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Quick update. The latest updates to CBPC and 3BA/3BBB seem to have broken breast physics on female WW. Thigh, butt and belly are working fine but the updates changed the way breasts are checked for nodes, etc. I've spent time trying to get the configs to match up and work with no joy.

Edited by Gonzeh
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On 3/21/2022 at 5:14 PM, Gonzeh said:

What i've noticed crashing wise, if I say spawn a Hentai WW or a normal WW and then give it a Schlong in SOS (they spawn with no schlong for some reason? I haven't worked that one out) it will randomly crash upon reaching an animation erect state. I have all the HDT Werewolves files overwriting everything from SOS and Baka and have werewolves disabled in CF. Sometimes it doesn't crash at all.

 

I play as a female WW with Growl and I don't have any issues transforming into a female and spawning females for animations doesn't cause a crash either. From what I can tell it seems to be related to the schlong.

 

This is my Vortex setup too. Hope any of this helps. One thing i'm curious about are all the CBP configs, if I tell it to use yours for all of them will it mess up any configs for my char and male SOS?

 

I'm not seeing Werewolves.esp from my mod in the load order you posted on ABC. You need to make sure that's present and the last plugin in the list to modify the werewolf race. I'm not able to replicate the crashing issue on my setup.

 

As for the 3BA thing I'll have to look into it but updates to the 3BA mod shouldn't affect the WW since they use their own specially adapted SMP config. Perhaps the SMP install is the problem?

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1 hour ago, Frosferes said:

 

I'm not seeing Werewolves.esp from my mod in the load order you posted on ABC. You need to make sure that's present and the last plugin in the list to modify the werewolf race. I'm not able to replicate the crashing issue on my setup.

 

As for the 3BA thing I'll have to look into it but updates to the 3BA mod shouldn't affect the WW since they use their own specially adapted SMP config. Perhaps the SMP install is the problem?

 

Sorry, I didn't show Werewolves.esp in that list as I was explaining the working way to get Baka and ASOS to play nicely. It is in my load order, I haven't changed anything SMP wise, the breasts simply stopped moving and stretching once I updated 3BA and CBPC.

 

I shall investigate further. 

 

Still love this MOD, you have my favourite looking WW.

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@Gonzeh I'd recommend changing the schlong options to see if you can isolate the problem further. Probably the best course of action is to set up a minimal mod profile using only this mod and it's requirements. If then the problem is still happening then you can be sure it's a problem with the setup, faulty installation or version conflict somewhere.

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9 hours ago, Frosferes said:

@Gonzeh I'd recommend changing the schlong options to see if you can isolate the problem further. Probably the best course of action is to set up a minimal mod profile using only this mod and it's requirements. If then the problem is still happening then you can be sure it's a problem with the setup, faulty installation or version conflict somewhere.

 

Can I just clarify a couple of things?

 

I install the MOD and have it overwrite everything correct? In Creature Framework I disable Werewolves so the game is forced to use your meshes correct? Because so far that seems to have done the trick BUT my female werewolves are NOT using the female body (The physics are there but not the model)... If I tell Creature Framework to use SOS or NMC then it uses the female body but there's no working physics on it.

 

I've spent 3 hrs re-installing, re-downloading and trying to get the game to put back the female with physics again.

 

2022-03-30.png

Edited by Gonzeh
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9 hours ago, Gonzeh said:

I install the MOD and have it overwrite everything correct? In Creature Framework I disable Werewolves so the game is forced to use your meshes correct? Because so far that seems to have done the trick BUT my female werewolves are NOT using the female body (The physics are there but not the model)... If I tell Creature Framework to use SOS or NMC then it uses the female body but there's no working physics on it.

 

CF and any other werewolf skin system such as Moonlight Tales need to be disabled so the game will use the default model directory. Overwriting the loose files is needed but you also need to make sure that Werewolves.esp loads after all other plugins that modify the werewolf race. For instance, MFA changes the body model pointer to a different directory which my mod then reverts. If you're not sure, try putting Werewolves.esp at the second to bottom of the load order, with its Growl patch just below it at the very bottom.

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5 hours ago, Frosferes said:

 

CF and any other werewolf skin system such as Moonlight Tales need to be disabled so the game will use the default model directory. Overwriting the loose files is needed but you also need to make sure that Werewolves.esp loads after all other plugins that modify the werewolf race. For instance, MFA changes the body model pointer to a different directory which my mod then reverts. If you're not sure, try putting Werewolves.esp at the second to bottom of the load order, with its Growl patch just below it at the very bottom.

