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Posted

 

 

Use "sqv wiadditem03" in console before the install. If it's running, take note of the thugs ref #'s and delete them e.g. "ff000000".delete ( with the quotes around the ref # ) then "stopquest wiadditem03" in console.

 

 

SD has significantly modified that quest and it will need a restart for the AI to reset.

 

 

I know it's stupid, but how do I put quotation marks in console? Shift+' just close the console, ctrl+v just puts a 'v' and alt shortcut doesn't work either.

 

Just to be clear: I'm supposed to enter these codes BEFORE reinstalling SD, right? After the reinstall should I do something? Startquest or just go stealing stuff until quest kicks in again?

 

Thanks in advance.

 

 

sigh... it's without the " "

 

Posted

@whatto51

there's no [decals] part in my ini. file? there is one in the skyrimprefs.ini. so i changed all that to what you put and still nothing.

 

Sorry, worked for me (thanx to JinZen)

Can you post your skyrimprefs.ini content?

Do you have mods that change skyrim graphics or lightning?

 

And forgot this, under [display]

 

iMaxSkinDecalsPerFrame=3

iMaxDecalsPerFrame=10

 

Change numbers as you like, but different from zero.

 

And always keep a backup

Posted

sooo update:

 

I went back to:

SD.2013.04.15.01.Final

(did all this with lv 1character:)

 

first sqv wiadditem03 was inactive stole stuff until I saw it active

the thugs took me to mistwatch keep, thugs don't know how to use lever (so reloaded) and npcs there wanted to kill me so I got rid of them, went in and killed all but the alchemist freak (when I learned that they wanted to kill me also and when saw that thugs don't know how to open locked doors even if they have the key... lol) so... they walked me up to the alchemy lab and she tried to kill me so then she got bored or trying and stayed "doing" potions endlessly (the transfer didn't work at all) also payback never triggered (left it there the whole night and nothing happened)

dialog "where are you taking me?" is there

 

now... with:

SD.2013.04.26.01.Final

did all this with lv1 character too:

sqv wiadditem03 was inactive stole stuff until I saw it active

thugs got me and did nothing else, the master just wandered around doing nothing the other two waned to go back and forth to me wanted to teach me... they big weapons I guess? lol also there's no dialog for "where you taking me?"

Posted

@whatto51

 

I found a fix on google but that didn't work either. I don't use any grafic or lighting mods.

 

 this is my Skyrim.ini ( with the fix i found on google) Yellow text was added from fix

 

[General]
sLanguage=ENGLISH

uExterior Cell Buffer=36

[Decals]
bDecalMultithreaded=1
bForceAllDecals=1
fDecalLifetime=999.0000


[Display]
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1

[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0

[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
[Water]
bReflectLODObjects=0
bReflectLODLand=1
bReflectSky=0
bReflectLODTrees=0

 

 

 

This is my Skyrimprefs.ini

 

 

[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[imagespace]
bDoDepthOfField=1
iRadialBlurLevel=1
[Display]
iBlurDeferredShadowMask=1
fInteriorShadowDistance=3000.0000
fShadowDistance=2500
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=2048
iShadowSplitCount=2
iMaxAnisotropy=8
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=3600
fGamma=1.0000
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=1000
fShadowLODStartFade=200.0000
fLightLODStartFade=2500
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=0
iShadowMode=3
bTreesReceiveShadows=0
bDrawLandShadows=0
bFull Screen=1
iSize H=1080
iSize W=1920
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=1e+007
fMeshLODLevel1FadeDist=1e+007
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=10
iMaxDecalsPerFrame=30
bFloatPointRenderTarget=0
sD3DDevice="NVIDIA GeForce GT 440 "
bFXAAEnabled=0
iShadowMapResolution=1024
fShadowBiasScale=0.3
iShadowMaskQuarter=3
iAdapter=0
iPresentInterval=1
fDecalLifetime=999.0
[Grass]
b30GrassVS=0
fGrassStartFadeDistance=5000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
[interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0125
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=1
[Particles]
iMaxDesired=750
[saveGame]
fAutosaveEveryXMins=15.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=0
fVal2=0.4000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=25000
fBlockMaximumDistance=100000
fBlockLevel1Distance=32768
fBlockLevel0Distance=20480
fSplitDistanceMult=0.75
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20
[Decals]
uMaxDecals=2000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=500
uMaxSkinDecalsPerActor=600
fDecalLOD2=2250.0000
fDecalLOD1=1500.0000
iMaxSkinDecalsPerFrame=200
iMaxDecalsPerFrame=500
[LOD]
fLODFadeOutMultObjects=5
fLODFadeOutMultItems=4.5
fLODFadeOutMultActors=6
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
[blurShaderHDR]
bDoHighDynamicRange=1
[blurShader]
bUseBlurShader=0

