Hex Bolt Posted August 12 Author Posted August 12 (edited) 1 hour ago, xLLUser said: I don't know if it's possible without making Devious Devices NG a hard requirement but any chance of adding the DDNG pony boots variants to the list players can choose from? Possibly. I might be able to work with the form IDs. They equip and unequip like any bondage boots. Are you volunteering to test it if I prototype it?   1 hour ago, xLLUser said: Some more options in general would be really nice, like catsuits for fashion slave for example I've probably mentioned before that I find catsuits problematic. By design, they lack clothing keywords, which confuses a lot of adult mods. Catsuits come in many colors, potentially making an awkwardly long list.  The event lets you choose between hobble dress, corset, or harness for the body, with different types of gloves and boots, all available in different colors. That's a lot of variety.  However, you can actually use a catsuit for A Slave to Fashion if you equip it before the event starts.  The event will accept what you have already equipped. That works best if the event probability is 100%, so you know to equip it just before entering the city.  1 hour ago, Penthouse66 said: AAh now i understand what happened. Because after this message my pc could not do any action, no names. Because i had no masturbation in SL loaded. Her arousal was 100. Can this feature be disabled ? Yes, in the MCM. It's disabled by default, so at some point you had chosen to use it. Edited August 12 by Hex Bolt
Hex Bolt Posted August 12 Author Posted August 12 (edited) 2 hours ago, xLLUser said: I don't know if it's possible without making Devious Devices NG a hard requirement but any chance of adding the DDNG pony boots variants to the list players can choose from? Regarding this, do these boots look okay when worn with leg cuffs? The leg cuffs are required for SLTR's pony gear. I'm mostly concerned with the tall version of the pony boots, but the question should be asked for both short and tall styles. It might make sense to only add the short style. Edited August 12 by Hex Bolt
shrtjsrtj Posted August 13 Posted August 13 29 minutes ago, Hex Bolt said: Regarding this, do these boots look okay when worn with leg cuffs? The leg cuffs are required for SLTR's pony gear. I'm mostly concerned with the tall version of the pony boots, but the question should be asked for both short and tall styles. It might make sense to only add the short style. They look fine except for a little clipping on the lower cuff at both the front and back, probably solvable with some bodyslide:  Spoiler      1
Hex Bolt Posted August 13 Author Posted August 13 I've built a soft integration with the "Tight" pony boots in DD NG. I would appreciate having one volunteer who's on DD NG to test it. I can give you the prototype and instructions. It will take about 15 minutes and be rather tedious (testing usually is).
shrtjsrtj Posted August 13 Posted August 13 27 minutes ago, Hex Bolt said: I've built a soft integration with the "Tight" pony boots in DD NG. I would appreciate having one volunteer who's on DD NG to test it. I can give you the prototype and instructions. It will take about 15 minutes and be rather tedious (testing usually is). I can do that.
Hex Bolt Posted August 13 Author Posted August 13 (edited) 9 minutes ago, shrtjsrtj said: I can do that. Thank you, I'll get that ready and message you. Edited August 13 by Hex Bolt
xLLUser Posted August 13 Posted August 13 (edited) 10 hours ago, Hex Bolt said: Possibly. I might be able to work with the form IDs. They equip and unequip like any bondage boots. Are you volunteering to test it if I prototype it?  Sure if you need more testers than shrtsrtj I can try to help. I also booted up the game just to make sure leg cuffs look good with them and they work perfectly with both the long and short variant so adding both would be great! If you only want to add one I personally think the longer one looks better If it was easy to add NG variants there are a lot of good ones to choose from for other categories too, like different armbinder variants and a new harness, though even with just the base red, black and white color variants that might run into similar issues as the catsuits. I'm just being greedy for options lol Edited August 13 by xLLUser
