Soap desu Posted May 12, 2013 Posted May 12, 2013 Awww no Ant updates ;l or spore carriers ..... so sad... Lets hope the deathclaw additions can make up for this.
017333 Posted May 12, 2013 Posted May 12, 2013 Ok, so I hate to do this but I'm not going to do spore carriers right now. I know, that was a huge tease and I enjoyed making the spore race a lot, but I just don't feel like coding anything for it right now. I type like 5 or 6 lines and I'm just like aaaaaccckkk. Too many things going on right now. SOOOOO instead I'm gonna make the deathclaws the best they can be until I really feel the urge (and have the time) to do spore carriers properly. It's for the best, you guys really don't want me to just half ass them. Deathclaw story line will be the same up until Titus's egg's hatch. You'll need a save from before then if you want everything to work properly. In addition to continuing the deathclaw story line, I'll go back and fix up riverside. I know it's buggy, it was way more complicated than anything I had done previously If you want more of an idea, just imagine that code is held together through the digital version of duct tape and bubble gum. Hmm. Didn't expect that turn. Does this mean that the chances of something being done for Fenris have also dropped? Burnout is burnout, so I understand where you're coming from.
Soap desu Posted May 12, 2013 Posted May 12, 2013 No, Fenris and Ant updates are still going to come. What I want to do for spore plants would just require more time than I have right now. Nice thanks for clearing that up .
saibot440 Posted May 12, 2013 Posted May 12, 2013 Little animation problem... This is supposed to be like that or i'm doing something wrong ?
Pantheress Posted May 12, 2013 Posted May 12, 2013 I've made deathclaw night vision better and stuck it on the "\" key so you can use it whenever you like. Which key is that? Turns out, not all keyboard layouts have a dedicated "\" key.
Cryofire Posted May 12, 2013 Posted May 12, 2013 I've made deathclaw night vision better and stuck it on the "\" key so you can use it whenever you like. Which key is that? Turns out, not all keyboard layouts have a dedicated "\" key. But how did you reply to this? Oh wait, nvm. I hope the updates will improve Sam.
Feralcus Posted May 12, 2013 Posted May 12, 2013 My free time comes and goes. Cazadores are something I want to do eventually. *Got ideas in place, would love to help when the time comes!
Guest Posted May 12, 2013 Posted May 12, 2013 I've made deathclaw night vision better and stuck it on the "\" key so you can use it whenever you like. Which key is that? Turns out, not all keyboard layouts have a dedicated "\" key. But how did you reply to this? Oh wait, nvm. I hope the updates will improve Sam. had some problems with the "\" and "/" or whatever it was for ant episode i found out Fallout new vegas got its own keyboard so nothing of that changes... on my danish keyboard right next to "Enter/Backslash/whatever" is there the star symbol that turned out to work... all i can say is...experiement and try all keys xD...
jaam Posted May 12, 2013 Posted May 12, 2013 no, those also are "removed" in favor of accentuated characters
Pantheress Posted May 12, 2013 Posted May 12, 2013 Which key is that? Turns out, not all keyboard layouts have a dedicated "\" key. But how did you reply to this? Oh wait, nvm. I hope the updates will improve Sam. I pressed Alt Gr + the key to the right of Left Shift. had some problems with the "\" and "/" or whatever it was for ant episode i found out Fallout new vegas got its own keyboard so nothing of that changes... on my danish keyboard right next to "Enter/Backslash/whatever" is there the star symbol that turned out to work... all i can say is...experiement and try all keys xD... That's helpful, thanks. And yes, my keyboard is danish too... If you guys have a key or two you'd rather me put it on just let me know. [ and ] might be good/better? I'm not familiar with non american keyboards. Would it be possible to use the numpad keys, or is that too awkward?
ForlornForsworn Posted May 12, 2013 Posted May 12, 2013 Deathclaws in many ways represent a creature whose ethos is radically different to humanity as Titus noted. They appear to be a creature focused on communal success above individual success albeit with a notable need for a pack structure. However though deathclaws do not have an intricate society and seemingly do not utilize any technology. The humans who become part of the clan are ‘persuaded’ to forget most individual ambition and they do not attempt to use much tech it seems as they are focused on breeding. This in turn creates a situation which will noticeably impact the vision held by Titus of creating a better world for the most perceivable power of humanity is to innovate technologically and without it humans are little better then talking meat bags.I would propose that the deathclaws outlook on conquest change a bit. Instead of focusing solely on acquiring all the females of the enemy it might be pragmatic for the deathclaws to strike a deal with various villages. These 0villages would supply food, women, and auxiliaries to the deathclaws in return for protection from all threats. This would help provide the deathclaws access to a more secure food supply and also the potential for some new paths to pursue. Some of the more interesting ways in which I envision the deathclaws pursuing could be focused on the survival of the men in the villages, possible references to female deathclaw snu-snu, and the potential ramifications of a mixed deathclaw/human army.