 

 

Posted

Hello!

 

I'm very sorry if this has been asked before, but are there female-on-male non-strapon sex animations, such as cowgirl  position and cunnilingus (oral)?

If so, would it be possible to deactivate the strapon ones and only use those?

 

Also, a suggestion, and apologies if it's been proposed already, possibly for next version.

If you exclude a gender from owning you, it'd be cool if the gender you excluded you didn't choose just captured you and then sold you.

 

It's a really great mod and I'm enjoying it, thank you. :D

Posted

will there be a Skyrim SexLab version of your mod?

 

Yep. After I'm done messing around with Estrus Chaurus I'll uninstall SD, clean out my Skyrim dir, and start on SD2,

Posted

 

 

 

Use "sqv wiadditem03" in console before the install. If it's running, take note of the thugs ref #'s and delete them e.g. "ff000000".delete ( with the quotes around the ref # ) then "stopquest wiadditem03" in console.

 

 

SD has significantly modified that quest and it will need a restart for the AI to reset.

 

 

I know it's stupid, but how do I put quotation marks in console? Shift+' just close the console, ctrl+v just puts a 'v' and alt shortcut doesn't work either.

 

Just to be clear: I'm supposed to enter these codes BEFORE reinstalling SD, right? After the reinstall should I do something? Startquest or just go stealing stuff until quest kicks in again?

 

Thanks in advance.

 

 

sigh... it's without the " "

 

 

 

I asked this after trying without quotes and not succeeding (not with skyrim open, right now, will edit later with text) When the right ideas don't work, you gotta try the stupid ones...I'm not THAT dumb, don't worry.

Posted

jbezorg, playing a while with SD on I got some ideas you may consider for SD2:

 

Playing with Imps Personal Needs I had no problems about food or water but lack of sleep is a major problem. At many places there are no beds or piles of hay available. Masters just don't go asleep then. At least not close enough to use them. An option to ask the master for a rest would be nice and very helpful. He may place a straw bed or sleeping bag on the floor or find other ways to allow you a rest in more secure ways.

If there was a bed nearby that was usable I encountered the problem that I earned many demerits if my master wasn't asleep too. It would be nice if you found a way to control this.

 

The normal masters act all the same. It would be interesting if they had a couple different characters triggered on a random factor.

For example a sadistic one who will punish his slave from time to time without reason just for the fun of it. He may put the slave into stocks, punishment cages, crucify them and so on for a random amount of time. In that case I'd like it if you got left there on view but had an option (key command) to break the animation.

On master could be a sex addict and rape the slave a lot or one might be nice and even allow you to go without restraints if your demerits are below zero and you promise not to flee or attack your owner. His comments should be a bit nicer that usual I think.

 

Bad slaves with a certain amout of positive demerits may end up in one of the bondage equipment used for the punishments for the night. That would be an option if no cage is available too.

 

Please understand that these ideas, the ones I posted before and the ones that may follow are only suggestions about ideas that pop up as I play. If you like them

Posted

 

Hej hej!

 

This mod really enhances the gameplay. Awesome work, jbezorg!

I have one little problem though. The group which held me captive, seems to be obsessed in killing harmless animals. The whole group chase one little rabbit. Can anyone confirm this problem and share some ideas on how to solve it?

