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[The Sims 3] [Update 29/03/22] Lucas Animations for Kinky World and Passion View File Update :- 29/03/2022 (New):- Squishy Penetration SFX (Optional) - denoted with 'SPX'. Squishy_Penetration_SFX.package Kinky Lucas Animation 1.8:- 1) Prone Doggystyle A - Anal (ChairLounge) [SPX] 2) Prone Doggystyle A (ChairLounge) [SPX] 3) Fuck Test A - Doggystyle (Table) - EP9 is required for clip board to show up. 4) Fuck Test B - Sideways (Table) [SPX] - EP9 is required for clip board to show up. 5) Fuck Test C - Missionary (Table) [SPX] - EP9 is required for clip board to show up. Kinky Lucas Rough Animation 1.7:- 1) Kinky Interrogation B (LongTable) [SPX] (Animations can be used on desk, but need to add it using s3pe) 2) Kinky Interrogation C- Anal (LongTable) [SPX] (Animations can be used on desk, but need to add it using s3pe) 3) Standing Doggystyle A (Couch/Chair) [SPX] 4) Rough Doggystyle A (Floor/Rug) [SPX] These animations were finished at the moment and no new animation will be made by me after this. Update :- 15/02/2022:- Update :- 11/01/2022:- Update :- 07/01/2022 Objects/Accessories:- 1) Natasha WoohooDoll 2) Honry Scarecrow:-HornyScarecrowBaseGame.package Special thanks to @LadySmoks for create mesh and making it base game compatible. 3) Masturbation Toy:-MastubateButtToy.package This toy uses same script as dildo so you may notice some animations which are not usable for this object. Currently only one animation is done for this accessories which is available on ChairLounge. Submitter ghost-17a Submitted 01/12/2021 Category The Sims 3 Requires Kinky World / Passion
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How to create your own animations for Kinky World:- Hello, This tutorial will teach you how to make animations for Kinky World. You must have some basic knowledge of blender. Topics that will be covered in this tutorial:- Making animations in blender. Making Package file. Adding sound to your animations. Importing and using objects/accessories in blender. Tools Required:- S3PE - http://www.simlogical.com/s3pe.htm S3OC - http://www.simlogical.com/ContentUploadsRemote/uploads/190/index.htm S3PE Wrappers (Required to add sounds) - https://code.google.com/archive/p/s3pi-wrappers/downloads Blender 2.79b - https://download.blender.org/release/Blender2.79/ TS3 Sound Tool- TS3 Clip Tool 2.1 (Blender Plugin) - https://younameitillposeit.tumblr.com/post/650833923910303744/sims-3-clip-tool-for-blender-279-compatible Easy STBL Manager - https://modthesims.info/d/489424/easy-stbl-manager-game-strings-translations-utility.html Lucas Rigs:-malefemale.zip Rigs with Penis bones:-NewRig.zip Female Rigs with Butt bones :-FemWithButt.zip Penis mod(if using Riga with penis bones):- Woohooable Object List:- Step 1 - Setting up Blender: 1. Once you have installed blender, open it. Go to Files ===> User Preferences. Click on Add-ons tab, then click on Install Add-on from file button. Navigate to the folder where you have kept that plugin file (io_s3py_animation-2.1.zip). 2.Select io_s3py_animation-2.1.zip and click Install Add-on from file button. Click on checkbox in front of Import-Export: S3PY Animations Tools and click on save User Settings and close the window. Step 2 - Creating your animation in Blender This step is separated into four parts. Part I :- Adding Objects and making initial pose. We will be making animations for Sink object. It's just positioning the bones in a certain way. Female Actor will be using a wrench as an accessories. It will be assigned to her right hand. Note that objects used as accessories can't be animated and you can rotate them only at one axis. Video Tutorial:-https://drive.google.com/file/d/1W04nDjybe7so7rn9OmKRPQG9r8OLZ5cK/view?usp=sharing Part II :- Making a loop. Now that initial pose is done, we will try to make a loop pose out of it. Video Tutorial:-https://drive.google.com/file/d/1OsprRe9g2JWWGMJGb21JwoDYCccs3kqf/view?usp=sharing Part III :- Adding more details. We will be adding more details to the animations such as repairing sink and wiping sweat from forehead. Those extra bones for Spines, Hands and Legs, comes in play here. Video Tutorial:-https://drive.google.com/file/d/19c2YCVYIrQDJPhFzk24YtU14cgpL1yUx/view?usp=sharing Part IV :- Facial Expression. Final part of this step, adding facial expression. If you look at the video tutorial you will notice that there is an extra pane opened in top left side. I use this to find out when I should play a certain sound. I usually do this after the facial animations but in this case, I have to add extra sound effects such as repairing & clap sounds and we only have two sound sources. Video Tutorial:-https://drive.google.com/file/d/1cj-TN8PkuA54pn2vMzQBglGLQqS9uFa6/view?usp=sharing Step 3 - Baking and Exporting Animations Before exporting animations we must make sure that our first frame matches the last frame. To do that follow this steps:- 1.Make sure that there are no yellow keyframes in the dopesheet. If there are any press 'A' once or twice (by keeping the mouse pointer on dopesheet) to deselect them. 2.Now select any armature first and press 'Alt+H' to unhide all bones. Now select all of the bones by pressing 'A' once or twice and go back to the first frame and press 'I'. 