Nymra Posted March 31, 2021 Author Posted March 31, 2021 Possible Bug in V 1.1: Somehow for me when I am at 0 HP the mod does not start as it should. Dunno how this happened and why it did not happen in my playtest. in case this happens to you,... sorry, will fix during the day, need sleep- Use surrender hotkey instead
adj Posted March 31, 2021 Posted March 31, 2021 36 minutes ago, Nymra said: what do you mean with NPC? NPC on NPC? No functionality in this mod As for followers: they dont have scenes (planned in future updates), currently they only enter bleedout. That is my question. THanks for the reply. Gonna try it later
Guest AthenaESIV Posted March 31, 2021 Posted March 31, 2021 Quote - removed naked options (civilian rape etc. -> will never return since there are better mods for it, sorry) Just out of curiosity, what are the best options for this that you all prefer?
Guest Posted March 31, 2021 Posted March 31, 2021 Looking through the code for this (via the base mod, Naked Dungeons), I don't see where the 'harmless' flag is set during combat with enemies. There's a function to set it during the Crime event, but even that I can't get to actually work and set my character to harmless. Anyone else having this issue? Even with not a scrap of armor on me (or in my inventory) nor any weapons, enemies seem quite keen on tearing the flesh from my body, which seems rather rude.
Nymra Posted March 31, 2021 Author Posted March 31, 2021 6 hours ago, iggypop1 said: Where to DL v.1.1...? or....? some bug remained when I removed DD. I try to remove it at the moment. 4 hours ago, transfer said: Looking through the code for this (via the base mod, Naked Dungeons), I don't see where the 'harmless' flag is set during combat with enemies. There's a function to set it during the Crime event, but even that I can't get to actually work and set my character to harmless. Anyone else having this issue? Even with not a scrap of armor on me (or in my inventory) nor any weapons, enemies seem quite keen on tearing the flesh from my body, which seems rather rude. Harmless is a strange thing. The code around it is very complex and messy. I decided to no longer try to understand or fix it. The feature will be gone in Version 1.1. 1
PenBoozerX Posted March 31, 2021 Posted March 31, 2021 Oh damn, its been a while since played. Some amazing looking upgrades here! If only I could get them working... XD I have an issue where the combat re-initiates after surrender. I tried two ways, just wlking in some enemies and hitting surrender key, and another way of letting Essential Player mod smack pc on their knees and surrender while on ground, result was the same though: Combat stops for a second as Naked Defeat is preparing surrendering event, pc puts hands on their head waiting for first assault, and as the first assault starts, combat restarts. And now I'm getting hit with a lot of angry enemies mid animation. I'm a little baffled. Last time I played this with Naked Dungeon still as req this problem didn't exist. I also tried a bunch of other defeat mods to see if they all had the same problem, but Defeat and Cursed Loot defeat systems were both keeping combat at bay during the assaults, its just with this mod where combat seems to re-initiate for unknown reason. Any ideas?
Nymra Posted March 31, 2021 Author Posted March 31, 2021 1 hour ago, PenBoozerX said: Oh damn, its been a while since played. Some amazing looking upgrades here! If only I could get them working... XD I have an issue where the combat re-initiates after surrender. I tried two ways, just wlking in some enemies and hitting surrender key, and another way of letting Essential Player mod smack pc on their knees and surrender while on ground, result was the same though: Combat stops for a second as Naked Defeat is preparing surrendering event, pc puts hands on their head waiting for first assault, and as the first assault starts, combat restarts. And now I'm getting hit with a lot of angry enemies mid animation. I'm a little baffled. Last time I played this with Naked Dungeon still as req this problem didn't exist. I also tried a bunch of other defeat mods to see if they all had the same problem, but Defeat and Cursed Loot defeat systems were both keeping combat at bay during the assaults, its just with this mod where combat seems to re-initiate for unknown reason. Any ideas? can you specify please? - did you use Naked Defeat with SM Essential player when this happened? - which version did you play? - how many enemies were around when the combat reinitiated? a handfull? a dozen? where was the location? - did you have any other defeat mods installed at the same time? - which enemies did start the combat? vanilla or mod added? Naked Dungeons had a lot of problems and removing some might lead to new ones. I had to implement some new features that use "utility wait" and it might be that this causes the calm spell to somehow break. to test the mods function, make sure you have no mod that modifies essentiality (SM Essential player) or has Defeat stuff (SL Defeat DCUR) or if you have them install make sure they are off. on new game, fast travel to Swindlers den or redorans retreat (left of whiterun) and let the bandits there rape you and see how they behave (or halted stream camp or similar) NDUN has (at the moment) a max of 14 NPC that it can process (as far as I understand the code). Might need to add more.
