Clydie Posted January 12, 2021 Posted January 12, 2021 12 hours ago, lucas1i said: sorry I never used passion once. i thought following above method also works for passion. It does work for both. KW and passion. But in case someone have created a new animations set, it need to be registered in passion on each game start or passion settings load if you saved it once registered. But to less info about the problem.....
MaryJane Posted February 10, 2021 Posted February 10, 2021 I'm just finding this - I had no idea you had done this. Great I will link to this in my rig download.
doxian Posted February 11, 2021 Posted February 11, 2021 can anyone help ? i did these steps and my game wont find the package to add. KW user
Guest Posted February 11, 2021 Posted February 11, 2021 2 hours ago, doxian said: can anyone help ? maybe i could help if you share screen shots of both files opened in s3pe.
doxian Posted February 11, 2021 Posted February 11, 2021 7 hours ago, lucas1i said: maybe i could help if you share screen shots of both files opened in s3pe. wat did I do wrong? okw_kinkydoxianimations.package kinkydoxianimations.package
Guest Posted February 11, 2021 Posted February 11, 2021 my bad! i forgot to add "</WoohooStage>" at the end in the text file. Good thing you shared your files too. I have corrected the mistake and tested your animations they do show up now. here's the corrected file for download. i have made few with changes XML file so check it with your file for better understanding. OKW_KinkyDoxianimations.package I must say animations are nice but they are misaligned. That can be resolved by moving 'b_Root' bone of female actor a bit once the animation is baked (don't save once animations is baked).
doxian Posted February 12, 2021 Posted February 12, 2021 OMG THANKS SO MUCH @lucas1i! Now I'm going to do more animations for The sims 3! For this animation I used the @MaryJane rigs (which is very easy to use). Im going fix the female right now Thanks fo the tips!
Xandie Posted February 12, 2021 Posted February 12, 2021 Really helpful, thanks a lot! I had a hard time finding a good tutorial until I found this one
Guest Posted February 13, 2021 Posted February 13, 2021 15 hours ago, Xandie said: Really helpful. Hope to see you making great animations. you can try rigs provided by MaryJane. I think they are more refined. Click Here.
BulleCore Posted March 15, 2021 Posted March 15, 2021 This is a great tutorial, I cannot stop to think about this now. Thanks a lot Lucas! You're a Life changer ?
Guest Posted March 16, 2021 Posted March 16, 2021 Thank you! I hope you come with some good animations set in the future. You just have to believe in yourself and try recreating animation from a video for starters.
BulleCore Posted March 16, 2021 Posted March 16, 2021 3 hours ago, lucas1i said: Thank you! I hope you come with some good animations set in the future. You just have to believe in yourself and try recreating animation from a video for starters. I will for sure finish something but I want to take my time because creating an animation requires a lot of patience... I've reunited everything and all have to do is to get started. I think I've got to dig more about blender, and I'm following what other animators do here, MaryJane's topic is also great. I will for sure send You something one of these days ? stay well and best regards, full support Lucas and thanks again for everything and the lust of creating!
ghost-17a Posted June 22, 2021 Posted June 22, 2021 A better video tutorial for creating animation. Part I :- Creating Loop - Video Link Blend File(Loop Pose):-exampleblend.zip 00:00-12:30 - Making a pose. 12:30-49:12 - Making loop of that pose. Part II:- Adding Details - Video Link Blend File(Added Details):-example2blend.zip New Rigs:-newrigs.zip I noticed I haven't turn on screen cast in the video. So here's the list of shortcuts to work faster. Selection:- A - Select/Deselect bones/keyframs. B - Box Select (Left Click-Hold - to Select, Mouse Wheel-Hold - to deselect) C- Circle Select (Left Click - to Select, Mouse Wheel - to deselect) then press Right Click to confirm Movement:- G-Move a bone/KeyFrame (G+X-Move on only X axis, G+Y-Move on only Y axis, G+Z-Move on only Z axis) R-Rotate a bone (R+X-Rotate on only X axis, R+Y-Rotate on only Y axis, R+Z-Rotate on only Z axis) R(twice)- Rotate bone on 3rd axis. Alt-G - Reset position of selected bone. Alt-R - Reset rotation of selected bone. Others:- NumPad(1-Front View,3-Side View,7-Top View,9-Bottom View) X- To Delete Stuff, eg, models, keyframes, etc. H- Hide bones Alt+H - Unhide bones
zader9 Posted June 22, 2021 Posted June 22, 2021 I was just getting used to working with the old rigs lol. I'm going to watch the video now to see what new confusion awaits me.
