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Posted
Vor 5 Minuten sagte lee3310:

Es gibt keinen Knopf. Lesen Sie die Mod-Beschreibung aufmerksam durch.

Read mod description?
Anything not in the first two lines will be ignored.

If it doesn't work, there's a forum - there's bound to be someone there who will read it piece by piece - ähm - explains
*sarcasm*

Posted (edited)
11 hours ago, lee3310 said:

There is no button. Read the mod description attentively.

 

I have the kit, the stick and the knive from the chem station.

 

I use AAF Violate. When a raider surrender to me, what have i to do to get him as a slave? 

Attack him with the stick doesnt work, so where is my issue?!

 

Edit: the AAF violate and Human Resources doesnt work together. Ive turned off the Violate mod after ive handcuffed a NPC after his surrender. With both mods on, nothing happen after a hit with the enslave stick. With turned off the violate mod, it works...

Edited by Andrea0006
Posted
1 hour ago, Andrea0006 said:

 

I have the kit, the stick and the knive from the chem station.

 

I use AAF Violate. When a raider surrender to me, what have i to do to get him as a slave? 

Attack him with the stick doesnt work, so where is my issue?!

 

Edit: the AAF violate and Human Resources doesnt work together. Ive turned off the Violate mod after ive handcuffed a NPC after his surrender. With both mods on, nothing happen after a hit with the enslave stick. With turned off the violate mod, it works...



I am having the same issue, hitting the surrendered enemies with the slave baton does nothing even though I have plenty of enslavement kits in inventory.

Posted
2 hours ago, Andrea0006 said:

 

I have the kit, the stick and the knive from the chem station.

 

I use AAF Violate. When a raider surrender to me, what have i to do to get him as a slave? 

Attack him with the stick doesnt work, so where is my issue?!

 

Edit: the AAF violate and Human Resources doesnt work together. Ive turned off the Violate mod after ive handcuffed a NPC after his surrender. With both mods on, nothing happen after a hit with the enslave stick. With turned off the violate mod, it works...

HR and Violate should be 100% compatible since the enslavement mechanism is based on Violate surrender.  Change the load order (put HR above violate and Real handcuffs then try again)

Posted (edited)

hiho folks,

einige "neue" (von anderen mods eigeführte rüstungsteile) verursachten probleme beim verklaven. loadorder bei mir:
up - violate
next - real handcuffs OHNE patch)
- HR

 

OHNE "knockout framework"


geht super. ab und an muss ich den sich ergebenden ansprechen "give me all u have..." und danach mit dem stock schlagen.
aber ansonsten geht es mit allen npc... auch unique und institutsrunnern ;)

 

runner sind klasse verteidiger für siedlungen. tip: lasst das original equipment unangetastet, dann nutzen die ihren "ewigen" stealth boy"

 

und wie man sieht sind die sehr fruchtbar... (family expanded sei dank...)

(satellitenstation olivia ist mein testgebiet mit den beiden raidern und dem hund)

---------------

hey folks,

some "new" (armor parts introduced by other mods) caused problems when enslaving. load order with me:
up - violate
next - real handcuffs WITHOUT patch)
- HR

 

WITHOUT knockout framework


works great. sometimes i  must "peek" into the inventory of suurrenders with "give me all u have..." and then hit it with the stick.
but otherwise it works with all npc... also unique and institute runners ;)

 

runner are superior defender for settlements, they use the pipboy from original equipment, so dont loot em..)

 

and then are really vertile (thanx family expanded)... 

(satellit station olivia is an good test area with the both raider and the dog)

----

 

i forgot: sorry, i killed ALL ppl in the slave market, to much "noise" :) so its quite on selling and i can "store" unneeded slaves for later use in settlements

 

pics added

Screenshot 2022-12-30 040342.jpeg

Screenshot 2022-12-30 040617.jpeg

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ScreenShot5.png

ScreenShot6.png

ScreenShot7.png

ScreenShot10.png

ScreenShot11.png

ScreenShot12.png

Screenshot 2022-12-30 045830.jpeg

Screenshot 2022-12-30 045751.jpeg

Edited by roflmaones
forgot pics
Posted

heey , i have a problem with the mode , the quests with some charcters like Paladin danse and piper are not starting, if i talk to them they just say a sentence without any dialouge, when i disable the mod from vortex it works again ,  if anyone knows a solution ,would be awesom.

