Nymra Posted March 30, 2021 Author Posted March 30, 2021 4 minutes ago, shiagwen said: in my tests pc takes clothing on after reape very fast. when whippingcomes, she does not take the clothes off,. she hang on the furniture with clothes, she gets whipped with clothes. further i had no idea how to come down from the furniture, püressinf jump key did nothing, you probably meant the default key, i have changed the keys to my personal needs., so my key may not be your key. however, she had clothes on. about forced foreplay . not worling at all. they stand 2meter beneath or behind, no sense in the moviements etc. there happened another thing that pissed me off, not with your mods. once again cursed loot prevented survival from working correct, after deinstall cursed loot surveival worked correct. this cursed loot seems to be the virus here., preventing all mods from working correct. however, the clothing problem in naked defeat came after dcur deinstallation too. just short answer, I have little time right now: - Forced Foreplay: some of the animations are bugged, will be fixed in its next version. Try another one (Sexlab Hotkey or next scene) - Naked Defeat leaves stripping to Sexlab and your settings there. Check aggressive stripping settings. Also see if you have in Sexlab "Victims redress" checked (should be unchecked, but comes down to taste I guess) - DCUR: dont know... DCUR breaks alot of stuff. it just wildly hooks in here and there. I just dont use it anymore on my main profiles. I will play the new version on its own isolated profile maybe. - personal key: yeah, sorry, wiggle game needs jump hotkey. I want to implement a custom hotkey in the next version 1.1 but it does not work yet. grrrrr
coffeeink Posted March 30, 2021 Posted March 30, 2021 6 hours ago, Nymra said: - personal key: yeah, sorry, wiggle game needs jump hotkey. I want to implement a custom hotkey in the next version 1.1 but it does not work yet. grrrrr i think the reason for your key code problem is how the key is registered. The easiest thing to do it is to just get the Keycode over the MCM Panel and register it at change. This is how it normaly is done by a lot of mods. Second part is -> you have the Spacebar hardcoded on your OnKeyDown Function (line 132) How the On Key Function works: You say: please Engine i want to listen to these Hotkeys, and if one of the hotkeys get pressed the OnKeyDown etc. Events are getting triggered. What you do inside this function is up to you. In General ppl just make a if Keycode == myKey check to differ between different hotkeys. Instead of the || blocked partt you could also work with states and just set a state for "in a furniture" In General i would recommend to remove the Code from the KeyDown Function to a seperate "wiggle" function and just call it. Event OnKeyDown(Int KeyCode) if (KeyCode == 57 || bLocked) wiggle() endif Endevent Because with this you can easily Add additional OnKeyDown Events to your quest without having monolith functions. Or you can add seperate methods to start wiggle (löike automated wiggle by a timer or whatever) This is just Code Quality thing.
Nymra Posted March 30, 2021 Author Posted March 30, 2021 1 hour ago, coffeeink said: i think the reason for your key code problem is how the key is registered. The easiest thing to do it is to just get the Keycode over the MCM Panel and register it at change. This is how it normaly is done by a lot of mods. Second part is -> you have the Spacebar hardcoded on your OnKeyDown Function (line 132) How the On Key Function works: You say: please Engine i want to listen to these Hotkeys, and if one of the hotkeys get pressed the OnKeyDown etc. Events are getting triggered. What you do inside this function is up to you. In General ppl just make a if Keycode == myKey check to differ between different hotkeys. yes yes and yes. I just worked on the thing again and i forgot to change the register for key correctly... old: RegisterForKey(EscapeKey) new: RegisterForKey(cfgqst.EscapeKey) the small things... next version now has a working hotkey for the function. At least it worked in my recent tests. 1 hour ago, coffeeink said: Instead of the || blocked partt you could also work with states and just set a state for "in a furniture" hmm, that part I still dont understand. I have no basic knowlegde of the code and its functions, I can just copy paste existing stuff and hope for the best, hehe. I dont even nknow what "||" does. 1 hour ago, coffeeink said: In General i would recommend to remove the Code from the KeyDown Function to a seperate "wiggle" function and just call it. ecause with this you can easily Add additional OnKeyDown Events to your quest without having monolith functions. Or you can add seperate methods to start wiggle (löike automated wiggle by a timer or whatever) This is just Code Quality thing. have to see how other mods do it. Code Quality is still far beyond my capabilities, hehe. I just hope I copy good code and dont mess it up too much. The code working in game for me (plus compiling) is already like heaven loool Thx for the feedback tho. The player controlled wiggle is there to give the player something to do while in furniture. I feel like its a nice touch since I basically initiate the action. Plus you can "stay" in the furniture even when you are free and wait for your captors to move away a bit before you break free (press hotkey one last time), so it allows real gaming options too.
