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Posted (edited)
1 hour ago, bugsblake said:

Thanks for the reply! I know i can restock using the terminal but it only fills the missing space from the last on you got. i noticed npc's building up on the top floor too but again they kinda look like shit! lol i wouldn't fuck um! lmao so was just wondering if there was a way to force a full restock? if you get what i mean.

 

 

i dunno if there is a command for the full restock you talking about, but theres plenty of mods that alters the looks of raiders, gunners, etc... Personnally i use Facials for everyone (i use the Lite version, better performance, since the facegen data file for the full doesn't seem to work) and it works perfectly with human ressource, gives more variety, you can also use wash your face to remove the dirt and grimes from their face (if you want them to have clean body also you'll have to edit the body textures manually).  Theres of course other mod that replace them and make them more beautifull, but i like my game to look trashy

Edited by erynyes
Posted
22 minutes ago, erynyes said:

i dunno if there is a command for the full restock you talking about, but theres plenty of mods that alters the looks of raiders, gunners, etc... Personnally i use Facials for everyone (i use the Lite version, better performance, since the facegen data file for the full doesn't seem to work) and it works perfectly with human ressource, gives more variety, you can also use wash your face to remove the dirt and grimes from their face (if you want them to have clean body also you'll have to edit the body textures manually).  Theres of course other mod that replace them and make them more beautifull, but i like my game to look trashy

hi thanks for that ill have a look! i do have a mod or 2 that replace faces of settlers and other npc's but still seem to get a lot of ugly ones spawn at the market! the pretty ones do spawn there too, its just once you buy them and they get replaced with the ugly ones again, in the end they all end up ugly ones! then i have to buy one and chop them into human meat just to free up a slot in the market! and then..... as you gussed, gets replaced with another ugly one! lol   

Posted (edited)
27 minutes ago, master_daddy said:

I haven't been able to find this anywhere but is it possible to release someone after you've captured them? Or are they just permanently a slave after they've been bound

There is only one way out of HR ☠️.

Try setting a slave as follower take him/her far away from your settlement and remove the handcuffs. Hoping he/she gets lost

Maybe i will add a release dialogue option in the future. If i do, i will share it here.

 

Edited by lee3310
Posted
1 hour ago, bugsblake said:

hi thanks for that ill have a look! i do have a mod or 2 that replace faces of settlers and other npc's but still seem to get a lot of ugly ones spawn at the market! the pretty ones do spawn there too, its just once you buy them and they get replaced with the ugly ones again, in the end they all end up ugly ones! then i have to buy one and chop them into human meat just to free up a slot in the market! and then..... as you gussed, gets replaced with another ugly one! lol   

You can increase the number of slaves in the market by enslaving and selling random NPCs instead buying and butchering them.

Posted (edited)
42 minutes ago, lee3310 said:

There is only one way out of HR ☠️.

Try setting a slave as follower take him/her far away from your settlement and remove the handcuffs. Hoping he/she gets lost

Maybe i will add a release dialogue option in the future. If i do, i will share it here.

 

got it. Also, not sure if you know the answer but the "handcuffed prisoner" mat disappeared from my workshop. I wanted to make more of them but can't find them now
Nevermind I'm just dumb :p

Edited by master_daddy
Posted
13 hours ago, lee3310 said:

Have you followed the AAF manual ? installed UAP patch? if so, you need to learn how AAF xmls works and edit the actor positions to your liking (body morph...)

Thank you for this info! after going through it i found i had a few conflicting mods and was missing a few things and a mod that the latest update broke things!

Now most seems to be working well, just a few animations still not right but i will find and remove them packs if i can work out what ones they are and only use the packs listed in the manual! thanks again for that you been a great help!

 

one last thing i wonder if you can help with maybe? Since everything else has pretty much been sorted one bug has shown up! it seems to be with a clothing or armor bit? on a few male army uniforms the texture seems to stretch and flicker outwards in spikes all over the place like a firework going off! ive turned off any armor sets i can see in my list but the bug is still there! i grabbed a screenshot but it only shows a spike from that second of the grab but its that in all directions jumping about rapid! any idea what could be causing it? when he takes clothes off, the bug is gone, then returns when he put them back on! any advice would be great and thanks again for all your help so far! 

glitch.jpg

Posted (edited)
33 minutes ago, bugsblake said:

Thank you for this info! after going through it i found i had a few conflicting mods and was missing a few things and a mod that the latest update broke things!

