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Posted

 

Oh Okay.

 

I do have all the requirements installed, and well, I do see where this sanguine item is :P that's not a problem, it's just I'm not 100% sure what it does lol Are those piercings just for looks? I see the enchantment on them but... it's a little difficult to guess what exactly does Sanguine mean with (something like... ) "Dibella has her tokens... Boring". This isn't a problem at all though, I'm just curious as to what exactly is the function of what I'm wearing =P

 

{clipped}

It's function is to Mark you. If you are wearing that and dance for a group (and have the "train run" enabled) you are going to have a lot of sex. If you are not wearing that then you have to dance nude to get the sex.

 

Be glad you aren't playing a guy, his artifact isn't visible, it's very large and would contribute to a huge case of constipation.

 

 

Oh, okay then :)Thanks for the information! That brings a new couple questions to my mind though that I don't quite get yet:

 

1) That "Train run" option, along with the 2 options you can enable under the general tab of the MCM area, something about... Money for the wicked or something like that? Can't quite remember exactly what the options are called...

What do those do exactly?

 

2) I keep reading about "dancing". What is with that? is there a spell to dance, or an option through dialog or the options menu to dance for someone? If there is I've totally missed it, how can I get to do any of that?

 

 

Thanks in advance!

Posted

 

 

Oh Okay.

 

I do have all the requirements installed, and well, I do see where this sanguine item is :P that's not a problem, it's just I'm not 100% sure what it does lol Are those piercings just for looks? I see the enchantment on them but... it's a little difficult to guess what exactly does Sanguine mean with (something like... ) "Dibella has her tokens... Boring". This isn't a problem at all though, I'm just curious as to what exactly is the function of what I'm wearing =P

 

{clipped}

It's function is to Mark you. If you are wearing that and dance for a group (and have the "train run" enabled) you are going to have a lot of sex. If you are not wearing that then you have to dance nude to get the sex.

 

Be glad you aren't playing a guy, his artifact isn't visible, it's very large and would contribute to a huge case of constipation.

 

 

Oh, okay then :)Thanks for the information! That brings a new couple questions to my mind though that I don't quite get yet:

 

1) That "Train run" option, along with the 2 options you can enable under the general tab of the MCM area, something about... Money for the wicked or something like that? Can't quite remember exactly what the options are called...

What do those do exactly?

 

2) I keep reading about "dancing". What is with that? is there a spell to dance, or an option through dialog or the options menu to dance for someone? If there is I've totally missed it, how can I get to do any of that?

 

 

Thanks in advance!

 

 

The "Gold for the Wicked" option enables you to dance for money (a pittance though).  The "Coveted" option makes wandering around naked a risky proposition (actually you don't get propositioned, you get raped) as those who notice your nudity are given a chance to take advantage of your the easy availability and viewability of your sex organs.

Posted

Thanks for the response :)

 

Ah, so if I enable Coveted, that means... what exactly, random people that see me naked -while- I'm with my master will rape me? or can it happen if I escape my master (since I'm on the hardcore setting), or? What are the scenarios in which you would get assaulted for being naked? If you don't mind explaining =D

 

Cheers!

Posted

Thanks for the response :)

 

Ah, so if I enable Coveted, that means... what exactly, random people that see me naked -while- I'm with my master will rape me? or can it happen if I escape my master (since I'm on the hardcore setting), or? What are the scenarios in which you would get assaulted for being naked? If you don't mind explaining =D

 

Cheers!

 

ANY time you are naked, enslaved or not.

