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Posted
20 hours ago, Miauzi said:

Ultimately, you have very, very ambitious goals - the goal implementation for LE or SE is still the smallest part.
The Creation Kit is only a small part of the tools that you have to learn to master.
Among other things, their ideas are aimed at 3D body design and animation.
But without a 3D body, you don't get very far - so you have to learn how to construct it (e.g. using Blender).
The next step would then be to adapt it to the 3D presents (char templates) used in the game using body slides.
And then motion animation...
..even good mod authors share such things among themselves - or help others out with what they can do better.
--
maybe it will help you to read through the development steps of other mod authors on this platform, which have been going on for years - I would recommend the thread on "SexLab-Parasite", for example
--
some of the ideas you mentioned have already been implemented as mods - e.g. the slime suit in the mod in whose thread you are currently writing or Miraak's "tentacle" attack was used by an author years ago in several versions of an armor or armor suit. Clothing mod for a "Hemanus Moria" priestess realized along with a special poison spell.

Thx Miauzi, I checked out that Hemanus Moria priestess mod you mentioned & it's neat, but not exactly what I mean when referring to Miraak's tentacle attack. I'll link some screenshots of what I'm looking to use for my latex suit idea. Technically it would be a living latex suit, because I'd like to incorporate some animation to go with it.

 

when you say "the slime suit in the mod in whose thread you are currently writing" you mean The Facility? I had no idea it was used in this mod! XD That's cool. I'll check out the SexLab-Parasite thread to reference development steps like you mention, I feel it will definitely go a long way in helping me understand what it is I need to research.

 

 I've worked with blender before, but I was a kid when I first picked it up so I didn't retain alot of what I figured out back then. Hopefully there will be some familiarity to help me re-learn what little I knew & perhaps hasten the process of picking up some of the newer features which have been implemented/updated since then.

ScreenShot53.bmp ScreenShot76.bmp ScreenShot67.bmp

Posted
Vor 1 Stunde sagte Litr0ll3y:

Thx Miauzi, ich habe mir den Hemanus Moria Priesterinnen-Mod angesehen, den du erwähnt hast, und er ist ordentlich, aber nicht genau das, was ich meine, wenn ich mich auf Miraaks Tentakelangriff beziehe. Ich werde einige Screenshots von dem verlinken, was ich für meine Latexanzug-Idee verwenden möchte. Technisch gesehen wäre es ein lebender Latexanzug, weil ich gerne eine Animation dazu einbauen würde.

 

wenn du sagst "der schleimanzug in der mod in deren thread du gerade schreibst" meinst du The Facility? Ich hatte keine Ahnung, dass es in diesem Mod verwendet wurde! XD Das ist cool. Ich werde mir den SexLab-Parasite-Thread ansehen, um auf die von Ihnen erwähnten Entwicklungsschritte zu verweisen. Ich glaube, dass er mir definitiv helfen wird, zu verstehen, was ich recherchieren muss.

 

Ich habe schon früher mit Blender gearbeitet, aber ich war ein Kind, als ich zum ersten Mal damit angefangen habe, also habe ich nicht viel von dem behalten, was ich damals herausgefunden habe. Hoffentlich gibt es eine gewisse Vertrautheit, die mir hilft, das Wenige, das ich wusste, neu zu lernen und vielleicht den Prozess des Aufgreifens einiger der neueren Funktionen zu beschleunigen, die seitdem implementiert/aktualisiert wurden.

ScreenShot53.bmp 2.64 MB · 2 downloads ScreenShot76.bmp 2.64 MB · 3 downloads werden abgerufen 2.64 MB · 1 download

 

as I wrote there are several versions of the "Hemanus Moria" armor - the one I use comes with a magic book for the player -> "Tentacles of Terror"
yup - those poisonous tentacles coming out of the ground
(You can get to the "spell" with -> "additem-menu")

https://www.nexusmods.com/skyrimspecialedition/mods/49677?tab=description

 

--

"living" armor - yes there are some mods -> based on the tentacle armor linked below
some mod authors (their mods can be found here on LL) have included and adapted them in their packages - including the author of "SL-Parasite"
There is also a version of the Hemaus-Moria armor that has tentacles squirming from the wearer's back that then automatically attack enemies (with poison) in melee combat.
With the aforementioned armor, it is -> shock damage
Please understand this as examples of implemented ideas and thus as a suggestion
https://www.nexusmods.com/skyrimspecialedition/mods/37171

 

--
Yes, when it comes to the slime suit, I mean the "Ooze" suit from the mod "the facility" - you can also find pictures of it on the front pages of this thread
No - it's not "alive" in the sense of tentacle armor or other "parasites" that actually form a SYMBIOSIS with the player avatar.
Thinking about my own fetish literature (latex, bondage, etc.) - there was a tale of a symbiote/shape-shifter that could cover the "host's" body like a living skin and various other "nasty" things along with it could do to her

Posted
13 hours ago, Miauzi said:

Is this mod broken?
No!
It works very well - the somewhat difficult task of restoring the energy is flawless
and
has multiple endings.
All this is very well described here in the forum - the various places where it "sticks" are discussed at length - appropriate solutions are mentioned - also by me, by the way.
Yes - I also had a few problems at the beginning - but I was able to solve them with the tips from THIS thread
and
I was then able to help other users.
--
So - conclusion - the mod is not broken

Perhaps, but I have no other conclusions left to draw. I followed the walkthrough perfectly, the end result differed. There is nothing left for me to interact with.