Posted
2 hours ago, jjab said:

heey , i have a problem with the mode , the quests with some charcters like Paladin danse and piper are not starting, if i talk to them they just say a sentence without any dialouge, when i disable the mod from vortex it works again ,  if anyone knows a solution ,would be awesom.

Did you enslave them ? did Dance partook in one of your brothel activities ?

Posted
9 minutes ago, lee3310 said:

Did you enslave them ? did Dance partook in one of your brothel activities ?

no ,ive built a brothel before meeting danse or piper,am stuck at cambridge police station.

Posted (edited)

this mod does not edit any of those NPCs or their location (Cambridge police station). If you are sure that disabling it fixes the issue then i don't know

Edited by lee3310
Posted

for whatever reason this mod doesn't work on unique characters from factions like the railroad or institute. i tried just using violate then did a clean install using just knockout but that didnt fix any issues. have no problem with generic enemies but when it comes to some named npc's you can whack away all day but they wont get enslaved. 

Posted
Vor 1 Minute sagte justh3r3:

aus welchen Gründen auch immer funktioniert dieser Mod nicht mit einzigartigen Charakteren von Fraktionen wie der Eisenbahn oder dem Institut. Ich habe versucht, nur verletzt zu verwenden, und dann eine Neuinstallation mit nur Knockout durchgeführt, aber das hat keine Probleme behoben. haben Sie kein Problem mit generischen Feinden, aber wenn es um einige benannte NPCs geht, können Sie den ganzen Tag herumhauen, aber sie werden nicht versklavt. 

 

this is certainly INTENTION by the mod author


because the enslavement breaks off essential strands of Quest

Posted (edited)

@HR_Sinop Minor terminal bug fix:
"resetState()" (NPCListingBaseWindow=0) need to be added to "ListSlavesAssignedToSettlement()" otherwise, terminal display will get messed up when you choose "Next" then edit slave assignement and papyrus will throw an error on every iteration:

 