Nymra Posted March 31, 2021 Author Posted March 31, 2021 7 hours ago, iggypop1 said: Where to DL v.1.1...? or....? had a bug, 1.2 is online now,. should work now 1
Nymra Posted March 31, 2021 Author Posted March 31, 2021 8 hours ago, AthenaESIV said: Just out of curiosity, what are the best options for this that you all prefer? there are none. The nudity stuff never worked as intended, even from the authors side. Mods that add NPC without factions or unique factions (why would ppl do this. helll) or with aggressive scripting will not respect any nudity rules. For civilian rape I suggest the following mods: Sexlab Adventures (best IMO), especially with osmels patch. Sexlab Horrible Harrasment
Nymra Posted March 31, 2021 Author Posted March 31, 2021 5 hours ago, transfer said: Looking through the code for this (via the base mod, Naked Dungeons), I don't see where the 'harmless' flag is set during combat with enemies. There's a function to set it during the Crime event, but even that I can't get to actually work and set my character to harmless. Anyone else having this issue? Even with not a scrap of armor on me (or in my inventory) nor any weapons, enemies seem quite keen on tearing the flesh from my body, which seems rather rude. I gave up trying to understand that part of the code. All its features are now removed for good. I will only try to add back Guard Punishment but it will trigger in beeing cum soaked, not naked (for max compatibility with other mods like Survival, DCUR etc=)
PenBoozerX Posted March 31, 2021 Posted March 31, 2021 57 minutes ago, Nymra said: can you specify please? - did you use Naked Defeat with SM Essential player when this happened? - which version did you play? - how many enemies were around when the combat reinitiated? a handfull? a dozen? where was the location? - did you have any other defeat mods installed at the same time? - which enemies did start the combat? vanilla or mod added? Naked Dungeons had a lot of problems and removing some might lead to new ones. I had to implement some new features that use "utility wait" and it might be that this causes the calm spell to somehow break. to test the mods function, make sure you have no mod that modifies essentiality (SM Essential player) or has Defeat stuff (SL Defeat DCUR) or if you have them install make sure they are off. on new game, fast travel to Swindlers den or redorans retreat (left of whiterun) and let the bandits there rape you and see how they behave (or halted stream camp or similar) NDUN has (at the moment) a max of 14 NPC that it can process (as far as I understand the code). Might need to add more. - Did use SM Essential Player (with essential death on aka kneeling) - 1.1 - Tried couple different locations, each had 5-8 enemies in close range. Tried both in and outdoors. - Installed, yes, but not enabled. I have Defeat which I shut down, and Cursed Loot has defeat mechanic that I had turned off via mcm toggle (they never had problems together as long as one was disabled). - Vanilla enemies as far as I could tell. Though I do have "populated" mods (such as Populated Forts Towers Places) that add extra randomized enemies around. Went to Halted Steam camp for another test, enemies still fail to remain passive during surrender. I'll specify that the only enemy who is preparing to assault you doesn't aggro, every single other enemy around starts shooting when animating starts, they are passive till that point. I tried speeding trough the assaults to get to tie-up phase by ending animated scenes prematurely with END key, enemies went passive between assaults when searching for next assaulter and re-aggroed immediately when next animation started. Same with tie-up, while the mod worked on getting player tied in furniture the enemies were passive, once in furniture they all turned hostile again. // Made one last test where I uninstalled Defeat, Cursed Loot and Populated mods completely and had another try on new game. Enemies still aggro just like described before. Dunno what else to try
Nymra Posted March 31, 2021 Author Posted March 31, 2021 35 minutes ago, PenBoozerX said: - Did use SM Essential Player (with essential death on aka kneeling) - 1.1 - Tried couple different locations, each had 5-8 enemies in close range. Tried both in and outdoors. - Installed, yes, but not enabled. I have Defeat which I shut down, and Cursed Loot has defeat mechanic that I had turned off via mcm toggle (they never had problems together as long as one was disabled). - Vanilla enemies as far as I could tell. Though I do have "populated" mods (such as Populated Forts Towers Places) that add extra randomized enemies around. Went to Halted Steam camp for another test, enemies still fail to remain passive during surrender. I'll specify that the only enemy who is preparing to assault you doesn't aggro, every single other enemy around starts shooting when animating starts, they are passive till that point. I tried speeding trough the assaults to get to tie-up phase by ending animated scenes prematurely with END key, enemies went passive between assaults when searching for next assaulter and re-aggroed immediately when next animation started. Same with tie-up, while the mod worked on getting player tied in furniture the enemies were passive, once in furniture they all turned hostile again. // Made one last test where I uninstalled Defeat, Cursed Loot and Populated mods completely and had another try on new game. Enemies still aggro just like described before. Dunno what else to try thx alot. I just ran some tests and it seems the problem started with the removal of Devious Devices as dependency. Somehow I deleted or changed something that was not supposed to... If you feel like beeing a BETA tester for me, feel free to try this version (its my internal "pre DD removal" version) if the problem is gone there. I will do the same just now, but always good to have some reference. I added "tcai" at some point which might have made me miss the whole issue... damn. While it is weird... Version 1.1 already has "TCAI" so the enemies should be aggro but not actually fight. You can see if TCAI is active in console (AI Processing ON/OFF) notification. Naked Defeat 08 - TEST VERSION REQUIRES DD.7z
darkfender666 Posted March 31, 2021 Posted March 31, 2021 Out of curiosity... This mod will conflicts with death alternative won't it? or there is a way to make it work alongside it?
