CGi Posted May 9, 2013 Posted May 9, 2013 You're probably right. It was funny to see spouse still following Bandit..... even after I was free to go. Have you tried LoverComfort's dialogue option "You f... my spouse" to brawl with the bandit and get her back? Even tho i think he actually has to f... her first and you got to be there to see it happen for this dialogue option to appear. i'm really curious what would happen, especially if SD kicks in again.
threeddd33 Posted May 9, 2013 Posted May 9, 2013 No, but now I'm going to. Hell, if it's not a feature of SD or LC, it should be.
castle456 Posted May 9, 2013 Posted May 9, 2013 Any plan to fix that female PC has no power attack voices after sex ? I think probably it's related with stamina debuff
DeepBlueFrog Posted May 9, 2013 Posted May 9, 2013 I find it impossible to get enslaved by spriggans. I've tried regular humanoid factions and they are fine, but whenever I get defeated by a spriggan or I surrender to one I get what seems to be the bound scene and the spriggan dissapears and my game gets a guaranteed CTD. I have looked through past posts and couldn't find another reference to this issue. I have what seems the same issue as the quoted post. My encounters with spriggans always end up the same way - they kill me (no CTD), but for a moment before the game reloads, I can see the local illumination that tells me SD it trying something, and I had glimpses of a flowering spriggan appearing in front of me. I tried to extend the health buffer without any result. Is this a known issue? I am using the latest version of the required mods (fresh install as of 2 days ago) and everything is working great generally except this particular quest. One possibility of interference is that I am in the early stages of vampirism (after being captured by a lair of vampires a few days before). I can get enslaved again by marauders or necromancers at this point of the game, just not spriggans. (The mod is a lot of fun to play with... I am preparing a list of ideas I will post shortly). Edit: Looking at SD in the CreationKit gives me this error: SCRIPT: Cannot open store for class "_SDQF_sprigganslave_01' Could it be a simple case of missing scripts in the download archive? Looks like Thugs are affected by the same behavior. The Enslaved quest kicks in when they hit me, but I die anyway. The editor shows similar warning messages about thugs quest as with spriggan quests. I will take a look in the BSA tonight and compare with the bSA from an earlier version of the archive file.
AwfulArchdemon Posted May 9, 2013 Posted May 9, 2013 I think the bindings should stay on all the time, or at least until you've been "nice" enough to be untied. More specifically, you should have your hands tied behind your back during rape, and maybe not once you've been "good". The shackles (ankles) should be put on you right away. Afterall, master's not gonna chance you running away. (spell check error on "afterall"? come on now...) I've seen, throughout my SD history, that you barely ever get raped after whippings. You usually get raped before whippings, but I think the painful punishment should come first, and the not-so-painful (depending on which hole it's going into) punishment should come second. Maybe a more agonized voice for anal? I've noticed that you don't always get raped right after enslavement too, and when I was enslaved by a vampire, I only got raped through dialogue, at least this particular vampire. Just a hell of a lot of feeding, like she'll be done feeding for maybe 2, 3 seconds and she'll feed again. Voices (like jackbite69's) should be an available option, though I realize there are people who do not want the sounds to change, which is why I said "option". Put that in MCM (if you do it), or a spell (preferably MCM. Already have tons of spells). The darkside 00 (voice 8), or something quite similar would be perfect. Bukakke is a give in. No doubt pregnancy has been mentioned, but I'l mention it anyway, since that would take immersion to new heights. And also, as I mentioned a really long time ago, the crawl on fours mod from Nexus with a leash around your neck would be kickass! You'd be lead around like a dog. Which brings me to a more complicated suggestion: make a certain area each persons "home" (likely the place you find them), and when you're enslaved, and they lead you there (if you're not already there), have them chain you to a wall or/and bed, and add an animation where they randomly fondle you, instead of jumping strait into sex. Not chained all the time though, or you would never escape. You should be chained to the wall/bed when they sleep, so there's no chance of running away while they sleep. Wall/bed chained fondling would be awesome! Fun before the real fun! And, since people are seeing their follower get enslaved from time to time, maybe make it so they always get enslaved. How about a mission where your spouse gets enlaved, raped, and sold, and you have to go free her. Or maybe if you steal from someone, and the thugs are after you, one of two things happen: 1) You get beat up, taken to new master, and so on like normal, or 