Bashis Posted May 12, 2013 Posted May 12, 2013 Little animation problem... This is supposed to be like that or i'm doing something wrong ? ScreenShot4.jpgScreenShot6.jpg it looks like your characters to small, the anims are set up for default new vegas size, so if you or the creature are bigger/smaller, that's going to happen. so if the creatures big you would have to find out what mods causing it and fix that, or if your playing a small character, ~player.setscale 1. or just deal with it.
Guest Posted May 12, 2013 Posted May 12, 2013 If you guys have a key or two you'd rather me put it on just let me know. [ and ] might be good/better? I'm not familiar with non american keyboards. would say google it but Alt gr? numpad? or let us choose a button with the help of the fancy Menu thing
Guest Posted May 12, 2013 Posted May 12, 2013 by the wayi have noticed some "Mutant camp" on my mapany idea what that is...?
Guest Posted May 12, 2013 Posted May 12, 2013 Aight, I've changed both ant production mode and deathclaw nightvision to numpad key 0. Please note you'll need to hold it for up to 5 seconds for it to do anything. nice oh and more ant mutations ....
ForlornForsworn Posted May 13, 2013 Posted May 13, 2013 Titus is just trying to carve out a niche in the mojave from a population that despises him. As he states, he needs to expand because in his opinion the mistake of the other talking deathclaws was that they weren't aggressive enough. They were happy all sitting in the one vault until the enclave came in and wiped them out. So his take on rapidly increasing numbers is really the only viable solution. Human men don't really have a purpose. And soon he won't need more human females to reproduce his kind either, the mutated courier has taken care of that for him. Human females are a short term tool that won't need to be used once his and the courier's offspring mature. The mutated courier as I see her, created a new species. Technology wise, deathclaws don't really need it. Physically they don't really have any short comings. And now that they're intelligent they're pretty scary. Sorry. I have been wanting to see a snu snu joke in this game for a while now. to be honest. As for the actual survival of mankind in the Mojave, it would make sense for Titus to want to get ride of them and to possibly destroy the technology there that would be valuable for them. For even though deathclaws are strong it has been proven by the Enclave that a sufficiently advanced military force can bring doom down unto deathclaws in a battle that should favor them, e.g. combat in narrow enclosed spaces. As for the offspring of Titus and the courier, it will be interesting to see what dastardly ways you employ them to create the next species that will come to dominate the wasteland. Though to note, the deathclaws could as intelligent as a human but if I have attack helicopters and tanks you will probably lose considering the wasteland has little tree cover and thus is not productive for ambush tactics.
Arcadelord Posted May 13, 2013 Posted May 13, 2013 Greetings everyone, I've noted quite a few elements that weren't working with SexoutBreeder, some of the glitches appearing only after a certain condition was met. Coyote's Den : Once I've recovered the great pile of meat on the Giant Gecko, I've offered it to the Alpha Male who mounted my character... then vanished. When I used the console to clip through the walls, I found him standing a few inches below the ground's level. Ants' nest : After butchering the Giant Gecko for the den's storyarc, and seeing the Alpha Male was glitching on me no matter what, I've decided to return to the Ants' nest in order to impregnate my character and lay an egg. Fact is, since I started the Male Alpha's story, the Drone also disappears after performing his job. Scorpions' Gulch : As mentioned on the first post of this thread by User29, this part of the mod doesn't work. I've been attacked by some Bark Scorpion Paralyzers, but instead of being taken into the nest once my character's health goes below 50% nothing happens. I really wanted to start the mod with this storyarc, too bad. I noticed an addition to the main post, something called Vurt's WFO - SOB Patch. According to the name, I guess it's related to SexoutBreeder but how am I supposed to install it? Rename it into SexoutBreeder.esp and use it to replace the original one? Could I get a summary of what trouble it may rectify, please?
