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Posted

I have been following your work since 0.74.
Undoubtedly, this is an excellent work that perfectly suits my taste
Thank you to the author for not giving up on it
Looking forward to the new version

  • 3 weeks later...
Posted
On 6/4/2024 at 3:39 PM, sinola said:

To be honest further disscusion on this topic/mod is pretty useless. It been the same since years.  Every year there is this " i/we still working on it but .... and so on" then some people will hold the flag for him and some people who critis will be "screamd" at by the flag holder and then silence for the rest  of the year and so the endless story repeats. I could go further but we all know how this wil turn out. ;) i personal considere the mod still as death, of course could show some WIP but why should he, he isnt payed for it and so one. Like i said the same story every year. 

But who cares ,he surley not as he told us  qoute: " don't care what you post here" from the  04.06.2024. "

Then I suggest you move along with your life and don't visit here anymore.  No need to come in here throwing shade.  Just move along and let the rest of use wait patiently.  Or get off your duff and make something of your own so you know what actually goes into something like this.  No idea why people like you feel the need to complain about the mod not progressing.  You that mad, go away.

Posted
On 6/5/2024 at 4:57 PM, Psalam said:

With DQW's fine statement above the discussion of how to properly discuss issues on a Support Thread is now OVER. Please limit any further comments to questions, issues and concerns about the mod itself. I will remove anything else.

 

Thank you for your attention and please don't make me have to come back here.

 

If you want to continue the discussion of modding and the responsibilities/rights of modmakers vis-a-vis modusers, please start a Thread (under General Discussion perhaps) and leave this Thread for Support.

Dang it, that is what I get for reading stuff in wonky order!

  • 4 weeks later...
Posted

To be honest, I think this mod is dead. The modder occasionally shows up to give meaningless signs of life or empty promises and then disappears again, and this situation has been going on for two years. Despite this, the reason I continue to follow this mod is because the alpha version, 0.74, was incredibly fun. With such an interesting theme and setting, various story branches, and puzzles with the right level of difficulty, this mod was the most engaging and promising of all the mods using DD. Therefore, I hope the modder can provide a definite answer. Instead of vaguely saying "it’s under development" or "I haven’t abandoned the mod," he(or she) should either show a clear roadmap or progress, or admit that Rubber Facility is dead.

Posted
4 hours ago, overback123 said:

To be honest, I think this mod is dead. The modder occasionally shows up to give meaningless signs of life or empty promises and then disappears again, and this situation has been going on for two years. Despite this, the reason I continue to follow this mod is because the alpha version, 0.74, was incredibly fun. With such an interesting theme and setting, various story branches, and puzzles with the right level of difficulty, this mod was the most engaging and promising of all the mods using DD. Therefore, I hope the modder can provide a definite answer. Instead of vaguely saying "it’s under development" or "I haven’t abandoned the mod," he(or she) should either show a clear roadmap or progress, or admit that Rubber Facility is dead.


I'll say it one more time because apparently it wasn't clear last time: you can consider the mod "dead", but not "abandoned".
We do have a wish to continue it, we are just very inconstant with development, it's as simple as that.

Posted

It's not dead it's just the work done for it taking longer due to the fact they have other obligations besides this mod and I think the new content they are making for Rubber Facility is a big one. 

Posted
On 8/14/2024 at 6:57 PM, max1_0 said:

how do you actualy enter the facility I'm a bit stupid and cant figer out how to go back in time.

 

 Just speak to the guard, sitting outside of the factory.
But make a save beforehand. If you choose the wrong dialogue options, he won't let you in...
And and from there on, you'll can't talk to him again.

Posted
On 8/15/2024 at 10:52 PM, TekknoTim said:

 

 Just speak to the guard, sitting outside of the factory.
But make a save beforehand. If you choose the wrong dialogue options, he won't let you in...
And and from there on, you'll can't talk to him again.

thanks yea i did and i went did the wrong dialogue options

Posted
On 4/5/2021 at 11:30 AM, gregaaz said:

 

First you should confirm you followed the installation process I described in my earlier post. You should also make sure you installed the right version (LE/SE). The problem you are describing sounds like one of three possible issues:

 

  • You might not have run bodyslide at all
  • You might have installed the main file and the delta patch out of order, and build 0.74 parts that were changed in 0.75
  • You might have build the LE version of the parts but you are running SSE

 

Any of these issues could cause all the outfit parts to be invisible. 

im having the same problems i tried the fixes you recommended an there still invisible any other fixes you could think of?

Posted
On 8/19/2024 at 1:49 PM, max1_0 said:

im having the same problems i tried the fixes you recommended an there still invisible any other fixes you could think of?

 

Oh man, this is like a 3 year old post and I hate to say it but I don't remember the context so give me a second to find the old post.

 

OK, this is the rubber bodysuits, huh? I can't really view the old 0.75 development file because I don't have a current Skyrim profile that has Devious Devices and I don't have the time to set one up just to check this, but as a rule of thumb what I look for when I get an invisible body in a mod are the following:

 

1) I check the nif for the object and compare its partition slots to the body slots in the ARMO and ARMA records. If they don't all match up, then I need to change one or the other so they all match up. If there's a mismatch, the game can't render the nif because it's for the wrong slot, and since the bodysuits are in slot 32 the reference body doesn't get rendered either, hence the invisible body.