[01/07/2023 - 02:52:04AM] error: Cannot add text replacement pair for missing data
stack:
	[ (FF113FC7)].humanresources:hr_slaveworkshopscriptwrapper.AddTextReplacementData() - "<native>" Line ?
	[HR_SettlementTerminalQuest (3A04543E)].HumanResources:hr_settlementterminalquestscript.GenerateNPCList() - "HumanResources\HR_SettlementTerminalQuestScript.psc" Line 277
	[HR_SettlementTerminalQuest (3A04543E)].HumanResources:hr_settlementterminalquestscript.InitList() - "HumanResources\HR_SettlementTerminalQuestScript.psc" Line 262
	[HR_SettlementTerminalQuest (3A04543E)].HumanResources:hr_settlementterminalquestscript.ListSlavesAssignedToSettlement() - "HumanResources\HR_SettlementTerminalQuestScript.psc" Line 246
	[ (3A044BD6)].Fragments:Terminals:TERM_HR_SettlementTerminal_M_0B044BD6.Fragment_Terminal_02() - "Data\Scripts\Source\User\fragments\terminals\TERM_HR_SettlementTerminal_M_0B044BD6.psc" Line 15
[01/07/2023 - 02:52:20AM] error: Array index 8 is out of range (0-7)
stack:
	[HR_SettlementTerminalQuest (3A04543E)].HumanResources:hr_settlementterminalquestscript.GenerateNPCList() - "HumanResources\HR_SettlementTerminalQuestScript.psc" Line 276
	[HR_SettlementTerminalQuest (3A04543E)].HumanResources:hr_settlementterminalquestscript.InitList() - "HumanResources\HR_SettlementTerminalQuestScript.psc" Line 262
	[HR_SettlementTerminalQuest (3A04543E)].HumanResources:hr_settlementterminalquestscript.ListSlavesAssignedToSettlement() - "HumanResources\HR_SettlementTerminalQuestScript.psc" Line 246
	[ (3A048F25)].Fragments:Terminals:TERM__0C048F25.Fragment_Terminal_02() - "Fragments\Terminals\TERM__0C048F25.psc" Line 16
[01/07/2023 - 02:52:20AM] error: Cannot call SetName() on a None object, aborting function call
stack:
	[HR_SettlementTerminalQuest (3A04543E)].HumanResources:hr_settlementterminalquestscript.GenerateNPCList() - "HumanResources\HR_SettlementTerminalQuestScript.psc" Line 276
	[HR_SettlementTerminalQuest (3A04543E)].HumanResources:hr_settlementterminalquestscript.InitList() - "HumanResources\HR_SettlementTerminalQuestScript.psc" Line 262
	[HR_SettlementTerminalQuest (3A04543E)].HumanResources:hr_settlementterminalquestscript.ListSlavesAssignedToSettlement() - "HumanResources\HR_SettlementTerminalQuestScript.psc" Line 246
	[ (3A048F25)].Fragments:Terminals:TERM__0C048F25.Fragment_Terminal_02() - "Fragments\Terminals\TERM__0C048F25.psc" Line 16
[01/07/2023 - 02:52:20AM] error: Array index 8 is out of range (0-7)
stack:
	[HR_SettlementTerminalQuest (3A04543E)].HumanResources:hr_settlementterminalquestscript.GenerateNPCList() - "HumanResources\HR_SettlementTerminalQuestScript.psc" Line 277
	[HR_SettlementTerminalQuest (3A04543E)].HumanResources:hr_settlementterminalquestscript.InitList() - "HumanResources\HR_SettlementTerminalQuestScript.psc" Line 262
	[HR_SettlementTerminalQuest (3A04543E)].HumanResources:hr_settlementterminalquestscript.ListSlavesAssignedToSettlement() - "HumanResources\HR_SettlementTerminalQuestScript.psc" Line 246
	[ (3A048F25)].Fragments:Terminals:TERM__0C048F25.Fragment_Terminal_02() - "Fragments\Terminals\TERM__0C048F25.psc" Line 16
[01/07/2023 - 02:52:20AM] error: Cannot add text replacement pair for missing data
stack:
	[ (FF113FC7)].humanresources:hr_slaveworkshopscriptwrapper.AddTextReplacementData() - "<native>" Line ?
	[HR_SettlementTerminalQuest (3A04543E)].HumanResources:hr_settlementterminalquestscript.GenerateNPCList() - "HumanResources\HR_SettlementTerminalQuestScript.psc" Line 277
	[HR_SettlementTerminalQuest (3A04543E)].HumanResources:hr_settlementterminalquestscript.InitList() - "HumanResources\HR_SettlementTerminalQuestScript.psc" Line 262
	[HR_SettlementTerminalQuest (3A04543E)].HumanResources:hr_settlementterminalquestscript.ListSlavesAssignedToSettlement() - "HumanResources\HR_SettlementTerminalQuestScript.psc" Line 246
	[ (3A048F25)].Fragments:Terminals:TERM__0C048F25.Fragment_Terminal_02() - "Fragments\Terminals\TERM__0C048F25.psc" Line 16
[01/07/2023 - 02:52:20AM] error: Array index 9 is out of range (0-7)
stack:

 

Edited by lee3310
Posted
9 hours ago, lee3310 said:

@HR_Sinop Minor terminal bug fix:
"resetState()" (NPCListingBaseWindow=0) need to be added to "ListSlavesAssignedToSettlement()" otherwise, terminal display will get messed up when you choose "Next" then edit slave assignement and papyrus will throw an error on every iteration:

 