Penthouse66 Posted August 13 Posted August 13 PC must ask daily to have sex with master, but no dialogue for that. No dialogue to ask for buying something useful too. No dialogue to ask for getting spanked. Master sais he wants to develop PC full sex potential. But there is nothing in the mod for that. No gangbangs, no lesbians, no sex within furniture, no futa, no creature sex,. Master tells PC that she has to fuck anybody he tells her to fuck, but he never does. That is poor. There are other mods who do all that, but they are not made for a slave and dont fit.  Generally i see all mods are focused on gold, no mods for getting perk points. They are always too fewand could be a good reward for fucking creatures etc. just what i think of. YOu surely dont like all that, because otherwise you would have made it. Probably some people would not like it too, but there will be a lot who would like it.Â
Hex Bolt Posted August 13 Author Posted August 13 (edited) 1 hour ago, Penthouse66 said: PC must ask daily to have sex with master, but no dialogue for that. These topics are under "Master/Mistress?" The only time when you shouldn't see that one is if you're in werewolf or vampire lord form, or if a short-term event like fetching ale is blocking other events. You can check the latter by looking at the MCM System page. If "Unblock events" is enabled, events are currently blocked.  1 hour ago, Penthouse66 said: No dialogue to ask for buying something useful too. Your score must be at least 50, you must not have a slave debt from being bought, and you must not have enabled the option to prevent you from spending you owner's gold. If a short-term event is active, you can ask but you'll be told no.  1 hour ago, Penthouse66 said: No dialogue to ask for getting spanked. Your score must be at least 50, and you must not have a debuff from being punished or the buff from previously being spanked.  If you're using a translated version of the mod, sometimes the translation process edits more things than it should, which can mess up things. (The process for editing the mod to change the name Lola can mess it up too if the wrong filtering options are used.) If that's what you're using and you're not seeing these topics despite meeting the conditions, you might look for a different translated version or temporarily try the English version to see if it works there.  1 hour ago, Penthouse66 said: Master sais he wants to develop PC full sex potential. But there is nothing in the mod for that. No gangbangs, no lesbians, no sex within furniture, no futa, no creature sex,. Full sex potential: Plenty of sex with the owner, 3-way sex with owner & playmate, prostitution, and sex with strangers. Some of the last one be 3-way sex, or it can be in pony gear or a pet suit.  Gangbangs: Depends on the definition of gangbang, but that usually means rape (contrasted to other terms for group sex like orgy).  The owner doesn't want you to be physically abused, certainly not by others, so no rapes or gangbangs. The mod does have 3-way sex content, and it integrates with Radiant Prostitution which has orgy jobs.  Lesbians: Yes, it does, but that depends on how you've configured your (and your owner's) sexuality preferences in this mod's MCM. If you've allowed it, a female PC can be told to have sex with a female NPC. There's even a special case in Markarth, where you're told, "I'll be extra happy if you can seduce a Dibellan priestess."  No sex within furniture: Correct. That's a pain to work with.  No futa: It should work within the limits of SexLab gender designations, but futa mods rely on their own factions that this mod doesn't see or support, and this mod has no futa-specific content.  No creature sex: Mostly correct. There is one instance of optional sex with a horse at a stable. Other than stables, Skyrim has few instances of existing animals that would work well with this mod's events, so bestiality has been a low priority.  1 hour ago, Penthouse66 said: Master tells PC that she has to fuck anybody he tells her to fuck, but he never does. Incorrect. As an example, the I Am Famous event sends you to have sex with one of the two townspeople the owner has chosen.  1 hour ago, Penthouse66 said: Generally i see all mods are focused on gold... It's unclear whether you were addressing this mod or complaining about mods in general, but I'll note that this mod's focus is on obedience. With gold sharing and owner poverty turned off (they're off by default), slave debt left disabled, and the nympho option chosen for prostitution (or with prostitution turned off), this mod doesn't care about taking your gold.   1 hour ago, Penthouse66 said: no mods for getting perk points Because Skyrim is an easy game, even kids can beat it, and handing out free perk points makes it even less challenging. Increasing the difficulty setting or adding difficulty mods to increase the challenge and then adding overpowered mods to the mix just takes you back to playing an easy game. Giving away free points is outside the scope of a submissive slave mod, and making an easy game easier doesn't interest me. Edited August 13 by Hex Bolt 2
