Guest Posted August 6, 2013 Posted August 6, 2013 Where about is the food cache in Deathclaws experiments been looking around gibsons scrap yard but cant find it. should be on the ground in front of the building (look carefully as it's on the ground and remember it spawns at night o.o) if you cant find it...try again ...or ask people for item ID so you can console spawn it as a last method of debug  (the crate looks like the backpack of minigun as far as i recall)
Damicles Posted August 7, 2013 Posted August 7, 2013  Where about is the food cache in Deathclaws experiments been looking around gibsons scrap yard but cant find it. should be on the ground in front of the building (look carefully as it's on the ground and remember it spawns at night o.o) if you cant find it...try again ...or ask people for item ID so you can console spawn it as a last method of debug  (the crate looks like the backpack of minigun as far as i recall)   Thanks for the help was able to find it. Just discovered another problem down in the bloatfly cave where their are women restrained by goo in mine they are just floating in the air for some reason which pack contains the required stuff. Is the author thinking on putting in further companions that you can corrupt with the deathclaws. Oh and how do you speed up the pregnancy because my is always set for 600 hrs and I can't figure out how to change it. Thx
RitualClarity Posted August 7, 2013 Posted August 7, 2013 Oh and how do you speed up the pregnancy because my is always set for 600 hrs and I can't figure out how to change it. Â MCM Menu, Open "Sexout Pregnancy" Click on "Pregnancy Settings" Make your adjustments to the "Adjust Preg Lenght 100%=280 Human Days" section (second line on the settings panel) Â Be very careful shorting the length to much may cause other problems in the game with birthing etc. Make sure your desired settings are ok or experiment. Â
zededd Posted August 7, 2013 Posted August 7, 2013 Not sure if it's been reported, but I've recently got around to trying the other breeder missions (Deathclaw is still my favourite, but i'm seeking more) The Bighorner farm seems to have a few bugs in there... the most noticeable of which is:  when the daughter (debbie I think) is meant to distract Pan, she glitches back to where she starts after a few seconds in an endless loop. walking from the centre of the kitchen to the end of the stairs... then reappearing in the kitchen...I waited an hour and it managed to make pan buzz off... but it didn't matter so much as I just walked past him to watch debbie...this has happened every time, without fail.also, is there meant to be any more to this chapter because I'm wondering if she's meant to say anything when you come back...also, making the choice of breeder or not does not seem to actually change anything...I don't know if i'm still using some out-dated bits of something, but daisy still does not have a backstory or anything... it just seems a little lacking...I love the bits you have put, but it ends a little abruptly. I had time to fight off a group of assasins, go have dinner (forgetting i hadn't paused the game) talk to everyone, interact with everything, and still get out before the first bighorner was born... and my preg length is as short as it can be   also, had a few glitches where the bighorner vanished... closed and restarted, checked load-order and had another go, that seemed to fix it... not sure what caused it, but it was consistent before the restart  now to go see if i can actually find my way out of the bloatfly cave...
NullNullion Posted August 8, 2013 Posted August 8, 2013 Reloaded to a prior save and was pregnant for the birthing meetup and went flawlessly (well untill a deathclaw pushed me through a floor but meh.)Some flavor conversation with molly about easing her workload if you take that punishment option would be pretty cool.Also, Titus fell off the cliff and is wandering around down near cottonwood cove, so his pathing could be adjusted, it's not unbearable, but it's a bit of a hike down there to talk to him. Â Â Edit 1. Â Â Rebels not only killed their commanding officer but they stripped her of her armor. Not a problem, just cosmetics. Â
Vaukalak Posted August 8, 2013 Posted August 8, 2013 Miranda disappears when i try to lure he into my house. She just runs through the door of her house - and vanishes. Â Oh, wait. She didn`t. She just teltported to city entrance and stood there.
Vaukalak Posted August 8, 2013 Posted August 8, 2013 Even better. Sara gets disabled after sex with gecko, I can`t even enable her back, since NV console doesn`t remember your target... :/
NullNullion Posted August 8, 2013 Posted August 8, 2013 Minor issue with coyote story with the animations. Not lined up so instead of the coyote riding you like the text says, he's rubbing one out onto your back.
Soap desu Posted August 8, 2013 Posted August 8, 2013 I got completely tied up for a few days. Thanks for all the bug reports guys. Â Â Â Welcome back .
Damicles Posted August 8, 2013 Posted August 8, 2013 Like your mod user29 are you going to continue the death claw campaign give the play the opportunity to corrupt companions or perhaps subvert a female commander in a NCR base or have priestess of the claw leading willing victims back to base. Look forward to your next update. Oh and thanks to all the helpful people who posted tips on how to get fallout NV stable able to play it now with virtually no crashes just the odd slow down after a few hours may actually get to finish it this time.