 

Two last questions...

Is it possible to make the whipmarks last longer?

Is it intentional that there are no bukkake textures, or did I somehow miss some files?

 

I've seen that being discussed in the "Prison Overhaul" Thread on Page 32, here's the answer:

 

 

 

 

 

 

 

 

I have ZAP 005 with modified esm to work with SD.

But I never seen marks with with ZAP 004 too. Just see vanilla blood decal on screen.

Any way to test marks other than you mod or SD? Maybe a console command?

Sure, you can add the whips manually, then go around and beat up NPCs with them. You can undress the NPC first, by (from the console) target them, then type "unequipall". Then add a whip for yourself using "player.additem". You'll have to find the item code for your self, or you can find one in the chest in the test cell (in ZAP).

 

That's one way to test if they show up however... He might have forgotten some options...

 

I use enhanced blood and the config is what I have copied to my default Skyrim config too...

 

 

[Display] 
fDecalLifetime=512.000
iMaxDecalsPerFrame=256
[Decals]
bDecalsOnSkinnedGeometry=1 
 
Check if you have these options in yours and try again... It might be just a flag set... Also if you do use SD ... Do you see whipmarks in SD ??? Do you see the body turning bukake in SD ??? If not ... You have a problem with your config... Not this mod...

 

I have many lines with "decals" inside my ini, but the only corresponding to your post is:

iMaxDecalsPerFrame=0

I have resolution set to medium, don't know if this has something to do.

Only decals I see is blood on screen and sweat over the body. But last one should be a texture, not a decal.

 

You have no decalls which should be the reason you can't see them... Turn that value to something higher and try again... If you don't allow decalls you won't get any tongue.png

 

Also add the lifeline or you won't have them for long

 

Thank you very much, you (and some google search) solved my problem.

Just in case, I tried lifetime 9999.0000 and it works tongue.png

Not very long, but good enough angel.gif

 

BTW - a note for anyone who has the same problem

decals settings at zero are default for "low resolution"

while "fDecalLifetime=xxxx" must be added under DISPLAY in you ini file

 

 

 

 

 

 

 

Actually, there's more on this on page 1 of the Prison Overhaul thread:

If you want to make the whip marks last longer, you can tweak this in skyrim.ini. Under the section [display] add the following:

fDecalLifetime=300.0

 

 

Thanks! :)

Posted

 

will there be a Skyrim SexLab version of your mod?

 

Yep. After I'm done messing around with Estrus Chaurus I'll uninstall SD, clean out my Skyrim dir, and start on SD2,

 

Can't wait, SexLab seems to be a bit better then Sexis, and it has a bunch of new mods to go with it :)

Posted

 

 

will there be a Skyrim SexLab version of your mod?

 

Yep. After I'm done messing around with Estrus Chaurus I'll uninstall SD, clean out my Skyrim dir, and start on SD2,

 

Can't wait, SexLab seems to be a bit better then Sexis, and it has a bunch of new mods to go with it :)

 

 

a lot better ;)

Posted

 

 

 

 

Use "sqv wiadditem03" in console before the install. If it's running, take note of the thugs ref #'s and delete them e.g. "ff000000".delete ( with the quotes around the ref # ) then "stopquest wiadditem03" in console.

 

 

SD has significantly modified that quest and it will need a restart for the AI to reset.

 

 

I know it's stupid, but how do I put quotation marks in console? Shift+' just close the console, ctrl+v just puts a 'v' and alt shortcut doesn't work either.

 

Just to be clear: I'm supposed to enter these codes BEFORE reinstalling SD, right? After the reinstall should I do something? Startquest or just go stealing stuff until quest kicks in again?

 

Thanks in advance.

 

 

sigh... it's without the " "

 

 

 

I asked this after trying without quotes and not succeeding (not with skyrim open, right now, will edit later with text) When the right ideas don't work, you gotta try the stupid ones...I'm not THAT dumb, don't worry.