Posted
15 hours ago, alternateaccounts said:

Perhaps, but I have no other conclusions left to draw. I followed the walkthrough perfectly, the end result differed. There is nothing left for me to interact with.

Have you checked the whole room ? Not pushed a button which closed something ? Not missed a button ?

Posted
20 hours ago, alternateaccounts said:

Perhaps, but I have no other conclusions left to draw. I followed the walkthrough perfectly, the end result differed. There is nothing left for me to interact with.

There is 2 steam leaks in the room, and both must be fixed so that control panel is active. The vent in the small room down-left was hard for me to spot without a guide.

Posted
7 hours ago, Tentor said:

Have you checked the whole room ? Not pushed a button which closed something ? Not missed a button ?

 

2 hours ago, Zaflis said:

There is 2 steam leaks in the room, and both must be fixed so that control panel is active. The vent in the small room down-left was hard for me to spot without a guide.

The engine is on. Every few seconds it ignites the oil. There are no switches left to push, all are closed. The valves cannot be opened again. In the walkthrough video, after turning on the engine a portcullis closes around the player - this does not happen in my game.

Posted
Alternateaccounts sagte vor 5 Stunden:

 

Der Motor ist an. Alle paar Sekunden entzündet es das Öl. Es gibt keine Schalter mehr zu drücken, alle sind geschlossen. Die Ventile können nicht wieder geöffnet werden. Im Walkthrough-Video schließt sich nach dem Einschalten des Motors ein Fallgitter um den Spieler – das passiert in meinem Spiel nicht.

When you are at the point of pushing the "tubes" into the machine - i.e. the area where the oil is on the ground (risk of fire) - there are only 2 solutions -> the "right" and the "wrong" one
with both, when no more "tube" can be pushed in, you have to go into the passage between the bars.
From there, a sequence runs - but ONLY if you went there yourself.
A "dwarf orb" appears in the sequence.
Errors can occur here if you have installed a mod - which changes the "general" monsters or brings new forms of the "dwarf" machines or "dwarf" ghosts into play.
All of this breaks the script which now breaks after closing the grids (in front of and behind them).
On the "correct" solution, the automaton sends to the floor area to the right of the machine - the lock is now gone and the "cage" lowers over them when their avatar and they are "guided" into the room in the still ongoing sequence which they are doused with the "ooze".
With the "wrong" solution, they made too many mistakes when pushing in the "tubes" on the machine.
The dwarven automaton now "arrests" them, and they follow it, tied up, up the long ramp to the machine hall's entrance (which the player came through).
Right in front of the door is a lift - the machine takes you to another previously inaccessible room - the one with the "Iron Maiden".
--
All of this and the possible sources of error have already been discussed extensively in this thread...
..and no - I don't feel like looking for it - I have no problem - it works for me.
*sarcasm*

Posted
2 hours ago, Miauzi said:

When you are at the point of pushing the "tubes" into the machine - i.e. the area where the oil is on the ground (risk of fire) - there are only 2 solutions -> the "right" and the "wrong" one
with both, when no more "tube" can be pushed in, you have to go into the passage between the bars.
From there, a sequence runs - but ONLY if you went there yourself.
A "dwarf orb" appears in the sequence.
Errors can occur here if you have installed a mod - which changes the "general" monsters or brings new forms of the "dwarf" machines or "dwarf" ghosts into play.
All of this breaks the script which now breaks after closing the grids (in front of and behind them).
On the "correct" solution, the automaton sends to the floor area to the right of the machine - the lock is now gone and the "cage" lowers over them when their avatar and they are "guided" into the room in the still ongoing sequence which they are doused with the "ooze".
With the "wrong" solution, they made too many mistakes when pushing in the "tubes" on the machine.
The dwarven automaton now "arrests" them, and they follow it, tied up, up the long ramp to the machine hall's entrance (which the player came through).
Right in front of the door is a lift - the machine takes you to another previously inaccessible room - the one with the "Iron Maiden".
--
All of this and the possible sources of error have already been discussed extensively in this thread...
..and no - I don't feel like looking for it - I have no problem - it works for me.
*sarcasm*

Thanks for being so helpful, but I honestly don't give a shit anymore. If the mod is that fragile that I have to give up a standard SL/DD build then it's not worth it anyway.