2) They take your wife hostage, and you have to go free her, either by fighting them, paying cash, performing favors, like killing someone for them, finding them a new slave, or sex (1 on 1, threesome with wife and her new owner, or orgy (?) with his/her whole group.The reward she gives you for freeing her should be pretty obvious, but I would suggest some good old fashioned nob bobbing. You should also get raped by all members of the masters group at random, not just the master. AND, the spriggans could maybe fuck you at all times while you explore, like the symbiote outfits in Fallout NV's Sexout. Just a few suggestions. Damn, this post is huge! Sorry lol. Reminder: AwfulArchdemon, on 06 May 2013 - 01:42, said: I tried so many things to solve this problem that I can't even remember it all. No matter what I do, the new version will not work, but 2.06 still works, however it seems to be breaking more and more every time I get enslaved. All kinds of problems with it now. Pretty soon I won't have SD anymore. It's tragic! I ctd at title screen every time, no matter how I install it. Help! :oMust...have...debauchery...... jbezorg: Spoiler Same problem with new version. Loaded without .esp and all that, but my game still CTDs at title screen. I went through the entire process and everything was fine in my checks (FNIS, BOSS, SKSE, TESVEdit). Good old version 2.06 still works great. Matter of fact, I just saw for the 1st time a vampire enslave me and feed off of me and stuff! Also, the thugs just came after me and took me to their hideout or whatever, but I quit right there 'cause I want that stuff to happen on the new version. Do I have to manually install? Using NMM ver. 44.8 to dodge issues I've heard about new versions. Must I update that to 4.11?
hmgirlpopuri Posted May 9, 2013 Posted May 9, 2013 Hmm... so make suggestions in this thread for SD2, eh? I haven't read through the whole thread, so I'm not sure if this has already been suggested, though I've played around with SD on and off. A lot of great potential here. One thing where I see room for improvement/expansion is the story. You mentioned the story going to the Daedric realm, but is it pretty much just the one trip after being enslaved so far? That's all I've managed to find. There's a PlayerSlaveEncounter mod for Oblivion that I've tinkered with that works some small stories into the enslavement framework. I think something like that could be neat for SD2. Add a little context beyond what's here so far.
jengotiger Posted May 9, 2013 Posted May 9, 2013 now that I think about it... (if this will be added to ds2... that is) on the event wiadditem03 when player is taken to mistwatch, how hard would be to make a potential follower to go there and pay ransom to the thieves? (or rescue from any owner)
AwfulArchdemon Posted May 9, 2013 Posted May 9, 2013 You mentioned the story going to the Daedric realm, but is it pretty much just the one trip after being enslaved so far? That's all I've managed to find. If you mean the sleep quest, then yes. That's the only one I've seen involving another realm. I'd like a side story that tells what you did the night you went out drinking with my boy Sam. Whole lotta potential there! Maybe find a way in hell to make it so you either can't complete "a night to remember" until you complete that side quest, or just make it available in a dream sequence after you complete "aNtR". What do you guys think? I'd love it! You could incorporate that "get drunk" mod, so when you and Sam go drinking somewhere (I believe my boy Sam mentions a place to go drinking, but I don't thinks he says it's name), and you drink enough to pass out and wake up in some random place, make that random place somewhere very specific this time, and begin your epic adventure with Sam (my BOY!) from there! I'd suggest adding plenty of drinking scenarios and hooking up with ladies and maybe the classic "Whoops, we killed the stripper!" scene for comic effect lol. On that note, maybe throw in a badass strip club??? (who didn't see that coming?) That would make for an excellent drinking spot!
AwfulArchdemon Posted May 9, 2013 Posted May 9, 2013 now that I think about it... (if this will be added to ds2... that is) on the event wiadditem03 when player is taken to mistwatch, how hard would be to make a potential follower to go there and pay ransom to the thieves? (or rescue from any owner) Now there's a thought. YOU get rescued for once! If your married, your spouse would make for the best rescuer, and if single, maybe Delphine? Lydia? Delphine's better. Deeper immersion. Or if in the military with strong standing, or just in the military at all, then Olfric or general Tulius, or one of those guys you escape Helgen with. If your a thane, perhaps the Jarl or Jarl's steward or housecarl, or even your own housecarl. They did swear to protect you with their lives. How about a Daedric Lord whose quest lines you've completed swoops down and smites the shit out of your captors! (okay, maybe I'm taking this a little too far...) Lots of good ideas happening today. Looks like jbezorg will have plenty of suggestions to work with.