3.Now duplicate those keyframes at first frame and paste them at last the last frame. 4.Do the same with other rig. Please note that you should never save your work after baking or you will not be able to do any changes in the future. Baking the animation is important or you will get some weird animations if you are using a rig with IK. Before baking make sure that all of the bones are selected. Now in 3D panel, go to Pose----->Animations------>Bake Action. In Back Action option, check the options Only Selected, Visual Keying, Clear Constraints and Clear Parents, and click on Ok. Once the process is completed, your animations is baked. Now do the same with other rig. Once you have baked both of animations, go to Files------->Export------>Sims 3 Animation (.animation). In the export pop up rename your animations something unique like this- a_authorname_objectname_posename_posenumber. I have named it a_lucas_sink_repairgirlA_02 for male and a_lucas_sink_repairgirlB_02 for female. Video Tutorial:-https://drive.google.com/file/d/1-REpbcgFmo80YCcGenPWHgs2d6hYtokD/view?usp=sharing Step 4 - Creating Packages and Adding Data You will need to make two package files in order to use your animations in game. First file contains your animations and the other one contains data such as in-game name of animations, objects used,etc. Creating Animation.package file:- This file contains all your animations. 1.Open 's3pe' and create a new file. Then go to Resources---->Import---->From file... Then navigate to the folder containing the exported animations and select the animations and click 'Open'. 2.Once the Import Resources box appears click on Import. 3.Now save this file with name similar to this- KinkyAuthornameAnimations. ('KinkyGhosttestAnimations' for this tutorial). There! Your first file is done. Creating AnimationData.package file:-This file contains your animation names and other data. 1.Open 's3pe' again, and create a new file. Then go to Resources----->Add, to add a new resource file. 2.In Resource Details, select _XML 0x0333406C as type of resource, in Group field type '0x0' and copy paste your first file name (KinkyGhosttestAnimations) in the Name field and click on 'FNV64' to auto generate Instance hash and press Ok. 3.Right Click on the XML file and select 'Notepad' to edit it. Copy and paste texts from the template below and edit them accordingly. You can also view example for reference. Once you are done save the Note:- Categories- None, Oraljob, Handjob, Teasing, Vaginal, Anal NakedFlags - None, UpperBody, LowerBody, FullBody If you are not using accessory then delete the part from '<Accessory Key="Accessory">' to '</Accessory>'. Copy the key name (KinkyGhosttestAnimations.a_lucas_sink_repairgirl_02) and keep it somewhere. It is required later to name your animation. Accessories Offset and Axis:- Consider an accessory is parented to right wrist. Axis:- Unit X - Rotate your wrist like you are waving. Unit Y - Rotate your wrist like you are patting something. Unit Z - You can't rotate your wrist around Z but it's something like using screw driver. Template:- Example:- 4.Once you are done, save by pressing 'Ctrl+S' or by going to 'File----->Save' then close the notepad. 5.After closing it you are prompt to Commit changes. Press Yes and save the package file with the name such as, OKW_KinkyAuthornameAnimations ('OKW_KinkyGhosttestAnimations' for this tutorial) and close it. 6.Now open 'Easy STBL Manager' and open your OKW_KinkyAuthornameAnimations.package. 7.Once it's open, click on 'Add STBL'. In the Unique Name field you will type this 'KinkyAuthornameAnimations' and click on Add STBL. 8.Once it's done, go to Add a string tab and copy paste the key (KinkyGhosttestAnimations.a_lucas_sink_repairgirl_02) copied from earlier in the Key Text to Hash field. In the table below write the name you want for you animation and click on Add String. Save your work and close the application. Step 5 - Adding Sounds You can use 'TS3 Sound Tool' if you are looking for any specific sound. You can extract sound from there and import them into Blender's video sequence editor to find out the exact time when that sound should be played. Add Sounds:- 1.Open your 'KinkyAuthornameAnimations.package' in s3pe. 2.Select an animation and click on 'Grid' button at the bottom (if Grid button is greyed you will need to install s3pe wrappers). In Data Grid box, click on Events to reveal three dots on it's right side. Click them to open another Data Grid. 3.In the second Data Grid, click on Add and select SoundEvent from the list. Fill up the data as shown in the image below. Repeat if your animation has multiple Sound Events. Press Ok to close this Data Grid and Commit to close the other Data Grid. Do the same for other animations and save the package file. Note:- Event Name - Use audio file names. Id- Event Number (0x00001, 0x00002,0x00003......) Int01 - Don't know what that does. TimeCode- When the sound should be played (3.9 seconds later) SoundName - Use audio file names. THAT'S ALL! Now test your animations in game by using the keyword (kinkyauthornameanimations). If you are facing any issues feel free to contact me.