Nymra Posted March 31, 2021 Author Posted March 31, 2021 3 minutes ago, darkfender666 said: Out of curiosity... This mod will conflicts with death alternative won't it? or there is a way to make it work alongside it? I doubt it. DAYMOL is just incompatible with everything, I gave up on it long time ago... When Naked Defeat works well with its basic functions I might try to check for compatibilities, but that is low priority (sorry). If DAYMOL has a surrender hotkey you could try to use them all together with "SM Essential Player" (untested, make a complete new profile and dont try on important saves) 1
Nymra Posted March 31, 2021 Author Posted March 31, 2021 next version in the works already... I implemented a debug hotkey that ends whip scene (progress to escape game) and also allows to break out of furniture immediatly (just in case you need it). I also want to remove NDUN naming to make it compatible with original naked dungeons mod
iggypop1 Posted March 31, 2021 Posted March 31, 2021 1 hour ago, Nymra said: next version in the works already... I implemented a debug hotkey that ends whip scene (progress to escape game) and also allows to break out of furniture immediatly (just in case you need it). I also want to remove NDUN naming to make it compatible with original naked dungeons mod But that have DDs as well hasnt it?
Nymra Posted March 31, 2021 Author Posted March 31, 2021 3 minutes ago, iggypop1 said: But that have DDs as well hasnt it? yes it has. and will always have. it is just for those who want to use naked dungeons in its original form alongside Naked Defeat
PenBoozerX Posted March 31, 2021 Posted March 31, 2021 4 hours ago, Nymra said: thx alot. I just ran some tests and it seems the problem started with the removal of Devious Devices as dependency. Somehow I deleted or changed something that was not supposed to... If you feel like beeing a BETA tester for me, feel free to try this version (its my internal "pre DD removal" version) if the problem is gone there. I will do the same just now, but always good to have some reference. I added "tcai" at some point which might have made me miss the whole issue... damn. While it is weird... Version 1.1 already has "TCAI" so the enemies should be aggro but not actually fight. You can see if TCAI is active in console (AI Processing ON/OFF) notification. Naked Defeat 08 - TEST VERSION REQUIRES DD.7z 305.84 kB · 2 downloads Hmm, unfortunately this version didn't work our for me consistently either. I managed to get abducted without incident once (and that still didnt pacify some bandits, they just resumed yelling warnings from a distance), and the rest 7-8 tries were a mess. I do have DDs installed. Couple times the furniture spawned as well, but I didn't get put into it, but a message displayed "cannot use that in combat", kinda just leaving my character stuck standing next to the furniture looking awfully confused. Someone tried to come whip me in that state as well, but an error message "not in whipping furniture" or something like that displayed and the whipper left. Quite strange. I'm not much of a testing pro but enjoy some blurps and screenshots lol: Spoiler The only successful attempt was here at Fort Greymoor yard. I ran in, surrendered to the only melee combatant charging at me. Only the melee combatant registered as a valid assaulter and banged my character twice then stuck her in furniture. Nobody else ever came around to do anything, the rest of the archers on the walls kept doing their usual warning shouts at me from the walls while the only melee guy eventually came to whip me. Spoiler Here we have the classic re-aggroing incident I seem to have constantly after surrendering. Everyone remains pacified for a moment, then animation starts, and everything wants to kill me XD Spoiler Here I managed to have some bros attacking me even as I was still surrendering. They managed to kill me into bleedout again while sitting in surrender pose, assault didn't start and after a while the "they will hunt you now, run!" message displayed instead.
