limbo Posted February 2, 2014 Posted February 2, 2014 just tested again. everyone stood around yawning. tried startquest sc07 cleanquest and no npc cleaned. told two people to follow me... one of them immediately initiated sex with main character... then they all stood around yawning.... so i tried sc07cleanquest again... eight npc cleaned and the scene went off like an orgy in a brothel. something is stopping the initial start....
Arizona_Steve Posted February 2, 2014 Author Posted February 2, 2014 Hey does anyone know how to make this mod ONLY select creatures for random sex? I have it set to player only mode, 100% creatures ratio, 0% on the other ratio, called NPC's I believe (both of them under player only checkbox), and yet still people keep accosting me, though specifically for threesomes. No creatures have accosted me yet, but I haven't been AROUND many yet, so hey. #1 thing to check: Are the creature animations enabled in SexLab? Secondly, ensure that threesomes are at 0% and ensure that all NPC on NPC animations are unchecked on the right hand side of the Option 2 page. You should be left with two checkboxes - Creature on male and Creature on female. Random sex is highly aggressive about trying to make sure that something is kicked off on each cycle. I'd be surprised if you're getting threesomes if the group sex slider is at zero, but you will see couples going at it if any of the two person checkboxes are set, as the code is designed to fallback to (in order) group sex or the couple set-up should creature sex not be set up for any reason. Can you post a screenshot of your settings for Options 1 and Options 2?
TomahawkChop Posted February 9, 2014 Posted February 9, 2014 strange... so 100% is not really 100%? or I am having a problem that should be fixed?... they just ignore my character o.o nvm: it is working fine now... so atm we only have threesome? and 2 animation for it? also a bug.. 4 women stats to masturbate.. then I turn off the mod... what happened is that they are still doing it without stopping o.o.... I tried the SC07CleanQuest.. and it didnt make them stop : v
NicoleDragoness Posted February 9, 2014 Posted February 9, 2014 I have the following values for my [Papyrus] section of the Skyrim.ini: fUpdateBudgetMS=800.0 fExtraTaskletBudgetMS=800.0 fPostLoadUpdateTimeMS=9000.0 They are "insanely" high but I set this way following a serious guide for "old" Dualcore CPU on 32bit Windows systems. Everything works fine in my game, even with more than 150 different mods (some are heavy scripted too). With my own manual load order, the latest updates and Unofficial patches, ALL DEFAULT SAVE SYSTEM DISABLED (This IS very important! I only save using console commands), almost all mods carefully cleaned and checked, I normally don't suffer CTD or freezes. Only some rare freezes when I'm involved in heavy battles with a lot of NPC and too much magic effects, because my poor old 1Gb Vram Graphic Card goes crazy. My papyrus logs are from 11 Kb in size up to a max size of 150 Kb, depending on how many "hours" I play without stop. (150Kb si for a more than 4 hour nostop game). Have a nice day.
Arizona_Steve Posted February 10, 2014 Author Posted February 10, 2014 also a bug.. 4 women stats to masturbate.. then I turn off the mod... what happened is that they are still doing it without stopping o.o.... I tried the SC07CleanQuest.. and it didnt make them stop : v That would be SexLab. Random Sex is responsible for selecting the participants and getting them into the same location. It's the SexLab code that actually runs the sex animations. It's probably something that's not easily fixed. I've seen this a few times (when running at ten seconds in the middle of Whiterun). I had to stop the animations via the SexLab MCM.
TomahawkChop Posted February 11, 2014 Posted February 11, 2014 also a bug.. 4 women stats to masturbate.. then I turn off the mod... what happened is that they are still doing it without stopping o.o.... I tried the SC07CleanQuest.. and it didnt make them stop : v That would be SexLab. Random Sex is responsible for selecting the participants and getting them into the same location. It's the SexLab code that actually runs the sex animations. It's probably something that's not easily fixed. I've seen this a few times (when running at ten seconds in the middle of Whiterun). I had to stop the animations via the SexLab MCM. I see, anyway my question now.. what do I need to install to activate the creature? it seems.. in submit creatures work.. in here.. it is not :/
Octopussy Posted February 12, 2014 Posted February 12, 2014 Awesome mod! Just got it and it's my first sexlab mod yet. I was wondering about the female masturbators. I'm running SoS UNP (dickgirls) and despite the sex acts seeming to run fine (the girls make use of their "equipment"), the female masturbators revert to the laid back, "spinning records" style of masturbation, instead of wanking it. Not sure if this is a problem with Random Sex or Sexlab. Any workaround to this? Also, I was hoping at some point you may be able to add a solo masturbator option, I think it would be funny to see someone in the corner just randomly rubbing one out, lol. Again, great job on this, Steve!
