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Posted
2 hours ago, shiagwen said:

is this the only way master can force lola in protitution ?

Just to be on the safe side: When your score is high enough (I don't recall 20 or 50, because I don't care about prostitution) you can ask your owner to be rented out.

(of course, if you want to be forced, this would be no option you care for)

Posted (edited)
2 hours ago, CaptainJ03 said:

Just to be on the safe side: When your score is high enough (I don't recall 20 or 50, because I don't care about prostitution) you can ask your owner to be rented out.

(of course, if you want to be forced, this would be no option you care for)

if i have to ask for i can play radiant prostituion without lola

same with whipping. If i have to ask for i can play maria eden

Edited by shiagwen
Posted
4 hours ago, shiagwen said:

is this the only way master can force lola in protitution ?

No.

 

4 hours ago, shiagwen said:

trigger when ?

- MCM setting allows prostitution when owner is poor, owner is poor, PC is in a city or hold capital, no short-term blocking task is active, "Time to Relax" is not active, score is higher than prostitution threshold, owner does not want sex, and conditions are not met for a few rare situations (such as punishing you for friendly fire right after combat ends).

 

- You just changed location (such as entering a city or leaving a building), PC is in a city or hold capital, no short-term blocking task is active, score is higher than prostitution threshold, random chance for prostitution MCM setting is met, time between 08:00 and 22:00, PC is not wearing a chastity belt or has the Permit Anal keyword, no higher priority quest is available (quests from add-ons usually have higher priority than SLTR's own quests), and then random selection from other valid location change events (such as fetch ale, Parade, and city-specific events).

Posted
1 hour ago, Hex Bolt said:

No.

 

- MCM setting allows prostitution when owner is poor, owner is poor, PC is in a city or hold capital, no short-term blocking task is active, "Time to Relax" is not active, score is higher than prostitution threshold, owner does not want sex, and conditions are not met for a few rare situations (such as punishing you for friendly fire right after combat ends).

 

- You just changed location (such as entering a city or leaving a building), PC is in a city or hold capital, no short-term blocking task is active, score is higher than prostitution threshold, random chance for prostitution MCM setting is met, time between 08:00 and 22:00, PC is not wearing a chastity belt or has the Permit Anal keyword, no higher priority quest is available (quests from add-ons usually have higher priority than SLTR's own quests), and then random selection from other valid location change events (such as fetch ale, Parade, and city-specific events).

what is a short term blocking task ? what about master arousal threshold?   random selection from other events means exactly what i say :  no force prostitution, no whipping, and if , then in asymetric annyoing situations. you cant trust anithing in this mod.

Posted

@shiagwen Having followed this this thread for awhile, it seems to me that what you are looking for is not what Submissive Lola provides. it sounds to me like what you are looking for is a mod that completely takes over your characters life and forces you to whore yourself out 24/7 with frequent whipping for not fucking fast/often enough. I don't know of any mod that does that, so perhaps you should just write your own. Once it's done, then you'll be able to put the controls away and let the game itself control every aspect of where your character goes and what she does.

 

at that point, you may as well just stop playing Skyrim and watch hardcore BDSM porn instead.

Posted (edited)

Hey, sorry to ask but I'm having an issue where i go through the dialogue, and am given the collar, and then present myself. I assume that means equip the collar given, and then talk to your follower again. I do that, but the quest keeps failing. I've double checked every time to make sure I have the collar equipped when I do.

Nevermind, I found a work around, by just having an appropriate collar already equipped

Edited by blackheartedsilphy
Posted

I finished my first week contract, i'm not in a contract anymore, but the collar and a anal plug is still in me and i can't remove it, i've tried deflating the plug, won't work, talking to my ex-mistress even though master option is still possible, she still refuses to remove it, and i even tried to use console commands aswell as bag of trash mod to remove it, nothing works, please help.

Posted
1 hour ago, shiagwen said:

when you have no arguments and no content you start insulting, blaming,  lie, shout. you show you are too weak in spitt and let demons do their work through you.  Poor one.

i have no mercy for this kind of behaviour anymore, because i found whats behind it.  the world is full of it.

My observation is based *solely* on your posts - you have frequently and consistently complained that your character is not forced into prostitution enough, nor is she whipped enough, and you have also stated that 
 

Quote

I say it last time and i deinstall Lola last time : I am very dissatisfied how the master does NOT forces Lola to prostitution and how Master does NOT whip her.

lola must ask him for that and that is what other mods do already since a decade , Radiant Prostitution without lola for example, whipping with old Maria Eden still the best

 

Your own words imply that you are wanting your character to be whored out and whipped more frequently than what you are experiencing. I'm going to assume (rightly? wrongly? I don't know as you haven't detailed what adjustments you have made in the MCM) that you have adjusted the settings in the MCM to more favor the results you are looking for.

