genericuser27 Posted May 4, 2013 Posted May 4, 2013 User29 if you're making a new episode I am always happy to help write for you, I might be able to help you come up with the plot too.
017333 Posted May 4, 2013 Posted May 4, 2013 lol. Can anyone find me a xenomorph? I know there is/was one out there but I can't find it anymore. When I get back to modding, which shouldn't be too much longer now, I'm gonna finish up the ants, which won't take very long at all. Then I've got to decide what to do next. I've got a new more interesting farm scenario in my head, but I'm not opposed to other good ideas if anyone has any. I really should do something with aliens. Whatever seems easiest to finish up or implement would be a good start. There were many in-depth ideas for the heat cycle with Fenris a couple pages back, if you forgot. I would still like to see a system like that, especially after I contributed so many ideas for it. Then again, you could just go for what looks like the most interesting or enjoyable project to work on. You were obviously inspired with the ants and it shows. I unfortunately can't think of anything original for the aliens right now though, without being too bizarre.
Bashis Posted May 4, 2013 Posted May 4, 2013 i still think that pikachu that somehow ended up in my game needs to cameo somewhere or is that abomination the "to bizarre" that you were talking about lol
DemonKnightRaziel Posted May 4, 2013 Posted May 4, 2013 these suckers are pretty animalistic, so intelligence for the most part is out of the question, and the facehugger breeding method would be pretty much out of the question, so for the xenos the only way i could think of working them in would be to give you the queen role, which is pretty close to deathclaws and fenris, so that would be rehashing ideas. for aliens i would personally use the fallout ones, and kind of do mothership zeta, with sexual content, have them abduct you but instead of the dissections and such that were in the original zeta, have them "experiment" on how the reproduction systems of humans work, with other humans and "specimens" they beamed up, since they don't speak not to much dialog would have to be written, and you wouldn't be limited to one type of creature to breed, you could use a lot, since more test variety= more knowledge about how the humans reproduce. and end it off with a generic break free and destroy the ship scenario. might be a nice change of pace from, get raped a lot, grow to like it, and eventually become a member of the pack, which was the general theme of all 3 of your biggest scenarios. give it a whole kidnapped and violated feel, without the dose of Stockholm syndrome tacked on at the end that for whatever reason makes you willingly go back (riverside). IIRC the regular xenos were near-human level intelligence. Think Dolphins/chimps and the like. However, the Queens I believe were said to have a greater intelligence then even humans. You could always have an off-strain of xenomorphs who realize that, instead of facehugging them(resulting in the hosts death) they could 'reuse' the hosts by utilizing their own reproductive organs to host and grow the embryos instead(since theres a nice, wide canal the bursters can utilize to escape instead of blowing through the ribcage), hence greatly increasing the rate of growth, sustainability and safety of their Hive by not having to constantly expose themselves to go out, hunt down new hosts, ect and instead simply capture and keep a few humanoid females and breed them over and over again. You can use Meshes\ST\Symbiotes\Symbiote_01_01.nif For the 'pussyhugger' or whatever. Xenomorph meshes/textures can be found here: http://newvegas.nexusmods.com/mods/38552//?
