PuddyTat Posted July 25, 2013 Posted July 25, 2013 Skyrim creation kit is way too annoying to work with. I'm not sure I'm gonna keep working on the other idea. Is it the kit just difficult to use or are you having trouble getting the results you want in-game? Well, unfortunate if you abandon Skyrim, but of course there's plenty of interesting stuff you've outlined for your NV mod.
RezTheFatal Posted July 25, 2013 Posted July 25, 2013 ...I hate skyrim. I was hoping mods would make it better. But every mod so far has basically been worse versions of shit in oblivion, or even new vegas. Yeah, it looks better. But it plays worse. I have agree with you there, even without mods Skyrim's world always struck me as far more bland than NV/Oblivion for some reason.
PuddyTat Posted July 25, 2013 Posted July 25, 2013 ...I hate skyrim. I was hoping mods would make it better. But every mod so far has basically been worse versions of shit in oblivion, or even new vegas. Yeah, it looks better. But it plays worse. I have agree with you there, even without mods Skyrim's world always struck me as far more bland than NV/Oblivion for some reason. I hadn't thought about this, but I think I have to agree. It pains me a bit since I do like Skyrim a lot and have wasted tons of hours in it, but NV's world is a lot more interesting and its characters and quests much better realized.
Ponygirl Posted July 25, 2013 Posted July 25, 2013 Ran into a little problem when i took over RiverSide and talked with Lucy and then after that i cant seen to get pregnant anymore no matter how many times i try and i have tryed to load a save game before i took over city with no luck,, still happening the same
PuddyTat Posted July 25, 2013 Posted July 25, 2013 Lol! Too bad your Skyrim experience here was a bust. Glad you're still working on Breeder, though!
Ponygirl Posted July 26, 2013 Posted July 26, 2013 I'm going to run through Riverside and look for problems. Since everyone seems to be having issues with it. As far as I can tell, once you take over Riverside, everything plays smoothly. Which is just because I got better at coding at that point. Thanks I used the 20 eggs near the player house and that will get the player up to the q were i have to mate with Titus and give him the "out come"
Soap desu Posted July 26, 2013 Posted July 26, 2013 Well , I'm always one for you modding NV... but on a side project not as a full mod thing tinker more with the creation kit maybe one day everything will just click and you'll want to mod both Skyrim and NV.
lunaticgrief Posted July 26, 2013 Posted July 26, 2013 I'm having problems with the riverside quest. I finished killing the men of riverside and it tells me to talk to Lucy. The marker tells me to go into the barracks but she is not in there. I'm just wondering if I did something wrong or if this a glitch. I also had problems with Sara getting stuck on buildings when she was going to the gecko and Miranda acting weird when I tricked her to go to my house. She got stuck on the ceiling lamp in her house, then disappeared. Later she reappeared outside the back of the general store not moving. After hours (real time) of playing she finally fixed herself and went to my house. I don't know how I fixed it.
017333 Posted July 26, 2013 Posted July 26, 2013 Skyrim creation kit is way too annoying to work with. I'm not sure I'm gonna keep working on the other idea. That sounds rough, but at least you've still got this mod. I'd rather see you continue to work more on it as opposed to starting something completely new. Unless the initial concept is really good and unique, it's a lot of work to learn an entirely new way of doing things just to begin something small, especially when you could accomplish the same things here just as well. Then again, if that were your mentality for everything breeder probably wouldn't have existed. I should probably mention that the option to have Fenris remove your mutations doesn't seem to be working in the current test release. I asked him to do it and nothing happened. So I waited, thinking it might have been an automatic prompt like getting mutated in the first place. Still nothing. Unless I didn't wait long enough.