[01/07/2023 - 02:52:04AM] error: Cannot add text replacement pair for missing data
stack:
	[ (FF113FC7)].humanresources:hr_slaveworkshopscriptwrapper.AddTextReplacementData() - "<native>" Line ?
	[HR_SettlementTerminalQuest (3A04543E)].HumanResources:hr_settlementterminalquestscript.GenerateNPCList() - "HumanResources\HR_SettlementTerminalQuestScript.psc" Line 277
	[HR_SettlementTerminalQuest (3A04543E)].HumanResources:hr_settlementterminalquestscript.InitList() - "HumanResources\HR_SettlementTerminalQuestScript.psc" Line 262
	[HR_SettlementTerminalQuest (3A04543E)].HumanResources:hr_settlementterminalquestscript.ListSlavesAssignedToSettlement() - "HumanResources\HR_SettlementTerminalQuestScript.psc" Line 246
	[ (3A044BD6)].Fragments:Terminals:TERM_HR_SettlementTerminal_M_0B044BD6.Fragment_Terminal_02() - "Data\Scripts\Source\User\fragments\terminals\TERM_HR_SettlementTerminal_M_0B044BD6.psc" Line 15
[01/07/2023 - 02:52:20AM] error: Array index 8 is out of range (0-7)
stack:
	[HR_SettlementTerminalQuest (3A04543E)].HumanResources:hr_settlementterminalquestscript.GenerateNPCList() - "HumanResources\HR_SettlementTerminalQuestScript.psc" Line 276
	[HR_SettlementTerminalQuest (3A04543E)].HumanResources:hr_settlementterminalquestscript.InitList() - "HumanResources\HR_SettlementTerminalQuestScript.psc" Line 262
	[HR_SettlementTerminalQuest (3A04543E)].HumanResources:hr_settlementterminalquestscript.ListSlavesAssignedToSettlement() - "HumanResources\HR_SettlementTerminalQuestScript.psc" Line 246
	[ (3A048F25)].Fragments:Terminals:TERM__0C048F25.Fragment_Terminal_02() - "Fragments\Terminals\TERM__0C048F25.psc" Line 16
[01/07/2023 - 02:52:20AM] error: Cannot call SetName() on a None object, aborting function call
stack:
	[HR_SettlementTerminalQuest (3A04543E)].HumanResources:hr_settlementterminalquestscript.GenerateNPCList() - "HumanResources\HR_SettlementTerminalQuestScript.psc" Line 276
	[HR_SettlementTerminalQuest (3A04543E)].HumanResources:hr_settlementterminalquestscript.InitList() - "HumanResources\HR_SettlementTerminalQuestScript.psc" Line 262
	[HR_SettlementTerminalQuest (3A04543E)].HumanResources:hr_settlementterminalquestscript.ListSlavesAssignedToSettlement() - "HumanResources\HR_SettlementTerminalQuestScript.psc" Line 246
	[ (3A048F25)].Fragments:Terminals:TERM__0C048F25.Fragment_Terminal_02() - "Fragments\Terminals\TERM__0C048F25.psc" Line 16
[01/07/2023 - 02:52:20AM] error: Array index 8 is out of range (0-7)
stack:
	[HR_SettlementTerminalQuest (3A04543E)].HumanResources:hr_settlementterminalquestscript.GenerateNPCList() - "HumanResources\HR_SettlementTerminalQuestScript.psc" Line 277
	[HR_SettlementTerminalQuest (3A04543E)].HumanResources:hr_settlementterminalquestscript.InitList() - "HumanResources\HR_SettlementTerminalQuestScript.psc" Line 262
	[HR_SettlementTerminalQuest (3A04543E)].HumanResources:hr_settlementterminalquestscript.ListSlavesAssignedToSettlement() - "HumanResources\HR_SettlementTerminalQuestScript.psc" Line 246
	[ (3A048F25)].Fragments:Terminals:TERM__0C048F25.Fragment_Terminal_02() - "Fragments\Terminals\TERM__0C048F25.psc" Line 16
[01/07/2023 - 02:52:20AM] error: Cannot add text replacement pair for missing data
stack:
	[ (FF113FC7)].humanresources:hr_slaveworkshopscriptwrapper.AddTextReplacementData() - "<native>" Line ?
	[HR_SettlementTerminalQuest (3A04543E)].HumanResources:hr_settlementterminalquestscript.GenerateNPCList() - "HumanResources\HR_SettlementTerminalQuestScript.psc" Line 277
	[HR_SettlementTerminalQuest (3A04543E)].HumanResources:hr_settlementterminalquestscript.InitList() - "HumanResources\HR_SettlementTerminalQuestScript.psc" Line 262
	[HR_SettlementTerminalQuest (3A04543E)].HumanResources:hr_settlementterminalquestscript.ListSlavesAssignedToSettlement() - "HumanResources\HR_SettlementTerminalQuestScript.psc" Line 246
	[ (3A048F25)].Fragments:Terminals:TERM__0C048F25.Fragment_Terminal_02() - "Fragments\Terminals\TERM__0C048F25.psc" Line 16
[01/07/2023 - 02:52:20AM] error: Array index 9 is out of range (0-7)
stack:

