Guest Posted September 26, 2020 Posted September 26, 2020 How to create your own animations for KW or Passion:- Hello guys & girls, I know a lot of you out there want create your own animations for TS3. I know it maybe too late and there maybe lot of tutorial out there. But still... who knows if anyone finds this useful. Many thanks to all people who made these mods possible❤️. To visit my Sims 3 animations page Click Here. Contents in or will be there in this tutorial are:- The rigs I use for animations and a tutorial on creating a basic loop animations with it. Supported objects/props list. Adding sounds to your animations. How to make Kinky*******Animations.package and OKW_Kinky*******Animations.package. Creating .xml and .stbl files in OKW_Kinky*******Animations.package. Note:- 1.Pets animation will not be covered. 2.Not all objects are supported by both mods. Requirements:- s3pe:-http://www.simlogical.com/s3pe.htm s3oc:-http://www.simlogical.com/ContentUploadsRemote/uploads/190/index.htm or TSRW:-https://www.thesimsresource.com/workshop/ STBL editor:-https://modthesims.info/d/350777/ts3-stbl-editor.html Blender 2.67:-https://download.blender.org/release/Blender2.67/ The Sims Clip Tool(Blender Plugin):-https://sims3cliptool.wordpress.com/download/ Modified Sims Rigs:- basicrigs.zip Woohooable Object List:- Quote AdultMagicBroom Alter Bathtub BedSingle BedDouble Bicycle BoatSpeedBoat BoatRowBoat BoatSpeedFishingBoat BoatWaterScooter BrainEnhancingMachine CarSports CarExpensive1 CarExpensive2 CarHatchback CarUsed1 CarUsed2 CarNormal1 CarVan4door CarPickup2door CarSedan CarHighSocietyOpen CarHighSocietyVintage CarLuxuryExotic CarLuxurySport ChairLiving ChairDining ChairLounge ChairSectional CornerBathtub CounterIsland Counter CrossWood Desk Dollhouse DoorSingle Dryer Easel ExpensiveAdultBroom FixerCar FixerCar.FixerCarFixed FenceRedwood_Gate Floor Fridge HauntedHouse HotTub4Seated HotTubGrotto JungleGymTower KissingBooth Loveseat MassageTable ModerateAdultBroom MotorcycleRacing MotorcycleChopper PicnicTable Podium Pot PoolTable PoolLadder RockingChair Rug SaunaClassic Scarecrow ScienceResearchStation SculptureFloorGunShow SinkCounter Sink Sofa Shower ShowerOutdoor ShowerPublic_Dance ShowerTub SleepPodFuture StockadeFurniture Stove SwingSet Sybian TableEnd TableDining1x1 TableDining2x1 TableDining3x1 TableCoffee TableBar Telescope Toilet ToiletStall Urinal Urnstone (Tombstone) WashingMachine Windows WorkoutBench Step 1 - Setting up Blender: 1. Once you have installed blender, open it. Go to Files ===> User Preferences. Click on Add-ons tab, then click on Install Add-on from file button. Navigate to the folder where you have kept that plugin file, ie, io_s3py_animation-1.xx.zip. Quote First Second 2.Select io_s3py_animation-1.xx.zip. and click Install Add-on from file button. Click on checkbox in front of Import-Export: S3PY Animations Tools and click on save User Settings and close the window. Quote First Second Step 2 - Creating your animation in Blender 1. Extract rig.zip file and open the blend file in Blender. 2. As shown in the image below, make sure and LocRot is selected in Active keyset box and record , keyframe button is active. 3.There are 5 major bones are used for animating which are highlighted in image below. One for torso, two for hand and two for legs. b_ROOT_bind_ - for torso lh.ik - for left hand rh.ik - for right hand lf.ik - for left leg rf.ik - for right.leg 4.There are four bones which can be use to rotate your actors limbs. They are marked in the image below. Each bone to use to rotate the limb it is connected to. 5.There are few bones that are used to rotate your actors palm or foot. lhconst - for left palm rhconst - for right palm b__L_Foot_ - for left foot b__R_Foot_ - for right foot Quote 6.You can follow a little video tutorial here for better understanding the use. Note:- 1.I'm really sorry for video quality. I'll upload a better video whenever it is possible for me. 2.Before baking animation, while pos mode press 'Alt+H' to unhide all bones. Then select the entire skeleton, then go to Pose ----> Animations ------> Bake Action... and press ok.