WaxenFigure Posted April 6, 2013 Author Posted April 6, 2013 Not sure I used NMM instead of installing Manually incase I needed to remove it and because I'd never be able to remember where everything is lol. Edit: I installed it manually just to make sure I installed everything right and FNIS is still showing the same thing. NMM was failing to copy the ~\Data\meshes\actors\character\animations\SexAddicts\FNIS_SexAddicts_List.txt file. That is where FNIS finds the animations the MOD uses and it is where any errors you are describing would occur but the file for the 1.3 release does not have anything that should cause that error.
shane4244 Posted April 6, 2013 Posted April 6, 2013 Fiirst I wanted to say thanks for making such a great mod, I've been using it since miniloversextended v7 although i've tried others this one suits my taste better. Releasing your source code and the notes in your scripts have been very helpfull with learning my way around papyrus scripting (and wiki) although I have a long way to go anyway I made a small plugin for myself that uses some of your scripts and its turned into the beginings of a mod I was wondering with your permission if I could release it as an addon for SA.. Its a forced prostitution mod with a minor quest, some dialog and of course prostitution. You do not need my permission to release anything but be ready to handle the plethora of requests for changes if you do release it. Sounds like it will be fun. Thanks I just didn't feel right putting it up without asking first the script for sex is more or less a copy paste from your mod, and I'm prepared for the request although I' m more interested in if it will play right for everyone else this will be the first mod i've shared with anyone. I should have it up in a few hours.
Guest Posted April 6, 2013 Posted April 6, 2013 I asked a question that was completely ignored. Apparently there wasn't enough code in it to catch your attention? But let me rephrase that question: Does Mini Lovers leave any old scripts in my savegame that I need to clear? It's good to know in case I notice anything weird or if this mod doesn't work like intended.
chaostech321 Posted April 6, 2013 Posted April 6, 2013 I dunno what I'm doing wrong. I've installed the mod and the mods necessary for it to run. Once I start up the SKSE loader and play, there's no new spells, voice options, or anything. There's 9 mb of mods loaded into the directory and the game acts exactly the same way as it did beforehand. Anyone wanna help? >.>
shane4244 Posted April 6, 2013 Posted April 6, 2013 If I played with MiniLovers earlier, is it safe to do a clean save and start playing with this instead? Or do I have to go back to before I installed ML? I asked a question that was completely ignored. Apparently there wasn't enough code in it to catch your attention? But let me rephrase that question: Does Mini Lovers leave any old scripts in my savegame that I need to clear? It's good to know in case I notice anything weird or if this mod doesn't work like intended. Since you asked so nicely I'll try to give you some type of answer until some one gives you a better one, there is no such thing as a clean save in skyrim, and if I remember right ML was a very buggy mod so I expect you would be better off resorting to an earlier save. All of WaxenFigures scripts are now independant of ML so if you want to try on your current save go ahead. Also you can enable logging( the instructions are in the first post of this mod) there are almost always some errors but if you see an overwelming amount of errors related to ML scripts then you should load a save pre-ML. hope this helps
shane4244 Posted April 6, 2013 Posted April 6, 2013 I dunno what I'm doing wrong. I've installed the mod and the mods necessary for it to run. Once I start up the SKSE loader and play, there's no new spells, voice options, or anything. There's 9 mb of mods loaded into the directory and the game acts exactly the same way as it did beforehand. Anyone wanna help? >.> Did you get any errors when running FNIS for users, are you sure skse is installed properly and running(there is a tool to check this on the main page of this mod) and since you said you have no new spells it sounds like it's not installed properly or not enabled. Do you use a mod manager or did you install manually? If you installed manually which you should, dbbl check to make sure everything is in the right places (example you open your data folder and there is another data folder) and although I'm sure you checked make sure the mod is enabled. I'll be online for a little while get back to me if nothing I said helps.
WaxenFigure Posted April 6, 2013 Author Posted April 6, 2013 I asked a question that was completely ignored. Apparently there wasn't enough code in it to catch your attention? But let me rephrase that question: Does Mini Lovers leave any old scripts in my savegame that I need to clear? It's good to know in case I notice anything weird or if this mod doesn't work like intended. The original Minilovers and MiniLovers with Sounds are safe to use alongside this mod or to remove and replace with this mod however the MiniLovers Alternative mod this one was originally based on did indeed have scripting problems that could leave you with bombs in your save game. If you had MLA installed make sure you uninstall it and use the "ClearInvalidRegistrations" console command before installing this mod.