adj Posted March 31, 2021 Posted March 31, 2021 I want to ask that. This mod work with both pc and npc or just pc?
Nymra Posted March 31, 2021 Author Posted March 31, 2021 Just now, adj said: I want to ask that. This mod work with both pc and npc or just pc? what do you mean with NPC? NPC on NPC? No functionality in this mod As for followers: they dont have scenes (planned in future updates), currently they only enter bleedout. 1
Nymra Posted March 31, 2021 Author Posted March 31, 2021 Possible Bug in V 1.1: Somehow for me when I am at 0 HP the mod does not start as it should. Dunno how this happened and why it did not happen in my playtest. in case this happens to you,... sorry, will fix during the day, need sleep- Use surrender hotkey instead
adj Posted March 31, 2021 Posted March 31, 2021 36 minutes ago, Nymra said: what do you mean with NPC? NPC on NPC? No functionality in this mod As for followers: they dont have scenes (planned in future updates), currently they only enter bleedout. That is my question. THanks for the reply. Gonna try it later
Guest AthenaESIV Posted March 31, 2021 Posted March 31, 2021 Quote - removed naked options (civilian rape etc. -> will never return since there are better mods for it, sorry) Just out of curiosity, what are the best options for this that you all prefer?
Guest Posted March 31, 2021 Posted March 31, 2021 Looking through the code for this (via the base mod, Naked Dungeons), I don't see where the 'harmless' flag is set during combat with enemies. There's a function to set it during the Crime event, but even that I can't get to actually work and set my character to harmless. Anyone else having this issue? Even with not a scrap of armor on me (or in my inventory) nor any weapons, enemies seem quite keen on tearing the flesh from my body, which seems rather rude.
Nymra Posted March 31, 2021 Author Posted March 31, 2021 6 hours ago, iggypop1 said: Where to DL v.1.1...? or....? some bug remained when I removed DD. I try to remove it at the moment. 4 hours ago, transfer said: Looking through the code for this (via the base mod, Naked Dungeons), I don't see where the 'harmless' flag is set during combat with enemies. There's a function to set it during the Crime event, but even that I can't get to actually work and set my character to harmless. Anyone else having this issue? Even with not a scrap of armor on me (or in my inventory) nor any weapons, enemies seem quite keen on tearing the flesh from my body, which seems rather rude. Harmless is a strange thing. The code around it is very complex and messy. I decided to no longer try to understand or fix it. The feature will be gone in Version 1.1. 1
PenBoozerX Posted March 31, 2021 Posted March 31, 2021 Oh damn, its been a while since played. Some amazing looking upgrades here! If only I could get them working... XD I have an issue where the combat re-initiates after surrender. I tried two ways, just wlking in some enemies and hitting surrender key, and another way of letting Essential Player mod smack pc on their knees and surrender while on ground, result was the same though: Combat stops for a second as Naked Defeat is preparing surrendering event, pc puts hands on their head waiting for first assault, and as the first assault starts, combat restarts. And now I'm getting hit with a lot of angry enemies mid animation. I'm a little baffled. Last time I played this with Naked Dungeon still as req this problem didn't exist. I also tried a bunch of other defeat mods to see if they all had the same problem, but Defeat and Cursed Loot defeat systems were both keeping combat at bay during the assaults, its just with this mod where combat seems to re-initiate for unknown reason. Any ideas?
