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SexoutBreeder [V8.4] ZOMG an update edition. Titus Riverside Bugfix.


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Posted

7 days after turning in the first pup to the den mother Fenris will find you inside the cave.

 

 

Or outside the cave.

(He came to find me inside the NCRCF, which was sweet of him but a little awkward since I can't leave)

Posted

7 days after turning in the first pup to the den mother Fenris will find you inside the cave.

 

Character has given birth to pups and can equip them etc, but I do not have a dialogue option with the Den Mother to turn in pups, I was looking at the conditions for the turn in dialogue in the Geck, and used console command set "A7CFQ".iQuestState to 8

(A condition for alot of the dialogues is that this is >= 8)

I tried to search through the mod for what script/dialogue etc should set this variable value but I could not for the life of me find it =/ (Dno if it is soemthing external?)

Posted

hello, i just started playing again after a few months and im having some trouble with the egg hunt. ive found all the eggs except the "alternative to nellis" egg. ive searched everywhere i can think of, the train tunnel, the crash site in lake mead, the platform on the shore of lake mead where you trigger the ballasts, both entrances to vault 34 as well as its interior, and the hanger where the broken bomber is and yet i have come up empty handed. 

 

is it a glitch that its not showing up, or have i not looked in the right place?

Posted

Is there supposed to be a special animation for impregnating women as a bloatfly breeder? Mine is just defaulting to normal lesbian animations. Nothing wrong with that really, just seemed odd.

Posted

You need to give meat to the alpha and then talk to him again to turn in pups.

 

 

You mean the meat from the giant gecko? Done it, still only "Nothing for Now" and "Goodbye" as dialogue choices on both alpha and den mother

 

Can you tell me what event is supposed to trigger the iQuestState variable becomming greater than or equal to 8 and I can probably figure it out, but literally search "set iQuestState" I can only find it being set to 2, 3 and 5, so I am beat! =/

 

Edit: Oh just found it in a greeting dialogue "[You've proven your usefulness to the pack in both your ability to bear pups and hunt for food.]" So I presume I have to find some other types of meat

 

Ok so, the conclusion I have drawn is that the greeting that should set iQuestState to 7 is not firing, any ideas why that might be?

 

Could it be caused by accepting to hunt before giving birth for the first time? Because I did do that

Posted

hello, i just started playing again after a few months and im having some trouble with the egg hunt. ive found all the eggs except the "alternative to nellis" egg. ive searched everywhere i can think of, the train tunnel, the crash site in lake mead, the platform on the shore of lake mead where you trigger the ballasts, both entrances to vault 34 as well as its interior, and the hanger where the broken bomber is and yet i have come up empty handed. 

 

is it a glitch that its not showing up, or have i not looked in the right place?

 

 

Fast travel to a different airport, and it should be next to the player on a pile of rubble near a building.

 

Anything new to be excited for user29? I hope you using this time to come up with some crazyyyyyyy stuff while preg mod gets sorted out. LOL :D

Posted

dit: Oh just found it in a greeting dialogue "[You've proven your usefulness to the pack in both your ability to bear pups and hunt for food.]" So I presume I have to find some other types of meat

 

Ok so, the conclusion I have drawn is that the greeting that should set iQuestState to 7 is not firing, any ideas why that might be?

 

Could it be caused by accepting to hunt before giving birth for the first time? Because I did do that

The way it works for me is:

 

1) Scene with men / Alpha. Am pregnant with puppies.

2) Follow Alpha back to cave. Get blackout and message about pack taking care of me.

3) Talk to Alpha. Get message about fetching meat

4) Give 'big pile of gecko meat' to Alpha. Mating scene followed by message about being fully accepted.

 

 

A dialogue option to ask Fenris to fuck your companion would be wonderful in my opinion. I'd love to knock up Veronica, Cass and Willow as well.

Posted

The way it works for me is:

 

1) Scene with men / Alpha. Am pregnant with puppies.

