jbezorg Posted June 7, 2013 Author Posted June 7, 2013 Okay so... I'm not 100% sure exactly what happened in my game, but some weirdness is going on with the mod... as usual nothing really game breaking per se? but... weird, if not a tad frustrating. In short. I needed to keep track of the factions that the player was placed in while enslaved or while being a spriggan host. Starting a slavery quest placed the player in the master's faction. Ending a slavery quest removes the player from the faction ( unless they get the option to join. Obviously ) Problem. When working for a NPC like a bandit and paying to be released the bandit will keep everything when they release the player. If the quest ends at that point, the NPCs ( or the Spriggans ) immediately go hostile. So there is a 1 hour (game time) grace period where the quest continues to run. From the OP Being Freed: For both spriggan and regular enslavement: There is a grace period of 1 hour game time after being freed where the player won't be attacked. After that grace period is over, the enslavement quest will fully end. For regular enslavement:You can end the grace period early by going into the combat ready stance. Thanks for the mod and the experience nonetheless =) Cheers! Thanks
jbezorg Posted June 7, 2013 Author Posted June 7, 2013 I was playing around in TES5Edit and noticed Sanguine's Debauchery has race edits for the Imperials, Dunmer, and Redguards. Since these were conflicting with another mod, and that I thought that only 3 of the 10 vanilla races being edited was funny, I deleted these edits so the other could make its changes. I couldn't really find anything concrete; are these same edits there for a reason, or are they accidentally left there? Interesting mod by the way. Maybe with a few tweaks, it could be something that could integrate well with normal gameplay. Deleting them is fine. I'm not joking when I say I probably went through between 100 & 200 characters testing. I'd create a character, test, delete, edit, and then do it again. So I got lazy. I exported the face via console and added them in SD as presets. They were also used as the faces for the female Dremora.
jbezorg Posted June 7, 2013 Author Posted June 7, 2013 Oh... okay that's good to know lol. Thanks a ton No more questions from me for a while "It's being a real pain in the butt (quite literally) to try and get to the point where I can "join" my new master. Mainly I just wanna see what's that about lol. Only problem with that mechanic so far is that, I have been the most saint of a slave in history to try and get on his good side, but every time an enemy shows up and my master goes into combat, I lose some of those trust points I mean I'm not even trying to run away, in fact I purposely run closer to him. To make things worse, my master (forsworn) has grown bored of standing in the middle of nowhere there stuck with me, and so he took on a grand adventure, climbing up hill, first encountering a bear, next a dragon, and finally a bear + imperial camp (Not only it's bad he's a forsworn, but I'm a Stormcloak can you say awkward... ). Everything worked out more or less fine in the end, but I remember Skyrim making the legates in these civil war-eske camps Essential, even after you've beaten the civil war quest line. Not sure if they've fixed that in latter updates since I took quite a long break from Skyrim, but didn't want to risk it, so I console-killed every imperial in that camp, bear included >_>" I second that. Master HATES me! I've been as good humanly possible, but I'm getting whipped and hated every time an enemy crosses masters path. In SD, enslavement is suppose to be a death replacement. The intent behind the mod was to give the player a little motivation to avoid being enslaved yet still provide the continued narrative. It's also why spriggan hosts are such a pain in the ass to get rid of. The spriggan host will eventually add 600 ( yes, six hundred ) to both magicka and stamina. You'll also heal faster when outside and when it's raining. At the cost of getting more ___ing annoying the more powerful the armor becomes and the longer it's worn.
MonaBabii Posted June 7, 2013 Posted June 7, 2013 Hey jbezorg Thanks for the response! However, I understand what you said, and that's not the problem I was having In short, 1 of the 2 problems was actually just something weird where the quest log was not updating the Spriggan quest quite right as it should (or as I guess it should). The second problem is actually a real problem, in which the Sanguine's item that's supposed to not be able to be detached from the player, got detached by itself after the Spriggan quest. At this point not only I could put the item back on at my own will (on and off), but the item itself switched slots. It used to occupy a specific slot on my character, and then suddenly it changed to another slot, where now the item is conflicting with another piece of my armor entirely. I hope that makes sense
AwfulArchdemon Posted June 7, 2013 Posted June 7, 2013 Let your character die and allow the game to load the save. You should be able to save afterwards without crash. Nope that didn't fix it . I hate to say it, xiaojin80, but letting the game load itself up after death when you use a lot of animation mods, certain ones inparticular, is a bad idea. Especially for your save file, if you continue using that save. It just matters how clean you make all of your necessary saves when using new mods or updating common ones. At any rate, don't use auto-load.