Mirell1992 Posted February 12, 2014 Posted February 12, 2014 So I tried to download this into skyrim and I do have the mods required with the latest versions and I do run the game iSkyrim SKSE. But! The settings nor the (mod ) wont appear in the MCM at all, did I somewhat install this wrong since it wont appear when I run Skyrim Skse?
Arizona_Steve Posted February 13, 2014 Author Posted February 13, 2014 So I tried to download this into skyrim and I do have the mods required with the latest versions and I do run the game iSkyrim SKSE. But! The settings nor the (mod ) wont appear in the MCM at all, did I somewhat install this wrong since it wont appear when I run Skyrim Skse? I don't run the MCM configuration script at a high priority, so it can take a few minutes for it to appear in the MCM. Not sure if that's down to SkyUI or my script priority, certainly running it at a higher priority doesn't seem to make much of a difference.
Arizona_Steve Posted February 13, 2014 Author Posted February 13, 2014 Also, I was hoping at some point you may be able to add a solo masturbator option, I think it would be funny to see someone in the corner just randomly rubbing one out, lol. Amazingly I never thought of that, thinking instead to integrate masturbators with the other sex acts going on. I'll add that to the list for the next version.
Caturday Posted February 13, 2014 Posted February 13, 2014 Also, I was hoping at some point you may be able to add a solo masturbator option, I think it would be funny to see someone in the corner just randomly rubbing one out, lol. Amazingly I never thought of that, thinking instead to integrate masturbators with the other sex acts going on. I'll add that to the list for the next version. May I revoice my request again? Would it be possible to add a creature list to check what creatures you want to include in the random sex acts? Currently horses and dogs are totaly out of the game unless you have random sex acts on or use matchmaker. While Id probably welcome it with random sex, I wouldnt want any other creature or NPC to do it as well. I.E. I only wanna use it for those 2 creatures, would it be possible to add a menu like that?
Octopussy Posted February 13, 2014 Posted February 13, 2014 eMiKo, I'm pretty sure you can do that through the SexLab menu Also, thanks Steve, that'd be sweet! Do you have any idea if my issue is related to Sexlab or your mod? If it's your mod maybe you could have a box to tick that says "females use male animations"?
Arizona_Steve Posted February 14, 2014 Author Posted February 14, 2014 eMiKo, I'm pretty sure you can do that through the SexLab menu Also, thanks Steve, that'd be sweet! Do you have any idea if my issue is related to Sexlab or your mod? If it's your mod maybe you could have a box to tick that says "females use male animations"? SexLab. As of now I simply assign the participants and leave the animation selection up to SexLab. For animations involving two or more actors I have some control over who goes where. For a single participant, SexLab will select a masturbation animation appropriate to that gender.
Caturday Posted February 14, 2014 Posted February 14, 2014 eMiKo, I'm pretty sure you can do that through the SexLab menu Also, thanks Steve, that'd be sweet! Do you have any idea if my issue is related to Sexlab or your mod? If it's your mod maybe you could have a box to tick that says "females use male animations"? I guess I should explain this further, I do not want to remove the animations of the other creatures, as defeat makes use of them for me. However Horse + Dog doesnt get used cause theyre no enemies, which is where Id lik this mod to come in, however without random sex happening from creatures that didnt 'defeat' my character.
parruyo Posted February 15, 2014 Posted February 15, 2014 It may be possible an option in MCM to enable and disable friendly npc and non friedly npc ?. Is to hold stealth in caves and forts.
fiewiel Posted February 15, 2014 Posted February 15, 2014 I made a post in the sexlab thread about some stallion springing on my pc who was already riding on a horse. On a 2nd thought this might not be a sexlab problem, but a missing check in this mod.