Posted
On 6/3/2022 at 7:44 PM, alternateaccounts said:

If the mod is that fragile that I have to give up a standard SL/DD build then it's not worth it anyway.

I don't know what you are talking about, the mod was made for standard SL/DD build. Of course it is best tested in Legendary Edition. Skyrim SE is such a construction yard in so many ways.

Posted
Vor 2 Stunden sagte Zaflis:

Ich weiß nicht, wovon du sprichst, der Mod wurde für den Standard-SL/DD-Build gemacht. Natürlich wird es am besten in der Legendary Edition getestet. Skyrim SE ist in vielerlei Hinsicht ein solcher Bauhof.

bullshit
The SE version works the same as the LE version
And the problems discussed in the thread history occur in the LE as well as in the SE version.

*facepalm*

Posted
On 6/3/2022 at 12:44 PM, alternateaccounts said:

Thanks for being so helpful, but I honestly don't give a shit anymore. If the mod is that fragile that I have to give up a standard SL/DD build then it's not worth it anyway.

Perhaps you should learn how to mod properly?  Modding Skyrim takes patience.  Enough people have been able to make this mod work fine, this means you are doing something wrong.

Posted (edited)
Vor 2 Stunden sagte kamidju13:

MC haben Gummi, aber alle NPCs haben transparente Körper, was ist das Problem?

With such a brief description, I can only guess...
..I assume that the NPCs in the facility wear outfits - you can see hands, feet and heads but not the bodies
??
If that were the case - well then the outfits for the NPCs weren't built in the "Bodyslide"...
..this is an important step AFTER the installation of the mod and BEFORE playing - but it is always forgotten by the mod user.
--
"built" means creating the (in the mod) supplied templates (3D envelope surfaces e.g. for a catsuit) on the body template used by the player (cbbe- or bhunp- system)
--
but as already written - the extremely short description can also mean something completely different...
..but then I ask for a more detailed description - because my crystal ball is currently in the "Invisible University" on Discworld for the annual general inspection

?

Edited by Miauzi
Posted
4 hours ago, Miauzi said:

With such a brief description, I can only guess...
..I assume that the NPCs in the facility wear outfits - you can see hands, feet and heads but not the bodies
??
If that were the case - well then the outfits for the NPCs weren't built in the "Bodyslide"...
..this is an important step AFTER the installation of the mod and BEFORE playing - but it is always forgotten by the mod user.
--
"built" means creating the (in the mod) supplied templates (3D envelope surfaces e.g. for a catsuit) on the body template used by the player (cbbe- or bhunp- system)
--
but as already written - the extremely short description can also mean something completely different...
..but then I ask for a more detailed description - because my crystal ball is currently in the "Invisible University" on Discworld for the annual general inspection

?

Yeah but i run BS 3 or 5 times and nothind chaged thats why i asking) And yeah i see heads and hands but not body.

Posted (edited)
1 hour ago, kamidju13 said:

Yeah but i run BS 3 or 5 times and nothind chaged thats why i asking) And yeah i see heads and hands but not body.

We can't help with this little info...

- Which body type? CBBE/UNP, HDT-PE/-SMP?

- LE or SE?

- Is it surely DD 5.1 (or later beta) and not DD 4 with separated assets/integration/expansion mods?

- What settings do you have in Bodyslide main window for the "batch build"?

- Any problems in FNIS side? There should never be any warnings, even 1 could ruin it all.

- Make sure no "group filters" are used in Bodyslide. It is possible that you are only building Rubber Facility files but not DD or the main body?

Edited by Zaflis
Posted
On 6/6/2022 at 9:05 AM, Zaflis said:

We can't help with this little info...

- Which body type? CBBE/UNP, HDT-PE/-SMP?

- LE or SE?

- Is it surely DD 5.1 (or later beta) and not DD 4 with separated assets/integration/expansion mods?

- What settings do you have in Bodyslide main window for the "batch build"?

- Any problems in FNIS side? There should never be any warnings, even 1 could ruin it all.

- Make sure no "group filters" are used in Bodyslide. It is possible that you are only building Rubber Facility files but not DD or the main body?

Already delete this but it was tryed with DD4 and DD5 (it better works on DD4 btw on DD5 even my char transparenet)

UNNP- body yes i bathed buld but all still naked)

Posted

Im having an issue where when talking to the receptionist at the beginning, after the part where I sign the form, I can no longer continue because the receptionist is busy. If i restart the game it continues to the changing room part, but I can't get past that. Anyone have similar problems / suggestions?

