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SexoutBreeder [V8.4] ZOMG an update edition. Titus Riverside Bugfix.


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Posted

Couple of quick questions.

 

Are the coyote pups supposed to have an equippable mesh? I figure'd probably not, but was curious.

 

And what are the stages for the mysterious plant thing, and what do I need to do to progress it? I managed to water it twice, growing it to what I think is full size, and I've had two events pop when I approach it and it does the pheromone mind-control bit, but for a while now it doesn't seem to do anything, and the only dialogue option is the "Yeah, I'll just come back later" which then initiates sex for whatever reason.

Posted

Hello, i just updated my sex out inventory (breeder/pregnancy/commonresources etc.) and i was replaying the deathclaws part to see the changes. However i stumbled on a problem, at Riverside, when its time to collect the eggs, I talk with lucy and she has all the eggs from the otehr ladies, but when i use the dialog to hand her mine, nothing happens. Quest says that i have to meet her at the basement. I tried reloading and doing all that part from the little previous party to that point twice but i get the same problem. Any ideas on what may be going wrong?

Posted

So took the eggs from the other girls, but not mine that i know off, i still have tem for some reasn. Though even if she took them, my problem remains, for the quest doesnt progress. (quest market still stuck on "find lucy in your basement")i will wait a week from that point, see what happens and update this, maybe i am just being sily or seeing bugs where there are none.

 

 

And editing! Yup it was merely me being a fool, got confused by the quest marker instruction, already got th emessage for the whole feeding part.

Posted

just tried installing SexoutBreeder 6.2.2, but now when i load up NV i get to the opening screen where you 'continue' or 'new game' but the options are missing and i cant select anything. any ideas?

 

Edit- sorted the problem, it was the load order.

Posted

now the animations arent working. when i get ambushed by the deathclaws my character  is just standing there as if nothing happened and the deathclaws just stand there. any tips?

Posted

now the animations arent working. when i get ambushed by the deathclaws my character  is just standing there as if nothing happened and the deathclaws just stand there. any tips?

Start disabling mods one by one till you get it to work, then report the issue in the relevant mods thread, quoting more information like whether you've just installed it, or it was working then went bang, load order and version numbers of NVSE, Sexout, SCR & Pregnancy.

Posted

 

now the animations arent working. when i get ambushed by the deathclaws my character  is just standing there as if nothing happened and the deathclaws just stand there. any tips?

Start disabling mods one by one till you get it to work, then report the issue in the relevant mods thread, quoting more information like whether you've just installed it, or it was working then went bang, load order and version numbers of NVSE, Sexout, SCR & Pregnancy.

 

 

There was something wrong with my nvse, but i fixed it

Posted

I seem to be having trouble getting Fenris to show up in the coyote quest. I'm pretty sure it's been more than seven days since I turned in the first pup, and I've poked around the cave and outside of it. Any suggestions how I can somehow check on this or something?

Posted

I seem to be having trouble getting Fenris to show up in the coyote quest. I'm pretty sure it's been more than seven days since I turned in the first pup, and I've poked around the cave and outside of it. Any suggestions how I can somehow check on this or something?

 

Sleep in a cave 8:00 ...

 

Posted

I seem to have an unquenchable thirst for deathclaws. No matter how much I swallow I'm still in withdrawal. There's a console command to fix that, isn't there?

 

As a side question, is there a possibility in the future of a way to hide the physical signs of deathclaw mutation while still keeping the mutations? I'm a pretty kitty, and while the horns look awesome they kinda clash.

Posted

I seem to have an unquenchable thirst for deathclaws. No matter how much I swallow I'm still in withdrawal. There's a console command to fix that, isn't there?

 

As a side question, is there a possibility in the future of a way to hide the physical signs of deathclaw mutation while still keeping the mutations? I'm a pretty kitty, and while the horns look awesome they kinda clash.

The mutations actually get even more prominent as you get into situations that require you to evolve. But have no fear, they are not permanent. You will get an option to remove them later. I won't say it now cuz it'll spoil the story.

Posted

Im stuck on the part in the deathclaw expansion one. when the player breeds with titus, after givig birth either theres no dialog or the only dialog option is to do it again.

Posted

I seem to have an unquenchable thirst for deathclaws. No matter how much I swallow I'm still in withdrawal. There's a console command to fix that, isn't there?

 

As a side question, is there a possibility in the future of a way to hide the physical signs of deathclaw mutation while still keeping the mutations? I'm a pretty kitty, and while the horns look awesome they kinda clash.

 

I seem to remember there is an option in MCM's Breeder section where you can disable visible mutations.

Posted

I'm sorry, I should have specified.

I blew up the bloatfly cave after feeding twice(according to my memory), and now I'm stuck in a cycle where my character will keep getting pregnant and birthing bloatflies without even having engaged in any intercourse at all.

Or is this what you mean will end after 7 days?

My character is currently followed by 24 bloatflies, if she doesn't stop soon, I'm afraid she'll end up drowning the world with her offspring. :P

Posted

yeah, im still waiting for something like that in skyrim, but they are still working on a good framework i guess that allows for plug-ins, they have some "simple" ones, but i wouldn't really call them simple, but nothing nearly as evolved as pregnancy or breeder, they have a slave mod, thats pretty cool that would be like 100000000x cooler if 1. skyrim had a preg system, 2. allowed for more creatures other than spriggans, but that quest was pretty fun, I'm sure it will all come out in time though (sanguine's debauchery) is the name of the mod, ithink its like the #1 skyrim mod on LL atm

Posted

I don't know what to do as far the ant mutations go. The workers aren't producing anything or do i have to do anything special to get the mutation. I have two workers right now; do i need more?

 

Thank you, zonderbunny. i was starting to wonder if i had messed something up. The ingame info isn't very clear on how many is needed.

Posted

You need to get up to seven workers to open up the next tunnel.  In the new tunnel interact with the cocoon.  You should start getting drops of nectar each day and then you can 'buy' mutations at the cocoon with the drops of nectar. 

Posted

I'm not sure if you already know this but the NV monster mod adds hostile creatures to the California sunset drive through which kill the npcs involved in the coyote breeder quest. You might want to add that mod to the list of incompatible/problem mods.

Posted

Anyone know what console command I can use to remove my withdrawl symptoms? I seem to be stuck in withdrawal, with neither the ability to slake it nor overcome it.

I tried to find the Effect in the ,esm so I could nix the penalty, but I couldn't find it.

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