Feralcus Posted May 4, 2013 Posted May 4, 2013 these suckers are pretty animalistic, so intelligence for the most part is out of the question, and the facehugger breeding method would be pretty much out of the question, so for the xenos the only way i could think of working them in would be to give you the queen role, which is pretty close to deathclaws and fenris, so that would be rehashing ideas. for aliens i would personally use the fallout ones, and kind of do mothership zeta, with sexual content, have them abduct you but instead of the dissections and such that were in the original zeta, have them "experiment" on how the reproduction systems of humans work, with other humans and "specimens" they beamed up, since they don't speak not to much dialog would have to be written, and you wouldn't be limited to one type of creature to breed, you could use a lot, since more test variety= more knowledge about how the humans reproduce. and end it off with a generic break free and destroy the ship scenario. might be a nice change of pace from, get raped a lot, grow to like it, and eventually become a member of the pack, which was the general theme of all 3 of your biggest scenarios. give it a whole kidnapped and violated feel, without the dose of Stockholm syndrome tacked on at the end that for whatever reason makes you willingly go back (riverside). IIRC the regular xenos were near-human level intelligence. Think Dolphins/chimps and the like. However, the Queens I believe were said to have a greater intelligence then even humans. You could always have an off-strain of xenomorphs who realize that, instead of facehugging them(resulting in the hosts death) they could 'reuse' the hosts by utilizing their own reproductive organs to host and grow the embryos instead(since theres a nice, wide canal the bursters can utilize to escape instead of blowing through the ribcage), hence greatly increasing the rate of growth, sustainability and safety of their Hive by not having to constantly expose themselves to go out, hunt down new hosts, ect and instead simply capture and keep a few humanoid females and breed them over and over again. You can use Meshes\ST\Symbiotes\Symbiote_01_01.nif For the 'pussyhugger' or whatever. Xenomorph meshes/textures can be found here: http://newvegas.nexusmods.com/mods/38552//? One option, To mix it up perhaps they are the normal aliens that abduct/"impregnate" you and then you have to escape before the "chest burst" occurs and find the other aliens or someone, but you don't know that at the time...(there would of course be a bit of gameplay before escape but you get the point) But then you are discovered in like the "escape place" (the area where the You've escaped script hits) by the other/good guys. Cue the stockholm... Or maybe depending on the scope you're going for, there could be several phases, like good guys experiment on you, Say "Okay, you should be able to simply birth the alien spawn as if it were normal pregnancy, but we need you to find out for sure. Remember, the information you collect could save lives!" And so you venture back out into the "bad guy" section of the ship/habitat and subsequently get "The living hell fucked out of you" FOR SCIENCE!! And perhaps it doesn't work so you have to go back and get experimented on again (In a highly sexualized manner of course ) And go back, etc. etc. Simply alternating as many times as User is willing to code in, with each sequence having a slightly different outcome depending on which mutations are in effect. User if this sounds cool I can pm you the extended version.
DemonKnightRaziel Posted May 4, 2013 Posted May 4, 2013 One option, To mix it up perhaps they are the normal aliens that abduct/"impregnate" you and then you have to escape before the "chest burst" occurs and find the other aliens or someone, but you don't know that at the time...(there would of course be a bit of gameplay before escape but you get the point) But then you are discovered in like the "escape place" (the area where the You've escaped script hits) by the other/good guys. Cue the stockholm... Or maybe depending on the scope you're going for, there could be several phases, like good guys experiment on you, Say "Okay, you should be able to simply birth the alien spawn as if it were normal pregnancy, but we need you to find out for sure. Remember, the information you collect could save lives!" And so you venture back out into the "bad guy" section of the ship/habitat and subsequently get "The living hell fucked out of you" FOR SCIENCE!! And perhaps it doesn't work so you have to go back and get experimented on again (In a highly sexualized manner of course ) And go back, etc. etc. Simply alternating as many times as User is willing to code in, with each sequence having a slightly different outcome depending on which mutations are in effect. User if this sounds cool I can pm you the extended version. You could also have it that, if you become Too alien-like, the hive queen can start commanding you like she does all the other xenos. Thwart the 'good guys' by telepathically commanding their little 'experiment' to open the doors so all the nice little xenos can give them a 'present'. It's said that the queens can already infiltrate your dreams and send regular humans 'visions', which have led to the formations of xeno-worshipping human death cults.
Halstrom Posted May 4, 2013 Posted May 4, 2013 I like where this is headed. Really guys, anything that pops into your mind about the aliens just share it. I'll probably end up combining ideas. Also I like the idea of the crotch hugger. But I don't have that mesh. Where is that one from? "Meshes\ST\Symbiotes\Symbiote_01_01.nif" It's in SCR already from the Spectrum Pack there's also matching left & right TitHuggers too but we need someone to split them in nifskope into all the combinations of the 3 and 1 or 2 of each would be good.