jbezorg Posted June 7, 2013 Author Posted June 7, 2013 Hey jbezorg Thanks for the response! However, I understand what you said, and that's not the problem I was having In short, 1 of the 2 problems was actually just something weird where the quest log was not updating the Spriggan quest quite right as it should (or as I guess it should). The second problem is actually a real problem, in which the Sanguine's item that's supposed to not be able to be detached from the player, got detached by itself after the Spriggan quest. At this point not only I could put the item back on at my own will (on and off), but the item itself switched slots. It used to occupy a specific slot on my character, and then suddenly it changed to another slot, where now the item is conflicting with another piece of my armor entirely. I hope that makes sense It does Sanguine's item was going to play a larger role but, generally, people didn't like the idea of a item slot permanently attached to the player. So it's role now downplayed. As far as quest updating goes, Skyrim controls resources and it will handle things in and order that, hopefully, the game play does not lag too much. Notification that a quest is completed is fairly a low priority so it can lag behind. I am working on a new version that will use SexLab. This will remove a lot of duplication in animation resources and, hopefully, some performance improvements.
jbezorg Posted June 7, 2013 Author Posted June 7, 2013 Let your character die and allow the game to load the save. You should be able to save afterwards without crash. Nope that didn't fix it . The following suggestion is based on an assumption that if the game is still loading mod resources when a save is loaded, and a resource in the save has not been loaded yes, that Skyrim would CTD just like a ESM file was missing. I've used this in the past and it seemed to work. Let the intro run for a little while longer. About a quarter of the way through the intro music. This allows the game more time to finish initializing resources and stabilize before a save being loaded starts trying to use those resources. If you can watch system memory as the game is starting, and wait for the memory climb to stop, do that instead of waiting for so much of the intro song to play. This would give you a much better indication that the game has finished initializing resources and it's okay to load a save that will access them.
MonaBabii Posted June 7, 2013 Posted June 7, 2013 Oh okay Yeah I started a new game and this time I didn't choose to have Sanguine's item, given how even while people may actually get it on more often with my player, since it's not yet using the SexLab framework it doesn't really matter at all. That is awesome news though about the new version, I can't wait Also on a side note, at one point in my previous save I experienced the immortality glitch, but the fix you provided us with worked like a charm. No problems since Cheers! and thanks again =D
Mud Posted June 7, 2013 Posted June 7, 2013 I was wondering, for the new version could you include an option where your followers are automatically enslaved along with the player? I'm at a point where I'm powerful enough so that death is rare, but on the rare occasion I'm defeated my followers will finish off the enemies without me every time.
CGi Posted June 7, 2013 Posted June 7, 2013 The following suggestion is based on an assumption that if the game is still loading mod resources when a save is loaded, and a resource in the save has not been loaded yes, that Skyrim would CTD just like a ESM file was missing. I've used this in the past and it seemed to work. Let the intro run for a little while longer. About a quarter of the way through the intro music. This allows the game more time to finish initializing resources and stabilize before a save being loaded starts trying to use those resources. If you can watch system memory as the game is starting, and wait for the memory climb to stop, do that instead of waiting for so much of the intro song to play. This would give you a much better indication that the game has finished initializing resources and it's okay to load a save that will access them. Argh, that didn't work for me either. Went through one cycle of the theme and still can't save. Look for left overs from previous SD installations and remove them. Especially scripts. Update SKSE to the latest version, as this will restore all SKSE scripts as well. But be aware, that some mods come with edited version of them. Mods that replace SKSE scripts are not a good thing anyway and likely a source for conflicts. Keep your data folder clean from unnecessary files, like readmes and such. Keep your data folder clean from disabled mods. Use Wrye Bash to ghost those files, if you don't want to remove those inactive mods. Don't have to many save games. Go with a clean save, a save with all mods installed and configured and 4 to 5 regulary progress saves. Use the console command to save your game. Allows naming your save. Very handy. it's what people now call "hard save" and highly recommended. Don't use quicksaves either. Don't load your game using "Resume", from the main menu. Always load your save directly, using the "Load" menu. if your game crashes after entering a new cell, don't load the autosave. Very likely corrupted. Before changing cells, save manually. Best to not load auto saves at all. Disable this option in Skyrims ini, as it can prevent crashes when changin cells. Try with all mod BSAs unpacked into the data folder and move the BSAs somwhere else. Backup your game before trying that. Can solve many crashes but slows down loading and leads to lagging scripts and quests due to the use of loose files. Loading slow downs do not really apply if you run the game from an SSD or RAMDrive, as you wont notice it. Lagging will still occour, due to the way the game priorizes tasks. if you have WATER installed, uninstall this mod and try again. if you have hi-res textures installed, like Skyrim HD2K or Serious HD, uninstall them and try again. Armor and weapon hi-res textures won't have such a big impact, so those can stay where they are. What jbezorg mentioned still applies and should always been done. Check for the games ram usage using software or wait for the HD led to go off, to determine if the game finshed loading.
