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Posted
1 hour ago, Parley1984 said:

Hi. First of all, I love your mod! Thank you very much for it. I have only one question: Is it possible to change the display of the terminals so that not the original name of the slave, but his current name is displayed? 

 

I rename my slaves by mod. But in the terminal they are still displayed as "Raider", "Gunner" etc.. This makes it very difficult to distinguish them.

I tried to customize the script myself, but currently I can't even get it to compile due to a bug in CreationKit. xD

 

Thanks already for the answer.

To make the new name appear in the terminal, you have to change it before enslaving the NPC or use this cmd in console if the NPC is already enslaved (it should work)

SetPapyrusVar originalName "NewName"

Posted (edited)

Quick question, i can capture people and take them to my settlement, and then i set them up as breeding slaves but... nothing happens.

I have the Prisioner Shackle set up but the slaves are just wandering around the settlement and nothing is happening. I can't command the slaves, they don't appear when i'm editing the settlement.

 

Any ideas ?

Edited by nrd320
Posted

Hello, I have an issue.. people I enslave with the baton, become stripped, with (real) handcuffs and shock collar, they get an (unequipped) rags clothes in their inventory too, but when I ask them to follow ... they stand there, useless. They won't follow. 

Posted

Hi.

 

I disable this mod for play another mod, and when i finish that mod, i enable again, but i am not sure if load order is the same as before.

 

I can knockout the npc but enslavement baton not working (i have enslavement kit).

 

Where must be this mod in load order? Must be other thing for not working?

 

Greetings.

Posted
9 hours ago, Hober9 said:

Hi.

 

I disable this mod for play another mod, and when i finish that mod, i enable again, but i am not sure if load order is the same as before.

 

I can knockout the npc but enslavement baton not working (i have enslavement kit).

 

Where must be this mod in load order? Must be other thing for not working?

 

Greetings.

You will have to revert back to the last save that was made before disabling the mod. (do not disable mods like HR and continue with the same save)

Posted

I'm having problems getting this mod to work. I have tried using aaf violate, knockout framework, and just business and for the life of me I cannot enslave anyone. The one time I was able to enslave someone using the non violent enslavement addon I wasn't able to talk to them. Is it posible that it is because I had disabled the mod at one point because the game wouldn't load on launch and now I have screwed up that save file?

Posted

no idea what heppened, with the alternate mod i can enslave NPC´s , but they stuck and wont follow, assign them to a settlement via terminal work and they arrive some hours later, and they ar glad to do some work ....

 

violate dont work well for me with Crime and punishment , so i turned it off and use Knockout (frech install in a running game) i was happy they go sleep with a rubber Bullet, but after this ther is no funktion of this mod or the alternate , can hit them in any way , no result ... my goal was too enslave Avery (female raider during the silvershroud quest) CAP is a god mod to enslave or recruit enemies , but it clones the NPS´s and the Preg effect of FPE is gone (i wont kill Preg woman) , Just Busines also Clone NPS`s and often have not the bodyshape of the original NPC , Synt produktion or portable cloning device work in the same way , radroach or slim female ,like 3.33 3.33 3.33(vanilla template) HR seams to capture without cloning .

 

what can i do to enslave knocked out NPC´s ? as info one slot free in Settlemet , 2 slots free for followers, baton crop and kits in inventar

 

by the way slaves from the market also wont follow , assign them to a settlement via terminal work and they arrive some hours later, and they ar glad to do some work ....

Posted
On 11/2/2022 at 8:58 PM, siliseric said:

all my settlers that sleep with my slaves lose their voice afterwards.  I had to remove the AddVoice property from the different client dialogue quests in FO4edit to prevent this from happening.  Unfortunately, it doesnt fix what is already broken, so i had to go back to previous saves :(

Hi what would i need to remove if i want to have the same? the VTYP? or something else?

Posted (edited)

hiho folks.

mod works well. but i got now all 5-10 sec a message and game stuck on "you open the collar"

i have no more slaves, all sold. message appears......

cant remove or delete the mod, cause the 55 real time days old game dont can save again then. (ctd on save if mod is disabled or removed)

i dont want start another one, only cause this mod cant be deleted/paused/removed....