ghost-17a Posted July 8, 2021 Posted July 8, 2021 Updated Rigs with Breast Physics and Finger IK:- rigwithbcont.zip You don't have worry about animating breast now (not perfect and has it's flaws like, boobs look too squishy) and it's a bit easier animate fingers. Will try to add a foot roll controller for foot later.
moltenrock3402 Posted August 19, 2021 Posted August 19, 2021 Ok guys so I made one crappy animation for KW to test. Right now I am having trouble loading the animations into KW. Like example the "Load Packages" page I have to type in my key and my key doesnt work. okw_kinkymoltenanimations.zip
ghost-17a Posted August 19, 2021 Posted August 19, 2021 4 hours ago, rocks25235 said: trouble loading the animations into KW Made a new file with your animations and XML data (You will need to create STBL table again). KW detects this one. You forgot to delete the explanatory texts in the XML. Please check the OKW files if you want to make further changes. Sorry, I have checked the animation. The animation is looking good but the action doesn't look like breast play. kinkymoltenanimations.zip
moltenrock3402 Posted August 19, 2021 Posted August 19, 2021 Hihi ghost-17a thanks for getting back to me in a short amount of time and helping me with this problem, really appreciate it. But for the animation name I will change it haha because I am not too good with namings and stuff. But still thanks alot for helping me!
ghost-17a Posted August 20, 2021 Posted August 20, 2021 Always happy to help. Enjoy making animations.
moltenrock3402 Posted August 27, 2021 Posted August 27, 2021 Hi everyone. Anyone knows why my "GRID" is greyed out when I try to add sound for my animations?
ghost-17a Posted August 27, 2021 Posted August 27, 2021 3 hours ago, rocks25235 said: "GRID" is greyed out It looks like you haven't installed s3pi wrappers for s3pe. You can download them from the link below and extract it to your s3pe folder. https://code.google.com/archive/p/s3pi-wrappers/downloads
moltenrock3402 Posted August 27, 2021 Posted August 27, 2021 Hey ghost thanks for helping me out again!
TakumiiSakura Posted September 7, 2021 Posted September 7, 2021 @ghost-17a Thank you for the tutorial! It really helped me a lot while creating my first animations! But I still got some question marks. 1. I've seen that you've went from 'LocRot' to 'LocScale' on your newest animations, why? 2. For what and how do you use 'Copy Location'? 3. My Animations always look SO dry and when you animate, it really looks like they're banging while mine look a bit... meh. 4. May you take a look at my newest animation template and tell me what I can do better? test.zip
Guest Posted September 7, 2021 Posted September 7, 2021 8 hours ago, TakumiiSakura said: May you take a look at my newest animation template and tell me what I can do better? As much as for @ghost-17a to look at your animations, you should look at his... NOT in game, but in Blender. Click frame by frame and look at the dope sheet and the animation to see what he does that makes his animations so smooth. Check his frame rate and amount of movement of the armature from one frame to the next. ) Taking apart other creators meshes is one of the things I still do. ))) And hopefully ghost gets a chance to look at your animation.
TakumiiSakura Posted September 7, 2021 Posted September 7, 2021 38 minutes ago, LadySmoks said: As much as for @ghost-17a to look at your animations, you should look at his... NOT in game, but in Blender. Click frame by frame and look at the dope sheet and the animation to see what he does that makes his animations so smooth. Check his frame rate and amount of movement of the armature from one frame to the next. ) Taking apart other creators meshes is one of the things I still do. ))) And hopefully ghost gets a chance to look at your animation. I already did it but I'm a pinhead, sometimes a bit too dumb to get things?? I've already learned a lot by his animations and I also LOVE how his animations look in blender AND in Game. But he does some things there that I couldn't figure out for myself or which I don't really understand. I want to learn like everything and want to improve myself to make create some pleasent animations for da peeps. Especially because I want to do something like this as a job^^ Meshing is a thing for me that I totally not understand and thanks
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