Arcadelord Posted May 13, 2013 Posted May 13, 2013 User29, All my other Sexout Plugins work fine, excepting Breeder every now and then. As I said, starting the Coyote Den's story instantly makes the Ants' one glitchy, and the Scorpions don't work. Oh and I forgot the Deathclaws' Promontory : once I've used Lucy to sneak past the Pretorian, I end stuck into a room with four lights around a central pillar, maybe a NPC is supposed to follow or interact with me, but nothing happens and I end stuck. So here is my loading order. Just to make it clear : everything contained between the - - - - lines isn't activated. I've considered removing things such as SexoutRex.esp, SexoutConsequences.esp and SexoutBrutalRapers.esp just in case it could lessen the odds of seeing any important NPC from SexoutBreeder disappearing. Any chance someone could tell me what I could be possibly doing wrong with my mods and plugins, maybe the loading order being wrong because of BOSS / Wrye Bash? FalloutNV.esmFalloutCommonRessources.esmSexoutPregnancyV3.esm - - - - - - - - - - DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm - - - - - - - - - -Sexout.esmSexoutStore.esmMikotoBeauty.esmSexoutSlavery.esmSexoutSex.espSexoutYield.espSexoutEpidemic.espSexoutRapist.espSexoutOffspringDialogue.espSexoutLust.espSexoutBreeder.espepock.espType3 Leather Armors.espBouncing Natural Breasts.espMikotoBeauty.espRaiderChains.espSexoutZAZ.espSmallerTalk.espSexoutRex.espSexoutConsequences.espSexoutBrutalRapers.espSexoutFadeToBlack.esp
Guest Posted May 13, 2013 Posted May 13, 2013 User29, All my other Sexout Plugins work fine, excepting Breeder every now and then. As I said, starting the Coyote Den's story instantly makes the Ants' one glitchy, and the Scorpions don't work. Oh and I forgot the Deathclaws' Promontory : once I've used Lucy to sneak past the Pretorian, I end stuck into a room with four lights around a central pillar, maybe a NPC is supposed to follow or interact with me, but nothing happens and I end stuck. So here is my loading order. Just to make it clear : everything contained between the - - - - lines isn't activated. I've considered removing things such as SexoutRex.esp, SexoutConsequences.esp and SexoutBrutalRapers.esp just in case it could lessen the odds of seeing any important NPC from SexoutBreeder disappearing. Any chance someone could tell me what I could be possibly doing wrong with my mods and plugins, maybe the loading order being wrong because of BOSS / Wrye Bash? FalloutNV.esm FalloutCommonRessources.esm SexoutPregnancyV3.esm - - - - - - - - - - DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm - - - - - - - - - - Sexout.esm SexoutStore.esm MikotoBeauty.esm SexoutSlavery.esm SexoutSex.esp SexoutYield.esp SexoutEpidemic.esp SexoutRapist.esp SexoutOffspringDialogue.esp SexoutLust.esp SexoutBreeder.esp epock.esp Type3 Leather Armors.esp Bouncing Natural Breasts.esp MikotoBeauty.esp RaiderChains.esp SexoutZAZ.esp SmallerTalk.esp SexoutRex.esp SexoutConsequences.esp SexoutBrutalRapers.esp SexoutFadeToBlack.esp just woke up so bare with me... please note that not all sexout work with each other as some may try to overwrite each other's resources i see you got sexoutlust.esp (as far as i recall from main page then were you told not to have it and this at the same time but i dont remember 100%) now that i look at your load order i would say...hmmm... yea....try disable some of the sexout mods and only have a few active at a time (if you can bare it just have only the requested sexout mods :/ ) if its not that?... well then your fucked first of all get a clean save perhaps and then get "sr_New_Vegas_Stutter_Remover" if you dont have it....(basicly fixes alot of problems) with this can i only tell you one thing save often!....sexout breeder can be buggy from time to time (i had problems with npc's and sometimes my player right after they got fucked then would they glitch into the ground and get "console disabled" as some sort of debug) that got fixed with sr_New_Vegas_Stutter_Remover
YumiChan19 Posted May 13, 2013 Posted May 13, 2013 User29, All my other Sexout Plugins work fine, excepting Breeder every now and then. As I said, starting the Coyote Den's story instantly makes the Ants' one glitchy, and the Scorpions don't work. Oh and I forgot the Deathclaws' Promontory : once I've used Lucy to sneak past the Pretorian, I end stuck into a room with four lights around a central pillar, maybe a NPC is supposed to follow or interact with me, but nothing happens and I end stuck. So here is my loading order. Just to make it clear : everything contained between the - - - - lines isn't activated. I've considered removing things such as SexoutRex.esp, SexoutConsequences.esp and SexoutBrutalRapers.esp just in case it could lessen the odds of seeing any important NPC from SexoutBreeder disappearing. Any chance someone could tell me what I could be possibly doing wrong with my mods and plugins, maybe the loading order being wrong because of BOSS / Wrye Bash? FalloutNV.esm FalloutCommonRessources.esm SexoutPregnancyV3.esm - - - - - - - - - - DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm - - - - - - - - - - Sexout.esm SexoutStore.esm MikotoBeauty.esm SexoutSlavery.esm SexoutSex.esp SexoutYield.esp SexoutEpidemic.esp SexoutRapist.esp SexoutOffspringDialogue.esp SexoutLust.esp SexoutBreeder.esp epock.esp Type3 Leather Armors.esp Bouncing Natural Breasts.esp MikotoBeauty.esp RaiderChains.esp SexoutZAZ.esp SmallerTalk.esp SexoutRex.esp SexoutConsequences.esp SexoutBrutalRapers.esp SexoutFadeToBlack.esp if you actually read the opening post it says in bright red letters that the scorpions are disabled, it also says not to use lust because it causes issues. It also explains what info is needed in how you report a bug such as the version numbers of the mods specifically common resources sexoutNG and pregnancy.