2) Follow Alpha back to cave. Get blackout and message about pack taking care of me.

3) Talk to Alpha. Get message about fetching meat

4) Give 'big pile of gecko meat' to Alpha. Mating scene followed by message about being fully accepted.

 

Aye, that is how I would figure it should go, but I get no message after the mating scene

 

Have you already given birth once before giving the big pile of gecko meat to the alpha?

 

Pretty confusing though, played through the Deathclaw episode with no problems =/ (Which was a masterpiece thank you user29!!!)

Posted

Speaking of the Deathclaw espisode: I had my character escape the nest instead of becoming a DC queen. At the final confrontation near the river, all the deathclaws stood passively in a pile, only attacking my character after I'd lobbed a grenade into their midst.

The NCR reinforcements wouldn't help me kill them either.

I suspect it might have something to do with the Sex Smell Faction system.

Posted

@ Pantheress that is actually what happened for me at that point of the deathclaw episode

 

@user29 ah i see, a very well made piece of work either way!, hehe I will do that, unfortunately the deathclaw episode did bug out for me end, was unable to get the last girl

 

Potential Story Spoilers!!!

 

 

Was able to get Sara, Miranda and Ashley, but the last one (who I assume is the waitress at the bar, forget her name) seemed to bug out as I had spoken to her and arranged to meet her at midnight but also arranged to meet ashley at 9 in the bar. Either I just forgot to meet her for so long that the script stopped running, or it didnt like me having both the requirement to meet ashley at 9 and her (bar waitress) at midnight running at the same time

 

 

 

But unlike the issue I am having with the coyotes this one makes some sense to me =P

But yup, I am now positive that the dialogue;

[You've proven your usefulness to the pack in both your ability to bear pups and hunt for food.]

Is just not firing after the mating scene, hmmmmm....-.-

Posted

‘Keep the town's suspicion low by clearing things up with the militia and sheriff.’This task should be how to complete?

Posted

Oh the Miranda thing reminds me. It's the good ol' "she fell through the floor after sex, again" thing.

 

 

thats just satan dragging her down to where she belongs lolz

Posted

Your suspicion level increases by 1 point per day. If it gets to 3 something bad happens. You can lower it by talking to the sheriff and the militia patrolling the town.

I thought it was put the town sheriff and militia kill!

Posted

The one where you turn her into a mindless cow. lol.

Mindless? Does her conversation change to reflect her "progression" towards it?

 

Also, in my game she never seems to fuck any brahmin, just wanders around.

Posted

Minor 'bug' report - if you've changed female fertility settings to allow pregnancy for everyone, Sam can get pregnant and give birth while remaining 'plot'-pregnant.

Turning it back to 'companions only' makes it work properly of course, but I had assumed I should set it to '3'.

Posted

Minor 'bug' report - if you've changed female fertility settings to allow pregnancy for everyone, Sam can get pregnant and give birth while remaining 'plot'-pregnant.

Turning it back to 'companions only' makes it work properly of course, but I had assumed I should set it to '3'.

It shouldn't happen as I think Sam is added by Breeder to the formlist SexoutSLActorDataNeverGetsPregnant, I'm just checking the Pregnancy code and putting a couple of extra blocks in just incase I've missed something.

Posted

 

I'm not sure she is, but I'll add her to that list. Is the beta pregnancy sorted out again? Last i knew it was stalling on births. 

 

 

I think I've sorted it from my testing & reports from Saladboy and others. If I have, I'll release it to stable version in a few days then I'm hopefully going to get back into some serious playtesting and just tuning, I really want to start playing a few plugins like yours for a bit and let things settle and fix what needs fixing before adding or changing anything more.

Posted

 

 

I'm not sure she is, but I'll add her to that list. Is the beta pregnancy sorted out again? Last i knew it was stalling on births. 

 

 

I think I've sorted it from my testing & reports from Saladboy and others. If I have, I'll release it to stable version in a few days then I'm hopefully going to get back into some serious playtesting and just tuning, I really want to start playing a few plugins like yours for a bit and let things settle and fix what needs fixing before adding or changing anything more.