WaxenFigure Posted June 7, 2013 Posted June 7, 2013 I was wondering, for the new version could you include an option where your followers are automatically enslaved along with the player? I'm at a point where I'm powerful enough so that death is rare, but on the rare occasion I'm defeated my followers will finish off the enemies without me every time. Save the attached file to the ~\Steam\SteamApps\Common\Skyrim folder without the ".txt" extension. Before going into a battle which you plan to lose open the console and use the mouse to select each of your followers one at a time entering "BAT WIMP" into the console. This file will remove all their spells, capabilities, weapons, armor and anything else that would allow them to come to your rescue or avoid being defeated themselves. It also makes them suicidally aggressive despite the complete removal of their ability to battle. Obviously you won't want to use this on any save game stream that's part of your regular game development and save series. If you really have to be enslaved in your regular saves I suggest you dismiss your followers first.
somename.sn Posted June 7, 2013 Posted June 7, 2013 *sexis data still needed for unfixed spinggan (no sexlab support for creatures yet, will be possible in sexlab 1.1 i was told) The spriggan host actually uses the same skeleton as NPCs. So you could use the SexLab anims with it as well. yes, it's just that sexlab currently disallows creatures. ashal knows and said it'll be fixed somehow in sexlab 1.1
Mud Posted June 7, 2013 Posted June 7, 2013 I was wondering, for the new version could you include an option where your followers are automatically enslaved along with the player? I'm at a point where I'm powerful enough so that death is rare, but on the rare occasion I'm defeated my followers will finish off the enemies without me every time. Save the attached file to the ~\Steam\SteamApps\Common\Skyrim folder without the ".txt" extension. Before going into a battle which you plan to lose open the console and use the mouse to select each of your followers one at a time entering "BAT WIMP" into the console. This file will remove all their spells, capabilities, weapons, armor and anything else that would allow them to come to your rescue or avoid being defeated themselves. It also makes them suicidally aggressive despite the complete removal of their ability to battle. Obviously you won't want to use this on any save game stream that's part of your regular game development and save series. If you really have to be enslaved in your regular saves I suggest you dismiss your followers first. Yeah, that really defeats the purpose of the "death alternative" function. I'm okay with not being able to use it right now, I'd just like to request a future update that compensates for the player and her followers becoming walking avatars of death by at least giving the enemies a fighting chance at a victory condition.
WaxenFigure Posted June 8, 2013 Posted June 8, 2013 ...snip... Yeah, that really defeats the purpose of the "death alternative" function. I'm okay with not being able to use it right now, I'd just like to request a future update that compensates for the player and her followers becoming walking avatars of death by at least giving the enemies a fighting chance at a victory condition. If your followers are able to defeat those bandits then you should have been able to do so too, I assumed you were being captured because you wanted to play with the mod.
greee3423 Posted June 8, 2013 Posted June 8, 2013 my thinki this mod error with killmove command or killmove mode
Mud Posted June 8, 2013 Posted June 8, 2013 ...snip... Yeah, that really defeats the purpose of the "death alternative" function. I'm okay with not being able to use it right now, I'd just like to request a future update that compensates for the player and her followers becoming walking avatars of death by at least giving the enemies a fighting chance at a victory condition. If your followers are able to defeat those bandits then you should have been able to do so too, I assumed you were being captured because you wanted to play with the mod. I play with light armor and a two-hander with SkyRe and increased spawns from ASIS, so there are occasions where I get overconfident and someone gets in a good warhammer power attack on my back while I'm busy killing other enemies, and my defenses are significantly lower than my offensive power.