Posted

Oh... okay that's good to know lol. Thanks a ton :) No more questions from me for a while :P

 

 

"It's being a real pain in the butt (quite literally) to try and get to the point where I can "join" my new master. Mainly I just wanna see what's that about lol. Only problem with that mechanic so far is that, I have been the most saint of a slave in history to try and get on his good side, but every time an enemy shows up and my master goes into combat, I lose some of those trust points :( I mean I'm not even trying to run away, in fact I purposely run closer to him. To make things worse, my master (forsworn) has grown bored of standing in the middle of nowhere there stuck with me, and so he took on a grand adventure, climbing up hill, first encountering a bear, next a dragon, and finally a bear + imperial camp (Not only it's bad he's a forsworn, but I'm a Stormcloak  <_< can you say awkward... ). Everything worked out more or less fine in the end, but I remember Skyrim making the legates in these civil war-eske camps Essential, even after you've beaten the civil war quest line. Not sure if they've fixed that in latter updates since I took quite a long break from Skyrim, but didn't want to risk it, so I console-killed every imperial in that camp, bear included >_>"

Posted

I was playing around in TES5Edit and noticed Sanguine's Debauchery has race edits for the Imperials, Dunmer, and Redguards. Since these were conflicting with another mod, and that I thought that only 3 of the 10 vanilla races being edited was funny, I deleted these edits so the other could make its changes. I couldn't really find anything concrete; are these same edits there for a reason, or are they accidentally left there?

 

Interesting mod by the way. Maybe with a few tweaks, it could be something that could integrate well with normal gameplay.

Posted

Oh... okay that's good to know lol. Thanks a ton :) No more questions from me for a while :P

 

 

"It's being a real pain in the butt (quite literally) to try and get to the point where I can "join" my new master. Mainly I just wanna see what's that about lol. Only problem with that mechanic so far is that, I have been the most saint of a slave in history to try and get on his good side, but every time an enemy shows up and my master goes into combat, I lose some of those trust points :( I mean I'm not even trying to run away, in fact I purposely run closer to him. To make things worse, my master (forsworn) has grown bored of standing in the middle of nowhere there stuck with me, and so he took on a grand adventure, climbing up hill, first encountering a bear, next a dragon, and finally a bear + imperial camp (Not only it's bad he's a forsworn, but I'm a Stormcloak  <_< can you say awkward... ). Everything worked out more or less fine in the end, but I remember Skyrim making the legates in these civil war-eske camps Essential, even after you've beaten the civil war quest line. Not sure if they've fixed that in latter updates since I took quite a long break from Skyrim, but didn't want to risk it, so I console-killed every imperial in that camp, bear included >_>"

I second that. Master HATES me! I've been as good humanly possible, but I'm getting whipped and hated every time an enemy crosses masters path. :(

Posted

 

Oh... okay that's good to know lol. Thanks a ton :) No more questions from me for a while :P

 

 

"It's being a real pain in the butt (quite literally) to try and get to the point where I can "join" my new master. Mainly I just wanna see what's that about lol. Only problem with that mechanic so far is that, I have been the most saint of a slave in history to try and get on his good side, but every time an enemy shows up and my master goes into combat, I lose some of those trust points :( I mean I'm not even trying to run away, in fact I purposely run closer to him. To make things worse, my master (forsworn) has grown bored of standing in the middle of nowhere there stuck with me, and so he took on a grand adventure, climbing up hill, first encountering a bear, next a dragon, and finally a bear + imperial camp (Not only it's bad he's a forsworn, but I'm a Stormcloak  <_< can you say awkward... ). Everything worked out more or less fine in the end, but I remember Skyrim making the legates in these civil war-eske camps Essential, even after you've beaten the civil war quest line. Not sure if they've fixed that in latter updates since I took quite a long break from Skyrim, but didn't want to risk it, so I console-killed every imperial in that camp, bear included >_>"

I second that. Master HATES me! I've been as good humanly possible, but I'm getting whipped and hated every time an enemy crosses masters path. :(

 

 

I third that (is this even a word in English?). Really anoying if you stay with your master for an hour to get about -20 points, then one figth and you are at + 30.

 

Posted

 

I want to avoid the drink contest.

 

But I can only find the "INSTALL" buttom but I can't find the "BEGIN" buttom :(

Push the install button, then exit from the menus (which it tells you to do). Wait until you see the message that Sanguines Debauchery has been installed then open the menus again. The "install" button should be replaced by the "Begin" button.

 

 

I have try it... but it seems the install button do not change to begin button

I have try this many times but the install button still remain in install mode why?