 

That is good news, I sure hope everything goes smoothly like it seems to be, in the mean time back to modding Skyrim and Oblivion while I wait for everything to come together :D

Posted

Well damn, I finnaly get a chance to play through the ant episode fully and the damn seems to have broken...I think....

I can't "activate the birthing chamber thing...  I've pressed all the buttons  /,\,/, none seem to work. I've got all the mutations (Which look really quite nice I might add) even the that Says it allows me to use the birthing chamber, still no dice.

And I've exausted all the egg laying options only foragers and workers remain, and the bloody workers option requires more foragers but I've got like 50 food already...

Did I miss something or am I going to have to do the standard debug reinstall?

 

Bugs?

The fert extender has no prompt, intentional?

And the "remove mutation" option...Does not work...

Also there's a typo in the chrysalis "dialogue" I think it was the acid hand prompt but I can't remember.

 

That being said I do have some other thoughts,

-The evil gnome?

-It's quite easy to get turned around in there can perhaps some distiguishing features be added to aid navigation?

- There seems to be a couple of "light": spots in the ootheca chamber with no obvious sources, perhaps a skylight?

Posted

spawning chamber isn't really implemented yet. Also you need 10 or more soldiers to begin the "home grown" quest. Once that quest completes itself that's all I got.

That's what I mean, I never got the option to spawn soldiers... :(

I don't seem to be able to start the home grown qest... :(

Posted

I think that the easter eggs are showing up as the red squares with the exclamation marks, I thought it was a problem with a different mod until I took a look at the hint note again. I have not found any eggs or picked them up, it is merely my belief that the problem is related

 

Warning possible Easter egg location spoilers:

 

[spoiler=Problem locations]I've seen them at The griffon caravan massacre site, the dinosaur in novac, the memorial in boulder city, the air control tower at the airport SE of camp searchlight, and at trade outpost 188.

 

 

Load order
[spoiler=Load order]
FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
CaravanPack.esm=1
Companion Core.esm=1
RobCo Certified.esm=1
Sexout.esm=1
SexoutCommonResources.esm=1
SexoutSlavery.esm=1
SexoutLegion.esm=1
SexoutStore.esm=1
WMVM.esm=1
MikotoBeauty.esm=1
SexoutPregnancyV3.esm=1
WMR.esm=1
The Mod Configuration Menu.esp=1
The Weapon Mod Menu.esp=1
populatedcasino.esp=1
UHNV.esp=1
UHNV-Dead Money.esp=1
UHNV-Honest Hearts.esp=1
UHNV-OWB.esp=1
UHNV-Lonesome Road.esp=1
PerkEveryLevel.esp=1
LFox Night Vision Implant.esp=1
LFox Night Vision Implant Low Brightness.esp=0
FalloutNVCheatTerminal.esp=1
FO3WeaponsRestoration.esp=1
FO3WeaponsRestoration_SoundRestoration.esp=1
epock.esp=1
Free Tribal Outfits.esp=1
Ghost Variants.esp=0
Ghost Variants Adjutant.esp=0
Ghost Variants Safe.esp=1
Glove_be_gone.esp=1
JillBSAA.esp=1
merccustom.esp=1
Nidaoutfitv1.esp=1
NV_AsharasFormalClothing.esp=1
NWIxiaarmor1.esp=1
Tailor Maid - NV.esp=1
Tailor Maid Black Retex - NV.esp=1
Type3 Leather Armors.esp=1
WastelandCourier.esp=1
Realistic_Repair_NV.esp=1
AllCompanionsEssential 2.0b.esp=1
RobCo Certified Friendly Hit Fixer.esp=1
UnlimitedCompanions.esp=1
CarryMult.esp=1
WeaponModsExpanded.esp=1
WeaponModsExpanded_FO3WeaponsRestoration.esp=1
WMX-ModernWeapons.esp=1
WMX-DeadMoney.esp=1
WMX-HonestHearts.esp=1
WMX-OldWorldBlues.esp=1
WMX-LonesomeRoad.esp=1
WMX-GunRunnersArsenal.esp=1
WMX-MW-GRA.esp=1
Mail Order Catalogs.esp=1
Mail Order Catalogs WMX.esp=1
Mail Order Catalogs WMX Modern Weapons.esp=1
MikotoBeauty.esp=1
SexoutSex.esp=1
SexoutConsequences.esp=1
SexoutZAZ.esp=1
SmallerTalk.esp=1
BBAliceMurray.esp=1
BB_Persona_and_Secret.esp=1
jailhouserockette.esp=1
SexoutDiscounts.esp=1
Sexout Certified.esp=1
SexoutOffspringDialogue.esp=1
KDC_Companions_Removable_Armors.esp=1
SexoutKhans.esp=1
SexoutKings.esp=1
SexoutNCR.esp=1
SexoutPowderGangers.esp=1
SexoutWorkingGirl.esp=1
SexoutBreeder.esp=1
WMR_DeadMoney_S.esp=1
WMR_GunRunnersArsenal_S.esp=1
WMR_HonestHearts_S.esp=1
WMR_LonesomeRoad_S.esp=1
WMR_OldWorldBlues_S.esp=1
WMR_Vanilla_S.esp=1
WMR_WMX_GunRunnersArsenal_S.esp=1
WMR_WMX_HonestHearts_S.esp=1
WMR_WMX_LonesomeRoad_S.esp=1
WMR_WMX_OldWorldBlues_S.esp=1
WMR_WMX_Vanilla_S.esp=1
SexoutRex.esp=1
Follower Home Marker.esp=1