DemonKnightRaziel Posted May 4, 2013 Posted May 4, 2013 I like where this is headed. Really guys, anything that pops into your mind about the aliens just share it. I'll probably end up combining ideas. Also I like the idea of the crotch hugger. But I don't have that mesh. Where is that one from? "Meshes\ST\Symbiotes\Symbiote_01_01.nif" http://aliens.wikia.com/wiki/Xenomorph User-collected info on the xenos. It's also worth noting that in the original aliens, there was supposed to be a scene where the alien cocooned it's victims and slowly turned them into more eggs. You could have something similar, maybe. The xenos cocoon your char in order to mutate them, ect. Alienslof @ http://www.slofslair.co.uk has tons of fan-fiction regarding sexxing up xenos. One in particular was about a female researcher that was basically 'seduced' by a captive praetorian via dreams and visions. Eventually leads to her sneaking into the chamber to get some hot alien dick. After several liaisons shes pushes to get him transferred to a more 'private' research section of the ship for her own 'studies'. Alien 'armor' can be found here: http://www.slofslair.co.uk/index.php?page=modarticle&modarticle/id=5z1momhxvig but it's only the 'male' variant. The only female one I could find is downloadable here: http://www.slofslair.co.uk/index.php?page=modarticle&modarticle/id=5pigxbdozro The alien armor looks pretty damn awesome by itself, and considering you could just set it as un-removable quest item on human npc's, the xenos could make full use of the large variety of sex positions that humans have, bypassing the need to have someone make custom animations for them if you want to go that route. It would also allow them to use weapons, open doors, ect. There's also various meshes of facehuggers and eggs here, but it's a morrowind mod, so not sure if usable: http://morrowind.nexusmods.com/mods/20557//? Oh. Umm.. lookie what I found on youtube: Still trying to find what the hell it's from. Also, I found something weird with fenris. When zooming in on his model in nifskope, geck ect. i notice little purple and green squares All over him. This is exacerbated in-game by my enb. Screenshot attached. The squares are not present on the black dog texture I got from another mod. Any idea what causes this? I just don't get it. PS: NVM, found the problem with Fenris. Compression artifacts. Saving his texture as uncompressed makes stupid squares go away.
mikegame Posted May 4, 2013 Posted May 4, 2013 Love the mod User, esp. the Deathclaw and Coyote stuff, but had a weird issue/question about the Fenris thing. I looked at the previous posts for this answer and didn't see anything so if this has been answered I apologize. After Fenris comes to get me and we go find his cave and then he nails my character, he disappears from the game completely. The knockback/finished animation happens and then he's gone. It's happened inside and outside of his cave and only happens to him, no other characters in the game. I try the wolf whistle and he never shows up but after awhile it says he went back to the cave yet when I go check he's not there. Kinda wanted to see what the mutations look like but it never gets that far since this happens after the first sex act. I'm not sure if this is a common thing or just my thing but I'm running pretty much every Sexout mod and this is only happening to Fenris. If there's an answer I'd appreciate any help, if not I'll still enjoy the rest of the stuff and looking forward to all the new stuff you're planning. Thx (if anyone has a screenshot of the wolf mutation thing they wouldn't mind posting so I could see it, that would be awesome)
DemonKnightRaziel Posted May 4, 2013 Posted May 4, 2013 If you're not playing the game with the highest level of textures Fenris does bug out. If you've managed to fix it, could you send me Fenris's texture so I can update the data pack? Also the black deathclaw texture does the same thing. Would be super awesome if you could fix those for me. I could never figure out what I did wrong. I'll flip through some of those xeno stories for ideas, and toy with a xeno mutation. I'm considering doing something different with this mutation that I could use thoughts on. Instead of just having different levels of mutation, you're mutated in such a way that you can control your appearance? Like, press a key and you'll enter a cocoon state for a couple hours, then you'll pop out as a xeno. Press the key again and you'll shed your mutation and look human again. I dunno, just an idea. I'll also mess with the huggers tonight too. See what I end up with. I'll keep you guys updated with some screenshots or something. Kinda want to get started on aliens, I'll come back and finish the ants. Nope, my game has the highest everything. Ugrids=7, massive preload, blackout NSkies URWLified ENB, the best of all 3 major hires texture packs, ect ect. It's not the first time i've seen it, now that I remember. This same error would appear when optimizer textures would compress the BoG female textures, her back would look like a checkers board. DXT compression of normal maps REALLY makes things Ugly i've seen. DXT compression on low-rez textures also looks Bad, which is what happened to Fenris. The key to fixing him was simply opening his stuff up in Gimp, and re-save-as an uncompressed