Feralcus Posted May 13, 2013 Posted May 13, 2013 So a couple things. Do you guys like the deathclaw night vision? I'm thinking about changing it's color. And 2: Hit me with any deathclaw expansion ideas. Miranda's punishment is a great example. It's really not that complicated, but it's really a good addition to the episode. Titus's offspring are covered. Ideas? Yeah I got those. 1.Bounty/monster hunter shows up, catches the Pc offguard, and asks if she can help her clear out the deathclaw infestation that popped up in novac all the sudden. The pc can then do a couple of things, either kill her on the spot, help her kill all the deathclaws...<.<? or turn her into another breeder. Maybe she can be given to titus's kid as a (fucktoy) present? 2.Perhaps it's the pregnancy induced estrogen flooding her system, maybe she's protestant and premarital sex freaks her out, maybe she just gets parnoid sometimes and wants to make it official, either way she wants to get married. <<<Don't have much of an idea on how this would work actually.... But the assets are already in game(church) and I found the outfits for the lovely couple who run the church--http://newvegas.nexusmods.com/mods/44512-->>> 3.Deathclaw mafia? Protection rackets? "That's a nice little shit hut in the middle of the dessert you got there, it'd be shame if something were to happen to it..." 4. Breeding stock? What about the legion they have slaves, Titus might have a problem with this route but hey, "convince" him... 5.For the experiments? 5a. Perhaps you can occasionally find yours and Titus's offspring in there railing'em? 5b. Depending on how you handle the monster hunter you can throw her in with them. 5c. Perhaps you can eventually give some light mutations to them? 5d. I bet that scientist chick is a succubus... Just saiyan......
Feralcus Posted May 13, 2013 Posted May 13, 2013 Hotpots; *Anytime time girls spawned in. Not always broken, but I've had quite a few problems there. *That fence along the north side has caused issues, gecko hunter girl has gotten stuck on it, and it's damn inconvinient. *The gecko encounter? Hostrile geckos have spawned causing issues, and the trigger where you ask for a turn on the gecko has failed to cause fucking a couple of times. *Those house interiors are still rather borked. *Miranda was it? her "tell you what to do" script takes a while to innitiate sometimes. *When you go recruit thse girls and bring them to nelson? The girls got distracted, whipped out their guns and ran off into the dessert, after waiting two hours they popped back but it's nerve racking. *Speech prompts seem to bug out occasionally. Issues: 1.What's the cave for? I mean it's the mine I assume but it's empty...Any plans? 2.The whore next to the saloon and her bighorner, they don't seem to do anything?...Any plans? 3.After the take over my framerate drops to like -9001 fps, usually resulting in a crash, can you include an esp or something for a lite edition? Something that removes alot of the misc npcs? I mean I'd love to just click "disable" on all the little buggers but I'm part of that bunch o' folks who dosen't have access to console commands... like at all...
saladboy21 Posted May 14, 2013 Posted May 14, 2013 If you can't access the console and play with a controller, you need to unplug the controller to access it. Yes, I know nearly all the other keyboard buttons work, for some damn reason it does not pop up with the controller. Which makes me rage as my courier walks like a drunken lunatic and occasionally randomly punches people without it, but it is a way to use it.
windglaive Posted May 14, 2013 Posted May 14, 2013 Hmm the talk of raiding the legion for slaves makes me think an expansion to take over Cottonwood would be good. It's right near riverside so is a threat and really the NCR can't be the only ones to get really shafted by the deathclaws.
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