Posted

 

 

 

i managed to make a sexlab version out of it. may i post it in the sexlab forum or, better, i give it to you or, even better, you (re)do it ;) ?

changes have been realy minor actually. few lines in snp, snp_00 and sex scripts (+ setting script parameters in cr) ((took me several days though as cr noob)

 

I am not speaking for jbezorg of course, but it would be nice to take a look at the updated scripts.... if anything to start learning how to interact with SexLab.

 

That could be a good way to wait for a full update with SD2. 

 

 

adding sexlab was just three lines. better ckeck the sexlab wiki and a simple sexlab mod to see how it works.

 

the though part was to tell sd to continue when sexlab anim ended (though that's also only few lines in the end) and finding the re-quiping scriplet . but toughest is working with cr itself ;)

 

 

 

I am very interested with these few lines of code if you can share them.

 

I would like to get rid of Sexis altogether.

 

I had the same experience with the CK editor - it feels like a vast labyrinth of forms, settings and options. The scenes editor completely escapes me among other things.

 

 

involves scene editor though ;)

 

 

here we go (for people with at least minimal cr knowledge only):

copy those files where they belong (source included with some comments)

 

allow cr to use multiple masters (google it if needed)

open cr: sd active file and sexlab.esm checked

 

goto Miscellanenous-Global and add new global _SD_snp_animation_end (value 0)

 

edit quest _SD_snp

 

select quest script->_SDQS_snp->properties->select/edit value of _SDGVP_snp_animation end and pick _SD_snp_animation_end, ok

 

select quest scene _SD_snp_00

edit data (button top), edit papyrus fragment "end", uncomment all strapon and clothing-toggle, compile,save, ok

 

edit phase 3 of that scene, edit papyrus fragment "completition", uncomment all strapon and clothing-toggle, compile,save, ok

 

ok-close quest _SD_snp

 

edit magic-magic effect-_SD_sex_cbbe or unpb (depends on your sd settings or just do following for both to be save)

select _SDME_sex script (down right)->properties and edit value/pick SexLab (only sexlabsystem to pick there) and for _SDGCP_snp_animation_end  pick again _SD_snp_animation_end

 

ok-close all and save sd.esp

 

ya esta

 

Notes:

*skyrim crashes on startup/loading regularly for me but runs fine afterwards as it seems

*uncheck 'disable victim control' in sexlab for, well, controlls

*sex ending is a bit off if you have rough stage times in sexlab over 1 min (default is bellow 1 min) as sd scence ends after 1 min (could get fixed in cr i guess, but 1 min is enough anyways for me)

*my wipping on zaz' racks has changed but i think it's zaz fault as i also had that now in vanilla sd

*sexis data still needed for unfixed spinggan (no sexlab support for creatures yet, will be possible in sexlab 1.1 i was told)

*works with old saves

 

 

edit: typo

edit2: fixed small bug and changed some var names

fixed_scripts.zip

fixed_scripts_update1.zip

Posted

 

 

 

 

I am very interested with these few lines of code if you can share them.

 

I would like to get rid of Sexis altogether.

 

I had the same experience with the CK editor - it feels like a vast labyrinth of forms, settings and options. The scenes editor completely escapes me among other things.

 

 

involves scene editor though ;)

 

 

here we go (for people with at least minimal cr knowledge only):

copy those files where they belong (source included with some comments)

 

allow cr to use multiple masters (google it if needed)

open cr: sd active file and sexlab.esm checked

 

goto Miscellanenous-Global and add new global _SD_snp_animation_end (value 0)

 

edit quest _SD_snp

 

select quest script->_SDQS_snp->properties->select/edit value of _SDGVP_snp_animation end and pick _SD_snp_animation_end, ok

 

select quest scene _SD_snp_00

edit data (button top), edit papyrus fragment "end", uncomment all strapon and clothing-toggle, compile,save, ok

 

edit phase 3 of that scene, edit papyrus fragment "completition", uncomment all strapon and clothing-toggle, compile,save, ok