 

2) I check the ARMA record to make sure the player race is supported. This is mostly a problem with custom races but sometimes a data entry error can cause it to impact a vanilla race. If the player race is missing, you can add it to the additional races list. I sometimes see beast races get left out in the cold like this, especially if the outfit is ported from another mod which maybe did have beast race support and the author forgot to port the beast race version of the ARMA record.

 

3) Check the model path in the ARMA record. It might have a typo, causing it to fail to load the 3d model. Or, especially if your character is male, the model path might be missing entirely. You can just fix any typos you find in xEdit. If there's a missing male model you may need to confirm males are even supported in the Facility - I don't remember if they were - and possible stitch in assets from Devious Devices For Him if they aren't

 

4) Finally, you might have some other object with Slot 32 in its ARMA record (perhaps by accident) and a higher slot priority. So check any other objects you are wearing to see if them are inadvertently hiding the bodysuit. Also make sure the device hider function in Devious Devices is turned off as it can have a similar effect on Slot 32 items (maybe not so much in newer versions, I haven't used DD in a while).

 

Hope that helps!

 

 

Posted
12 hours ago, gregaaz said:

 

Oh man, this is like a 3 year old post and I hate to say it but I don't remember the context so give me a second to find the old post.

 

OK, this is the rubber bodysuits, huh? I can't really view the old 0.75 development file because I don't have a current Skyrim profile that has Devious Devices and I don't have the time to set one up just to check this, but as a rule of thumb what I look for when I get an invisible body in a mod are the following:

 

1) I check the nif for the object and compare its partition slots to the body slots in the ARMO and ARMA records. If they don't all match up, then I need to change one or the other so they all match up. If there's a mismatch, the game can't render the nif because it's for the wrong slot, and since the bodysuits are in slot 32 the reference body doesn't get rendered either, hence the invisible body.

 

2) I check the ARMA record to make sure the player race is supported. This is mostly a problem with custom races but sometimes a data entry error can cause it to impact a vanilla race. If the player race is missing, you can add it to the additional races list. I sometimes see beast races get left out in the cold like this, especially if the outfit is ported from another mod which maybe did have beast race support and the author forgot to port the beast race version of the ARMA record.

 

3) Check the model path in the ARMA record. It might have a typo, causing it to fail to load the 3d model. Or, especially if your character is male, the model path might be missing entirely. You can just fix any typos you find in xEdit. If there's a missing male model you may need to confirm males are even supported in the Facility - I don't remember if they were - and possible stitch in assets from Devious Devices For Him if they aren't

 

4) Finally, you might have some other object with Slot 32 in its ARMA record (perhaps by accident) and a higher slot priority. So check any other objects you are wearing to see if them are inadvertently hiding the bodysuit. Also make sure the device hider function in Devious Devices is turned off as it can have a similar effect on Slot 32 items (maybe not so much in newer versions, I haven't used DD in a while).

 

Hope that helps!

 

 

thanks for responding school is just starting back up so my responses might be wonky but ill check it out and let you know.

Posted
19 hours ago, gregaaz said:

 

 

7 hours ago, max1_0 said:

thanks for responding school is just starting back up so my responses might be wonky but ill check it out and let you know.

There's easy solution to all DD issues when they are invisible:

"Batch build everything in Bodyslide"! (Have morphs enabled too)

Posted
Vor 31 Minuten sagte Zaflis:

 

Es gibt eine einfache Lösung für alle DD-Probleme, wenn sie unsichtbar sind:

„Batch-Build alles in Bodyslide“! (Haben Sie auch Morphs aktiviert)

 

But you should also make sure that the correct output path is set ... this is one of the most common mistakes when using the "morph" command in the Bodyslide program

Posted
2 hours ago, Zaflis said:

 

There's easy solution to all DD issues when they are invisible:

"Batch build everything in Bodyslide"! (Have morphs enabled too)

 

Haha yes, that's certainly true! I had assumed that @max1_0 had already tried that but certainly you are correct that this should be the first line of troubleshooting.

Posted
14 hours ago, gregaaz said:

 

Haha yes, that's certainly true! I had assumed that @max1_0 had already tried that but certainly you are correct that this should be the first line of troubleshooting.

i did try that first as that helps with fo4 modding.

  • 2 weeks later...
Posted (edited)
On 8/19/2024 at 6:03 AM, max1_0 said:

thanks yea i did and i went did the wrong dialogue options

 What is the right option ive tried both also all my RF things are invisible 

Edited by IsolatedBadger
Posted
8 hours ago, IsolatedBadger said:

 What is the right option ive tried both also all my RF things are invisible 

I think you ask him about a job or something. IIRC you may also be able to talk to the bar keep in Markarth before talking to the guard and there may be some dialog options that clue you into the job prospect. But I've always just been able to go to the guard and he mentions a job or something. Which is always the choice I pick.