Hex Bolt Posted August 13 Author Posted August 13 (edited) Version 2.1.23  This is mostly a quality-of-life update. It has the change to exclude much of the outside areas around Whiterun and Solitude for prostitution events and Run Lola Run (this will conflict with open cities mods). Ale fetching is intentionally still valid near Honningbrew Meadery.  Thank you to @shrtjsrtj for testing the new pony boot style options with DD NG.   New:  When you use the MCM button to make a different follower your owner, you'll be prompted to *optionally* reduce your score or use the score that you previously had with the new owner.  A new owner, especially one who's never trained you, might see you as less submissive.  You can use this to be traded back and forth between owners, maintaining separate scores with each.  Changed:  Triggering of prostitution events and Run Lola Run excludes more areas outside Whiterun and Solitude that are technically within the city limits.  For Whiterun, prostitution events will only start inside the walls, and ale fetching must be within the walls or near Honningbrew Meadery.  For Solitude, prostitution and ale fetching are excluded from the false city areas south of Solitude (including that spot on the road south of the shrine of Meridia), and the range at which they can start near the city is roughly halved.  This change replaces the previous system of excluding cells that are incorrectly marked as being in a city, because that turned out to be unreliable.  Changed:  The MCM Devices page now has a "Pony boot style" selector.  Classic is available to everyone.  Tight Short and Tight Tall require Devious Devices NG.  Changed:  During Pony Express, NFF follower teleport-to-player will be turned off.  Your owner is supposed to be relaxing in the inn.  Changed:  When "Owner escapes from combat" is enabled, additional checking ensures that the owner will not flee due to trap damage when not in combat.  Pulling a SLUTS cart (you must be close to the cart and running) will be treated as being armed for determining that it's safe to return when not in combat.  Changed:  The piercings event now has priority over other "pet trick" events (such as dancing, stripping, and cavity search).  It still competes with other events (such as sex, zaps, and collar checks) to be selected randomly.  Fixed:  Some events intended to be once per day were occurring more frequently: forced orgasm, bound edging, and Faster Lola Faster. Fixed:  The forced orgasm event would never succeed until the owner stimulated you again. Fixed:  Improved handling of tabbing out of conversation during pet trick events, the palace scene, and Pony Express. Edited August 13 by Hex Bolt 6
Hex Bolt Posted August 13 Author Posted August 13 (edited) 11 hours ago, xLLUser said: Sure if you need more testers than shrtsrtj I can try to help. Thank you for offering, but one tester was enough.  11 hours ago, xLLUser said: I also booted up the game just to make sure leg cuffs look good with them and they work perfectly with both the long and short variant so adding both would be great! Yep, both the short and tall versions are available.  11 hours ago, xLLUser said: If it was easy to add NG variants there are a lot of good ones to choose from for other categories too, like different armbinder variants and a new harness, though even with just the base red, black and white color variants that might run into similar issues as the catsuits. Armbinders can be more than just a style change. DD 5.2 added some new stuff, a boxbinder I believe, that prevents wearing body clothing or armor. That's harsher than binding the hands is intended to be, so I didn't use it.  I've tried to standardize on black, red, and white because those colors are consistently supported in DD, and it helps that mixing them generally looks okay. Edited August 13 by Hex Bolt 2
Penthouse66 Posted August 13 Posted August 13 Thank you for your long comment on my post and for the update. In fact, the long area outside whiterun and riverwood kept me away from using the being naked in very safe areas. this update is very needed. a question is, if that counts for other mods too and for coc whiterun.
IBAGadget Posted August 13 Posted August 13 3 hours ago, Hex Bolt said: There is one instance of optional sex with a horse at a stable. There is? I don't think I've ever encountered that. What triggers that event?