Edited by roflmaones
edit
Posted

Did somebody figure out the fix for the females doing the male part of the animations?  it seems normal for awhile and then it reverts to the females taking the male role.  i do have the magna cum mod thing that others have mentioned is that the issue?  if so can i remove the magna mod safely?

Posted (edited)
On 11/14/2022 at 12:25 PM, ltanderl said:

Hi what would i need to remove if i want to have the same? the VTYP? or something else?

 

Open the HumanResources.esp in FO4Edit, and remove the AddVoiceType property from the Quest scenes that have it.  It is in the VMAD - Virtual Machine Adapter section of each relevant quest record.

 

This will only remove the client voice, not the slave or player voice, which cause no issues.

 

Quests Scenes that have it:
XX03EF09 HR_1ClientSlaveScene
XX03F775 HR_OneClientToSlaveDialogue_Instance1_Scene
XX03F788 HR_OneClientToSlaveDialogue_Instance2_Scene
XX0410C7 HR_TwoClientToSlaveDialogue_Instance1_Scene
XX0410D8 HR_ThreeClientToSlaveDialogue_Instance1_Scene
XX0410EB HR_FourClientToSlaveDialoue_Instance1_Scene

 

 

AddVoiceType.JPG

Edited by siliseric
Posted
On 11/17/2022 at 10:34 AM, alex61821 said:

Did somebody figure out the fix for the females doing the male part of the animations?  it seems normal for awhile and then it reverts to the females taking the male role.  i do have the magna cum mod thing that others have mentioned is that the issue?  if so can i remove the magna mod safely?

No it's not safe to remove the MCG, you will have to revert back to an old save

Posted
15 hours ago, halousaka said:

Hello.
Sometimes my slaves stop responding to conversations and I cannot open slaves inventory. How do I deal with this?

go to terminal set bugged slave as follow player, try again

Posted

anyone know if there is a way to modify/reduce the search range this mod uses to find furniture for animations? Or to turn off furniture completely for this mod?  Either in fo4edit or in an ini? Trying to keep my slaves in a confined area, yet they travel to the opposite side of the settlement just to use a random sleeping bag for some scenes, lol.

Posted
Vor 22 Minuten sagte LordRamirez:

Neugierig, ob es jemals die Möglichkeit geben wird, auch Männer zu Prostituierten zu machen?

it is quite strange that only men are the customers in a brothel where only female prostitutes work

So if it is suggested that men work as "whores" - then it is ultimately only logical that women are also possible as "customers".

so that the mod is created at all and its basic function is freed from errors - I can of course accept such restrictions
but
if you want to develop the mod further...

?

Posted
On 11/20/2022 at 8:29 AM, DasKebab said:

Seems like enslaving dead NPCs is really iffy, sometime it works, sometime it doesn't

Agree.  It FAILS more often than works for me.  The older version worked every time but I made the mistake of upgrading... 

Posted
Vor 56 Minuten sagte tch65721:

Zustimmen. Es schlägt öfter fehl, als es für mich funktioniert. Die ältere Version hat jedes Mal funktioniert, aber ich habe den Fehler gemacht, ein Upgrade durchzuführen ... 

Well - since this error does not only occur to me, I am relieved in one respect...
..the additional mod that allows me to enslave "normal" settlers with a "riding crop" I suspected that the "back from death" function (of the basic mod) didn't work.

Posted (edited)
14 hours ago, Lizzy Lezzy said:

So... I can't have female slaves as actual workers and the prostitution stuff is 100% heterosexual?
Well, fingers crossed that uninstalling this won't fuck my save up...

You can have female slaves as actual worker just set them as commandable in MCM and unassigned in terminal (they should act as settlers)
And chance are that you will fuck up your save (or the used workshop) if you remove the mod.

Edited by lee3310
Posted
Vor 18 Minuten sagte lee3310:

Sie können Sklavinnen als eigentliche Arbeiter haben, setzen Sie sie einfach als kommandierbar in MCM und heben Sie die Zuweisung des Terminals auf (sie sollten als Siedler fungieren).
Und es besteht die Möglichkeit, dass Sie Ihren Spielstand (oder die gebrauchte Werkstatt) ruinieren, wenn Sie den Mod entfernen.

but it is important that all the stuff like mats and terminal is built BEFORE you go and "catch" the people
because otherwise the women caught before the terminal was built CANNOT be "commanded" - despite MCM!

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