WaxenFigure Posted June 8, 2013 Posted June 8, 2013 ...snip... Yeah, that really defeats the purpose of the "death alternative" function. I'm okay with not being able to use it right now, I'd just like to request a future update that compensates for the player and her followers becoming walking avatars of death by at least giving the enemies a fighting chance at a victory condition. If your followers are able to defeat those bandits then you should have been able to do so too, I assumed you were being captured because you wanted to play with the mod. I play with light armor and a two-hander with SkyRe and increased spawns from ASIS, so there are occasions where I get overconfident and someone gets in a good warhammer power attack on my back while I'm busy killing other enemies, and my defenses are significantly lower than my offensive power. Ah, I play in heavy armor. My current toon has an overall armor rating that is 1076 which is actually far higher than the maximum used value anyway.
KING168 Posted June 8, 2013 Posted June 8, 2013 I want to avoid the drink contest. But I can only find the "INSTALL" buttom but I can't find the "BEGIN" buttom Push the install button, then exit from the menus (which it tells you to do). Wait until you see the message that Sanguines Debauchery has been installed then open the menus again. The "install" button should be replaced by the "Begin" button. I have try it... but it seems the install button do not change to begin button I have try this many times but the install button still remain in install mode why?
DeepBlueFrog Posted June 8, 2013 Posted June 8, 2013 i managed to make a sexlab version out of it. may i post it in the sexlab forum or, better, i give it to you or, even better, you (re)do it ? changes have been realy minor actually. few lines in snp, snp_00 and sex scripts (+ setting script parameters in cr) ((took me several days though as cr noob) I am not speaking for jbezorg of course, but it would be nice to take a look at the updated scripts.... if anything to start learning how to interact with SexLab. That could be a good way to wait for a full update with SD2. adding sexlab was just three lines. better ckeck the sexlab wiki and a simple sexlab mod to see how it works. the though part was to tell sd to continue when sexlab anim ended (though that's also only few lines in the end) and finding the re-quiping scriplet . but toughest is working with cr itself I am very interested with these few lines of code if you can share them. I would like to get rid of Sexis altogether. I had the same experience with the CK editor - it feels like a vast labyrinth of forms, settings and options. The scenes editor completely escapes me among other things. involves scene editor though (...) @somename.sn - Thanks for the scripts and instructions! I managed to update my copy of SD to use SexLab for these animations. It's working smoothly so far (although I haven't tried an enslavement yet). That gives me a working example of a SexLab adaptation - very useful to work on making a follower mod SexLab aware.
Saimon121 Posted June 8, 2013 Posted June 8, 2013 I have been playing this mod for close to a month now, so thanks, and I'm looking forward to further contributions. But my main reason for posting is a noteworthy bug. I was clearing out Ilinata's Deep for the Black Star quest and I was enslaved several times by the necromancers. After killing my master and taking the key, I was somehow stuck as a slave; the "Enslaved!" quest was active, I was part of the NecromancerFaction (they were non-hostile and I was attacked by Vigilants of Stendarr), and my character is still called "slave" (summoned creatures are labeled "Slave's Familiar" for example). I've since used the console to fix the first two problems but the third problem renders the slavery half of the mod unplayable. I've tried uninstalling the mod, but after doing so I got a CTD every time I saved. Any help/solutions would be appreciated. TL;DR I'm stuck as a slave but my master is dead. Load order if that helps Active Mod Files:00 Skyrim.esm01 Update.esm02 ApachiiHair.esm03 RaceCompatibility.esm04 BBLuxurySuite.esm05 CLARALUX - More and Brighter Lights.esm06 ClimatesOfTamriel.esm07 Lanterns Of Skyrim - All In One - Main.esm08 SexiS.esm09 SPIKE.esm0A UndergroundBathhouse.esm0B xazBondage.esm0C ZaZAnimationPack.esm0D HighResTexturePack01.esp0E HighResTexturePack02.esp0F HighResTexturePack03.esp10 FixedEyeAdaption.esp11 Unofficial Skyrim Patch.esp [Version 1.3.2c]12 IceBreaker's