Now most seems to be working well, just a few animations still not right but i will find and remove them packs if i can work out what ones they are and only use the packs listed in the manual! thanks again for that you been a great help!

 

one last thing i wonder if you can help with maybe? Since everything else has pretty much been sorted one bug has shown up! it seems to be with a clothing or armor bit? on a few male army uniforms the texture seems to stretch and flicker outwards in spikes all over the place like a firework going off! ive turned off any armor sets i can see in my list but the bug is still there! i grabbed a screenshot but it only shows a spike from that second of the grab but its that in all directions jumping about rapid! any idea what could be causing it? when he takes clothes off, the bug is gone, then returns when he put them back on! any advice would be great and thanks again for all your help so far! 

glitch.jpg

maybe the army fatigue bug, check this  topic

Edited by erynyes
Posted
29 minutes ago, bugsblake said:

Thank you for this info! after going through it i found i had a few conflicting mods and was missing a few things and a mod that the latest update broke things!

Now most seems to be working well, just a few animations still not right but i will find and remove them packs if i can work out what ones they are and only use the packs listed in the manual! thanks again for that you been a great help!

 

one last thing i wonder if you can help with maybe? Since everything else has pretty much been sorted one bug has shown up! it seems to be with a clothing or armor bit? on a few male army uniforms the texture seems to stretch and flicker outwards in spikes all over the place like a firework going off! ive turned off any armor sets i can see in my list but the bug is still there! i grabbed a screenshot but it only shows a spike from that second of the grab but its that in all directions jumping about rapid! any idea what could be causing it? when he takes clothes off, the bug is gone, then returns when he put them back on! any advice would be great and thanks again for all your help so far! 

glitch.jpg

It's really not the right place to ask, you can do it on the AAF manual topic and i assume your are using BodyTalk ? if so, the solution is already in the fucking manual comment section. Just rebuilt the male clothes in BodySlide.

You can also get more help on AAF discord/general-NSFW. 

Posted
1 hour ago, erynyes said:

maybe the army fatigue bug, check this  topic

 

1 hour ago, lee3310 said:

It's really not the right place to ask, you can do it on the AAF manual topic and i assume your are using BodyTalk ? if so, the solution is already in the fucking manual comment section. Just rebuilt the male clothes in BodySlide.

You can also get more help on AAF discord/general-NSFW. 

Thanks a lot people! got it all working perfect now! seems I had zazout4 running with zex extended skeletons! once i disabled zazout the glitch was gone, didn't even need to use body slide! thank god as nothing was showing up in groups! but that's a problem for another day if I need to use it! do have some outfits that are too big so sure I need to use that to fix it but that's for another time!

thank you again for all your help getting this sorted for me! I really do appreciate your time! and if I have anymore AAF questions I will ask in the AAF forums and keep only questions related to this mod here! 

you have been great and I'm happy to have met such helpful people! take care :)

Posted

Hi back again! after cutting up for human meat, I've put the leftovers outside but the game don't seem to clean them up! what's annoying is some of the meat bits have fallen under the floor and cant be picked up so now there is flies buzzing around all the time!

is there any way to get the game to clean them up? I've tried leaving ft away, waiting and ft back but the bits are still there! is there anything I can do? thanks

Posted
20 minutes ago, bugsblake said:

Hi back again! after cutting up for human meat, I've put the leftovers outside but the game don't seem to clean them up! what's annoying is some of the meat bits have fallen under the floor and cant be picked up so now there is flies buzzing around all the time!

is there any way to get the game to clean them up? I've tried leaving ft away, waiting and ft back but the bits are still there! is there anything I can do? thanks

it will clean up eventually. Just be patient.

Posted

I'm curious, is there a console command to enslave npcs? Everything else in HR works for me except capturing a new slave out in the wild. After reading some of the things here and doing a little testing, I concluded that it was because I have an old version of AAF Violate. But a few other mods I have are also old (and have not been updated for the most recent version of violate), and I kinda wanted to keep those around, so I didn't want to update the Violate. So... is there a console command?