Ponygirl Posted July 26, 2013 Posted July 26, 2013 I'm having problems with the riverside quest. I finished killing the men of riverside and it tells me to talk to Lucy. The marker tells me to go into the barracks but she is not in there. I'm just wondering if I did something wrong or if this a glitch. I also had problems with Sara getting stuck on buildings when she was going to the gecko and Miranda acting weird when I tricked her to go to my house. She got stuck on the ceiling lamp in her house, then disappeared. Later she reappeared outside the back of the general store not moving. After hours (real time) of playing she finally fixed herself and went to my house. I don't know how I fixed it. What i did when npc get stuck is i go in the console and press the npc's and then write up the ID number of them and if thy disappeare then write in console prid then id number and press enter then moveto player and thy will spawn beside you and with npc get stuck in things outside press the thing thy are stuck on and write disable and the thing will be gone
Guest Posted July 26, 2013 Posted July 26, 2013 scrpting is a full on nightmare. As far as I can tell, "quest scripts" in the sense of previous gamebryo games don't exist. in that I mean, there are no scripts that just run through their code every 5 seconds. Everything relies on events. I can't just have if this do that endif without first having something triggering that event block to run. Now I haven't done a whole lot of scripting/coding outside of the geck, but the skyrim version of variables (can't simply be linked to outside of it's original script unless you first declare a property outside of the script you're working with. Next we have the render view, which for some reason they disabled fly cam. So movement is a huge pain in outside places. And lastly, the npc package manager is so intuitive that I fiddled around with it for half an hour and just shut it down. It took me 5 hours to figure out how to enable a reference npc standing nearby when the player enters a trigger box. It's a colossal waste of time. I could have made 1/4 of a new episode for Breeder in that time. sounds to me like you need to "rethink" and "relearn" and not blame everything on the editor ... (tho i cant say for sure as i don't know all that much about subject other then being a programmer myself) I'm going to run through Riverside and look for problems. Since everyone seems to be having issues with it. As far as I can tell, once you take over Riverside, everything plays smoothly. Which is just because I got better at coding at that point. pretty sure the problem is the work load you and the other sexout mods force the game to undergo at certain points sometimes goes above its "limit" and in that case just ignores some of the workload (use 4gb loader should fix it...tho ofc if the work load was decreased or issued over a secend or two instead of an instant i bet it would work nicely) but other problems might also exist it's a shame I only ever seem to come back with problems... Having trouble with Riverside... First, two of my Deathclaws vanished, then the girl from the bar vanished when she was being corrupted. none of them came back ever. one second they were there, the next, poof! ok, probably a bug... lemme redo... now, when the eggs are meant to hatch, they don't! lucy talks to me as if they were, the quest continues, but the nest is still there and there's only me an her in the cellar. oh, also, the doctor in riverside? she gets a little buggy if you're pregnant with anything (including the man the sheriffs daughter offers you up to) other than that... The deathclaw promitory was awesome! If I could make a suggestion? how sam was talking about how it felt, how she could feel it growing? I do not think there is anywhere near as much of that in this game as there needs to be ;P while i'm bothering, about sam: she doesn't seem to be able to wait anywhere... if you tell her to guard somewhere, she still follows you everywhere. You can't access her inventory (unless you are a jammy git like me and have pickpocket perks). Is she going to be used anywhere? corrupted the knickers off her and I was hoping I could surrogate her out to breed things... and not just by getting her raped by every beastie in the Mojave ;P Oh, and I apologise for stealing your power armour... twice... if it makes you feel better, you then went on a spree, impregnating Veronica, then Cass? 4gb loader sr_New_Vegas_Stutter_Remover.dll
Halstrom Posted July 26, 2013 Posted July 26, 2013 scrpting is a full on nightmare. As far as I can tell, "quest scripts" in the sense of previous gamebryo games don't exist. in that I mean, there are no scripts that just run through their code every 5 seconds. Everything relies on events. I can't just have if this do that endif without first having something triggering that event block to run. Now I haven't done a whole lot of scripting/coding outside of the geck, but the skyrim version of variables (can't simply be linked to outside of it's original script unless you first declare a property outside of the script you're working with. Next we have the render view, which for some reason they disabled fly cam. So movement is a huge pain in outside places. And lastly, the npc package manager is so intuitive that I fiddled around with it for half an hour and just shut it down. It took me 5 hours to figure out how to enable a reference npc standing nearby when the player enters a trigger box. It's a colossal waste of time. I could have made 1/4 of a new episode for Breeder in that time. sounds to me like you need to "rethink" and "relearn" and not blame everything on the editor ... (tho i cant say for sure as i don't know all that much about subject other then being a programmer myself) We fear change and the new things
RitualClarity Posted July 26, 2013 Posted July 26, 2013 Hi, this is my firte post on this board so please bear with me. Is there any way to get rid of the colourfull eggs without having to actually find them all? My char has 4 of them now and has equipted the pregnant body. The problem is I cant wear any armor anymore and I am to stupid to find all the eggs to finish the egg hunt. If these eggs aren't added by this mod I am terribly sorry for this post. If someone could point me in the right direction that be great. And I wanted to say great mod and I heared you are planning to do something similar for skyrim... can't wait. Ps: I am german please so excuse my english. http://www.loverslab.com/topic/16924-fallout-nv-breeder-egg-hunt-locations-spoiler/ This link people talk about the locations of the eggs.
regrius Posted July 27, 2013 Posted July 27, 2013 I flat out refuse to have anything to do with Skyrim(or Beth, Steam, Gamebryo) myself anymore; but from what I understand, not only is the bogus editor near impossible to work with, but Beth apparently managed to get their interns to frankencode a multi-threaded implementation of the script engine they've been using since Morrowind, and you're troubles with basic decl's are only the tip of the iceberg. From what I understand, scripts aren't run in a seperate thread, or even each script in a thread, the scripts themselves are run in one big multithreaded heap-waiting-to-explode. I'm not saying you shouldn't continue trying to make something for skyrim, just wanted to warn you that scripting was only going to get worse, especially time-critical scripting, or using scripts to actually script behavior, from what I've read of others trying to do heavy scripting in Skyrim. Unless you really intend to use their massive collection of unoptimized lighting shaders, you can get a lot more out of your modding time making something well for one of the earlier games.
saladboy21 Posted July 27, 2013 Posted July 27, 2013 Quick question Used to be, the game had the option to made mutaitons invisible. In my version, it is no longer there. When I go into the mods it acts a bit strange with Breeder, so it could be glitched. I would really rather not keep looking at the mutations, though. Is there an earlier version which does not have them? I could just remove it, but I finished riverside and that is a lot of work to just go away.