Guest Posted August 9, 2013 Posted August 9, 2013 Even better. Sara gets disabled after sex with gecko, I can`t even enable her back, since NV console doesn`t remember your target... :/ you most likely lack stability mods look back 1-3 pages and read my comment on the matter (4gb loader and shutter)
Vaukalak Posted August 9, 2013 Posted August 9, 2013 Payback on Miranda doesn`t work for me. Again. (( She fucks that first bighorner (when I tell her) - and then nothing. She just walks around those bighorners, no sex, no pregnancy. Â
offnightmare Posted August 9, 2013 Posted August 9, 2013 So after I convince Miranda to bret the deathclaws she dissapears after I talk to Lucy I take it this isn't meant to happen?
Vaukalak Posted August 9, 2013 Posted August 9, 2013 No, it isn`t. Quit the game, relaunch it and load from earlier save.
Guest Posted August 9, 2013 Posted August 9, 2013 OK people if NPC's suddenly "Vanish"  or (if your Geek you may find out that the NPC didn't vanish but is left as nothing more then a reference ID and useless one by that)  so if you experience npc's vanish or other strange stuff  PLEASE try install the two simple stability mods "fnv4gb.exe"  http://newvegas.nexusmods.com/mods/35262//?    (compatible with NVSE) "sr_New_Vegas_Stutter_Remover.dll"  http://newvegas.nexusmods.com/mods/34832/?   oh yea and those two don't fuck up any other mod they simply makes the game engine more stable  i think it should become standard that people use these two mods could they be added to the main post user29Â
dpetrak Posted August 9, 2013 Posted August 9, 2013 I must say something to Miranda. I ve played this mod for quite long time and she never disapeared for me even after sex. But sometimes she is from some reason taking walk. And her favorit place is above Riverside where big black alpha detclaw standing and around. There is some geckos and also some legion members and i saw them to attack her. So i can imagine scenerio that when she disapear it maybe because she get killed from one of them or she is taking her walk right now. And also time of this walk is quite random so try to search for her it maybe just this, or she is realy disapearing, but not in my case.
Guest Posted August 9, 2013 Posted August 9, 2013 still... user29 went over the riverside coding twice doing bug fixes the LEAST we users can do is to use stability mods/stuff   the npc's should not go up there so i guess it would be a "patrol path-finding" bug?  i forgot the answer but i think user29 gave a comment to the patrol paths going hay-wire i cant speak for the "patrol path"  thing but...  but ofc people you could write down the reference ID's of impotent NPC's and teleport them or you with console commands  (this way you know if they are disabled by fallout new vegas's flaw, or just ran off wanting to die by something or someone)  Â
tlrd Posted August 10, 2013 Posted August 10, 2013 where's the closets location to fenris's cave i absolutly cant find it
Vaukalak Posted August 10, 2013 Posted August 10, 2013 Fenris`s cave? Fenris shows it to you himself.
tlrd Posted August 10, 2013 Posted August 10, 2013 Fenris`s cave? Fenris shows it to you himself. i know but when i follow him he just leads me to hidden valley and than back and fourth from there to a powder gangers camp if i can just fast travel close to it  that may fix it
bleepbloop13 Posted August 10, 2013 Posted August 10, 2013  Fenris`s cave? Fenris shows it to you himself. i know but when i follow him he just leads me to hidden valley and than back and fourth from there to a powder gangers camp if i can just fast travel close to it  that may fix it  Fenris's Cave is right next to the northern gate of Primm.
tlrd Posted August 10, 2013 Posted August 10, 2013   Fenris`s cave? Fenris shows it to you himself. i know but when i follow him he just leads me to hidden valley and than back and fourth from there to a powder gangers camp if i can just fast travel close to it  that may fix it  Fenris's Cave is right next to the northern gate of Primm.  thank youÂ
Pantheress Posted August 10, 2013 Posted August 10, 2013 User29: Is there a reason the wolf transformation has flat feet instead of digitigrade feet? Aesthetically speaking, it just looks wrong. Also, did you make the parts yourself or did you get them from somewhere else?
Pantheress Posted August 11, 2013 Posted August 11, 2013 I remember you mentioning that at some point. Was it this: http://newvegas.nexusmods.com/mods/46904/?? Because that one does have digitigrade feet. In the end, it's no big deal; it's more of an aesthetic thing. I only just got around to trying it out now, and was wondering why it was so.
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