Nymra Posted March 31, 2021 Author Posted March 31, 2021 1 hour ago, PenBoozerX said: Oh damn, its been a while since played. Some amazing looking upgrades here! If only I could get them working... XD I have an issue where the combat re-initiates after surrender. I tried two ways, just wlking in some enemies and hitting surrender key, and another way of letting Essential Player mod smack pc on their knees and surrender while on ground, result was the same though: Combat stops for a second as Naked Defeat is preparing surrendering event, pc puts hands on their head waiting for first assault, and as the first assault starts, combat restarts. And now I'm getting hit with a lot of angry enemies mid animation. I'm a little baffled. Last time I played this with Naked Dungeon still as req this problem didn't exist. I also tried a bunch of other defeat mods to see if they all had the same problem, but Defeat and Cursed Loot defeat systems were both keeping combat at bay during the assaults, its just with this mod where combat seems to re-initiate for unknown reason. Any ideas? can you specify please? - did you use Naked Defeat with SM Essential player when this happened? - which version did you play? - how many enemies were around when the combat reinitiated? a handfull? a dozen? where was the location? - did you have any other defeat mods installed at the same time? - which enemies did start the combat? vanilla or mod added? Naked Dungeons had a lot of problems and removing some might lead to new ones. I had to implement some new features that use "utility wait" and it might be that this causes the calm spell to somehow break. to test the mods function, make sure you have no mod that modifies essentiality (SM Essential player) or has Defeat stuff (SL Defeat DCUR) or if you have them install make sure they are off. on new game, fast travel to Swindlers den or redorans retreat (left of whiterun) and let the bandits there rape you and see how they behave (or halted stream camp or similar) NDUN has (at the moment) a max of 14 NPC that it can process (as far as I understand the code). Might need to add more.
Nymra Posted March 31, 2021 Author Posted March 31, 2021 7 hours ago, iggypop1 said: Where to DL v.1.1...? or....? had a bug, 1.2 is online now,. should work now 1
Nymra Posted March 31, 2021 Author Posted March 31, 2021 8 hours ago, AthenaESIV said: Just out of curiosity, what are the best options for this that you all prefer? there are none. The nudity stuff never worked as intended, even from the authors side. Mods that add NPC without factions or unique factions (why would ppl do this. helll) or with aggressive scripting will not respect any nudity rules. For civilian rape I suggest the following mods: Sexlab Adventures (best IMO), especially with osmels patch. Sexlab Horrible Harrasment
Nymra Posted March 31, 2021 Author Posted March 31, 2021 5 hours ago, transfer said: Looking through the code for this (via the base mod, Naked Dungeons), I don't see where the 'harmless' flag is set during combat with enemies. There's a function to set it during the Crime event, but even that I can't get to actually work and set my character to harmless. Anyone else having this issue? Even with not a scrap of armor on me (or in my inventory) nor any weapons, enemies seem quite keen on tearing the flesh from my body, which seems rather rude. I gave up trying to understand that part of the code. All its features are now removed for good. I will only try to add back Guard Punishment but it will trigger in beeing cum soaked, not naked (for max compatibility with other mods like Survival, DCUR etc=)
PenBoozerX Posted March 31, 2021 Posted March 31, 2021 57 minutes ago, Nymra said: can you specify please? - did you use Naked Defeat with SM Essential player when this happened? - which version did you play? - how many enemies were around when the combat reinitiated? a handfull? a dozen? where was the location? - did you have any other defeat mods installed at the same time? - which enemies did start the combat? vanilla or mod added? Naked Dungeons had a lot of problems and removing some might lead to new ones. I had to implement some new features that use "utility wait" and it might be that this causes the calm spell to somehow break. to test the mods function, make sure you have no mod that modifies essentiality (SM Essential player) or has Defeat stuff (SL Defeat DCUR) or if you have them install make sure they are off. on new game, fast travel to Swindlers den or redorans retreat (left of whiterun) and let the bandits there rape you and see how they behave (or halted stream camp or similar) NDUN has (at the moment) a max of 14 NPC that it can process (as far as I understand the code). Might need to add more. - Did use SM Essential Player (with essential death on aka kneeling) - 1.1 - Tried couple different locations, each had 5-8 enemies in close range. Tried both in and outdoors. - Installed, yes, but