 

ok-close quest _SD_snp

 

edit magic-magic effect-_SD_sex_cbbe or unpb (depends on your sd settings or just do following for both to be save)

select _SDME_sex script (down right)->properties and edit value/pick SexLab (only sexlabsystem to pick there) and for _SDGCP_snp_animation_end  pick again _SD_snp_animation_end

 

ok-close all and save sd.esp

 

ya esta

 

Notes:

*skyrim crashes on startup/loading regularly for me but runs fine afterwards as it seems

*uncheck 'disable victim control' in sexlab for, well, controlls

*sex ending is a bit off if you have rough stage times in sexlab over 1 min (default is bellow 1 min) as sd scence ends after 1 min (could get fixed in cr i guess, but 1 min is enough anyways for me)

*my wipping on zaz' racks has changed but i think it's zaz fault as i also had that now in vanilla sd

*sexis data still needed for unfixed spinggan (no sexlab support for creatures yet)

*work on old saves

 

 

 

Cool.. thanks! I will take a look.

 

I am also experiencing random crash on start... the odd thing is that the same save will crash two or three times in a row (on startup) and then suddenly work after the 4th try.

 

I am blaming that on random script fragments still present in the save.

 

I had good luck enabling the reference cleanup from skse but I am still getting an occasional crash on start... especially after I use the editor.

Posted

Okay so... I'm not 100% sure exactly what happened in my game, but some weirdness is going on with the mod... as usual nothing really game breaking per se? but... weird, if not a tad frustrating.

 

At one point which I'm not sure anymore when was it, after I "joined" my master and I was (I think... ) added to the Forsworn faction, I went up a hill to spawn a Spriggan, for the sake of seeing what the Spriggan quest was like. It took a while for the creature to get me but finally it defeated me, and I became it's host (Also I must say the whole thing is just genius :P loved it). After that is when I found 2 problems:

 

 

1 ) Everything went great for me, from catching someone talking about the weirdness going on around my body, and starting the quest, to getting to the end of it. But...  when I got there and started getting abused by the Spriggan, eventually the quest was finally over (I guess?)... at this point I started catching some weirdness, and it can be split into a few factors:

 

     a ) While the Spriggan was abusing my character, the quest journal was "stuck" in "You have reached the grove" or something like that, can't quite remember the exact words.

 

 

     b ) Only -after- the Spriggan was done abusing me, and it transformed from the armor-looking model to a full Spriggan model, standing still there idle doing nothing, the quest changed to "Spriggans can abuse for hours". A little redundant given the creature was already done with me  :P The redundancy is why I think this is also part of the weirdness.

 

     c ) Eventually, when the Spriggan went from idle to Hostile and started attacking me, the quest automatically changed to "The Spriggans have released you", which is good, and then I proceeded to kill the thing.

 

     d ) After I killed the Spriggan, and everything was over, the quest kept active on my log. It was finished, but it stayed under the active quests, as if there was still something for me to do, although no new text/hints/markers were given.

 

2 ) e ) It's at this point, when I went back to put my regular clothes and armor pieces back on that I noticed Sanguine's item was not equipped :o And then of course I went to equip it, only to find not only I could equip it and unequip it at will, but it switched slots O.o At first the item was using the armor slot where the Dragon Priest masks go, and now suddenly it's using another slot (not sure which), and what I can tell is both times it did this I was wearing an item on that slot before changes were made. This is leading me to think there's some major weirdness going on with how Sanguine's item decides where to stick to.

 

     f ) Finally (and this is part of the first problem), when I started reloading previous saves just to try and track when the Sanguine's item glitch started occurring, after maybe 5 or 6 reloads to different points of the Spriggan quest, I reloaded the latest save, after the Spriggan quest was done, and -just now- the quest actually disappeared from my journal, as (I guess) should of had when the quest was over, except, now the quest doesn't show as completed in the completed quests section (although this may also be true for all the other quests, and if this is indeed how it always happens, at the end of the day it doesn't really bother me. Just concerned that it may have a bad repercussion in the long run.

