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**The Official Fusion Girl 1.75+ Armor and Clothing Conversion Thread**


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1 hour ago, N.Gamma said:

 

What happens if you simply overwrite the Servitron skeleton with the ZaZ Extended Skeleton?
I don't have Servitron installed, so I would ask you to test it.

 

Servitron test skeleton.7z 28.53 kB · 1 download

 

If this doesn't work and someone knows how to fix the skeleton, and would be willing to do that, and provide it to me, then I would publish the fg conversion officell.

Just replacing the skeleton with ZaZ breaks it entirely, I'm afraid. 
Reading the servitron forum page, it looks like the mod author added a few custom attatch points. 

I've modified the ZaZ Skeleton with the necessary attatch points, though, and it seems to be working. :D

Here's the skeleton. :D

Servitron - Modified ZaZ.7z

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1 hour ago, N.Gamma said:

 

I have created an alternative for the softbody complete, torso and abdomen with human breasts and intimate area!

I can not tell if it works when I already read that the servitron uses a different skeleton.

 

Servitron Softbody Human alternative - FG.7z 3.59 MB · 2 downloads

 

alternative.jpg.334fd38ecb7087dc1cf637323e85ec5d.jpg

 

If we ever get the FG conversion for Servitron to work properly, the mod really needs a sex bot addon ?

 

14 hours ago, Arty_DeSithlius said:

Did you have any issue with the breasts and/or butt stretching into the ground?
I know normally with physics that's a skeleton issue (at least I think), but all the other bodies in game have no issue. 

 

EDIT: Upon some further research, it IS a skeleton issue. Servitron uses a custom skeleton that doesnt have physics bones (according to the mod author). I'm gonna see if I can figure out adding those (or making a modified ZeX for personal use)

I didn't do any real testing (caught a nasty virus), i'll get back to it when i get better.

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58 minutes ago, Arty_DeSithlius said:

Just replacing the skeleton with ZaZ breaks it entirely, I'm afraid. 
Reading the servitron forum page, it looks like the mod author added a few custom attatch points. 

I've modified the ZaZ Skeleton with the necessary attatch points, though, and it seems to be working. :D

Here's the skeleton. :D

Servitron - Modified ZaZ.7z 15.64 kB · 0 downloads

Thank you,
Do I have your permissionlis to publish this skeleton together with my bodyslides on nexus or here on loverslab?

 

If yes, I would like to have some feedback from other skeletons users, if it works well for them.

 

 

Edited by N.Gamma
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3 hours ago, N.Gamma said:

Thank you,
Do I have your permissionlis to publish this skeleton together with my bodyslides on nexus or here on loverslab?

 

If yes, I would like to have some feedback from other skeletons users, if it works well for them.

 

 

As far as I'm concerned, Absolutely! Though, idk if its my place to say since its, like, 99% ZeX, lol.
 

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17 hours ago, Arty_DeSithlius said:

As far as I'm concerned, Absolutely! Though, idk if its my place to say since its, like, 99% ZeX, lol.
 

 

 

Likely should ask them but I'm pretty sure if credited most people would not care, because if anything it would garner more interest in their work, and more people interested in mods would then use their mods. 

Edited by eflat01
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2 hours ago, Arty_DeSithlius said:

Alrighty, @N.Gamma, I got permission from SynthOverBoss. 
BUT specify not to bother them with issues with the skeleton.

Ok thanks for asking!
So if I may bother you, if there are problems with the skeleton, I would officially release the FG conversion along with the modified skeleton soon! Because I have no idea about skelleten.

 

So SynthOverBoss is the creator of ZaZ?
So you didn't mod ZeX - ZaZ Extended Skeleton 6.0 by TheBottomhoodofSteel?

 

Edited by N.Gamma
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36 minutes ago, N.Gamma said:

Ok thanks for asking!
So if I may bother you, if there are problems with the skeleton, I would officially release the FG conversion along with the modified skeleton soon! Because I have no idea about skelleten.

 

So SynthOverBoss is the creator of ZaZ?
So you didn't mod ZeX - ZaZ Extended Skeleton 6.0 by TheBottomhoodofSteel?

 

I think they're the same person lol
SynthOverBoss is their Discord username, and that's where I asked for the permission

And yeah, there SHOULDNT be any issues... I've got AAF and  everything working fine. But yeah, I'll try to be active in the comments to answer any questions. :D

 

Edited by Arty_DeSithlius
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3 minutes ago, AAAA76 said:

Is there a fusion girl compatible clothing pack that has clothes similar to the ones in TekuhoArt's drawings?