Guest Posted July 27, 2013 Posted July 27, 2013 I flat out refuse to have anything to do with Skyrim(or Beth, Steam, Gamebryo) myself anymore; but from what I understand, not only is the bogus editor near impossible to work with, but Beth apparently managed to get their interns to frankencode a multi-threaded implementation of the script engine they've been using since Morrowind, and you're troubles with basic decl's are only the tip of the iceberg. From what I understand, scripts aren't run in a seperate thread, or even each script in a thread, the scripts themselves are run in one big multithreaded heap-waiting-to-explode. I'm not saying you shouldn't continue trying to make something for skyrim, just wanted to warn you that scripting was only going to get worse, especially time-critical scripting, or using scripts to actually script behavior, from what I've read of others trying to do heavy scripting in Skyrim. Unless you really intend to use their massive collection of unoptimized lighting shaders, you can get a lot more out of your modding time making something well for one of the earlier games. we're getting off topic but oh well if you follow the Basic guidelines for Programming (IF THEN ELSE) then should you not have issues with multi-thread at all (extremely basic debug code that multi-thread cannot mess up because of the structure of the code) if a=true then b=true else b=false
hellflame Posted July 27, 2013 Posted July 27, 2013 (extremely basic debug code that multi-thread cannot mess up because of the structure of the code) if a=true then b=true else b=false Since when do if-else statements ensure thread-safety =o There are a lot of things which can go wrong even with those 3 lines of code, especially if you have more than two threads running.
jxm Posted July 27, 2013 Posted July 27, 2013 Quick question Used to be, the game had the option to made mutaitons invisible. In my version, it is no longer there. When I go into the mods it acts a bit strange with Breeder, so it could be glitched. I would really rather not keep looking at the mutations, though. Is there an earlier version which does not have them? I could just remove it, but I finished riverside and that is a lot of work to just go away. Should be in the options under general. However it doesn't has never worked yet. It just sets a variable I don't use. A pity though. With all due respect to the work that went into the visible mutations it never was my cup of tea. Especially the furry wolf mutation from Fenris. Those bloatfly-wings however are kinda cute... Ah well, that's life, you can't always have only the things you like without any downside I suppose
saladboy21 Posted July 27, 2013 Posted July 27, 2013 Ah, that's unfortunate. I'll have to just not finish riverside. The tail covering the butt is a dealbreaker. If you ever implement that let me know. I like a lot of the writing, just the mutations are a major turn off.
Pantheress Posted July 27, 2013 Posted July 27, 2013 Maybe it'd be a good idea to hold out for the next Fallout.
BogBrush82 Posted July 27, 2013 Posted July 27, 2013 Maybe it'd be a good idea to hold out for the next Fallout. Bad idea TBH. For a start we don't even know when it's being released, plus I heard rumors that it's going to be based on Skyrims engine.
saladboy21 Posted July 28, 2013 Posted July 28, 2013 There is a lot of good stuff in this fallout, Breeder included.
jinx00 Posted July 28, 2013 Posted July 28, 2013 Hi, I was trying out the Deathclaw quest and I ran into some issues in Riverside. (hid it just in case...) After the second orgy in the basement, I can't seem to talk with Lucy for the next stage.Plus, the hatch gets locked up, so I'm basically trapped in the basement with deathclaws and pregnant women.Has this problem been reported before? If it has, I apologize for my laziness in not going through the logs, but can you tell me the solution? The PC already gave birth, but it still doesn't work. If it hasn't, then any possible tips to solve this issue? Its "pretty" annoying, especially after all the hard work in gathering the girls and stuff. Gah never mind, it seems like the save data was corrupted or smth I never knew that the event was a birth-giving party, not an orgy.... I wonder how that happened....Oh yeah, I forgot to sayI'm really enjoying this mod user 29!I hope you keep up your awesome work! (especially with the ants) Ok, I'm going to apologize first for all the spamming.One problem solved, now another one.... Lucy isn't taking my eggs after the birth thing, but the dialogue acts as if she has when i select it.The eggs stay in my inventory, and nothing else happens.Again my quest marker is frozen to "find lucy in the basement" Any solutions...?
Ponygirl Posted July 28, 2013 Posted July 28, 2013 Found a Dragon in the schoolhouse in goodsprings is that something of yours User29 ?
lunaticgrief Posted July 28, 2013 Posted July 28, 2013 Riverside is still giving me problems. I did the moveto player console command cause I couldn't find Lucy around my house, but now she has no topics but the sex one. So i'm stuck and confused again. Do I need to kill someone else. I killed all the militia and the sheriff, the barracks is empty. I did reload my game and found her farming without using console but still the same problem.
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