 

One detail I think you are missing with regards to this mod is this:

 

Submissive Lola - The Resubmission is *not* about turning your character into a prostitute - it's about turning your character into a *slave*. Yes, your master/mistress may whore you out when they feel like it, or when they are low on money, but they also have other tasks they want you to perform - that's what a slave owner does. The slave's duty is to do whatever their owner demands of them. If you don't like having some of the other tasks that can be given to you in the game, you can turn them off, or at least dial the chances down (and increase the cooldown time) so that you are not as likely to get those tasks. Personally, I have the domestic tasks turned off as I don't feel like carrying an entire restaurant worth of food with me in order to cook at a moments notice, nor do I want to be sweeping floors.

 

Want to get whipped more often? talk back to your owner and fail in your tasks. Crank up the punishment percent chance and you might find yourself getting whipped for the slightest failure. If you please your owner, you are less likely to get whipped, as you don't need the punishment.

 

I'll say it once again - this mod is about making your character a slave, not turning your follower into a sadistic pimp.

If you are dissatisfied about how the mod works, don't use it. No one is forcing you.

 

If you feel that my observations about the words that you have written are insulting, blaming, lying, or shouting, well, that speaks more to your state of mind and sense of entitlement than anything else.

 

I think HexBolt has done a wonderful job with this mod, and it works as advertised. I'm still playing around with the settings in order to get the experience dialed in to what I like and am comfortable with. That's going to take time and multiple playthroughs to get it right. In the meantime, I'm not going to complain that something is happening more often/less often than I would like, as it is up to me to configure those rules and chances.

Posted
29 minutes ago, Sabertoothtigerz89 said:

I finished my first week contract, i'm not in a contract anymore, but the collar and a anal plug is still in me and i can't remove it, i've tried deflating the plug, won't work, talking to my ex-mistress even though master option is still possible, she still refuses to remove it, and i even tried to use console commands aswell as bag of trash mod to remove it, nothing works, please help.

Have you talked to the master and told them you don't want to be a slave anymore? 

when your contract time goes to 0, it doesn't automatically free you - you still have to talk to your master ('about my being your slave' dialogue tree) and ask to be freed. Once you do that, the collar will be removed and you should be able to remove the inflatable plug at any time. The inflatable plug should actually be removable at any time even while you are still a slave, as the plug is intended more for the master to see just how much of a butt slut you are (master's words, actually in the mod when it is given to you) and you are told that you can remove it at any time once it has deflated.

 

If you are unable to remove them, even when you are freed, then it sounds like something else is conflicting with this mod - Devious Cursed Loot, maybe? I don't really use any of the DD mods outside of this one anymore, so I'm not sure what could be causing a conflict.

Posted (edited)
2 hours ago, Sabertoothtigerz89 said:

I finished my first week contract, i'm not in a contract anymore, but the collar and a anal plug is still in me and i can't remove it, i've tried deflating the plug, won't work, talking to my ex-mistress even though master option is still possible, she still refuses to remove it....

You might have the mistaken idea that completing the contract ends the enslavement.  It does not.  When the contract ends, you just gain the ability to ask to end the enslavement, the same as a voluntary slave.  As long as you're a slave, your owner is in control, and you have to obey the rules.

 

The plug is a challenge (or a game, as the owner calls it).  You're free to remove it whenever it deflates on its own.  Vigorous activity tends to keep reinflating it.  That suggests a course of action if you don't want it stay inflated -- although, if your character has a high enough level of submissiveness to qualify for receiving the plug, your character might not be in a hurry to stop enjoying Mistress' gift.  You can have it removed immediately by volunteering for prostitution or by successfully ending your state of enslavement.

Edited by Hex Bolt
Posted

I've just encountered a strange issue. Traveling the road west outside by the area around Fort Amol, Sub Lola is detecting it as a home location and ordering me to clean the floors, cook a meal, etc. Any ideas what might cause that?

Posted
59 minutes ago, DarthCheney said:

I've just encountered a strange issue. Traveling the road west outside by the area around Fort Amol, Sub Lola is detecting it as a home location and ordering me to clean the floors, cook a meal, etc. Any ideas what might cause that?

