phbd01 Posted August 7 Posted August 7 trx futa addon is not working for me , anyone knows a better solution? it disapears .
Meowmixcatnip Posted August 24 Posted August 24 On 7/13/2026 at 3:49 PM, Reaper_The6th said: i'm on vortex. and i was messing around and somehow got it to work. I have zero clue what i did. I downgraded fsmp from 4.0.1 to 3.5.0 again because the game would ctd as soon as i tried loading or creating a save file (the crash log kept saying smpfixes.dll was missing, but the only mod i could find with it was SMP fixes which doesn't work with 4.0+). 3.5.0 works but i was then running into a problem were the werewolf would cause crashes as soon as it was present in the cell. could not figure out what was actually causing it. so i said fuck it (because i've been plugging away at it for the last 7 hours straight as of writing this) and tried "restore save game plugins" in the save game menu in vortex. It restored everything except the plugins from beyond skyrim- bruma and undeath. but those were disabled when i first posted on here. i tried updating all my mods, didn't seem like it helped any of the problems though (because what had to be updated wasn't stuff related to this mod or its requirments). the only other thing i could think of was that it wasn't winning a conflict that i didn't catch before and i ended up fixing it while messing around. here's my full load order/plugin list (ignore the few bruma patches) https://loadorderlibrary.com/lists/reaper-the6th-load-order-7-13-26 You can't upgrade fsmp from 3 to 4 on an existing save
fredsin13 Posted August 26 Posted August 26 On 8/7/2026 at 9:09 PM, phbd01 said: trx futa addon is not working for me , anyone knows a better solution? it disapears . You'll need to remove werewolf from Creature Framework since both mod is adding penis to werewolf and CF usually win. There's folder called creature.d in More Nasty Critter delete the json file MNCweredog and MNCwerehorse, in TWO mod folder delete all json file Or just reinstall mod without Creature Framework option, it will make TWO using SoS
xsixkillerx Posted August 27 Posted August 27 (edited) Anyone else experience some issues with Forsworn Skinchangers at Skyrim Special Edition Nexus - Mods and Community? Their heads get the brown face bug and stay human when they transform and its slightly funny, but also unsettling. I also have Forsworn Skinchangers Improved and SkyPatched too at Skyrim Special Edition Nexus - Mods and Community so the mod should be relatively simple to fix but I need some direction on what exactly is causing the issue. Neither mods add any meshes so I'm positive its related to the whatever transformation the script is pointing towards. Edited August 27 by xsixkillerx Forgot some details
fredsin13 Posted August 31 Posted August 31 On 8/28/2026 at 5:41 AM, xsixkillerx said: Anyone else experience some issues with Forsworn Skinchangers at Skyrim Special Edition Nexus - Mods and Community? Their heads get the brown face bug and stay human when they transform and its slightly funny, but also unsettling. I also have Forsworn Skinchangers Improved and SkyPatched too at Skyrim Special Edition Nexus - Mods and Community so the mod should be relatively simple to fix but I need some direction on what exactly is causing the issue. Neither mods add any meshes so I'm positive its related to the whatever transformation the script is pointing towards. The only the mod that i know cause werebeast have human head is Race Distribution Framework, if you have that mod try deactivate it first. If you don't have it then probably their werebeast race is unique and not vanilla werebeast
xsixkillerx Posted September 3 Posted September 3 On 8/31/2026 at 11:00 AM, fredsin13 said: The only the mod that i know cause werebeast have human head is Race Distribution Framework, if you have that mod try deactivate it first. If you don't have it then probably their werebeast race is unique and not vanilla werebeast I was afraid of that xD I don't have Race distribution so my only option would be to point their transformation to the vanilla werebeast, oddly enough their bodies use the TWO meshes lol. I just hope changing their race in sseedit doesn't cause any other issues. Hopefully there won't be any weird script shenanigans.
fredsin13 Posted September 3 Posted September 3 (edited) 15 hours ago, xsixkillerx said: I was afraid of that xD I don't have Race distribution so my only option would be to point their transformation to the vanilla werebeast, oddly enough their bodies use the TWO meshes lol. I just hope changing their race in sseedit doesn't cause any other issues. Hopefully there won't be any weird script shenanigans. finally have some free time to look at the mod, the problem should be in NPC record called TPLT / Template, delete it and the werewolf should have normal head. fair warning you need to generate headgen in creation kit, if not those new forsworn NPC will have black face bug Edited September 3 by fredsin13
phbd01 Posted September 16 Posted September 16 is there a way to make the mod work with trx futanari TNG?
深淵の神 Posted Wednesday at 07:50 PM Posted Wednesday at 07:50 PM Does anyone know of a similar mod that doesn’t make so many changes? I just want bulkier werewolves without editing records, races, head parts, or adding new skeletons. Also, I remember there was a mod that added collars for werewolves. Any idea where it might be? I can’t find it anywhere, and LL’s search engine isn’t exactly the most cooperative.
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