set.

 

However, I am still bound & gagged, not able to talk to anyone (no guards etc), and still not able to move more than a set distance from the jailer. When (s)he gets to far away, I'll just stand still doing nothing.

 

It happened twice for now, since I was just hitting a guard to try out if it was still bugging (reloaded a safe before the mod got activated).

 

So basically it says I am escaped, but I really am not, and can't do anything :P

 

Is this just a bug, or have I been doing something wrong?

 

I have my settings set for time scale: waiting 360, punishment 60.

Time between events 1 hour,

Parading enabled, cage enabled, crowd enabled.
Beside that just the default settings for punishments.

 

 

 

[xpoBondage (43048B7D)].xpobondage.Release() - "xpoBondage.psc" Line 47
[xpoMain (430012C7)].xazpescorttoprison.onBeginState() - "xazpEscortToPrison.psc" Line 1097
[xpoMain (430012C7)].xazpescorttoprison.GotoState() - "Form.psc" Line ?
[xpoMain (430012C7)].xazpescorttoprison.SetPlayerEscaped() - "xazpEscortToPrison.psc" Line 740
[xpoScenarioCell (4304DC8E)].xpoScenarioCell.OnUpdate() - "xpoScenarioCell.psc" Line ?
[01/30/2015 - 02:53:12PM] xpoJailVars: RelockRiften
[01/30/2015 - 02:53:12PM] xpoScenario (Cell): DisableScenario
[01/30/2015 - 02:53:12PM] xpoScenario (Cell): OnUnPrepare
[01/30/2015 - 02:53:12PM] xpoScenario (Pillory): DisableScenario
[01/30/2015 - 02:53:12PM] xpoScenario (Pillory): UnPrepare
[01/30/2015 - 02:53:12PM] xpoScenario (Dummy): DisableScenario
[01/30/2015 - 02:53:12PM] xpoScenario (Dummy): UnPrepare
[01/30/2015 - 02:53:12PM] xpoScenario (parade): DisableScenario
[01/30/2015 - 02:53:12PM] xpoScenario (parade): UnPrepare
[01/30/2015 - 02:53:12PM] xpoScenario (Cage): DisableScenario
[01/30/2015 - 02:53:12PM] xpoScenario (Cage): UnPrepare
[01/30/2015 - 02:53:12PM] ERROR: Cannot call Disable() on a None object, aborting function call
stack:
[xpoScenarioCage (4305489D)].xpoScenarioCage.OnUnPrepare() - "xpoScenarioCage.psc" Line 79
[xpoScenarioCage (4305489D)].xpoScenarioCage.DisableScenario() - "xpoScenarioBase.psc" Line 161
[xpoMain (430012C7)].xazpescorttoprison.onBeginState() - "xazpEscortToPrison.psc" Line 1116
[xpoMain (430012C7)].xazpescorttoprison.GotoState() - "Form.psc" Line ?
[xpoMain (430012C7)].xazpescorttoprison.SetPlayerEscaped() - "xazpEscortToPrison.psc" Line 740
[xpoScenarioCell (4304DC8E)].xpoScenarioCell.OnUpdate() - "xpoScenarioCell.psc" Line ?
[01/30/2015 - 02:53:12PM] xpoMain Free: Idling
[01/30/2015 - 02:53:14PM] xpoMain Free
[01/30/2015 - 02:53:14PM] ERROR: Cannot call Release() on a None object, aborting function call
stack:
[xpoBondage (43048B7D)].xpobondage.Release() - "xpoBondage.psc" Line 47
[xpoMain (430012C7)].xazpescorttoprison.onBeginState() - "xazpEscortToPrison.psc" Line 1097
[xpoMain (430012C7)].xazpescorttoprison.GotoState() - "Form.psc" Line ?
[xpoMain (430012C7)].xazpescorttoprison.SetPlayerEscaped() - "xazpEscortToPrison.psc" Line 740

 
That is what my papyrus states.
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I've been trying to find a fix for the off bug where the guard just stands in your cell staring at you for the first punishment. Is there anything I can do to fix this? 

 

I think this is caused by another mod moving the guard, usually just waiting/resting is enough to get around this for me, as i've experienced issues like this when i've had PO actively doing something and another mod also actively doing something with the NPC's

 

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Getting this message with sexlab 1.55

 

 

 

2014_05_03_00002.jpg

 

 

Had the same thing; my fix - uninstalled Prison Overhaul, deleted the esp, bsa and scrips, saved a new game and then installed the updated version.