Nymra Posted March 31, 2021 Author Posted March 31, 2021 7 minutes ago, PenBoozerX said: Hmm, unfortunately this version didn't work our for me consistently either. I managed to get abducted without incident once (and that still didnt pacify some bandits, they just resumed yelling warnings from a distance), and the rest 7-8 tries were a mess. I do have DDs installed. Couple times the furniture spawned as well, but I didn't get put into it, but a message displayed "cannot use that in combat", kinda just leaving my character stuck standing next to the furniture looking awfully confused. Someone tried to come whip me in that state as well, but an error message "not it whipping furniture" or something like that displayed and the whipper left. Quite strange. I'm not much of a testing pro but enjoy some blurps and screenshots lol: loooool! Nice content Yeah, well. Something is broken. The mod seems to longer calm enemies reliably (if at all) and leaves the combat going. This is so strange since I cannot really point the finger on the version that was broken.... I tried for hours now, damn! Just wish I would understand more of that stuff... If anybody willing to help, I m at a point where I really would love a second pair of eyes on the code Especially sicne everyhting else I applied to this mod just works out great. Gnaaaa!
iggypop1 Posted March 31, 2021 Posted March 31, 2021 18 minutes ago, PenBoozerX said: Hmm, unfortunately this version didn't work our for me consistently either. I managed to get abducted without incident once (and that still didnt pacify some bandits, they just resumed yelling warnings from a distance), and the rest 7-8 tries were a mess. I do have DDs installed. Couple times the furniture spawned as well, but I didn't get put into it, but a message displayed "cannot use that in combat", kinda just leaving my character stuck standing next to the furniture looking awfully confused. Someone tried to come whip me in that state as well, but an error message "not it whipping furniture" or something like that displayed and the whipper left. Quite strange. I'm not much of a testing pro but enjoy some blurps and screenshots lol: Reveal hidden contents The only successful attempt was here at Fort Greymoor yard. I ran in, surrendered to the only melee combatant charging at me. Only the melee combatant registered as a valid assaulter and banged my character twice then stuck her in furniture. Nobody else ever came around to do anything, the rest of the archers on the walls kept doing their usual warning shouts at me from the walls while the only melee guy eventually came to whip me. Reveal hidden contents Here we have the classic re-aggroing incident I seem to have constantly after surrendering. Everyone remains pacified for a moment, then animation starts, and everything wants to kill me XD Reveal hidden contents Here I managed to have some bros attacking me even as I was still surrendering. They managed to kill me into bleedout again while sitting in surrender pose, assault didn't start and after a while the "they will hunt you now, run!" message displayed instead. Same for me......get bound but no furniture only two times on a standing pole but no wriggle animation the surrender animation is there, got whipped once without furniture and therefor no PC animation....I havent got DDs installed.......i do hope for this mod to get functionel really really The calm thing works but just until sex is starting the all non sexinvolved bandits gets agro
darkfender666 Posted March 31, 2021 Posted March 31, 2021 2 hours ago, Nymra said: I doubt it. DAYMOL is just incompatible with everything, I gave up on it long time ago... When Naked Defeat works well with its basic functions I might try to check for compatibilities, but that is low priority (sorry). If DAYMOL has a surrender hotkey you could try to use them all together with "SM Essential Player" (untested, make a complete new profile and dont try on important saves) well in some mod i can prioritize them simply setting a life % at wich surrender happens .... no idea if a similar features exists in your mod... seems a good replacer for sexlab submit
Nymra Posted March 31, 2021 Author Posted March 31, 2021 I am rewriting the "NPC calm part" completly now. I know it can work (and better than most other mods) because Corsec and me made it work already with Naked Dungeons Harmless feature. So this WILL work just take some time I m afraid. 2
Nymra Posted March 31, 2021 Author Posted March 31, 2021 New version is out... spent the whole day trying to fix the damned calm function. Hope it works now, it does better for me than ever before at least. But I did only test some of the more obvious spots I had problems with to date (Broken Oar Grotto, Halted Stream Camp ...) Changelog for Version 1.3 - added debug hotkey for whipping and furniture (1 press will progress the quest to the next stage. use only to test or you will not have fun :P) - improved timing, notifications and moaning - removed some of the more ugly furnitures from the collection - removed "tcai" console function again. Will probably be added as optional hotkey for debugging newly spawned enemies while the scene is running - alot of minor tweaks I do not remember. This is now 10 hours constant scripting and testing, haha IMPORTANT Complete rewrite of the "Calm" system. In my playtests it worked nice now. The PC will be added to the "ndun_Harmlessfaction" on bleedout or when you surrender. The Harmlessfaction includes dozens of factions from mods all over the place to ensure that as many NPC as possible are calmed. If you are still attacked please report (imporant for me to know the type of NPC (name) and which mod it came from) Then I can add his faction to the next version. Really hope this works for you now! Sorry for the inconvenience! If you want to help: Please report back how the mod plays for you. Especially the following issues are of interest for me: - does your PC sheath his/her weapon after bleedout/surrender? (I added that to avoid camera breaking during sex. Sex starting with weapon drawn will lead to camera stuck) - does your PC fall out of the furniture when you press ANY key except the wiggle and debug key? - are you still attacked even after you are in bleedout or surrendered? - does a furniture spawn but you are not put into it? - does it say "prepare for some whipping" but no whip action starts? Thx for your help!
bubba999 Posted March 31, 2021 Posted March 31, 2021 Can't test tonight but will get to work manana. 1
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