 

Started a fresh save, all MODs re-installed and cleaned up. Setup WW.esp to load after literally everything that touches WW... CF, Aroused Creatures, SOS, Animal SOS, Growl Patch loads after WW.esp and disabled WW in CF.

 

It still isn't pointing to the female model... I'm stumped. Should I load it after Race Menu as well?

 

EDIT: Replaced every single female femalebodywerewolf.nif file using the one generated from when I installed the mod (used the 6b option to just make sure the change is there, even opened it in nifscope to make sure it was changed, it had and the file showed the correct mesh) and still no change to the female WW. Even tried on myself and transformed into a WW as a female character and it still used the male body. Liuterally replaced every single female nif I found from searching the skyrim folder.

 

EDIT2: So, after all of the above... changing Werewolf to "Werewolf Black" in CF then spawn the 6b WW in with physics and no issues. But my character is still transforming into a male WW. Also by changing to WW Black the game then crashes when trying to spawn in a male WW. Further to this:

 

Disabling WW in SOS then allows male WW under Werewolf Black to spawn in without crashing but it doesn't seem to be your model... the schlong is red and pretty static, females seem to be spot on though. I'm slowly working out the kinks. Sorry for the constant spam in here with all this carry on lol.

 

Also, Sexlab is changing my gender to male when I transform. So somehow I need to figure out why it's not recognising the option of a FWW like it used to.

 

ScreenShot27.png

2022-03-30 (1).png

Edited by Gonzeh
Further testing again
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@Gonzeh This male WW is my model with physics enabled, yes? It seems like something is overwriting the fem WW body directory. If I were you I'd load all the plugins into TES5Edit and check for conflicts in the werewolf body armor addon. Using MO2 this is fairly easy to set up but I'm sure it's possible using Vortex too. There's only so much I can help given I can't access your setup ¯\_(ツ)_/¯

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1 hour ago, Frosferes said:

@Gonzeh This male WW is my model with physics enabled, yes? It seems like something is overwriting the fem WW body directory. If I were you I'd load all the plugins into TES5Edit and check for conflicts in the werewolf body armor addon. Using MO2 this is fairly easy to set up but I'm sure it's possible using Vortex too. There's only so much I can help given I can't access your setup ¯\_(ツ)_/¯

 

I'm completely re-installing Skyrim and starting again. Too many things wrong with my setup. Deleted my entire Skyrim folder to make sure it's a proper fresh start when I start installing mods LOL. I'll let you know how it goes *sigh*

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it's been a long while since I came back to modding skyrim and I got a little problem. I'm using HDT werewolves, with the Moonlight tales, with the female patch cause for some reason no other skin worked besides the default, but every skin always has the default head attached, regardless of if I disable the MNC skin in the creature Framework. Does anyone have any idea how this would be fixed?

 

And as a side note, the female options allow for 6 breasts, or just the two if I decide to use Kirakitty's skins? 

 

Edit: So I disabled improved eyes, and it fixed the same problem on the herma werewolf from MNC where the one skin overlaps the other. However, for other skins, like Kira, the head is gone. 

 

Edit2: Now I have the head not switching.

 

Edit3: Alright, so, now I think I'm really stuck. In order for me to get the female skins, I needed the Moonlight tales female wolves patch. Not exactly sure why the original version doesn't allow that. Anyways, when I put the patch before your mod, higher in the load order, the body and the physics work, except I'm missing the head. However, when I put the patch AFTER your mod, I can see the full creature, but the mesh and physics from your mod don't work.

 

Edit4: While trying to fix it, I realized that I messed up my Male werewolf, as now everything has disappeared but his genitals.

 

 

 

Plus I still got the other question. 

Edited by buddyman4925
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So on a fresh install of Skyrim I couldn't get this to play nicely at all. Even tried it without ASOS, ABC and JUST NMC with WW disabled and it just had massive conflicts with each other. So...

 

I started to think, all I want is a better female model than the one that NMC provides, so I got to testing and this is what I got so far which I posted into NMC for help with but I figure there's no harm asking in here as you're obviously VERY clued up on how to make everything work!

 

Quote

I'm after some help if anyone has any skills/knowledge in doing this.

 

I'm trying to use JUST the female WW body from HDT WW or HDT WW Overhaul as a replacer. I copy the femalewerewolfbody_01.nif into MNC and replace it and this works and spawns the WW with the new body and head but no arms, legs or vag/anus and no physics..

 

I'm after advice in how to then edit this using nifskope or something to enable legs and arms and physics. Is there a way for me to get it to point to certain options and files to make this work? I can't install either version of HDT without serious crashing issues related to WW. I've tried everything but NMC, CF and HDT just won't play nicely for me anymore, even on a fresh install. So if there is a way for me to do all this editing myself, i'm more than happy to. Just need to know how.