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Version 1.8
71,385 downloads
Update :- 29/03/2022 (New):- Squishy Penetration SFX (Optional) - denoted with 'SPX'. Squishy_Penetration_SFX.package Kinky Lucas Animation 1.8:- 1) Prone Doggystyle A - Anal (ChairLounge) [SPX] 2) Prone Doggystyle A (ChairLounge) [SPX] 3) Fuck Test A - Doggystyle (Table) - EP9 is required for clip board to show up. 4) Fuck Test B - Sideways (Table) [SPX] - EP9 is required for clip board to show up. 5) Fuck Test C - Missionary (Table) [SPX] - EP9 is required for clip board to show up. Kinky Lucas Rough Animation 1.7:- 1) Kinky Interrogation B (LongTable) [SPX] (Animations can be used on desk, but need to add it using s3pe) 2) Kinky Interrogation C- Anal (LongTable) [SPX] (Animations can be used on desk, but need to add it using s3pe) 3) Standing Doggystyle A (Couch/Chair) [SPX] 4) Rough Doggystyle A (Floor/Rug) [SPX] These animations were finished at the moment and no new animation will be made by me after this. Update :- 15/02/2022:- Update :- 11/01/2022:- Update :- 07/01/2022 Objects/Accessories:- 1) Natasha WoohooDoll 2) Honry Scarecrow:-HornyScarecrowBaseGame.package Special thanks to @LadySmoks for create mesh and making it base game compatible. 3) Masturbation Toy:-MastubateButtToy.package This toy uses same script as dildo so you may notice some animations which are not usable for this object. Currently only one animation is done for this accessories which is available on ChairLounge.-
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[The Sims 3][Tutorial]Animation tutorial for KW or Passion
Guest posted a topic in The Sims 3 Technical Support
How to create your own animations for KW or Passion:- Hello guys & girls, I know a lot of you out there want create your own animations for TS3. I know it maybe too late and there maybe lot of tutorial out there. But still... who knows if anyone finds this useful. Many thanks to all people who made these mods possible❤️. To visit my Sims 3 animations page Click Here. Contents in or will be there in this tutorial are:- The rigs I use for animations and a tutorial on creating a basic loop animations with it. Supported objects/props list. Adding sounds to your animations. How to make Kinky*******Animations.package and OKW_Kinky*******Animations.package. Creating .xml and .stbl files in OKW_Kinky*******Animations.package. Note:- 1.Pets animation will not be covered. 2.Not all objects are supported by both mods. Requirements:- s3pe:-http://www.simlogical.com/s3pe.htm s3oc:-http://www.simlogical.com/ContentUploadsRemote/uploads/190/index.htm or TSRW:-https://www.thesimsresource.com/workshop/ STBL editor:-https://modthesims.info/d/350777/ts3-stbl-editor.html Blender 2.67:-https://download.blender.org/release/Blender2.67/ The Sims Clip Tool(Blender Plugin):-https://sims3cliptool.wordpress.com/download/ Modified Sims Rigs:- basicrigs.zip Woohooable Object List:- Step 1 - Setting up Blender: 1. Once you have installed blender, open it. Go to Files ===> User Preferences. Click on Add-ons tab, then click on Install Add-on from file button. Navigate to the folder where you have kept that plugin file, ie, io_s3py_animation-1.xx.zip. 2.Select io_s3py_animation-1.xx.zip. and click Install Add-on from file button. Click on checkbox in front of Import-Export: S3PY Animations Tools and click on save User Settings and close the window. Step 2 - Creating your animation in Blender 1. Extract rig.zip file and open the blend file in Blender. 2. As shown in the image below, make sure and LocRot is selected in Active keyset box and record , keyframe button is active. 3.There are 5 major bones are used for animating which are highlighted in image below. One for torso, two for hand and two for legs. b_ROOT_bind_ - for torso lh.ik - for left hand rh.ik - for right hand lf.ik - for left leg rf.ik - for right.leg 4.There are four bones which can be use to rotate your actors limbs. They are marked in the image below. Each bone to use to rotate the limb it is connected to. 5.There are few bones that are used to rotate your actors palm or foot. lhconst - for left palm rhconst - for right palm b__L_Foot_ - for left foot b__R_Foot_ - for right foot 6.You can follow a little video tutorial here for better understanding the use. Note:- 1.I'm really sorry for video quality. I'll upload a better video whenever it is possible for me. 2.Before baking animation, while pos mode press 'Alt+H' to unhide all bones. Then select the entire skeleton, then go to Pose ----> Animations ------> Bake Action... and press ok.