Posted
On 9/24/2022 at 1:34 AM, TheJewBall said:

I'm curious, is there a console command to enslave npcs? Everything else in HR works for me except capturing a new slave out in the wild. After reading some of the things here and doing a little testing, I concluded that it was because I have an old version of AAF Violate. But a few other mods I have are also old (and have not been updated for the most recent version of violate), and I kinda wanted to keep those around, so I didn't want to update the Violate. So... is there a console command?

 

1 hour ago, PanzerMaster said:

I cant enslave anyone. I hit them with the baton, and nothing happens. And i have the enslavement kits in my inventory.

Try the dialogue enslavement option or KO framework, if it works then your problem is with AAF_Violate not updated or wrong load order...

Posted

Question when using HR. 

As a test - When following, I use the option to "let's check to see if the goods are worth it".  After the act, my character is traumatized though the aggressor.   Is this a bug or mis-clicked setting?

 

Relevant plugins I am using include Sex'em up, MSwithLover, Spectators, Commonweath Captives, Sex Attributes, Family Planning Enhanced, Real Handcuffs, TortureDevices and Violate- basically the mods needed for AAF Nuka Ride.

Posted
57 minutes ago, James_Hook said:

Question when using HR. 

As a test - When following, I use the option to "let's check to see if the goods are worth it".  After the act, my character is traumatized though the aggressor.   Is this a bug or mis-clicked setting?

 

Relevant plugins I am using include Sex'em up, MSwithLover, Spectators, Commonweath Captives, Sex Attributes, Family Planning Enhanced, Real Handcuffs, TortureDevices and Violate- basically the mods needed for AAF Nuka Ride.

Nothing to do with HR, The traumatized thing is Sex Attributes and i think it doesn't make the difference between player raped and player rapist

Posted

.Another two questions.   I am Over Boss in NW, went there out of the vault.   In the MCM, I toggle "Start HR quests", yet nothing happens.   Debugging, I see that a message of HR -Knockout framework not being referenced.  per the mod, I am not running Knockout as I am using AAF Violate.   Are there any conditions to start HR quests?

 

 

Relevant plugins I am using include Sex'em up, MSwithLover, Spectators, Commonweath Captives, Sex Attributes, Family Planning Enhanced, Real Handcuffs, TortureDevices and Violate- basically the mods needed for AAF Nuka Ride.

Posted
3 hours ago, James_Hook said:

.Another two questions.   I am Over Boss in NW, went there out of the vault.   In the MCM, I toggle "Start HR quests", yet nothing happens.   Debugging, I see that a message of HR -Knockout framework not being referenced.  per the mod, I am not running Knockout as I am using AAF Violate.   Are there any conditions to start HR quests?

 

 

Relevant plugins I am using include Sex'em up, MSwithLover, Spectators, Commonweath Captives, Sex Attributes, Family Planning Enhanced, Real Handcuffs, TortureDevices and Violate- basically the mods needed for AAF Nuka Ride.

You don't have to start HR quests manually, those MCM option are only for debugging or if you have a problem with the mod.

Posted

The Author of Vault 69 suggested integrating the mod into HR.

I do not have the time for this, but both of us would be happy if someone else picked it up and made somthing cool out of it. (e.g. New City with HR Slave Market, Brothel, Player Home, Player Settlement, ...). You can be as creative as you like.

 

 

Posted (edited)
40 minutes ago, HR_Sinop said:

The Author of Vault 69 suggested integrating the mod into HR.

I do not have the time for this, but both of us would be happy if someone else picked it up and made somthing cool out of it. (e.g. New City with HR Slave Market, Brothel, Player Home, Player Settlement, ...). You can be as creative as you like.

 

 

NR already implemented the Idea of prewar prostitutes (frozen vault dwellers) which would be perfect for this mod, and i can see the huge potential here (huge work too), but for a starter, this look like a nice place to make a big underground brothel especially since UAP (finger crossed) fixed the FPS drop bug related to animation trees.

Edited by lee3310
Posted
On 9/25/2022 at 11:22 AM, lee3310 said:

 

Try the dialogue enslavement option or KO framework, if it works then your problem is with AAF_Violate not updated or wrong load order...

The Dialogue option does work (assuming that you mean the option for when I go to the slave market). But I want to catch some slaves out in the wild, who don't really have that dialogue option upon surrendering (might be an un updated Violate thing). Hence I ask if there is a way to change something through the console. If not, oh well, I'll suffer in the stew of my consequences but if so, that'd be awesome.

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