 

EDIT: 

 

After further testing, I placed the XML file for the physics into the same location nifskope asks it to be in and this sorted the physics out to work in-game! Now I just need to figure out how to get the arms and legs to appear without having to replace the male WW body or something.

 

 

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On 3/25/2022 at 3:35 AM, Gonzeh said:

Quick update. The latest updates to CBPC and 3BA/3BBB seem to have broken breast physics on female WW. Thigh, butt and belly are working fine but the updates changed the way breasts are checked for nodes, etc. I've spent time trying to get the configs to match up and work with no joy.

Thought I was the only one having issues there. Definitely seems something's up either with the later versions of the base 3BA mod or CBPC itself. Currently can't get breast physics working at all with the werewolf form (I'm specifically using the 6 breast version). I might try downgrading one or the other and seeing if I can track down where things broke.

 

Otherwise, mod seems to work really well. I've got to learn a bit about its interactions more, but, really good work so far.

 

I also just had a couple of questions regarding this mod and its interactions with 3BA/SoS in general if anyone (or @Frosferes) can shed some light on this:

  • 3BA's installer allows you to select a mixture of options, basically concerning whether certain parts are controlled by SMP-HDT versus CBPC. Does this affect this mod at all?
    • Specifically, I'd like to try to keep the configuration of the bounce from the werewolf from affecting female bodies if possible. The mod name's confusing me a bit, so I'm not sure if this just uses the physics model of the base female body (uses CBPC if the body uses it, likewise uses HDT if the body is configured for it), or if its entirely static and always uses one or the other. Just based on the installer, I'd think its always using CBPC, but since the name of the mod is HDT, I'm not really sure.
  • Is there any way to make the futanari werewolf option work with other futanari add-ons? Right now it looks like it just looks solely for the CBBE Futanari add-on to my knowledge, but I might be mistaken here.
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Hey all, has anyone figured out why the player body doesn't change to a female werewolf? This doesn't seem to be an issue with just this mod, but any mod that adds female werewolves. Aela for example will show up as female, but the player is forced into a male body. If I didn't know any better, I'd say the transformation script was making this happen. I use Growl if that helps.

 

I also have the issue with fur stretching from the head, but it seems you guys have a fix coming for that soon though.

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On 4/1/2022 at 2:20 PM, Gonzeh said:

I started to think, all I want is a better female model than the one that NMC provides, so I got to testing and this is what I got so far which I posted into NMC for help with but I figure there's no harm asking in here as you're obviously VERY clued up on how to make everything work!

 

I don't know what's causing the crash but remaking my load order using up to date AE mods is on my to-do list, so if it's a common issue I'll be able to figure it out. As for replacing the female weres, this mod is dependent on MFA, otherwise werewolves will appear headless. It would be possible to replace the female werewolf body files with the ones from my mod and simply remove the SOS portion and copy/paste the ABC or animalSOS shapes to the correct bodies using a program like NifSkope. If the SOS addon is what's causing the crashing problem then this would be a decent solution.

 

On 4/1/2022 at 2:45 AM, buddyman4925 said:

it's been a long while since I came back to modding skyrim and I got a little problem. I'm using HDT werewolves, with the Moonlight tales, with the female patch cause for some reason no other skin worked besides the default, but every skin always has the default head attached, regardless of if I disable the MNC skin in the creature Framework. Does anyone have any idea how this would be fixed?

 

And as a side note, the female options allow for 6 breasts, or just the two if I decide to use Kirakitty's skins? 

 

As said in the mod description, skin systems like MT and CF do not work with this mod. Disable them entirely. The MT patch is only to correct incompatibilities in the werewolf race record. The female werewolf patch is unnecessary.

 

You're free to load any other werewolf skin after mine but there's no guarantee the textures will line up correctly at the nipples. Also there will be no separate fur texture without one being generated.

 

On 4/4/2022 at 11:32 PM, dankfap said:

I also just had a couple of questions regarding this mod and its interactions with 3BA/SoS in general if anyone (or @Frosferes) can shed some light on this:

 

It's common for mods that use CBPC, including 3BA to include their own master config files. The master config is responsible for defining which bones are jiggly and how the jiggles behave. Using 3BAs CBPC config with my mod would mostly work except for the male chest bounce which uses bones that aren't defined in the 3BA config.