I can think of two causes.  First, some cells have incorrect location keywords, either copy & paste errors by the developers or vestiges of cut content.  I'm aware of several of those and I have added exceptions to the mod to handle them, but a problem in that region is new to me.  I can investigate, but if you can remember more precisely where that happened, it can help me search for it more quickly (assuming that the problem is in the base game + DLC).

 

Second, house mods will sometimes assign the player home keyword to an exterior location (probably not a good idea, but sometimes you see this).  If the author was careless and later moved the house elsewhere, that keyword change might remain, so a player home mod could be responsible.

Posted
11 minutes ago, Hex Bolt said:

I can think of two causes.  First, some cells have incorrect location keywords, either copy & paste errors by the developers or vestiges of cut content.  I'm aware of several of those and I have added exceptions to the mod to handle them, but a problem in that region is new to me.  I can investigate, but if you can remember more precisely where that happened, it can help me search for it more quickly (assuming that the problem is in the base game + DLC).

 

Second, house mods will sometimes assign the player home keyword to an exterior location (probably not a good idea, but sometimes you see this).  If the author was careless and later moved the house elsewhere, that keyword change might remain, so a player home mod could be responsible.

Thanks for the quick response! So I don't have any player homes installed, but I do have some location expansions like JK's Skyrim. Nothing in that particular area that I'm aware of though.

 

But I can certainly provide more details on the area. In fact, here's a snip from https://mapgenie.io/skyrim/maps/skyrim

Spoiler

Skyrim.PNG.3bd9a4b32b4bff799863f0c30160f977.PNG

For context, I was traveling from Ivarstead to Whiterun. I have a save right at the southern x and everything seems to be working normally there and before that spot, but as I cross the bridge south of Amol and travel north along the road it starts firing off those cleaning/cooking events. I'm not sure how far it extends, but I ran through there several times and it was recognizing at least roughly the area of the red line as "home." Though I should also note that I'm getting zapped for apparently leaving the house while the cleaning event is happening, if that has any relevance.

 

I suspect it's probably something with my load order, but I'm still not much more than a novice with stuff like xedit. Is there anything you'd suggest I look for in there?

Posted
11 hours ago, DarthCheney said:

I was traveling from Ivarstead to Whiterun. I have a save right at the southern x and everything seems to be working normally there and before that spot, but as I cross the bridge south of Amol and travel north along the road it starts firing off those cleaning/cooking events. I'm not sure how far it extends, but I ran through there several times and it was recognizing at least roughly the area of the red line as "home." Though I should also note that I'm getting zapped for apparently leaving the house while the cleaning event is happening, if that has any relevance.

Thank you!  That was really helpful.

 

I saw nothing in the CK or when I explored that bridge area in-game that would trigger home cleaning.  That event requires the LocTypePlayerHouse keyword.  The road and bridge at your southern X do not have a location assigned to them, so no location-based event in this mod should trigger there.  A little past the north end of the bridge, the area has the Fort Amol location, which only has keywords for forts and civil war events.

 

My best guess is that something in your installed mods added the player home keyword around the south end of the bridge, though adding it to an exterior area is unusual.  Once the event triggered and you traveled out of that spot, SLTR would conclude that you had left your "home" and punish you for not finishing the task.  If you still have that save, you could test this theory with a console command:  Player.LocationHasKeyword LocTypePlayerHouse.

Posted
5 hours ago, Hex Bolt said:

Thank you!  That was really helpful.

 

I saw nothing in the CK or when I explored that bridge area in-game that would trigger home cleaning.  That event requires the LocTypePlayerHouse keyword.  The road and bridge at your southern X do not have a location assigned to them, so no location-based event in this mod should trigger there.  A little past the north end of the bridge, the area has the Fort Amol location, which only has keywords for forts and civil war events.

 

My best guess is that something in your installed mods added the player home keyword around the south end of the bridge, though adding it to an exterior area is unusual.  Once the event triggered and you traveled out of that spot, SLTR would conclude that you had left your "home" and punish you for not finishing the task.  If you still have that save, you could test this theory with a console command:  Player.LocationHasKeyword LocTypePlayerHouse.

Thank you for all your help, you're a rock star! I'll do as you suggested the next time I'm in game.

 

Just one last thing, I said something to this effect like a year and a half ago, but I'll say it again. Thanks for all your help and your continued support of this wonderful mod. It's one of my favorites.

Posted (edited)

Would it be possible to set the forced piercing event for forced vibration to a lower starting submissiveness threshold? I always thought if it could happen starting early (say score of 20) in terms of it would work well with the roleplay of the gradually breaking down to make a compliant slave.
 