 

Oh no
I have not touched the code or CK in forever, so could you send me the compiled fixed script?

Posted
21 hours ago, Miauzi said:

 

this is certainly INTENTION by the mod author


because the enslavement breaks off essential strands of Quest

that would be an understandable reason but in quest like open season you are literally killing off those characters. even with the enslave dead npc option it doesn't work

 

Posted
Vor 59 Minuten sagte Ragnar II:

Kann mir jemand weiterhelfen, ich habe versucht die Slaves mit slm zu bearbeiten aber nur die Body Morphs lassen sich anpassen. Gesicht, Haare usw. bleiben einfach gleich, wenn ich versuche, es zu ändern.

Oder ist das so gewollt/eine Einschränkung des Mods?

 

Danke im Voraus.

 

yep - but these are limitations that the vanilla game already brings with it


if you are looking for prettier faces for the Raider ladies...I have the following suggestion:

 

https://www.nexusmods.com/fallout4/mods/64850

 

 

Posted (edited)

I've just tested Prettier NPC bosses, interesting in principle. However, requires 3 hairstyles as hard requirements. At least one of them seems to be loose files and is causing my PC to stutter again. Therefore unfortunately uninstalled again.

 

edit// I think I've been wrong here

Edited by deathmorph
Posted

What is needed for a (non vanilla) settlement to spawn customer npcs?

 

I tested covenant to double check and it works, but I also tested an interior vault settlement (not vault 88) and nothing. Both could get new settlers from a radio beacon. I assumed it was tied that generation.

 

Does only work for vanilla + DLC settlements locations? What does a mod added settlement need? A marker, keyword, formlist, script edit?

Posted
Vor 2 Minuten sagte Lightweight_of_Mind:

Was wird für eine (Nicht-Vanille-)Siedlung benötigt, um Kunden-NPCs zu spawnen?

 

Ich habe Covenant to Double Check getestet und es funktioniert, aber ich habe auch eine innere Tresorabrechnung (nicht Tresor 88) und nichts getestet. Beide konnten über ein Funkfeuer neue Siedler gewinnen. Ich nahm an, dass es an diese Generation gebunden war.

 

Funktioniert nur für Siedlungsstandorte von Vanilla + DLC? Was braucht eine durch Mod hinzugefügte Siedlung? Eine Markierung, ein Schlüsselwort, eine Formularliste, eine Skriptbearbeitung?

 

No - it even works with fairly exotic settlement locations like Vault 111

 

https://www.nexusmods.com/fallout4/mods/19663

 

Fallout4_KnfljOSrCc.jpg.dfd579596545d59fb4249917c31e82be.jpg

Posted
4 minutes ago, Miauzi said:

 

So if it works with the Vault mod I use, for example, which is much older...


...isn't the problem with HR but with the mod you use - obviously it needs a patch

 

Which is why I inquired to what exactly is needed for me to patch it to work with mod added settlements.  I know there is no issue with HR when it works for vanilla settlements in my game.

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