Posted

Excuse me, I've been trying to install this mod but have been having trouble I keep getting an error message whenever I load my save (And it's a new save for the record) saying "Outdated none none Skyrim install detected. SexLab currently requires 1.5 or newer in order to function. To continue using this mod; you must update your install and reload your game." and when I enter the facility I get another error message saying "Libs is none in zadNPCQuestScript. Incomplete install/upgrade attempt?" and then another saying "A fatal error has occurred with your installation of Devious Devices. Incomplete uninstall attempt perhaps? Aborting update chain." and then once I the facility loads the guard walks me a few meters and then it freezes. Text for the guard also never appears though it looks like it should. Also I'm not sure if any should at the point I was able to get up to but no bondage, bdsm, or latex gear appears.

Posted
22 minutes ago, Tracytron said:

Excuse me, I've been trying to install this mod but have been having trouble I keep getting an error message whenever I load my save (And it's a new save for the record) saying "Outdated none none Skyrim install detected. SexLab currently requires 1.5 or newer in order to function. To continue using this mod; you must update your install and reload your game." and when I enter the facility I get another error message saying "Libs is none in zadNPCQuestScript. Incomplete install/upgrade attempt?" and then another saying "A fatal error has occurred with your installation of Devious Devices. Incomplete uninstall attempt perhaps? Aborting update chain." and then once I the facility loads the guard walks me a few meters and then it freezes. Text for the guard also never appears though it looks like it should. Also I'm not sure if any should at the point I was able to get up to but no bondage, bdsm, or latex gear appears.

 

Sounds like your Sexlab DLL file is not encoded for the version of Skyrim you are running. You should start by verifying which version of SSE you are running (1.5.97 or 1.6) and then confirming that you have the right version of Sexlab. IIRC the latest version is only available for 1.6.x. 

Posted
Vor 45 Minuten sagte Fasho:

Ich habe ein Problem, bei dem ich, wenn ich am Anfang mit der Rezeptionistin spreche, nach dem Teil, in dem ich das Formular unterschreibe, nicht mehr weitermachen kann, weil die Rezeptionistin beschäftigt ist. Wenn ich das Spiel neu starte, geht es weiter zum Umkleidekabinenteil, aber ich komme nicht darüber hinweg. Hat jemand ähnliche Probleme/  Vorschläge?

not a new error - but it can have several causes
one of them -> you took companions with you to the facility - then the script processing often hangs up
or
other mods are putting too much load on this mod's script processing
--
another question:
Did you start a new game after installation?

Posted
Vor 2 Stunden sagte kamidju13:

Löschen Sie dies bereits, aber es wurde mit DD4 und DD5 versucht (es funktioniert besser auf DD4 übrigens auf DD5, sogar mein Char-Transparenet)

UNNP-Körper ja, ich habe Buld gebadet, aber alle noch nackt)

Supposition:
The path under which the shells created with "Batch" (in the Bodyslide program) are saved is wrong - i.e. they do not end up in the directory which the mod (and also DD) needs for the correct display of the clothing
--
other suspicion:
no suitable body present for linking in the "batch" process available or selected

Posted
2 hours ago, Tracytron said:

"Libs is none in zadNPCQuestScript. Incomplete install/upgrade attempt?" and then another saying "A fatal error has occurred with your installation of Devious Devices. Incomplete uninstall attempt perhaps? 

This error should say it all. Your Devious Devices install is broken. You need the version 5.1.

Posted

Something of fun note, there's a somewhat hidden catsuit in the files called "Hazmat catsuit" which you can find if you jump through a missing wall in one of the offices. Upon equipping, you'll see a QR code on the chest part of your catsuit, but it's almost impossible to scan due to a small curve in the middle.. So I reconstructed the whole thing in mspaint, and I think it's a pretty neat easter egg, I'll let you scan it yourself :3image.thumb.png.83c1c08b4e98086cee825ff4609e4fec.pngimage.png.9426766d6c548fc9f0c15aac644e6455.png

Posted
6 hours ago, kamidju13 said:

Already delete this but it was tryed with DD4 and DD5 (it better works on DD4 btw on DD5 even my char transparenet)

UNNP- body yes i bathed buld but all still naked)

I just want to ask if you use the save/load setting in MCM?

Because if you save and load setting from different version of DD then it will cause bugged behavior. It make your body randomly disapear when equip/unequip clothes

Posted
3 hours ago, poisonedpizza said:

Something of fun note, there's a somewhat hidden catsuit in the files called "Hazmat catsuit" which you can find if you jump through a missing wall in one of the offices. Upon equipping, you'll see a QR code on the chest part of your catsuit, but it's almost impossible to scan due to a small curve in the middle.. So I reconstructed the whole thing in mspaint, and I think it's a pretty neat easter egg, I'll let you scan it yourself :3image.thumb.png.83c1c08b4e98086cee825ff4609e4fec.pngimage.png.9426766d6c548fc9f0c15aac644e6455.png

 

i can't scan that thing you added bro it's too small and blurry

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