So, this message means exactly what it says. Prison Overhaul was built for 1.50 and you are not running 1.50. If for some reason pillory scenes and so on are broken, that could be the reason.

 

I wanted this message to pop up just once. If it comes up all the time, then you have found a bug. Otherwise the warning is just there to let you know that errors may start to happen because I have no idea what Ashal does when he upgrades SexLab, and things break also in between the minor revisions.

Thought it might have meant that it was looking for a 1.50+ and activating by mistake as a lot of the time the requirements are a certain version +

 

I've tried it on 1.55 and at first it didn't work as i went up and smacked a guard and they arrested me but just stood there so I reloaded a save from before hitting the guard and used the force restart option in the debug menu of PO and then it worked fine.

 

Only three things i noticed are that NPC's move around you while whipping you in pillory, seem to lose mouse scroll wheel zoom while in pillory and one of the guards seemed to lurk outside my cell (although this could have been me breaking the npc ai by using wait to soon after he left the cell) which caused the next visitor path finding issues (waited another hour and it popped the guard into my cell and launched the sex and dude managed to leave the cell fine)

 

I didn't use the rest option as i have SD+ installed and didn't fancy a trip to sanguine and then back to my cell

 

Test run in whiterun after being arrested, taken to cell and then to pillory

 

 

2014_05_07_00001.jpg

2014_05_07_00002.jpg

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2014_05_07_00009.jpg

2014_05_07_00010.jpg

2014_05_07_00011.jpg

2014_05_07_00012.jpg

2014_05_07_00013.jpg

 

Used mage light here as the cells are really dim

2014_05_07_00014.jpg

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2014_05_07_00020.jpg

2014_05_07_00021.jpg

 

 

 

Is there a way we could bind the fast forward option to a button to save going into the mcm menu?

sort of like pinkies screenshots here but in video form

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I have tested "v33 fix" installed with a bunch of other mods and it worked.

 

Issues I've encountered:

  • Cage scene has bystanders popping up inside
  • Cage door sometimes remains open and you can run around
  • Pillory animation was resetting when jailer activated next scene  (just before small crowd began to gather). Just regular standing animation was displayed unless punishment itself forced pillory position back.
  • "Parade" looked goofy, but I guess it worked otherwise. Maybe not everyone should rush to tackle player.
  • Damage of whipping was insufficient, I had to use damagemult workaround.
All in all, the mod does work here. If you guys have problems running it, it's probably conflict with something else.

 

The bystanders magically teleporting into the cage is a limitation of the engine. There's little I can do about it.

 

Open cage door is not something I've seen before. I'll have to investigate that one closer. Could it be that the door can't close because something was blocking it?

 

"Parade" is one of those I'm on the fence about. I like the basic idea, but it's just too damn hard to get the ai to behave.

 

I'll make sure to set a timer for the whipping in coming releases.

 

 

Can you not have NPCs congrefate around a point outside of the cage, rather than in it?

 

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i have this bug where when i go to jail and im at the place where they take your equipment and put it in the evidence chest the guards just stand there doing nothing while i cant move cus of the cuffs

 

Do you have any non vanilla follower?

happened to me some time ago, and was due to a follower not properly recognized as most of custom followers or serana.

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i have this bug where when i go to jail and im at the place where they take your equipment and put it in the evidence chest the guards just stand there doing nothing while i cant move cus of the cuffs

 

Do you have any non vanilla follower?

happened to me some time ago, and was due to a follower not properly recognized as most of custom followers or serana.

 

Yes, but i don't them following me 

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I can not have: Prison Overhaul at work.

Death alternatives will prevail.

Maybe I have to configure, but how?

 

PO should trigger when you get arrested... DA triggers when you die... (well, actually instead of...)

it's different... they shouldn't conflict... you mean that when you get arrested you die instead ?

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I can not have: Prison Overhaul at work.

Death alternatives will prevail.

Maybe I have to configure, but how?

 

PO should trigger when you get arrested... DA triggers when you die... (well, actually instead of...)

it's different... they shouldn't conflict... you mean that when you get arrested you die instead ?

 

You're right my arrest and vanilla.

I think Death Alternative centers not him.

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I can not have: Prison Overhaul at work.

Death alternatives will prevail.

Maybe I have to configure, but how?