Rattlefinger Posted April 6, 2013 Posted April 6, 2013 Well, turning off combat rape is not working for me. First I set "player involved" to disabled, but they got me just us well. Then I set combat rape itself to disabled. Same results. I tried both the menu and setting the _sa_combatrapeswitch variable to 0 manually. In fact I have SexiS installed. My plan was using that for regular sex and its Defeated plugin for the PC raped in combat, and SexAddicts for my followers; they wouldn't be able to rape anyone, but others could rape them; this would solve the mortal combat between the mods when someone decided to rape my character, but my follower tried to rape him/her. Basically it's possible that the two mods conflict on some basic level, but I doubt it. SA uses its own resources. The only conflict would be the scenario above, but I circumvented it. At least I thought, but SA kicks in if it's loaded, even when it is totally disabled. Anyone has this problem, or is it just me? Try creating a papyrus log of this happening (instructions for papyrus logging are in the initial post), zip it and upload it so I can see what's happening to cause this. Hi! I created the log, and will upload with this post. Got to rename to .txt because I could not upload it as .log..... Ey, man, it's a mess at startup Should do something about my mod-addictness... So, basically I beat up a few thalmor on the road in Whiterun hold, and then went straight to Dragonsreach. Irileth and Jarl Baalgruf instantly got excited, and the events are described in the log. I took a look at it, and one thing I noticed, then checked in CK. When the actors cast the _SA_SexCheck effect, it does not check for every settings. It checks if guys are straight, or gals are lesbians, does the attacker want to hump a sexy draugr, but it does not check a few (imo) necessary things, like if the target is the player and how the _SA_RPlayerInvolved variable is set. Same for the follower(s), but I think that could be tricky since there are a few mods out there, and who knows what method they use to track them. Also, there was a case when Farengar too got on the rapewagon, but I could not repeat that, so I think that was a coincidence. Maybe he hit me at exactly the same time as Baalgruf, or something. I hope the log will help. Thanks!
Rattlefinger Posted April 6, 2013 Posted April 6, 2013 Well, turning off combat rape is not working for me. First I set "player involved" to disabled, but they got me just us well. Then I set combat rape itself to disabled. Same results. I tried both the menu and setting the _sa_combatrapeswitch variable to 0 manually. In fact I have SexiS installed. My plan was using that for regular sex and its Defeated plugin for the PC raped in combat, and SexAddicts for my followers; they wouldn't be able to rape anyone, but others could rape them; this would solve the mortal combat between the mods when someone decided to rape my character, but my follower tried to rape him/her. Basically it's possible that the two mods conflict on some basic level, but I doubt it. SA uses its own resources. The only conflict would be the scenario above, but I circumvented it. At least I thought, but SA kicks in if it's loaded, even when it is totally disabled. Anyone has this problem, or is it just me? Try creating a papyrus log of this happening (instructions for papyrus logging are in the initial post), zip it and upload it so I can see what's happening to cause this. Okay, since I looked into it in CK, I decided to try something out. I made the following change to _SA_SexPreparednessScript.psc and complied it: casterBase = caster.getLeveledActorBase() casterRace = casterBase.getRace() casterName = casterBase.getName() if (_SA_CombatRapeSwitch.getValue() == 0) debug.trace("Combat rape is switched off") self.dispel() return ; endif if (target == Game.GetPlayer() && _SA_RPlayerInvolved.getValue() == 0) debug.trace("Player is not allowed to be involved") self.dispel() return ; endif if (!casterBase.isUnique()) casterName += " " + caster.getFormID() endIf It's not perfect, because I still see "Balgruuf the Greater decided to rape Svetlana" messages in the log and on screen, and he definitely closes on my character to do something dirty, but the act itself will not happen, instead Irileth gets to do her "duty" as it is allowed in Sexis Defeated. So, this is my workaround (but, again, not perfect). I hope it's useful for some extent (and that you won't get mad at me for messing around in your mod )
SkyBarbie Posted April 6, 2013 Posted April 6, 2013 Great mod! I like this a lot better than SexiS since SexiS gives me lots of script errors in the payprus logs. Please continue development on it. I would like to see the following and then it would be near perfect: Add the rest of the SexiS and animated prostitution animations Provide a spell similiar to Cupid so two NPCs or more can get in on the action Provide a detailed readme or documentation Thank you for your hard work on this!
pyrosushi Posted April 6, 2013 Posted April 6, 2013 Anyone know if sexiS and this mod work together well? Or do they conflict?
luffyboy Posted April 7, 2013 Posted April 7, 2013 Anyone know if sexiS and this mod work together well? Or do they conflict? no conflicts
WaxenFigure Posted April 7, 2013 Author Posted April 7, 2013 Anyone know if sexiS and this mod work together well? Or do they conflict?SexIs and SexAddict work fine together but you can see that the Defeated mod can clash with the Combat Rape feature of my mod. You should use only one of them but either one will do. Likewise the new Random Rape mod for SexIs also can conflict so again you should only use one.
Guest Posted April 7, 2013 Posted April 7, 2013 Just out of curiosity is it possible to unlock the limits one how high one actor can be adjusted next to another? Everything works fine but my character is a very large and tall female and unfortunately a majority of the animations just don't look great since I can't get her or him close enough to each other. For example the cowgirl animations make it look like shes humping the air as opposed to him and if I could just lift the male up high enough and into her it'd be perfect. Sure, he'd be floating but personally that doesn't bother me. I just imagine hes resting on something. But I digress. I know Skyrim has a new engine and all that from Oblivion so I'm not holding my breath, but just thought I'd ask for the heck of it.