Improved Reverb-v0.02-Cleaned.esp [Version erb]13 Further Dark Dungeons for ENB.esp14 StaticMeshImprovementMod.esp15 ExpandedJewelryCrafting.esp16 Lanterns Of Skyrim - All In One - Default.esp++ Lost Art of the Blacksmith.esp17 xazBondage.esp18 LoversComfort.esp19 ZaZAnimationPackConfig.esp1A ValsCraftingMeltdownAlpha.esp1B IMAGINATOR - Visual Control for Skyrim.esp1C RaceMenu.esp1D RaceMenuPlugin.esp1E SkyUI.esp1F Bouncy-Bodices-Booties-Belts-Stockings.esp20 calyps-animal-ears.esp21 Cloaks.esp22 1nivWICCloaks.esp [Version 2.1b]23 1nivWICSkyCloaksPatch.esp [Version 2.1]24 FA EbonyHelmet.esp25 FlameAtronachArmor.esp26 hothtrooper44_ArmorCompilation.esp27 LadyLaceCloaks_EN.esp28 Silverlight Armor.esp29 StrapOnbyaeonv1.1.esp2A IA6npc01.esp2B BBLuxurySuiteExt.esp2C BBLSHousecarlsmovein.esp2D BBLSspouse.esp2E BBLSVisitors.esp2F ub_bbls_merge.esp30 ub_disable_teleportroom.esp31 ub_tapestry.esp32 360WalkandRunPlus-RunBackwardSpeedAdjust.esp33 Garys_Real_Mare_Horse_Mod.esp34 Headtracking.esp35 Slof's Unique Frost.esp36 Sinister Shadowmere.esp37 dD - Enhanced Blood Main.esp38 SoundPropagationOverhaul.esp39 EnhancedLightsandFX.esp3A ClimatesOfTamriel-Dungeons-Hazardous.esp3B ClimatesOfTamriel-Interiors-Warm.esp3C ClimatesOfTamriel-Nights-Level-2.esp++ Werewolves.esp++ KhajiitArgonianCustomBodyMesh.esp3D sanguinesDebauchery.esp3E sx3 - core.esp3F SexiSArrokAnimations.esp40 WotA-VaalsarkRace.esp41 Blaze Of Eventide.esp42 Height Adjusted Races.esp43 Height Adjusted Races - True Giants and Mammoths.esp44 ethereal_elven_overhaul.esp45 WATER.esp46 WATER Plants.esp47 Bashed Patch, 0.esp
CGi Posted June 8, 2013 Posted June 8, 2013 Can't help you with your problem, bat what's that from: KhajiitArgonianCustomBodyMesh.esp?
DeepBlueFrog Posted June 8, 2013 Posted June 8, 2013 I have been playing this mod for close to a month now, so thanks, and I'm looking forward to further contributions. But my main reason for posting is a noteworthy bug. I was clearing out Ilinata's Deep for the Black Star quest and I was enslaved several times by the necromancers. After killing my master and taking the key, I was somehow stuck as a slave; the "Enslaved!" quest was active, I was part of the NecromancerFaction (they were non-hostile and I was attacked by Vigilants of Stendarr), and my character is still called "slave" (summoned creatures are labeled "Slave's Familiar" for example). I've since used the console to fix the first two problems but the third problem renders the slavery half of the mod unplayable. I've tried uninstalling the mod, but after doing so I got a CTD every time I saved. Any help/solutions would be appreciated. TL;DR I'm stuck as a slave but my master is dead. Load order if that helps Unfortunately, the only solution I have for this sort of thing is to save often and backtrack to an earlier, non corrupted, save. I found that running many script-heavy mods has a tendency to mess up your game in irreparable ways sometimes. Recently, a messy enslavement sequence by thugs resulted in losing all crafting stations (my character would just stand up and leave as soon as it started to craft). I just had another issue where a set of objects dropped to the ground during another messy enslavement ended up dropping with horizontal gravity and getting stuck to a cliff. I ignored it and moved on.. only to find out that as soon as I entered an interior cell, every time I tried to go back out resulted in a hard crash to desktop. Not fun. So... to reduce those frustrating events... save often.... enjoy the great moments these mods create and don't hesitate to backtrack if something goes terribly wrong.
BloodSplatter Posted June 8, 2013 Posted June 8, 2013 So trying to buy my way out of slavery causes a CTD, as does trying to join my master. Clicking those dialogue options, master replies and then it crashes. Anyone else having this problem?
BloodSplatter Posted June 8, 2013 Posted June 8, 2013 So trying to buy my way out of slavery causes a CTD, as does trying to join my master. Clicking those dialogue options, master replies and then it crashes. Anyone else having this problem?
Saimon121 Posted June 9, 2013 Posted June 9, 2013 Can't help you with your problem, bat what's that from: KhajiitArgonianCustomBodyMesh.esp? That's from Immersive Beast Genitals http://www.loverslab.com/topic/15263-wip-immersive-beast-genitals/ Also, thanks anyways but I don't have a clean save of that character. I'll probably just start-over, maybe a pacifist for a challenge.
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