 

 

Like I said... none of this is really major, considering I keep reading about people having to uninstall the mod just because quests are not going well, but it's still weird, especially when I gave up on using the dragon mask slot -for- Sanguine's item, and now that I have broken the mask for the enchantment on another piece, the mask slot is suddenly available again, rendering me disenchanting (and thus breaking a dragon mask quest) the mask in the first place completely pointless.

This is the tad frustrating part I mentioned.

 

I know the information I'm giving you is not exactly a stellar bug report with codes and lines and what not (though I'm trying to be as helpful as I can), but I don't know how to do any of that lol. I hope eventually someone who does know how to do these things also reports these issues and maybe they can be dealt with  :) though I completely understand if the creator would rather focus on other major things first, given none of what happened to me ruined my game a whole bunch, at least for now  :P

 

Thanks for the mod and the experience nonetheless =) Cheers!

Posted

My master does absolutely nothing to me.. i just follow him and ill even try to piss him off but he just wonders. Is it because i didn't equip artifact? I'm not a big fan of the look of it so i never equipped it and nothing is happening now. Is there something i need to do? is it a glitch?

Posted

 

 

 

 

 

 

 

i managed to make a sexlab version out of it. may i post it in the sexlab forum or, better, i give it to you or, even better, you (re)do it ;) ?

changes have been realy minor actually. few lines in snp, snp_00 and sex scripts (+ setting script parameters in cr) ((took me several days though as cr noob)

 

I am not speaking for jbezorg of course, but it would be nice to take a look at the updated scripts.... if anything to start learning how to interact with SexLab.

 

That could be a good way to wait for a full update with SD2. 

 

 

adding sexlab was just three lines. better ckeck the sexlab wiki and a simple sexlab mod to see how it works.

 

the though part was to tell sd to continue when sexlab anim ended (though that's also only few lines in the end) and finding the re-quiping scriplet . but toughest is working with cr itself ;)

 

 

 

I am very interested with these few lines of code if you can share them.

 

I would like to get rid of Sexis altogether.

 

I had the same experience with the CK editor - it feels like a vast labyrinth of forms, settings and options. The scenes editor completely escapes me among other things.

 

 

 

 

 

involves scene editor though ;)

 

 

here we go (for people with at least minimal cr knowledge only):

copy those files where they belong (source included with some comments)

 

allow cr to use multiple masters (google it if needed)

open cr: sd active file and sexlab.esm checked

 

goto Miscellanenous-Global and add new global _SD_snp_animation_end (value 0)

 

edit quest _SD_snp

 

select quest script->_SDQS_snp->properties->select/edit value of _SDGVP_snp_animation end and pick _SD_snp_animation_end, ok

 

select quest scene _SD_snp_00

edit data (button top), edit papyrus fragment "end", uncomment all strapon and clothing-toggle, compile,save, ok

 

edit phase 3 of that scene, edit papyrus fragment "completition", uncomment all strapon and clothing-toggle, compile,save, ok

 

ok-close quest _SD_snp

 

edit magic-magic effect-_SD_sex_cbbe or unpb (depends on your sd settings or just do following for both to be save)

select _SDME_sex script (down right)->properties and edit value/pick SexLab (only sexlabsystem to pick there) and for _SDGCP_snp_animation_end  pick again _SD_snp_animation_end

 

ok-close all and save sd.esp

 

ya esta

 

Notes:

*skyrim crashes on startup/loading regularly for me but runs fine afterwards as it seems

*uncheck 'disable victim control' in sexlab for, well, controlls

*sex ending is a bit off if you have rough stage times in sexlab over 1 min (default is bellow 1 min) as sd scence ends after 1 min (could get fixed in cr i guess, but 1 min is enough anyways for me)

*my wipping on zaz' racks has changed but i think it's zaz fault as i also had that now in vanilla sd

*sexis data still needed for unfixed spinggan (no sexlab support for creatures yet, will be possible in sexlab 1.1 i was told)

*works with old saves

 

 

edit: typo

edit2: fixed small bug and changed some var names

 

 

I tried doing this, but I get an error when I attempt to edit the Properties of the _SDQS_snp script in the _SD_snp quest. I just says "Errors encountered when attempting to reload the script", and then the property window opens with no existing Properties.