WaxenFigure Posted April 7, 2013 Author Posted April 7, 2013 For size mismatches the best you can do right now is to use the console command "setscale" on one of the actors to bring them up to size (i.e. "SetScale to 1.15" to make the selected character 1.15 times their normal size). You can set them back to normal size after the sex act or leave them so you can have sex again without needing to repeat the adjustment.
godstear Posted April 7, 2013 Posted April 7, 2013 This is not major, but is there any chance of a minor update so that woman can be not initiate combat rape but can still be targeted? I noticed this was an option in the random sex mod for Sex iS but I was looking for this option in SA. The only thing I saw was changing sexuality to no sex but that essentially disables the mod if you have men "straight only" and women "no sex" as it stops men from targeting the women in SA.
WaxenFigure Posted April 7, 2013 Author Posted April 7, 2013 This is not major, but is there any chance of a minor update so that woman can be not initiate combat rape but can still be targeted? I noticed this was an option in the random sex mod for Sex iS but I was looking for this option in SA. The only thing I saw was changing sexuality to no sex but that essentially disables the mod if you have men "straight only" and women "no sex" as it stops men from targeting the women in SA.So you want an option where women are raped but not rapists? Is that just for combat or is that something you'd like in the random rape bit as well?
godstear Posted April 7, 2013 Posted April 7, 2013 I am currenlty using SA just for combat rape but others may at least appreciate the option for random rape as well for those using SA instead of the Sexis plugin. To me it just breaks immersion although at some point, if femaie rapists could somehow be applied to just female bandits and/or specific other groups, i would probably use that option.
pyrosushi Posted April 7, 2013 Posted April 7, 2013 Anyone know if sexiS and this mod work together well? Or do they conflict?SexIs and SexAddict work fine together but you can see that the Defeated mod can clash with the Combat Rape feature of my mod. You should use only one of them but either one will do. Likewise the new Random Rape mod for SexIs also can conflict so again you should only use one. Argh. No wonder. I installed sexiS first. Used it for two weeks. Found arrok's bbp extension. Installed that but that only made my game crash...Then I deleted arroks esp and then I downloaded sex addict. Installed that. Worked of course but I also installed sexiS new version and my game crashes. I play a new character. After I use the SexiS config, it crashes but the sex addict doesn't. Does that mean I should uninstall all sex mods then only do what you told me here? Use one defeat feature or random rape feature?
Rattlefinger Posted April 7, 2013 Posted April 7, 2013 @pyrosushi I think the crashes are because of something else. Both SexiS and SA use their own resources, so there should be no conflict in that. At least they are peacefully (more or less...) coexist on my PC. The only thing is when both of them want to take control of the same character. That should not cause crashes either, you just go dizzy from the constantly teleporting NPCs, or camera if your character is involved... Umm, come to think of it, you said you upgraded SexiS to a newer version. Have you done it to a clean save (disable SexiS, load game, save game, install upgrade, enable SexiS, load game again)? Because if not, imo that could cause crashes if something major changed in that mod.
awwyeah34 Posted April 7, 2013 Posted April 7, 2013 I have a problem after i activate random rape in riften they are having sex after i came back they are just standing and doing nothing but i hear sounds having sex. I tried to have sex with them so they can recover but alas it did not do anything
badaboom Posted April 7, 2013 Posted April 7, 2013 Thanks for the fantastic work. Mod is working well with some exceptions, but most of the time it is due to rape on stairs, tables or other non flat surfaces. My biggest problem is with one part of the optics. The bukkake are sliding down the frontbody (thats fine and i'm happy for it) but on the backside they are sliding up the body. Is there some way to make them slide -maybe- down the legs? But all in all a thousand thanks. Oh, and I found a conflicting mod - AP for Skyrim (in the end not surprising). Running both mods brought me crashes after roughly one hour of gameplay. Now without AP all is fine. ps. Two pics as thanks.
Setekh Posted April 7, 2013 Posted April 7, 2013 Oh, and I found a conflicting mod - AP for Skyrim (in the end not surprising). Running both mods brought me crashes after roughly one hour of gameplay. Now without AP all is fine. ps. Two pics as thanks. Unlikely, I run AP and SA together and have done for months. I have a Bosmer Ranger game that over 120 hours old with both mods activated and the game is as solid as it was the day I started it. Stay away from the bed sex options in AP and you'll have no issues. You also need to remove 1 file from AP when running FNIS too, you did do that right?
badaboom Posted April 7, 2013 Posted April 7, 2013 Oh, and I found a conflicting mod - AP for Skyrim (in the end not surprising). Running both mods brought me crashes after roughly one hour of gameplay. Now without AP all is fine. ps. Two pics as thanks. Unlikely, I run AP and SA together and have done for months. I have a Bosmer Ranger game that over 120 hours old with both mods activated and the game is as solid as it was the day I started it. Stay away from the bed sex options in AP and you'll have no issues. You also need to remove 1 file from AP when running FNIS too, you did do that right? Maybe it was my old AP-version. I had it running for over 500 Gamehours. But that is no longer an issue because AP is deleted. And like I told - both mods running resulted in crashes and with AP gone no crashes at all. If it runs for you be happy, I am happy without now. ;-)
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