Edited by Sospice
Posted
5 hours ago, Sospice said:

Would it be possible to set the forced piercing event for forced vibration to a lower starting submissiveness threshold? I always thought if it could happen starting early (say score of 20) in terms of it would work well with the roleplay of the gradually breaking down to make a compliant slave.

Breaking down a slave to be compliant is not how the event is framed.  It's really the opposite.  The owner says, "You're becoming nicely submissive, so I have a present for you."  The piercings are awarded because the slave is compliant.  However, as a workaround, you could manually add piercings and equip them whenever you think the time is right, with the added benefit of not being wrongly praised for being so submissive at that point.  You can even make this into a two-step process.  For example, manually equip either genital or nipple piercings at score 20, and set the MCM to equip the other piercings at score 50 when Lola is appropriately submissive.  This also preserves a feeling of progression.

Posted
On 7/20/2025 at 2:16 PM, Hex Bolt said:

Thank you!  That was really helpful.

 

I saw nothing in the CK or when I explored that bridge area in-game that would trigger home cleaning.  That event requires the LocTypePlayerHouse keyword.  The road and bridge at your southern X do not have a location assigned to them, so no location-based event in this mod should trigger there.  A little past the north end of the bridge, the area has the Fort Amol location, which only has keywords for forts and civil war events.

 

My best guess is that something in your installed mods added the player home keyword around the south end of the bridge, though adding it to an exterior area is unusual.  Once the event triggered and you traveled out of that spot, SLTR would conclude that you had left your "home" and punish you for not finishing the task.  If you still have that save, you could test this theory with a console command:  Player.LocationHasKeyword LocTypePlayerHouse.

 

Okay, I found the culprit. Legacy of the Dragonborn. Apparently there's a couple of Field Stations you encounter in that mod's quests that serve as player homes. There's one at Fort Amol Exterior, and one near Saarthal, in case anyone else encounters this issue too.

Posted
28 minutes ago, DarthCheney said:

Okay, I found the culprit. Legacy of the Dragonborn. Apparently there's a couple of Field Stations you encounter in that mod's quests that serve as player homes. There's one at Fort Amol Exterior, and one near Saarthal, in case anyone else encounters this issue too.

Great, thank you for taking the time to report the cause.  That will probably help others in the future.  I don't usually try to accommodate mods that do strange things, but in this case, I can add a check for home chores so that it must occur in an interior cell.  That's done now for the next update.

Posted

I'm having a different issue, and I think what's going on is that I'm missing assets. Like, i have almost none of the collars or cuffs or anything else included. I have devious Devices installed, and the extra Runic collar assets, but they're still not visible at all, neither models nor textures. Somehow the whiping toys are though

 

Posted
9 minutes ago, blackheartedsilphy said:

I'm having a different issue, and I think what's going on is that I'm missing assets. Like, i have almost none of the collars or cuffs or anything else included. I have devious Devices installed, and the extra Runic collar assets, but they're still not visible at all, neither models nor textures. Somehow the whiping toys are though

 

 

When that happens to me, my first step is always to build the assets in bodyslide again.

Posted (edited)
1 hour ago, Anunya said:

 

When that happens to me, my first step is always to build the assets in bodyslide again.

I try to do that, but everytime I try to load the outfit, all the presets disappear, and no matter what adjustments I make, nothing is visible in preview, and attempting to build fails.

Edit for info: Yes, I've tried reinstalling the mod from scratch

Edited by blackheartedsilphy
info
Posted
13 minutes ago, blackheartedsilphy said:

I try to do that, but everytime I try to load the outfit, all the presets disappear, and no matter what adjustments I make, nothing is visible in preview, and attempting to build fails.

Edit for info: Yes, I've tried reinstalling the mod from scratch

This strongly suggests that your BodySlide meshes never got build, so reinstalling the mod won't help.  Try asking for assistance in the DD support topic or look up a video for using BodySlide with your mod manager to get a step-by-step guide for the process.  Even if it's not new to you, there's something that possibly you missed.

Posted

Hello Hex,  first of all, I want to thank you immensely for this incredible mod. I wanted to ask you a few questions about compatibility with other mods. Would Submissive Lola work well with Binding?


I really like these two mods, but I'm not sure if they would work well together. Thanks again.

Posted
5 minutes ago, Marx Daniel said:

Would Submissive Lola work well with Binding?

I think you can use both in your game, but I wouldn't say that they'd work "well" together.  Being immobilized will reduce your available time to offer service to meet your quotas for Sub Lola, and chastity belts can limit your ability to engage in sex (which is major part of this mod) and some events.  However, you can probably configure them to minimize interference.

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