Hex Bolt Posted August 13 Author Posted August 13 (edited) 1 hour ago, Penthouse66 said: In fact, the long area outside whiterun and riverwood kept me away from using the being naked in very safe areas. this update is very needed. a question is, if that counts for other mods too and for coc whiterun. Required nudity in Very Safe areas has always been restricted to being inside the city walls (plus homes and any building that's designated as a "dwelling", which includes most stores). This change has no effect on areas that are inside the walls.  There's a misunderstanding. Only Run Lola Run and the two prostitution quests (Working Slave and Sample the Merchandise) exclude those areas outside Whiterun and Solitude. This mod does not make changes to the vanilla game, so those outside city areas are still treated as city by everything else, including nudity restrictions.  "coc whiterun" takes me to the middle of the stone bridge over the river SE of the city. It is marked as "city" by the game, so everything except those 3 quests will treat it as being in a city.  The purpose for the change is that some spots outside of Whiterun and Solitude are incorrectly marked as being inside the city limits, and that affects a small place on the road to each of those cities. As a result, fetching an ale or prostitution could trigger when you're well outside those cities. Today's change fixes that.  Those incorrectly-marked areas are relatively small, so they shouldn't be much of a problem with other required nudity rules. The first violation is just a warning, and by the time the mod checks for nudity again, you very likely have moved out of the incorrectly-marked area. However, you're probably concerned about the wide city limits around those cities, which includes the east-west road that is south of Whiterun. That is a legitimate decision by the developers that is unrelated to the problem areas.  Because this change is limited to just those 3 quests, it doesn't do what you're expecting. Edited August 13 by Hex Bolt 1
Hex Bolt Posted August 13 Author Posted August 13 1 hour ago, IBAGadget said: There is? I don't think I've ever encountered that. What triggers that event? Pony Express, the stable mission. When the hostler mentions sex, one of your responses is to "glance at the stallion". The hostler will then strongly discourage you from that course, but you can persist. The reference is intentionally veiled, and you have to opt in twice for creature sex, so players who get there can't complain about being surprised. It's a natural fit for a pony girl, so that's why I included it. I haven't come across anything else that fits so well, so other bestiality has stayed on the ideas list as a low priority.
shrtjsrtj Posted August 14 Posted August 14 15 hours ago, xLLUser said: If it was easy to add NG variants there are a lot of good ones to choose from for other categories too, like different armbinder variants and a new harness, though even with just the base red, black and white color variants that might run into similar issues as the catsuits. I'm just being greedy for options lol Have you tried Dynamic Armor Variants? It's what DDNG suggests you use for swapping between the newer and older models in game. Â It crashes for me and some others though and I didn't care enough to troubleshoot, so not sure how well it'd work here where you get put into DD's infrequently.
Hex Bolt Posted August 14 Author Posted August 14 (edited) 15 hours ago, shrtjsrtj said: Have you tried Dynamic Armor Variants? EDIT: I'll leave my response here in a spoiler, but I had the context wrong. I hadn't noticed that this was addressed to xLLUser, not to me, so I misinterpreted it as a suggestion for the mod and my reply isn't particularly relevant to the question.  Spoiler No, that's limited to SSE.  The new pony boot selection doesn't do swapping. It just references DD NG's boots by ID and equips/unequips them like any bondage boots. If you select DD NG's tight short red leather boots, that's exactly what gets equipped. It's solid and reliable. Thank you for mentioning that mod though. It's interesting to know that it's out there.  Skyrim has native functions to swap an item's appearance without using a mod. SLTR uses those native functions to change the appearance of the whipping weapon. Underneath, it's still the ZAP punishment cane. I do that because the whipping scene requires that exact, unique weapon. I do it in a way that's temporary, so neither ZAP nor any other mod will be affected. Light footprint, play nice, leave no trace, and all that. So, I can do that, but unless there's a special restriction, using the actual item seems better.  Edited August 14 by Hex Bolt
shrtjsrtj Posted August 14 Posted August 14 1 hour ago, Hex Bolt said: No, that's limited to SSE.  The new pony boot selection doesn't do swapping. It just references DD NG's boots by ID and equips/unequips them like any bondage boots. If you select DD NG's tight short red leather boots, that's exactly what gets equipped. It's solid and reliable. Thank you for mentioning that mod though. It's interesting to know that it's out there. Does DDNG even work on LE? I know the plan was to help backport what they can at some point but haven't been following it closely. Dynamic Armor Variants is what the devs of DDNG suggest you use to swap between the new stuff and classic for certain models, and I figured if someone was asking about items unique to DDNG, they're on SSE/AE.