not enabled. I have Defeat which I shut down, and Cursed Loot has defeat mechanic that I had turned off via mcm toggle (they never had problems together as long as one was disabled). - Vanilla enemies as far as I could tell. Though I do have "populated" mods (such as Populated Forts Towers Places) that add extra randomized enemies around. Went to Halted Steam camp for another test, enemies still fail to remain passive during surrender. I'll specify that the only enemy who is preparing to assault you doesn't aggro, every single other enemy around starts shooting when animating starts, they are passive till that point. I tried speeding trough the assaults to get to tie-up phase by ending animated scenes prematurely with END key, enemies went passive between assaults when searching for next assaulter and re-aggroed immediately when next animation started. Same with tie-up, while the mod worked on getting player tied in furniture the enemies were passive, once in furniture they all turned hostile again. // Made one last test where I uninstalled Defeat, Cursed Loot and Populated mods completely and had another try on new game. Enemies still aggro just like described before. Dunno what else to try
Nymra Posted March 31, 2021 Author Posted March 31, 2021 35 minutes ago, PenBoozerX said: - Did use SM Essential Player (with essential death on aka kneeling) - 1.1 - Tried couple different locations, each had 5-8 enemies in close range. Tried both in and outdoors. - Installed, yes, but not enabled. I have Defeat which I shut down, and Cursed Loot has defeat mechanic that I had turned off via mcm toggle (they never had problems together as long as one was disabled). - Vanilla enemies as far as I could tell. Though I do have "populated" mods (such as Populated Forts Towers Places) that add extra randomized enemies around. Went to Halted Steam camp for another test, enemies still fail to remain passive during surrender. I'll specify that the only enemy who is preparing to assault you doesn't aggro, every single other enemy around starts shooting when animating starts, they are passive till that point. I tried speeding trough the assaults to get to tie-up phase by ending animated scenes prematurely with END key, enemies went passive between assaults when searching for next assaulter and re-aggroed immediately when next animation started. Same with tie-up, while the mod worked on getting player tied in furniture the enemies were passive, once in furniture they all turned hostile again. // Made one last test where I uninstalled Defeat, Cursed Loot and Populated mods completely and had another try on new game. Enemies still aggro just like described before. Dunno what else to try thx alot. I just ran some tests and it seems the problem started with the removal of Devious Devices as dependency. Somehow I deleted or changed something that was not supposed to... If you feel like beeing a BETA tester for me, feel free to try this version (its my internal "pre DD removal" version) if the problem is gone there. I will do the same just now, but always good to have some reference. I added "tcai" at some point which might have made me miss the whole issue... damn. While it is weird... Version 1.1 already has "TCAI" so the enemies should be aggro but not actually fight. You can see if TCAI is active in console (AI Processing ON/OFF) notification. Naked Defeat 08 - TEST VERSION REQUIRES DD.7z
darkfender666 Posted March 31, 2021 Posted March 31, 2021 Out of curiosity... This mod will conflicts with death alternative won't it? or there is a way to make it work alongside it?
Nymra Posted March 31, 2021 Author Posted March 31, 2021 3 minutes ago, darkfender666 said: Out of curiosity... This mod will conflicts with death alternative won't it? or there is a way to make it work alongside it? I doubt it. DAYMOL is just incompatible with everything, I gave up on it long time ago... When Naked Defeat works well with its basic functions I might try to check for compatibilities, but that is low priority (sorry). If DAYMOL has a surrender hotkey you could try to use them all together with "SM Essential Player" (untested, make a complete new profile and dont try on important saves) 1
Nymra Posted March 31, 2021 Author Posted March 31, 2021 next version in the works already... I implemented a debug hotkey that ends whip scene (progress to escape game) and also allows to break out of furniture immediatly (just in case you need it). I also want to remove NDUN naming to make it compatible with original naked dungeons mod
iggypop1 Posted March 31, 2021 Posted March 31, 2021 1 hour ago, Nymra said: next version in the works already... I implemented a debug hotkey that ends whip scene (progress to escape game) and also allows to break out of furniture immediatly (just in case you need it). I also want to remove NDUN naming to make it compatible with original naked dungeons mod But that have DDs as well hasnt it?