 

I did copy the scripts to the Scripts and Scripts/Source folders and CR does find them, as I can edit the source through the CR editor. It just doesn't find the properties. Do you know what is wrong? Or could you perhaps just upload your edited .esp somewhere? :P

Posted

i sometimes had problems getting to pick the values, but not with opening properties. tried compiling the new source scripts in cr? then close quest and reopen quest as those values often appered directly after recompiling

Posted

im wearing the artifact on my female and im not really experiencing uncontrollable lust form npc. with ''uncontrollable lust from npcs'', do you mean like being raped and stuff? because that never happend to me from just random npc's...

Posted

Run around naked, when wearing the artifact.

Leads to SD rapes and conflicts with other mods, that start sex scenes when the player is naked.

Posted

Hell I never even needed the artifact to get random raped by NPCs. They mention me being naked twice in a row, right away, almost every time they see me, and then Bam! It's master I have trouble with. He practically ignores my PC entirely. Always saying "Can I help you?", and "Yes?", insted of noticing that I'm ass naked. I get raped more often when I'm not enslaved than when I am.

Posted

Maybe it's because your master don't want others to make use of her/his property, like your toon.
And as she/he can mount your toon at any time, no matter the place. So why rape the own slave?

 

This actually gives me a nice idea for Master in SD2.
When having a specific amount of demerits, your master will let others have their way with your toon, to ensure proper training/breaking the slave.

Posted

Hey, just wondering if Thalmor are working properly - if they are for everyone else I'll see what's causing the problems on my end. Thanks! :) Great mod by the way, apart from Thalmor NPCs not working (for me at least) everything functions really well!

 

EDIT: Probably should outline the problem a bit more - they don't seem to want to take me prisoner. I can press K until the cows come home in combat, but they'll keep hitting me. It works well for the Forsworn faction at least, but not Thalmor. I don't see why not either - My character has a very nice personality! Fools don't know what they're missing. Booh!

Posted

In answer to your question, no didn't get the npc text, yes do have Fuz Roh- Do, and only dialogue mods are for Lydia (trade dialogue), and less condescending guards. 

IN the archivied thread thread some one said you could just go strait to the book in Winterhold to start the quest, which it didn't. Another suggestion was to use console commands to start the quest, which it did. Since I had the book in my inventory, it went strait to the cave, which I did but nothing has happened. I want this quest over with quickly so I can un-install it. I don't want to wait for some random event to happen in a weeks time before I can do it. Neither do I want to loose the charater. 

 

Do any of these apply?

 

Conflicts

Any mod that alters vanilla factions. - Any mod that significantly alters vanilla factions may mean that my mod won't recognize the attacker as being a member of an eligible slaver faction.

 

Any mod that significantly alters the OnHit Event for the player.

 

Any mod that actively manipulates the player's health during combat ( e.g. auto healing ) may make it difficult to trigger the enslavement events.

 

Verified Conflicting Mods

  • PCEA - PC Exclusive Animation Path

  • WARZONES - Civil Unrest

  • Tundra Defence

  • Locational damage and more dynamic injuries

  • Duel - Combat Realism

  • SkyBoost and TES V Acceleration Layer

  • Animated Prostitution

  • Syynxs Perky

Verified Conflicting Mods: Addressed ( Though indirectly and you may get in situations that are bad )

  • The Dance of Death - Enable "Player Immunity"

  • Frostfall

  • Amazing Follower Tweaks - Disable companion follows PC weapon draw/stash.

 

To get rid of the armor get as close as you can to the quest marker.

Posted

*sexis data still needed for unfixed spinggan (no sexlab support for creatures yet, will be possible in sexlab 1.1 i was told)

The spriggan host actually uses the same skeleton as NPCs. So you could use the SexLab anims with it as well.

Posted

Has anyone got an idea how to fix the CTD after saving thing yet? I've uninstalled every mod and still does it. This is only happening to a specific character after i had uninstalled SD.

Can you load a previous save? Once you get a previous save to load then try loading your last save.

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