Posted

I keep getting the "That's all folks" menu pops up when trying to enter as an inspector. I think I'm also missing some scenario/dialogue described in here, like when trying to convince the receptionist I'm an inspector I only have the "I don't need appointment, I'm the inspector!" option. I already did all the requirement, I'm on Skyrim SE. Could it be a version problem or something? Because I notice that this mod want DD 5.1 but I'm using DD 5.2 ??

Posted
Vor 10 Minuten sagte Feiler:

Wenn ich versuche, mich als Inspektor einzuloggen, wird immer wieder das Menü „Das ist alles, Leute“ angezeigt. Ich glaube, mir fehlen auch einige der hier beschriebenen Szenarios/Dialoge. Wenn ich zum Beispiel versuche, die Rezeptionistin davon zu überzeugen, dass ich Inspektor bin, bleibt mir nur „Ich brauche keinen Termin, ich bin der Inspektor!“. Option. Ich habe bereits alle Anforderungen erfüllt, ich bin auf Skyrim SE. Könnte es ein Versionsproblem sein oder so? Weil mir auffällt, dass dieser Mod DD 5.1 möchte, ich aber DD 5.2 verwende??

 

Well - you can't expect a mod user to read the discussion thread that goes with it... but here's the short version:

 

this isn't a mod - but the rudiments of a mod - because about 90% of the planned content is -> NOT finished

 

this includes the "inspector"

 

and before the question of another update or even completion comes up... I would suggest that you get an idea of it yourself - right - by reading this thread

Posted
7 minutes ago, Miauzi said:

 

Well - you can't expect a mod user to read the discussion thread that goes with it... but here's the short version:

 

this isn't a mod - but the rudiments of a mod - because about 90% of the planned content is -> NOT finished

 

this includes the "inspector"

 

and before the question of another update or even completion comes up... I would suggest that you get an idea of it yourself - right - by reading this thread

But people in the thread already describing the dialogue option that I don't have, like the "She is expecting" option when talking to the receptionist.

 

Posted
Vor 16 Minuten sagte Feiler:

Aber die Leute im Thread beschreiben bereits die Dialogoption, die ich nicht habe, wie die Option „Sie erwartet ein Kind“, wenn ich mit der Rezeptionistin rede.

 

 

Have you also read how far this dialogue will take you in the game?

Posted
13 minutes ago, Miauzi said:

 

Have you also read how far this dialogue will take you in the game?

To the interrogate or questioning something.

 

Posted
4 hours ago, Miauzi said:

because about 90% of the planned content is -> NOT finished

 

 

Which is unfortunate - but that's how it is. They gave us a brilliant peek into some of the best Skyrim LL work that exists, but fickle is the nature of the artist - and this stuff is free. We don't have any right to expect anything more than the authors are willing to give.

If I had a little more skill, I might try to continue the work. But as it is, I can barely get magic effects working - much less building a compelling narrative or creating custom assets or models.

Posted
Vor 14 Minuten sagte Allen Harris:

 

Das ist bedauerlich – aber so ist es. Sie gaben uns einen brillanten Einblick in einige der besten Skyrim-LL-Werke, die es gibt, aber launisch liegt in der Natur des Künstlers – und dieses Zeug ist kostenlos. Wir haben kein Recht, mehr zu erwarten, als die Autoren bereit sind zu geben.

Wenn ich etwas mehr Geschick hätte, könnte ich versuchen, die Arbeit fortzusetzen. Aber so wie es ist, schaffe ich es kaum, magische Effekte zum Laufen zu bringen – geschweige denn eine fesselnde Erzählung aufzubauen oder benutzerdefinierte Assets oder Modelle zu erstellen.

 

I was very impressed with this mod a long time ago - I tested it extensively... I even penetrated the officially inaccessible areas (via command console).


The building - i.e. the furnishings - is very extensive and already a suitable basis.


I can think up a story for the existing building and the NPCs that are in the game so far - complete with background... and also build the framework for a quest chain - basically put my own (theoretical) "roll-play" in writing.


But since I have no programming experience, I cannot make any further contribution to the work.

 

---

 

What this mod (in my opinion) definitely needs is -> a complete overhaul of all clothing - fetish-oriented players today expect not only an acceptable look but also "wobbly physics" and bodies based on 3ba (or similar)

 

Players with a BDSM connection want an integrated restraint system similar to "devious devices" or, ideally, the integration of this framework.

But not all "products" fit the story visually... you don't have a cool nurse outfit

(yes - there are mods with clothing for a latex nurse... but you also have to have permission to use them!)

 

Topic -> scripted animations

 

Many players want their character to be "treated" in the facility - in other words, the mod takes control of their character.

This is absolute minefield for a mod author - because the tools for this are so absolutely horrible.

 

Ich benutze Mod bei denen so etwas eingesetzt wird (wie "Lauras Bondage Shop") ... bis die Skriptabläufe endlich fehlerfrei laufen - und was dazu von im Modding unerfahren Nutzern an Nachfragen kommen ... ähm ja

 

Alleine ... das schafft keine alleine - so wie der Mod konzipiert ist - braucht es mindestens 4-5 erfahrene Mod-Autoren mit verschiedenen Arbeitsschwerpunkten ... und mindestens 2 Jahre

 

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