(Make sure all options shown in the video are selected.) animationmaking.zip Step 3 - Exporting animations, creating package file, creating .xml,.stbl and adding sounds. Exporting Animations : - 1.To export your finish animation, go to File ----> Export ------> select Sims 3 Animations(.animation). 2.In the name window, make sure you name the file in similar fashion to keep your animation name unique and avoid any error. for Actor 1 - a_authorname_propname_positionA_01, for eg, a_luc_floor_doggystyleA_01. for Actor 1 - a_authorname_propname_positionB_01, for eg, a_luc_floor_doggystyleB_01. Creating Package Files : - 1. Open s3pe, select File----> New. 2. Click on Resources -----> Import -------> From file. Navigate to your animation folder and add those animations you exported from blender. 3. Save file as 'kinky********animations'. For eg, for this tutorial I have save this package file as 'kinkytutorialanimations'. You should see kinkytutorialanimations.package, this file has all your animations. 4. Now we will create another package file, with which we can play those animations in game. Create new package file. Right click on the left side and select Add from the menu. 5. In the details tab, select _XML 0x0333406C from drop down menu. Type 0x0 in group section. For name, simply type your animations name without '.package' (in my case 'kinkytutorialanimations') and click FNV64 so that instance value is automatically created. Press Ok and now you should have a xml file with the name of your animation file. 6.Right click on that xml file and select Notepad. Copy paste the code from text file below to your XML file and make necessary changes, then save. Save your package file as okw_kinky********animations, ie, okw_kinkytutorialanimations for this tutorial. Before closing s3pe, copy your xml file name, ie, kinkytutorialanimations (it will be use as unique name for STBL files) and your animations key name, ie, kinkytutorialanimations.a_author_pos_01 (this string is used by STBL files). Close s3pe. inc (1).txt 7.STBL file handles display name of your animations. To create STBL file open Easy STBL Manager software. Open your okw_kinky********animations file. Click on Add STBL. Use your XML file name (kinkytutorialanimation) as Unique Name for STBL ID then click on Add STBL. 8.Now to add display name of your animation, go to Add String tab. Paste the key (kinkytutorialanimations.a_author_pos_01) in Key Text to Hash box. In Displayed Text list, type your animations name as shown in the image. Click on Copy English to empty translations and click Add string. Now save the package. Note:- You have to do step 8 for all animations or you will get wierd display name such as kinky******animations.a_author_xxxxx_01. Adding Sounds : - 1.Open your animation package in s3pe. Select your animation and click on Grid. 2.In Data Grid window, click on the arrow near Event Section to Expand. Click on Events and then the three dots in front of it. 3.In another window, click and add and select Sound Event. Make changes as explained in the image below. Once you are happy with your change click Ok and press on Commit. Repeat the process for all animations then save your package file. Note:- You can refer other animator packages for event/sound names. THAT'S IT! All that is left, is to test your animations in-game.
Guest Posted October 1, 2020 Posted October 1, 2020 11 hours ago, silverflash197 said: thanks! will give this a try. you can't! you are my personal animation tester. who will do your role then ??
Guest Posted October 1, 2020 Posted October 1, 2020 guys, please redownload the rigs if you have downloaded before this post. that rig has some issue with the foot bone. i really apologize for the mistake. hope you enjoy making your own animations.
Clydie Posted October 1, 2020 Posted October 1, 2020 Thank you for your tutorial and your rig ! Please keep up your good work.....