Nymra Posted March 31, 2021 Author Posted March 31, 2021 3 minutes ago, iggypop1 said: But that have DDs as well hasnt it? yes it has. and will always have. it is just for those who want to use naked dungeons in its original form alongside Naked Defeat
PenBoozerX Posted March 31, 2021 Posted March 31, 2021 4 hours ago, Nymra said: thx alot. I just ran some tests and it seems the problem started with the removal of Devious Devices as dependency. Somehow I deleted or changed something that was not supposed to... If you feel like beeing a BETA tester for me, feel free to try this version (its my internal "pre DD removal" version) if the problem is gone there. I will do the same just now, but always good to have some reference. I added "tcai" at some point which might have made me miss the whole issue... damn. While it is weird... Version 1.1 already has "TCAI" so the enemies should be aggro but not actually fight. You can see if TCAI is active in console (AI Processing ON/OFF) notification. Naked Defeat 08 - TEST VERSION REQUIRES DD.7z 305.84 kB · 2 downloads Hmm, unfortunately this version didn't work our for me consistently either. I managed to get abducted without incident once (and that still didnt pacify some bandits, they just resumed yelling warnings from a distance), and the rest 7-8 tries were a mess. I do have DDs installed. Couple times the furniture spawned as well, but I didn't get put into it, but a message displayed "cannot use that in combat", kinda just leaving my character stuck standing next to the furniture looking awfully confused. Someone tried to come whip me in that state as well, but an error message "not in whipping furniture" or something like that displayed and the whipper left. Quite strange. I'm not much of a testing pro but enjoy some blurps and screenshots lol: Spoiler The only successful attempt was here at Fort Greymoor yard. I ran in, surrendered to the only melee combatant charging at me. Only the melee combatant registered as a valid assaulter and banged my character twice then stuck her in furniture. Nobody else ever came around to do anything, the rest of the archers on the walls kept doing their usual warning shouts at me from the walls while the only melee guy eventually came to whip me. Spoiler Here we have the classic re-aggroing incident I seem to have constantly after surrendering. Everyone remains pacified for a moment, then animation starts, and everything wants to kill me XD Spoiler Here I managed to have some bros attacking me even as I was still surrendering. They managed to kill me into bleedout again while sitting in surrender pose, assault didn't start and after a while the "they will hunt you now, run!" message displayed instead.
Nymra Posted March 31, 2021 Author Posted March 31, 2021 7 minutes ago, PenBoozerX said: Hmm, unfortunately this version didn't work our for me consistently either. I managed to get abducted without incident once (and that still didnt pacify some bandits, they just resumed yelling warnings from a distance), and the rest 7-8 tries were a mess. I do have DDs installed. Couple times the furniture spawned as well, but I didn't get put into it, but a message displayed "cannot use that in combat", kinda just leaving my character stuck standing next to the furniture looking awfully confused. Someone tried to come whip me in that state as well, but an error message "not it whipping furniture" or something like that displayed and the whipper left. Quite strange. I'm not much of a testing pro but enjoy some blurps and screenshots lol: loooool! Nice content Yeah, well. Something is broken. The mod seems to longer calm enemies reliably (if at all) and leaves the combat going. This is so strange since I cannot really point the finger on the version that was broken.... I tried for hours now, damn! Just wish I would understand more of that stuff... If anybody willing to help, I m at a point where I really would love a second pair of eyes on the code Especially sicne everyhting else I applied to this mod just works out great. Gnaaaa!
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