CGi Posted May 10, 2013 Posted May 10, 2013 Looks like jbezorg will have plenty of suggestions to work with. And he's already having way to many own ideas, i guess. i'll wait for the first released version and see what it has to offer, before making any suggestion that might not fit his idea about SD2 anyway (i easily get overboard with my ideas -.-). But on the other hand... instead of making 2 mods that don't link to each other, clean SD1, build SD2 and finally merge them. For me, SD1 is essential when playing Skyrim. And so is LoversComfort. Sneaking into peoples houses at night, watch them having fun and maybe learn a trick or two. LC may not really add to the vanilla gameplay, but it's really immersiv and so is SD1. What else can we ask for?
Shrekt Posted May 10, 2013 Posted May 10, 2013 Use this mod in SD2 as a tool for the slavers/trappers/etc ? http://www.loverslab.com/topic/12302-arachnophobia-by-miss-leeches/
Pfactor Posted May 10, 2013 Posted May 10, 2013 Has anyone been able to get Vilja captured with you? Try as I might, my other companions get captured along with me but she doesn't. The best I can do is use the console to equip her with the shackles and bindings, but sometimes she doesn't shut up. She cant be defeated/captured.
Hyk Posted May 10, 2013 Posted May 10, 2013 Good day jbezorg.I apologize in advance for my English, I write all of this through the Google translator.The question I want to know what are your plans for the expansion of this mod, you'll expand mod for the enslavement of companions?At the moment I stand fashion on an unlimited number of companions, but are enslaved only 4 of them =)and only after my character.
CGi Posted May 10, 2013 Posted May 10, 2013 Has anyone been able to get Vilja captured with you? Try as I might, my other companions get captured along with me but she doesn't. The best I can do is use the console to equip her with the shackles and bindings, but sometimes she doesn't shut up. She cant be defeated/captured. Had it happen a few times, with her set to non-essential, but she'll glitch after a while. Best way for me to get her captured while set to essential: - let her use the standard equipment - tell her to use the sword and definitly not the bow or any spells - look for a spot with lot's of enemies (lot's of archers and some mages help) [front of blades temple worked for me] - make somehow sure she get's the most attention - get enslaved -> since all enemies turn into friends she'll jus stand next to you - break free as fast as possible, as long as her hp is still down - repeat until both of you get enslaved or all enemies are dead (what will happen more often) She'll not stop fighting at once, when you get enslaved, so there's the chance for both of you the get captured. Alternativly, you can hold E to get in command mode and tell her to attack an enemy, while you're still enslaved. She'll follow you when captured, so it doesn't matter who enslaved her. She'll still glitch. Like still talking or doesn't get free with you. Edit: i accidently found a way to remove a few of her behaviors, like the one that prevents her from wearing armor in certain slots (like bandoliers). Kill and resurrect her using the console. Maybe this helps with getting her enslaved as well. Had to resurrect her, as the kiss at her endquest killed her. -.-
krusanagi Posted May 10, 2013 Posted May 10, 2013 i found out a bug where if i activate SD mod, i cannot turn into vampire lord.... only when i use the latest edition of SD... WHY??? and when i call her to dance to others, there is a back-orange-light indicating it is running but my character just stand there do nothing...
DeepBlueFrog Posted May 10, 2013 Posted May 10, 2013 I spent some time with the Creation Kit and a small idea for an improvement as a way to learn the structure of the mod. First, the issue with warnings about missing scripts was due to my learning curve with the creation kit. Once I unpacked the BSA file, those errors went away. The idea is to change the escape detection system to look at a radius only for outdoors cells. When the master is indoors, I want to be able to walk anywhere in the same cell (this is to break the monotony of being chained to a static NPC in a huge cell with many other NPCs scattered around). I found a few places where I can make that change but I am still missing a trigger - probably at the quest level in the mod itself. Does anyone know where the mod defines messages such as 'Now is your chance to escape!' ? In the scripts, that corresponds to these variables: Debug.Notification( "$SD_MESSAGE_ESCAPE_NOW" )
Lyman the Lunatic Posted May 10, 2013 Posted May 10, 2013 Minor problems, though I think its navmesh mostly. Sometimes my char. can't be in the bondage pose due to uneven ground so she end up slipping up & down. Enslaved by surrender still a bit iffy, takes a while to kick in, might been killed by the master after being enslaved this way, a good idea to pause the game or bring up the journal or console panel. Also, don't get what's bending over, hands crossed while standing supposed to be, so I guessed it's the navmesh. Tried the spriggan today, not sure what happened, the rape seems to be stop but the quest is still active based on the journal. Also the spriggan quest, seems a bit hard to get it started, most guards my char. got into will say "What in the world..." then resume their generic line, got to try fast travel back & forth a couple times until they say "What manner of magic is this" Now this 1 I've seen someone talked about, if the cage is far from the master, your char get demerits when your char. master woke up, in my Breton's case, 20 demerits. So far so good, nothing major as far as I can tell... PS. From what mod the bed thing with a daedra chick being shackled to in Sanguine's realm is from? Zaz? Fnis? Do tell.Thanks.