(Make sure all options shown in the video are selected.) animationmaking.zip Step 3 - Exporting animations, creating package file, creating .xml,.stbl and adding sounds. Exporting Animations : - 1.To export your finish animation, go to File ----> Export ------> select Sims 3 Animations(.animation). 2.In the name window, make sure you name the file in similar fashion to keep your animation name unique and avoid any error. for Actor 1 - a_authorname_propname_positionA_01, for eg, a_luc_floor_doggystyleA_01. for Actor 1 - a_authorname_propname_positionB_01, for eg, a_luc_floor_doggystyleB_01. Creating Package Files : - 1. Open s3pe, select File----> New. 2. Click on Resources -----> Import -------> From file. Navigate to your animation folder and add those animations you exported from blender. 3. Save file as 'kinky********animations'. For eg, for this tutorial I have save this package file as 'kinkytutorialanimations'. You should see kinkytutorialanimations.package, this file has all your animations. 4. Now we will create another package file, with which we can play those animations in game. Create new package file. Right click on the left side and select Add from the menu. 5. In the details tab, select _XML 0x0333406C from drop down menu. Type 0x0 in group section. For name, simply type your animations name without '.package' (in my case 'kinkytutorialanimations') and click FNV64 so that instance value is automatically created. Press Ok and now you should have a xml file with the name of your animation file. 6.Right click on that xml file and select Notepad. Copy paste the code from text file below to your XML file and make necessary changes, then save. Save your package file as okw_kinky********animations, ie, okw_kinkytutorialanimations for this tutorial. Before closing s3pe, copy your xml file name, ie, kinkytutorialanimations (it will be use as unique name for STBL files) and your animations key name, ie, kinkytutorialanimations.a_author_pos_01 (this string is used by STBL files). Close s3pe. inc (1).txt 7.STBL file handles display name of your animations. To create STBL file open Easy STBL Manager software. Open your okw_kinky********animations file. Click on Add STBL. Use your XML file name (kinkytutorialanimation) as Unique Name for STBL ID then click on Add STBL. 8.Now to add display name of your animation, go to Add String tab. Paste the key (kinkytutorialanimations.a_author_pos_01) in Key Text to Hash box. In Displayed Text list, type your animations name as shown in the image. Click on Copy English to empty translations and click Add string. Now save the package. Note:- You have to do step 8 for all animations or you will get wierd display name such as kinky******animations.a_author_xxxxx_01. Adding Sounds : - 1.Open your animation package in s3pe. Select your animation and click on Grid. 2.In Data Grid window, click on the arrow near Event Section to Expand. Click on Events and then the three dots in front of it. 3.In another window, click and add and select Sound Event. Make changes as explained in the image below. Once you are happy with your change click Ok and press on Commit. Repeat the process for all animations then save your package file. Note:- You can refer other animator packages for event/sound names. THAT'S IT! All that is left, is to test your animations in-game. -
[The Sims 3] Lucas Animations for Kinky World and Passion
Guest posted a topic in Downloads - The Sims 3
Lucas Animations ATTENTION!!! Post Moved Here. KinkyAnalustAnimations.zip luc_changelog.txt WoohooList.txt kinkylucasanimations.V.0.4.5.zip- 392 replies
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