 

 

I am using breeder V6.2.2

Common resources 20130328.1

Common resources data 20130411.1
PregnancyV3-20130325.1

PregnancyV3data-20130410.1

 

This is also on a clean save where breeder was not enabled until I finished getting Primm a new sheriff. I Use BOSS and have toggled Archive invalidation off and on.

 

Posted


Finally got to play the Coyote Episode and the Deathclaw Promontory - and I really like what you did there.

Everything seemed to work flawless, except the "Lucy falls through floor thing".

After finishing Deathclaw Promontory I wanted to try Riverside, of course. Worked as intended until the Alpha ported me to the town.

When I actually passed the towns gate and walked up to Sherrif Lawson, I always got an CTD (made 5 attempts).

Then loaded a save before doing Deathclaw Promontory and enabled Riverside through the cheat NPC, and there I did not get any CTD

/me thinks thats strange...

Load order and Mod Versions:


FalloutNV.esm
CaravanPack.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
FOOK - New Vegas.esm
FOOK - New Vegas DLCs.esm
oHUD.esm
Sexout.esm - Version 2.6.77
SexoutCommonResources.esm - Version 20130419.1 + Datapack 20130411.1
SexoutPregnancyV3.esm - Version 20130419.1 + Datapack 20130410.1
SexoutSlavery.esm
Lings.esm
The Mod Configuration Menu.esp
NoBlurMenus2.esp
FOOK - New Vegas.esp
FOOK - New Vegas DLCs.esp
FOOK - Lings.esp
LingsPrettyThings.esp
UnlimitedCompanions.esp
UnlimitedCompanions SCRIPT FIX.esp
HardcoreCompanions1_1_0.esp
KDC_Companions_Removable_Armors.esp
SunnyCompanion.esp
populatedcasino.esp
Imp's Timescale Adjuster.esp
bzArmour.esp
Mantis07Reflex.esp
LNC StealthSuit NV.esp
Free Tribal Outfits.esp
Centered 3rd Person Camera.esp
Readius_NV.esp
One Perks per Level.esp
DK_BulletTime_NV.esp
st.esp
SexoutZAZ.esp
SexoutBreeder.esp - Version 6.2.2 + Datapack V14
SmallerTalk.esp

 

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