 

 

check spelling then

if you have doubts on that type

 

help wiadditem03

Posted

Well, the "problem" solved itself, now the thugs are dead and the quest says "Stopped". If I don't do anything, there will be another round of thugs? And if yes, should I have an AI problem or better reinstall SD just in case?

 

Thanks.

Posted

Well, the "problem" solved itself, now the thugs are dead and the quest says "Stopped". If I don't do anything, there will be another round of thugs? And if yes, should I have an AI problem or better reinstall SD just in case?

 

Thanks.

 

The thugs will always come after you if you start to steal items. Actually, today I had thugs come after me almost one right after the other.

Posted

TES5Edit 3.0.29 reports 6 ITMs in "sanguinesDebauchery.esp".

Could you take a look and add to the readme whether those are intentional?

Posted

TES5Edit 3.0.29 reports 6 ITMs in "sanguinesDebauchery.esp".

 

Could you take a look and add to the readme whether those are intentional?

Check your install.

 

 

[00:09] Background Loader: [update.esm] Building reference info.

[00:12] Background Loader: [ZaZAnimationPack.esm] Building reference info.

[00:12] Background Loader: [sanguinesDebauchery.esp] Building reference info.

[00:13] Background Loader: finished

[00:00] Checking for Errors in [03] sanguinesDebauchery.esp

[00:01] All Done!

Posted

I think I've mentioned this before but while we're on the subject, there are, or rather there were two dirty edits in the NPC section the last time I checked. I always delete those myself whenever I load up SD in TES5Edit. Nothing too critical though, just minor changes in weight or face tint etc.

Posted

Can't get the latest version to work. last one I used was 2.06. Worked fine, still does. I used NMM to install, but my game will simply not start anymore. Been troubleshooting forever. I've tried this once before, but I didn't use the SexiS Data that time. Thought I solved my problem when I noticed that and that Fus-Ro-D'oh! was also necessary, but I was wrong.

 

 

FNIS Behavior V3.5   5/4/2013 8:51:07 AM
Skyrim: 1.9.32.0 - c:\program files (x86)\steam\steamapps\common\skyrim (Steam)
Generator: C:\Games\Steam\steamapps\common\skyrim\Data\tools\GenerateFNIS_for_Users
Skeleton female: CHSBHC (107 bones)   male: CHSBHC (107 bones)
Patch: "GENDER Specific Animations" 
Patch: "SKELETON Arm Fix" 
Patch: * xp32's "New Animation for 1H Weapon" 
 
Reading FNIS ...
Reading FNISBase ...
Reading FNISSpells ...
Reading NiruinsBusinessPlan ...
Reading P1FlyingRing ...
Reading PinupsEX1 ...
Reading PinupsEX2 ...
Reading PipeSmoking ...
Reading sanguinesDebauchery ...
Reading SexiS ...
Reading ZazResources ...
 
All Anim Lists scanned. Generating Behavior Files...
Modify Behavior Files to GENDER specific ...
 1 GENDER modifications for Animations\male\
 1 GENDER modifications for Animations\female\
Converting Behavior Files (.xml to .hkx) ...
Moving new behavior files to standard location...
 
 998 animations for 11 mods successfully included.
 
No idea what do. This sucks! SKSE up to date, FNIS ran, Boss said A-OK, everything should be all gravy... :angry:
 
Posted

 

TES5Edit 3.0.29 reports 6 ITMs in "sanguinesDebauchery.esp".

 

Could you take a look and add to the readme whether those are intentional?

Check your install.

 

 

[00:09] Background Loader: [update.esm] Building reference info.

[00:12] Background Loader: [ZaZAnimationPack.esm] Building reference info.

[00:12] Background Loader: [sanguinesDebauchery.esp] Building reference info.

[00:13] Background Loader: finished

[00:00] Checking for Errors in [03] sanguinesDebauchery.esp

[00:01] All Done!

 

That is error checking, not remove ITM records nor  Undelete and disable references that should be done after evry modding session :)

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