 

The 3BA SMP configs shouldn't affect my mod at all given the werewolves use their own separate config files. Apparently some people have been having problems with this though? IDK what's going on with physics breaking unless the AE version of CBPC changed the way the config files are structured or something. But breasts should be governed by SMP not CBPC. I guess file order conflicts are a suspect?

 

SOS addons, particularly female ones, have a habit of not including werewolves as one of the compatible races, so it's common for female lycanthropes to lose their addon when transforming. Patching the werewolf race in isn't too difficult but requires special tools for editing plugin files like TES5Edit. There's documentation for SOS that explains how the addons are put together which can be used for adding more compatible races to the addons.

 

On 4/5/2022 at 4:33 PM, Xtyfe said:

Hey all, has anyone figured out why the player body doesn't change to a female werewolf? This doesn't seem to be an issue with just this mod, but any mod that adds female werewolves. Aela for example will show up as female, but the player is forced into a male body. If I didn't know any better, I'd say the transformation script was making this happen. I use Growl if that helps.

 

Well you're the second person that's come forward with this problem so I guess I can't just assume it's user error at this point. I will have to investigate. You could try some of the previous suggestions to see if you have any more luck.

 

On 4/5/2022 at 4:33 PM, Xtyfe said:

I also have the issue with fur stretching from the head, but it seems you guys have a fix coming for that soon though.

 

Yeah, Soon™ ? HOPEFULLY with the academic year winding down I'll have more time to focus on modding projects like this one.

Edited by Frosferes
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Can definitely relate to the academic year. I'm in the final year of my degree. I honestly wish I was more clued up on nifskope and stuff because i'd just make the female WW standalone for myself but i'm clueless and don't have any spare brain capacity to learn atm.

 

I definitely think there's some issues with SOS happening. Look forward to whenever you finally get around to some updates.

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On 4/6/2022 at 8:39 AM, Frosferes said:

As said in the mod description, skin systems like MT and CF do not work with this mod. Disable them entirely. The MT patch is only to correct incompatibilities in the werewolf race record. The female werewolf patch is unnecessary.

I know that. But in your description you said this.

 

"This will guide you through the available options. For the body, you must first decide if you want to use the textures included in this mod, or one of the werewolf skins made by KrittaKitty. This is because Kitty's skins have baked in nipple textures that don't allign with the default model and need to use a specialised body. This option does not yet affect females."

 

And

 

"Compatibility patches for Moonlight Tales SE and Growl - Werebeasts of Skyrim are included in the FOMOD. However, the skin system will still need to be disabled if using Moonlight Tales." 

 

 

Does that mean it works ONLY if I use the Kirakitty Models? Because MT has them put in. I mean, I probably can just download the models from Kirakitty, but the fact that I can actively change the skin on the fly is pretty good, not to mention the numerous additions to the perk system and abilities gained. 

 

As for disabling both of them, I guess since this mod playthrough I don't really need CF, I can kinda do without it. Although I am a bit sad at MT, since it's a really good werewolf mod that does include some of KiraKitty's skins. 

 

Edit: I can only hope that a MT patch comes out, as I believe you talked about making one in an earlier post I had. Which would be quite cool. Either way, this mod is still pretty good, and I'm glad it a thing. 

 

Edit2: It might be me, but... I think your info about your own mod might be off. You state that MT is incompatible, but you have an MT patch. Does the Patch not include the KiraKitty skins? Which seems odd since it's a part of the mod. I'm not annoyed just making an observation, and apologize if it comes out rude. 

 

Edited by buddyman4925
new info
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10 hours ago, buddyman4925 said:

Does that mean it works ONLY if I use the Kirakitty Models? Because MT has them put in. I mean, I probably can just download the models from Kirakitty, but the fact that I can actively change the skin on the fly is pretty good, not to mention the numerous additions to the perk system and abilities gained.

 

KrittaKitty skins refers specifically to simple texture replacers and not the MT skin system. Whilst it would be nice to fully support dynamic texture swapping like the systems seen in MT and DWC, this is not high priority at the moment, unless someone else wants to volunteer to edit all the body textures.

 

Using the patch, the gameplay components of MT are compatible with this mod. It is also compatible with KrittaKitty's textures. However it isn't compatible with KrittaKitty through the MT skin system.

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Incredible work  but there are 2 issues that i cant find to fix.

1: both male and female werewolves seem to have a glitch on wich part of their mesh are placed miles away from their bodies

 

2:when using console comand and spawning a werewolf it spawns invisible.