DeepBlueFrog Posted May 10, 2013 Posted May 10, 2013 I believe I got my update to work - I can now roam freely in the same interior cell as my captor without any distance related penalty. This should make it easier to find food, clients to serve or attempt to escape from static captors inside a deep cave. I can share the update if anyone is interested althouh I sure jbezorg would find the changes trivial. The new conditions come down to: - If you share the same cell as your captor AND that cell is indoors, ignore distance related triggers - If your master is outside, distance related triggers kick in A nice side effect is that it degrades gracefully in large indoor cells. If you leave an indoor cell for another indoor cell, you only take a hit for leaving once... as long as you still remain inside, you will not see your status degrade further. So if you return to your captors after straying to another indoor cell, they will be less pleased than when you left them but it won't be dramatic. Dramatic changes happen if you or your captor go outside Now on to troubleshoot my problems with Spriggans and Thugs
AwfulArchdemon Posted May 10, 2013 Posted May 10, 2013 Finally got new version of SD to work, and I just got titty fucked about 30 times in a row. Anyone know how to take that anim out?
LithiumFlower Posted May 10, 2013 Posted May 10, 2013 newbie question-- is it possible to use this and its requirements along side with Sexis? Or will there be a crash?
CGi Posted May 10, 2013 Posted May 10, 2013 newbie question-- is it possible to use this and its requirements along side with Sexis? Or will there be a crash? Works fine together, even with SexiS Defeated installed and active. But if SD and Defeated trigger, SD will fail, as Defeated will free you and the combat will resume eventually leading to your toons death. if both trigger, both will play their animation, screwing up the scene big time. May lead to ctd (if lucky) or game freeze. if you want SD to kick in for supported factions, set it's HP threshold higher than the one you setup in Defeated. i run SD at 30% and Defeated at 15% (not suitable for low health chars, as both may kick in; works well for 500+ base HP, but more is better as you may die to often after defeated kicked in). So if the attacker is supported by SD, enslavement will happen, if not, combat rape will take place. if you prefer Defeated over SD, set Defeated's HP higher than SD, but if you reach SD's HP threshold after the rape, both may/will kick in again.
LithiumFlower Posted May 10, 2013 Posted May 10, 2013 newbie question-- is it possible to use this and its requirements along side with Sexis? Or will there be a crash? Works fine together, even with SexiS Defeated installed and active. But if SD and Defeated trigger, SD will fail, as Defeated will free you and the combat will resume eventually leading to your toons death. if both trigger, both will play their animation, screwing up the scene big time. May lead to ctd (if lucky) or game freeze. if you want SD to kick in for supported factions, set it's HP threshold higher than the one you setup in Defeated. i run SD at 30% and Defeated at 15% (not suitable for low health chars, as both may kick in; works well for 500+ base HP, but more is better as you may die to often after defeated kicked in). So if the attacker is supported by SD, enslavement will happen, if not, combat rape will take place. if you prefer Defeated over SD, set Defeated's HP higher than SD, but if you reach SD's HP threshold after the rape, both may/will kick in again. Ah, I'm retarded! I'm meant to say Sexlab! Sorry!
CGi Posted May 10, 2013 Posted May 10, 2013 SexLab itself is no problem as it's just a framework, that does nothing on it's own, but mod's that try to trigger scenes while SD runs it's own may interferre.i got SexiS + Defeated + WorkingGirl + LoverComfort, SD and SexLab + Random Sex + SexChat + WorkingGirl running. WorkingGirl may interferre with SD when not wearing slave clothes during your enslavement, as being naked triggers rape at one point or another.
Shrekt Posted May 10, 2013 Posted May 10, 2013 Complete&constant drag/control over the victim when blindfolded? Being blind messes up the walking when your enslaver walks away
CGi Posted May 10, 2013 Posted May 10, 2013 Not helpfull.Where are you stuck?if it's the comment from NPCs (which took me 5 days once), read the op regarding conflicting mods. And how can being blindfolded mess up walking?it's just an item that applies an imagespace modifier... or something like that.Works for me, except that my lightning mods interferre when blinded is set below 100%.
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