A random name Posted October 2, 2020 Posted October 2, 2020 I have a few questions: 1. How many actors can be in a scene at once? 2. How would I make Bestiality animations
Guest Posted October 2, 2020 Posted October 2, 2020 53 minutes ago, A random name said: 1. How many actors can be in a scene at once? as far as i know you can add upto 6 actors for kw and 5 for passion. 53 minutes ago, A random name said: 2. How would I make Bestiality animations you can download rig for pets from here:-https://sims3cliptool.wordpress.com/download/ i have rig for dog but it's hind legs are little complex and causing a bug. i haven't tried improving it yet but if i do that i will share the rig here.
SimJMFan Posted October 6, 2020 Posted October 6, 2020 Thank you so much for your tutorial. It looks so great. I will try to adapt some existing animations for CornerBathtub. But I do not know how to import CornerBathtub in Blender.
Guest Posted October 7, 2020 Posted October 7, 2020 20 hours ago, SimJMFan said: Thank you so much for your tutorial. It looks so great. I will try to adapt some existing animations for CornerBathtub. But I do not know how to import CornerBathtub in Blender. you can export corner bathtub package using s3oc or TSRW(plus, u need to have that EP or SP). once you have exported the package, open blender go to scene tab in properties panel. scroll down until you find s3py rig tools. click on load props and open the package file you just exported. have fun making new animations.
SimJMFan Posted October 8, 2020 Posted October 8, 2020 Thank you for your help. I will try. But first I kneed to follow step by step your very good guide. I hope I won't disturb you too much with silly question. Cheers and thank you again for your amazing animations. Cheers
SimJMFan Posted October 11, 2020 Posted October 11, 2020 I noticed your tutorial is supported by the version 2.79b. Maybe it would be a good idea to change the download link https://download.blender.org/release/Blender2.79/. I am little confuse with the rigs I should use. I used the one in basicrigs zip file. It work but it shows only male design even when I selected Female (i.e. picture1). I just wonder why the tutorial does not include the procedure to input The Sims Clip Tool(Blender Plugin) into Blender. Thank you again for all your support to the community. Cheers
Guest Posted October 11, 2020 Posted October 11, 2020 3 hours ago, SimJMFan said: I noticed your tutorial is supported by the version 2.79b. Maybe it would be a good idea to change the download link https://download.blender.org/release/Blender2.79/. As far as I know you can use blender 2.79b for animating and for exporting animation as well. but whenever u want to import new objects such as bed,chair,etc. it displays some error and doesn't import anything. 3 hours ago, SimJMFan said: I am little confuse with the rigs I should use. I used the one in basicrigs zip file. It work but it shows only male design even when I selected Female (i.e. picture1). Incase you are not able to find female rig, there is a possibility that i have hidden it. To unhide it, do you see plus button near 'female' rig in the outliner. click on it and u should be able to see all meshes. disabled eye shaped icon to unhide them all. if you have problem animating try hiding the rig you are not working on by clicking on eye button next to it. if there is any other issue, it has to wait until I return. 3 hours ago, SimJMFan said: the tutorial does not include the procedure to input The Sims Clip Tool(Blender Plugin) into Blender. it is there with the topic STEP 1 - Setting up Blender. Hope that will resolve all you doubts.
SimJMFan Posted October 13, 2020 Posted October 13, 2020 On 10/12/2020 at 3:14 AM, lucas1i said: if you have problem animating try hiding the rig you are not working on by clicking on eye button next to it. I guess I am missing something. Maybe the joint pics could show what happens
Clydie Posted October 13, 2020 Posted October 13, 2020 3 hours ago, SimJMFan said: I guess I am missing something. If I understand right, you still look on how to make the female visible on the rig what lucas provided above ? If not, may be other people get stuck on that too. So see the screen shots below, you need to click on the small eyes besides the small arrow and the Photograph....... By the way, it is the best rig I ever saw for sims 3. Need a little practice to get familiar with, but it is definitely worth to spend the time, I think. Many thanks to Lucas !