 

i'm using skyrim 1.5.97 and no mods that change werewolves

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On 7/11/2021 at 12:30 PM, Higaceo said:

I am also trying to have this working with VR and im struggling to even reach that bug. In my case, I have this mod installed overwritting everything and last in load order. When I spawn a werewolf (from hentai creatures or by commands) I can see his textures for a moment, but then a bug like yours occurs, glitchs from the head to the infinity, and then it fades away, as if the textures was absorbed by a black hole. After that, the werewolf is there but is invisible. I have tried changing the fomod combination as well, using the other werewolf textures, changing the load order and I cant seem to find a fix. Testing things with ssedit, I have noticed that if the Head parts section is removed, the whole body works. I am also using YA, but i dont know if that is affecting this in any way. Any insight would be much appreciated, because I am almost out of options.

 

This is a screenshot of the bug.

 

https://imgur.com/a/5725e0j

 

Thank you in advance! and sry for my english!

 

 

 

exactly like this but not vr

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On 7/16/2021 at 7:56 AM, Frosferes said:

@The_Thingie@Higaceo@IAmKnotMax@ArmyguyI was able to replicate the glitch on my setup. Make sure you have the latest version of HDT SMP installed for either SE or VR depending on what you're using.

 

 

That's a side effect of the werewolf model being a lot bigger than the human sos meshes, so the effect of sos scaling is more pronounced. I could try shrinking the model, but at the moment me and the guys working on SkyFur are making plans to redo the canine model for weres among other things.

well found the solution by reading, thanks man you rock

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ok got another issue, i recently downloaded more nasty creatures and hentai monsters and they seem to override the models for the buff werewolf and 6 breast female.

 

if i spawn a female it appears with her 6 breasts but quickly changes to 2, and with male it just spawns as a normal werewolf.

 

i have the hdt werewolves overhaul mod and plugins below those other 2 mods

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I've given up trying to get werewolves playing nicely with female models and stuff for the moment. Anything where that happens is either an issue with HDT-SMP or there's a config file missing somewhere. 

 

I'm currently trying to work out how to simply make a replacer for just the female WW model that comes with MNC. So far I have it so the body and head work with physics, but it's missing the hands, feet and vag. It's all new to me so i'm just using it as a learning experience. 

 

I'm looking forward to when Frosferes has time to do some updates to this mod as it's an awesome mod. But for now, i'm simply using the MNC werewolf with BAKAs written over the top for the schlong until I find a way of stopping conflicts and crashing with WWs as they really are hard to get working. It sucks because until I get the female model from this rendering properly i'm stuck with the really old MNC one that has no physics or anything lol.

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14 hours ago, twisterfenix said:

if i spawn a female it appears with her 6 breasts but quickly changes to 2, and with male it just spawns as a normal werewolf.

 

Check that werewolves are disabled in the CF. Adding MNC will have overridden previous settings.

 

2 hours ago, Koshia said:

im having the same problem with the breasts slowly sinking into the ground, all other physics work fine. Is there any way to fix this or am I screwed?

 

You may have the wrong skeleton loaded. Make sure the one from my mod is overwriting all others, inclusing XPMSE.

 

2 hours ago, Gonzeh said:

I'm looking forward to when Frosferes has time to do some updates to this mod as it's an awesome mod. But for now, i'm simply using the MNC werewolf with BAKAs written over the top for the schlong until I find a way of stopping conflicts and crashing with WWs as they really are hard to get working. It sucks because until I get the female model from this rendering properly i'm stuck with the really old MNC one that has no physics or anything lol.

 

Made some good progress on the next update recently. Can't say for sure when it will release as there are still some unknowns at play, but I imagine it will be ready within the next month. May I ask if you're using AE? I'll be trying to replicate bugs when I'm done migrating my modlist over.

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I'm not running the bought version of AE. Just patched with the AE patch they released.

 

I found out some of my issues earlier have been related to load order, for example my female WW spawning with a male body was due to MNC not being high priority. I even re-installed your MOD earlier and got it working UNTIL I tried to put the male WW in a scene and then it crashed again. It was as soon as it tried to do anything with the schlong. I've just disabled MFA too for the moment as I think it was also causing issues because it would try and force itself over other stuff.

 

I've just took the female model from the original HDT Werewolves and yours and been messing with that to try and replace the female atm and got it working in-game with no head, arms or tail... again I think those are related to MFA like your model is too. I'm not clever enough to do most of this, it's just messing about and learning.

 

I did manage to copy the head from MNCs female onto the HDT female body in Nifskope which worked in-game, the main issue is that yours and normal HDT WW have a body that's split in 2 whereas MNC uses just a single body. I'm assuming the arms, leg and tail aren't showing because i'm not using the ESP which contains the body-part data for loading?

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