file with mip-map gamma correction, and that made it go away. In the middle of dinner atm, i'll post a SS of him after i've made some alterations later. I personally just darkened him up abit after, and gimp-cloned the azure eyes from the Husky dog texture on him. Took SS of fixed body texture: Unfortunately theres not much I can do for the fur 'spikes'. Saving it uncompressed gives it a weird-ass white highlight. Could be due to the fact I can't have MSAA or transparency multisampling, only FXAA/SMAA/Edge AA, i dunno. So the choice for me is to leave it be and deal with Fenris looking like he's trudged through an oil-slick, or remove the spikes(which I didn't care for anyway). I'm going with ditching them, on my end. It doesn't look quite as bad along the ridges on his back and belly, so i'll probably keep them, 'cause they do look kinda cool. Some images of my darkened(maybe Too dark? hmm), modified Fen: Also, I was kinda surprised how there was never any dialogue about the fact that Fenris is basically impregnating his own mother with his siblings/offspring. He's makin' a son and a new brother at the same time XD Another aside: had you ever thought of using the 'bighorner-human hybrid' from http://newvegas.nexusmods.com/mods/39419/? for the farm episode?
goldmanwily Posted May 4, 2013 Posted May 4, 2013 I went to the legion safehouse and headed east but could not find the pond for the ant episode, just some feral ghouls and a nuklear testing site, am I just not seeing it or am I completely in the wrong area. can anyone throw me a bone? thanks
goldmanwily Posted May 4, 2013 Posted May 4, 2013 should it start out automaticly or am I looking for something
windpl Posted May 4, 2013 Posted May 4, 2013 You are looking for a cave, it is behind lake/pond if you follow that direction
DemonKnightRaziel Posted May 5, 2013 Posted May 5, 2013 Decompressing and desaturating the wolf mutation also fixed it's color weirdness for me. As far as the alien idea... I dunno. The need to spend a few hours cocooned to change is a bit of a hindrance, won't be able to change in combat or anything like that. Maybe a faster sort of transformation into a xeno-like lifeform? Say it turns you into something between Ripley in Resurrection and the Species alien; acidic blood and superhuman abilities in human form with the potential to turn into something Nasty when you've been found out? Gore warning: http://youtu.be/dXDueT-5k3k If you think you'd want those textures, let me know, could try to find a way to send them or whatever.
mrmuffins Posted May 5, 2013 Posted May 5, 2013 Just ran through the coyote episode, everything seems to be working just fine! A couple of things, though: 1. The coyote alpha seems to have a bit of a pathing error or something. When he first leaves the drive-in to return to the cave, he tries to walk up a hill that's too steep for him, until he turns around and picks another path. It's not a real issue as he still gets there and everything, it's just a little odd. Not sure if it's a Breeder thing or just Fallout being Fallout. 2. Animations with the coyote don't line up too well - it looks like he's hotdogging the PC. This happened both at the drive-in and in the cave. I don't have an altered-height PC or anything. Is this normal, or does anyone else have the issue? 3. Just to let you know, preemptively shooting Vince with a .50 anti-materiel rifle does NOT break the scene progression! As always, sweet job on the episode. Looking forward to whatever you come up with next!
DemonKnightRaziel Posted May 5, 2013 Posted May 5, 2013 Xeno mutation, or at least a first draft of one. Feet, tail, and tits still need work. But still I think it's enough there that you guys can give me feedback on it. I'm thinking this one will focus more on defensive abilities instead of offensive ones like the others. Interesting, though there seems to be some sort of mesh error on the tail in the second pic. Heh, Xenos, Defensive. I guess they are sort of an even balance between them, really. Ultra-hard and durable exoskeleton(high threshold, DR), acid blood(some sort of damage return? Is there even such a thing in new vegas? An effect that makes you take damage when you injure something?) They are well known for being very stealthy and hard to detect, maybe some sort of camouflage effect that kicks in when sneaking? Having played most of the AvP games, the pheromone scenting effect is interesting; maybe give it a variant of Rex's Search and Mark and Boones Spotter perks? Some Xenos can also Spit their acidic blood(you have something like this in the ant mutations) They also jump like crazy and and run across walls, but I don't think thats implementable. "Xenomorphs may be able to detect their 'prey' through electro-reception." A possible 'biological' origin for having that one Radar mod up, which basically functions like a heartbeat sensor. Other then that, it is really hard to imagine any kind of xenomorph mutation without Some form of offensive weapon like deathclaw-like claws or that nasty tail of theirs. It's just... signature. It's not a xeno without built-in melee weapons
Halstrom Posted May 5, 2013 Posted May 5, 2013 I think MoMod or AWOP aded a facehugger alien which may have been an animated scorpion model without front pincers at a alien ship crash site near that bus radio station.