 

I'm not familiar with the artist, but most of Vtaw's wardrobe packs have FG conversions and have a lot of clothing items along the lines of what's in the picture you linked.

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Almost forgot, there's also this mod here that is mighty sweet, if anyone feels like making conversions

https://www.nexusmods.com/fallout4/mods/71646

(this guy does cool stuff in general, i'll leave some other thing he posted if any are interested)
https://www.nexusmods.com/fallout4/mods/66000
https://www.nexusmods.com/fallout4/mods/50512
https://www.nexusmods.com/fallout4/mods/49421
https://www.nexusmods.com/fallout4/mods/46640
https://www.nexusmods.com/fallout4/mods/47300

Edited by AverageTomboyEnthusiast
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On 7/19/2023 at 9:08 AM, vaultbait said:

 

Unfortunately the maintainer's last comment about updates was  roughly 6 months ago, and while the top post shows it was edited around 3 months ago we have no idea if that included all subsequent mentions up to that date, so anything in the last 15-20 pages of comments is likely not reflected in the main list at present.

It's better than what we had and it is simple enough if there is any extreme time  to copy and paste and update a new thread with the needed data if someone is available to do the work.

 

7 hours ago, AverageTomboyEnthusiast said:

Almost forgot, there's also this mod here that is mighty sweet, if anyone feels like making conversions

https://www.nexusmods.com/fallout4/mods/71646

(this guy does cool stuff in general, i'll leave some other thing he posted if any are interested)
https://www.nexusmods.com/fallout4/mods/66000
https://www.nexusmods.com/fallout4/mods/50512
https://www.nexusmods.com/fallout4/mods/49421
https://www.nexusmods.com/fallout4/mods/46640
https://www.nexusmods.com/fallout4/mods/47300

Making conversions are a fair bit of work... do able and as I understand it easy enough to learn for someone new to the craft but still a fair bit of work. If you have time and willing to learn you can do some conversions just post questions on how and learn. Worst case you learn something that you can use int eh future to make these changes and perhaps even move into creating outfits as well.

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11 minutes ago, RitualClarity said:

It's better than what we had and it is simple enough if there is any extreme time  to copy and paste and update a new thread with the needed data if someone is available to do the work.

 

Absolutely, it's mainly a question of how long to wait before deciding this version has grown too stale, or whether there are other ways we can help until the maintainer returns (like figuring out exactly where the list updates stopped, and compiling roll-up posts with the newer entries for ease of future inclusion).

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3 hours ago, RitualClarity said:

Making conversions are a fair bit of work... do able and as I understand it easy enough to learn for someone new to the craft but still a fair bit of work. If you have time and willing to learn you can do some conversions just post questions on how and learn. Worst case you learn something that you can use int eh future to make these changes and perhaps even move into creating outfits as well.

Well, i can try it myself, but i'm literally just now switching from cbbe to fg, so i'll probably make a shitty job (and i'm also still configuring my whole load order, it's taking days ?)

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13 hours ago, AverageTomboyEnthusiast said:

Almost forgot, there's also this mod here that is mighty sweet, if anyone feels like making conversions

https://www.nexusmods.com/fallout4/mods/71646

(this guy does cool stuff in general, i'll leave some other thing he posted if any are interested)
https://www.nexusmods.com/fallout4/mods/66000
https://www.nexusmods.com/fallout4/mods/50512
https://www.nexusmods.com/fallout4/mods/49421
https://www.nexusmods.com/fallout4/mods/46640
https://www.nexusmods.com/fallout4/mods/47300

For MW2022 Shadow Company I will definitely make a FG conversion, because the mod is also part of my mod list. But has just no high priority, because the equipment also looks so good, because I don't use a very strong body preset.

MW Yegor looks really good and would fit my mod list. I will definitely take a look at the outfit and possibly do a FG conversion.

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3 hours ago, N.Gamma said:

For MW2022 Shadow Company I will definitely make a FG conversion, because the mod is also part of my mod list. But has just no high priority, because the equipment also looks so good, because I don't use a very strong body preset.

MW Yegor looks really good and would fit my mod list. I will definitely take a look at the outfit and possibly do a FG conversion.

So, i can use them even without conversion?
Considering i never do proportions that are too strong or cartoonish

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