 

PO should trigger when you get arrested... DA triggers when you die... (well, actually instead of...)

it's different... they shouldn't conflict... you mean that when you get arrested you die instead ?

 

 

Actually since PO has a DA plugin, the way it works is this;

 

1. If you have a bounty large enough and "loose" to a guard, the guard will arrest you and take you to jail.

2. When the PO bounty hunter comes if you hit him/her and loose the fight, when DA triggers the bounty hunter should take you into custody and then to jail.

 

Now, for that to happen PO has to have a higher priority than SD if you are using SD and all others. See my settings below.  

post-391319-0-84836900-1422900053_thumb.png

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I can not have: Prison Overhaul at work.

Death alternatives will prevail.

Maybe I have to configure, but how?

 

PO should trigger when you get arrested... DA triggers when you die... (well, actually instead of...)

it's different... they shouldn't conflict... you mean that when you get arrested you die instead ?

 

 

Actually since PO has a DA plugin, the way it works is this;

 

1. If you have a bounty large enough and "loose" to a guard, the guard will arrest you and take you to jail.

2. When the PO bounty hunter comes if you hit him/her and loose the fight, when DA triggers the bounty hunter should take you into custody and then to jail.

 

Now, for that to happen PO has to have a higher priority than SD if you are using SD and all others. See my settings below.  

 

 

Oh, i see... mine is set to 75 that's probably why i never had problems getting arrested :P

 

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Had an issue in riften with the jailer, my PC was locked up her in cell and the jailer came to pay her a visit but once they were done as it had done the sex near the cell door/wall it moved my PC outside of the cell once the sex had finished which counted as an escape

 

As my PC was tied up she didn't escape, instead she got beat on by the guards until sanguine took pity on her and teleported her to the dream world (from SD+) but then when i returned to skyrim i kept getting a constant "Player has escaped" Bounty now at 1900ish

 

Tried resetting PO and that did move my bounty to 0 but then i had a constant player has escaped bounty is at 0 spam in the debug area until i gave up and loaded a save game.

 

Is their a way to either have PO ignore being outside the cell after sex or to have PO teleport you back to the cell after sex incase the path finding/scene ending  jumps you

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Had an issue in riften with the jailer, my PC was locked up her in cell and the jailer came to pay her a visit but once they were done as it had done the sex near the cell door/wall it moved my PC outside of the cell once the sex had finished which counted as an escape

 

As my PC was tied up she didn't escape, instead she got beat on by the guards until sanguine took pity on her and teleported her to the dream world (from SD+) but then when i returned to skyrim i kept getting a constant "Player has escaped" Bounty now at 1900ish

 

Tried resetting PO and that did move my bounty to 0 but then i had a constant player has escaped bounty is at 0 spam in the debug area until i gave up and loaded a save game.

 

Is their a way to either have PO ignore being outside the cell after sex or to have PO teleport you back to the cell after sex incase the path finding/scene ending  jumps you

 

I am getting that spam too when I escape, It's a bug with PO 033.

I believe xaz is aware of it and promised us a fix for PO 034. :P

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I can not have: Prison Overhaul at work.

Death alternatives will prevail.

Maybe I have to configure, but how?

 

PO should trigger when you get arrested... DA triggers when you die... (well, actually instead of...)

it's different... they shouldn't conflict... you mean that when you get arrested you die instead ?

 

 

Actually since PO has a DA plugin, the way it works is this;

 

1. If you have a bounty large enough and "loose" to a guard, the guard will arrest you and take you to jail.

2. When the PO bounty hunter comes if you hit him/her and loose the fight, when DA triggers the bounty hunter should take you into custody and then to jail.

 

Now, for that to happen PO has to have a higher priority than SD if you are using SD and all others. See my settings below.  

 

 

Oh, i see... mine is set to 75 that's probably why i never had problems getting arrested :P

 

 

I do not know what it was, but after a new installation on a clean save I solved.

I had set on DA 99

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I have tested "v33 fix" installed with a bunch of other mods and it worked.

 

All in all, the mod does work here. If you guys have problems running it, it's probably conflict with something else.

 

maybe... but even if so, there's something in version v33 that conficts with someone since version v32 works perfectly in my game... all the problems i reported above only happen with the latest version and never happened before (and i'm using PO since april or march 2014...)

 

so... even if i'm no modder at all, i'd suppose that whatever causes the issues, (conflict, bug, load order, or anything else...) depends on v33 and is not present in v32... :)

 

 

+1 :-/

 

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