patron_st Posted August 14 Posted August 14 Have you tried the newly released Leash Framework? I feel very suitable for Submissive Lola. Through this MOD, the owner can lead Lola and her playmates with ropes
xLLUser Posted August 14 Posted August 14 6 hours ago, shrtjsrtj said: Have you tried Dynamic Armor Variants? It's what DDNG suggests you use for swapping between the newer and older models in game. Â It crashes for me and some others though and I didn't care enough to troubleshoot, so not sure how well it'd work here where you get put into DD's infrequently. I have it installed since DDNG does use it to replace some items but I never really had a reason to use it myself before so haven't bothered figuring out how it actually works but that is an option, though I do like the options SLTR has so not necessarily looking to replace them I just want more lol
Hex Bolt Posted August 14 Author Posted August 14 (edited) 12 hours ago, shrtjsrtj said: Does DDNG even work on LE? My goof, I hadn't noticed that you had addressed your post to xLLUser, not to me. I've updated my response to indicate that it's not very relevant to your question.  9 hours ago, patron_st said: Have you tried the newly released Leash Framework? I feel very suitable for Submissive Lola. Through this MOD, the owner can lead Lola and her playmates with ropes This has been asked before, but yes, I've looked at it. It's an interesting concept, but it's still in a beta state, with some problems with clipping and awkward stretching of ropes or chains.  With one exception, I don't see it as a good fit for this mod. The emphasis here is on submission and obedience. Lola doesn't look obedient if she's led around by the neck, she looks like a captive, the sort of thing that would be appropriate for those Legion or Thalmor prisoner groups or if you were captured by bandits. It's far more impressive, and it reflects better on the owner's competence and confidence, for Lola to follow obediently without needing a physical constraint.  The one exception is the Woof event, which is walking the dog roleplay. A leash would be for the roleplay rather than to ensure that Lola follows. However, that event doesn't actually walk the dog, it's a series of go and return, so the owner would be pulled along on the leash, led by her slave. (Dog owners sometimes joke about going out for a "drag" rather than actually walking the dog.) While amusing, the situation has the slave leading the owner. Depending on travel time, it might not be for long, either, because the tether would have to be dismissed for sex scenes or suffer excessive clipping and stretching.  I don't believe the tethering system keeps working when you pass through a loading door, so every transition in and out of shops (assuming you prefer some privacy over having sex in the street) would require location change detection and reestablishing the tether.  From a technical perspective, leashing suffers from the game's poor pathing. We saw that with the earlier Devious Framework's leashing. I remember having to jump, use console commands, and swear a lot to keep things moving.  It looks cool at first, but it can quickly become aggravating.  I can see some uses for leashing in capture or prisoner handling mods. It could be a nice addition to those prisoner patrols, since they usually confine themselves to roads on easy terrain. Even then, what happens to the tether when combat starts? Scripting would have to dismiss it. Probably not hard, just noting that things are often more complicated than they might appear to be when you look beyond the simplest, ideal situations. Edited August 14 by Hex Bolt
patron_st Posted August 15 Posted August 15 9 hours ago, Hex Bolt said: I can see some uses for leashing in capture or prisoner handling mods. It could be a nice addition to those prisoner patrols, since they usually confine themselves to roads on easy terrain. Even then, what happens to the tether when combat starts? Scripting would have to dismiss it. Probably not hard, just noting that things are often more complicated than they might appear to be when you look beyond the simplest, ideal situations. I will try out the leash in the Parade mission; I think it should work, except that the required follow distance is too close. If this follow distance could be adjusted, the effect would be even better.
Hex Bolt Posted August 15 Author Posted August 15 12 minutes ago, patron_st said: I will try out the leash in the Parade mission; I think it should work, except that the required follow distance is too close. If this follow distance could be adjusted, the effect would be even better. The required follow distance is fairly generous. The follow distance of the optional objective for the score bonus is not. Failing the optional objective is not a problem; you can still succeed at the task.  I designed the event so that player participation is required, to keep it from being boring. It's not difficult, but players do have to make an effort, just as Lola has to try to please her owner rather than passively being compelled to walk. That's one of the reasons why the event is not available until score 50, when Lola has demonstrated her submissiveness. If using a rope in your own game pleases you, have fun.
Penthouse66 Posted August 15 Posted August 15 if the debt is switched later, does the mod go with the switch or does it stay at the original debt ?
xLLUser Posted August 15 Posted August 15 For the prostitution task could an option to lead clients to a private place be added like in the advertising task?
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