Arizona_Steve Posted February 15, 2014 Author Posted February 15, 2014 eMiKo, I'm pretty sure you can do that through the SexLab menu Also, thanks Steve, that'd be sweet! Do you have any idea if my issue is related to Sexlab or your mod? If it's your mod maybe you could have a box to tick that says "females use male animations"? I guess I should explain this further, I do not want to remove the animations of the other creatures, as defeat makes use of them for me. However Horse + Dog doesnt get used cause theyre no enemies, which is where Id lik this mod to come in, however without random sex happening from creatures that didnt 'defeat' my character. Hmm... not the easiest thing to add. Maybe a hostile/non-hostile drop-down may do the trick here...
Arizona_Steve Posted February 15, 2014 Author Posted February 15, 2014 I made a post in the sexlab thread about some stallion springing on my pc who was already riding on a horse. On a 2nd thought this might not be a sexlab problem, but a missing check in this mod. Hmm... I never use horses in my game, hence the omission. Will need to put an isRiding check on the victim. Or not. There doesn't seem to be any kind of isRiding() or getVehicle() function available in Papyrus to determine if an NPC is riding a horse or a cart*. I'll try the Papyrus experts on the Bethesda board. One part of me does think it's a cop-out to jump on a horse when being pursued by Lillith Maiden-Loom. On the other hand I have seen some really interesting side effects if Random Sex kicks in when using one of the cart drivers to travel between, say, Whiterun and Riften. *Edit: isOnMount()
jlttsmiley Posted February 15, 2014 Posted February 15, 2014 SExlab animations: Toggle off the ones you don,t what to use . RERUN FINIS
fiewiel Posted February 16, 2014 Posted February 16, 2014 Another question... Is it normal that my girl fights some big ass dragon and in the middle of the fight she strips naked and starts to fuck some stranger ? (She got ragdolled, fell down a mountain and died. After that my camera was stuck and I had to restart the game). Its without doubt a truly random sex act but still...
parruyo Posted February 16, 2014 Posted February 16, 2014 It may be possible an option in MCM to enable and disable friendly npc and non friedly npc ?. Is to hold stealth in caves and forts.
Arizona_Steve Posted February 18, 2014 Author Posted February 18, 2014 Another question... Is it normal that my girl fights some big ass dragon and in the middle of the fight she strips naked and starts to fuck some stranger ? (She got ragdolled, fell down a mountain and died. After that my camera was stuck and I had to restart the game). Its without doubt a truly random sex act but still... Part of the fun. I've been killed numerous times when one of my followers got horny in the middle of a fight. I do use an isInCombat() check as part of my selection process, problem is that it takes a finite time for the evaluator to run due to a number of functions that are synchronized to the frame rate. So a participant may have been selected a few seconds before getting into a fight. I'm also not sure how the isInCombat flag works with the player. Probably not.
Arizona_Steve Posted February 18, 2014 Author Posted February 18, 2014 It may be possible an option in MCM to enable and disable friendly npc and non friedly npc ?. Is to hold stealth in caves and forts. It can be done, but I will only be checking hostility with respect to the player. Trying to untangle the web of who is hostile to who would take far too long (damn framerate synchronized functions).
parruyo Posted February 18, 2014 Posted February 18, 2014 It may be possible an option in MCM to enable and disable friendly npc and non friedly npc ?. Is to hold stealth in caves and forts. It can be done, but I will only be checking hostility with respect to the player. Trying to untangle the web of who is hostile to who would take far too long (damn framerate synchronized functions). Thanks for replying.
Argobarg_Soup Posted February 18, 2014 Posted February 18, 2014 Got a bug. I installed the mod, opened up the options menu, and set the options I wanted. After closing out the menu, and running around a bit, I realized that there was a bit I wanted to change, so I tried to open up the options again. Problem is, they aren't showing up. I click on "Random Sex" in MCM, it opens up, but it's blank; the options have disappeared. I tried uninstalling, saving, and reinstalling the mod, but I still don't see anything. The Random Sex menu entry didn't even disappear from MCM when I uninstalled. It's still working, though, I think; when I reinstalled I got the "installed" messages, and the hotkey tells me that the mod's been activated/deactivated. I just can't see the options.
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