SimJMFan Posted October 13, 2020 Posted October 13, 2020 Thank you very much Clide. It looks great. Unfortunately I am an absolute beginner in Blender. I am surfing on the web to watch others tutorial... By the way thank you for your Amra and L666 adaptations. As soon as I will know better about blender I would adapt some anims to corner bath. Cheers
SimJMFan Posted October 13, 2020 Posted October 13, 2020 4 minutes ago, SimJMFan said: Thank you very much Clide. It looks great. Unfortunately I am an absolute beginner in Blender. I am surfing on the web to watch others tutorial... By the way thank you for your Amra and L666 adaptations. As soon as I will know better about blender I would adapt some anims to corner bath. Cheers
Guest Posted October 13, 2020 Posted October 13, 2020 @Clydie thank you for explaining it better. @SimJMFan hope you have understood. have fun creating new animations.
Clydie Posted October 13, 2020 Posted October 13, 2020 7 hours ago, SimJMFan said: I would adapt some anims to corner bath. Sorry to say, but if you would like to convert existing animations from -let's say- normal bath to the corner bath, I would recommend to use rigs without predefined bone constrains. I.e. the normal or better, from buhudain. Even then it could be a real pain until you get a acceptable result. Especially if you just start to get familiar with blender. Everything depend on how the animation once exported with S3PE from a package and imported into blender act if you let the animation play in blender. Some are good, some are really worse. In any case a time consuming work what need patience on try and error in blender until you get a good result. Today I would not go this way anymore but would do own animations using the rig Lucas provided here and follow his tutorial on how his rig works.....
A random name Posted October 15, 2020 Posted October 15, 2020 So you said, I could do bestiality animations, how would I add the mesh for the animal dicks into blender? Also is there a rig for the penis too?
Guest Posted October 15, 2020 Posted October 15, 2020 26 minutes ago, A random name said: how would I add the mesh for the animal dicks into blender? assuming you are a KW user, you should have a file named 'ONIKI_Accessories.package' in your mods folder. in blender, select dog and go to scene tab. click on Load CAS to add that file and you should have all animals penis model imported. delete the unnecessary ones.
SimJMFan Posted October 15, 2020 Posted October 15, 2020 On 10/14/2020 at 1:20 AM, lucas1i said: @Clydie thank you for explaining it better. @SimJMFan hope you have understood. have fun creating new animations. Thank you to both of you. I still have lot of things to understand before having fun to create new animations. Cheers
SimJMFan Posted October 15, 2020 Posted October 15, 2020 On 10/14/2020 at 5:08 AM, Clydie said: Sorry to say, but if you would like to convert existing animations from -let's say- normal bath to the corner bath, I would recommend to use rigs without predefined bone constrains. I.e. the normal or better, from buhudain. Even then it could be a real pain until you get a acceptable result. Especially if you just start to get familiar with blender. Everything depend on how the animation once exported with S3PE from a package and imported into blender act if you let the animation play in blender. Some are good, some are really worse. In any case a time consuming work what need patience on try and error in blender until you get a good result. Today I would not go this way anymore but would do own animations using the rig Lucas provided here and follow his tutorial on how his rig works..... Damn it. I thought I would have only to change the coordonate xyz in blender... Thank you to have warn be
Guest Posted November 18, 2020 Posted November 18, 2020 rigs for pets are coming soon. they are not great but at least you can make decent animations like the ones i created. Edited:- Not gonna upload pets for rigs here. if anyone wants please pm me.
FideoKojima Posted January 11, 2021 Posted January 11, 2021 I don't know what i'm doing wrong but when I add the animations in game, it doesn't add anything. It still shows the same number of animations. Quote 8. ...In Displayed Text list, type your animations name as shown in the image. Maybe there's the problem. There is no image in that step so I just add the name of my animations file, in your case "kinkytutorialanimations". I'm using Passion btw.
Clydie Posted January 11, 2021 Posted January 11, 2021 8 hours ago, FideoKojima said: animations file, in your case "kinkytutorialanimations The name for animations should be at least like this a_thennameA a_ stand for adult and the A stand for actor A (the male) you set a B for the female. Do you have created and KW and OKW file so far ?
Guest Posted January 11, 2021 Posted January 11, 2021 19 hours ago, FideoKojima said: it doesn't add anything. sorry I never used passion once. i thought following above method also works for passion. If you could send me both of your KW and OKW file or screenshot of both files opened in s3pe, I might be able to figure out the issue.
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