Soap desu Posted May 5, 2013 Posted May 5, 2013 Xeno mutation is looking good, nice to see your back at modding As for ability's Acid blood sounds cool, cant do acid spit or throwing acid that was used in the ant ep. So lets go with tail whip/spin. Run away skill, crawl on all fours move quicker. Jump back far skill/ acrobatics. Cling to walls. Loud hissing/scream making deals small amounts of damage and causing hostiles to remain in place or run in terror. Improved blocking buff due to hard exo skeleton. More health to due improved exo skeleton. Stealth/adaptive camo type ability to remain hidden from hostile view for short period of time. Predator vision/alien vision. Just a few ideas Also i don't know whats going on with the tail in picture two?
Bashis Posted May 5, 2013 Posted May 5, 2013 the facehugger is in momod, same place to get the actual alien meshes, and yea it uses scorpion skelly according to nvedit
windpl Posted May 5, 2013 Posted May 5, 2013 Well, I have to tell you that xeno with tits looks strange
LolGG Posted May 5, 2013 Posted May 5, 2013 I will move to FO this summer so beware! =================================== How do the mutated forms look like? ...since,you know,did not have enough time to touch FO :3
DemonKnightRaziel Posted May 5, 2013 Posted May 5, 2013 Xeno mutation is looking good, nice to see your back at modding As for ability's Acid blood sounds cool, cant do acid spit or throwing acid that was used in the ant ep. So lets go with tail whip/spin. Run away skill, crawl on all fours move quicker. Jump back far skill/ acrobatics. Cling to walls. Loud hissing/scream making deals small amounts of damage and causing hostiles to remain in place or run in terror. Improved blocking buff due to hard exo skeleton. More health to due improved exo skeleton. Stealth/adaptive camo type ability to remain hidden from hostile view for short period of time. Predator vision/alien vision. Just a few ideas Also i don't know whats going on with the tail in picture two? Making the char run faster would have to be done via a added perk. The run speed mult actor effect does nothing, I've tried. Increasing jump requires a corresponding increase in the fall height you can take or you'll just kill yourself everytime you jump. I don't think wall running is possible, unfortunately. Block bonuses only make sense if User covers the arms in carapace; if he does, fBlockAmountHandToHandMult should be set to 1(or more, same as weapons, to reflect carapace toughness) as skills are subject to caps. Otherwise, a human with max unarmed will block the same amount of damage as a xeno with max unarmed, which is silly. Implementing the chinese stealth suit affect of light chameleon when in sneak mode would be nice. Higher DT/DR makes more sense then health, which in the base game you have tons of already. It's not so much that they can Take massive amounts of abuse so much as their exoskeleton, like Zerg, makes them highly resistant to weapons, and in the case of the larger xeno types like the Praetorians and Queen, nothing short of anti-tank weaponry can damage them. Alien 'vision' is basically a fish-eye lens combined with pheromone signatures ala Spotter/Search and Mark. Night vision is a nice idea but not compatible with ENB's for the most part, so it would need to be a toggle so people can simply not use it. TBH a variation of the ant ability that does Damage over Time instead(like Cazador poison or something) would be neat. Or giving it a tail attack that procs the Legion Mongrel 'Hamstring' ability which instantly cripples a leg preventing the prey from running away, or Rex's 'Knockdown' ability to knock them down would be cool. A hiss ability that has a chance of making nearby enemies run away in fear might be nice too, though in the movies/games it was primarily used to actually Lure creatures to you so you can ambush them, or call in allies.
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