Cocein Posted April 15, 2013 Posted April 15, 2013 I'm having trouble figuring out how to escape once I'm enslaved. I've read the description, the help menu, etc, but nothing seems to work. My character got enslaved by a bandit chief. There are supposedly a few ways to escape, steal his key, kill him, run away, bribe him, or join him. I can't get a single one to actually work to remove the "enslaved" status. I'm not sure what the proper way to escape actually is, because nothing has worked. I tried one method where I cut my bonds with a weapon on the ground, stole the bandit's key, picked up a sword, killed him, then ran all the way back to breezehome and had a nap. Still technically "enslaved" according to the mod, despite a dead captor, and me sleeping comfortably in my house. So I reloaded and tried the bribe method. I gave him the gold required to earn my freedom. I talked to him, he told me I was free to go, my bonds were removed. However, the "enslaved" status remained. I could run around the world as I liked, but I was still technically enslaved. The quest for Enslaved told me to talk to my master. So I went back and talked to him, but there were no dialogue options. As though the quest failed to update that bit when I talked to him and he freed me. It also said that I was free to go, and I had an hour to get away. So I ran a mile away from the place, waited 24 hours, Sat around in real time for a while, and still nothing. Then I went back and killed my master, and took all my stuff back. Still enslaved. I really need someone to explain to me if some other mod is causing a conflict, the mod itself is to blame, or if it's supposed to be this way and I'm doing something wrong. I'm using S3, Prison overhaul, and SexIS_WorkingGirl as well. Sanguine's Debauchery is being loaded last. How did you update the mod? Drop in on a version already running? I just downloaded the latest version a few days ago. I'm having trouble figuring out how to escape once I'm enslaved. I've read the description, the help menu, etc, but nothing seems to work. My character got enslaved by a bandit chief. There are supposedly a few ways to escape, steal his key, kill him, run away, bribe him, or join him. I can't get a single one to actually work to remove the "enslaved" status. I'm not sure what the proper way to escape actually is, because nothing has worked. I tried one method where I cut my bonds with a weapon on the ground, stole the bandit's key, picked up a sword, killed him, then ran all the way back to breezehome and had a nap. Still technically "enslaved" according to the mod, despite a dead captor, and me sleeping comfortably in my house. So I reloaded and tried the bribe method. I gave him the gold required to earn my freedom. I talked to him, he told me I was free to go, my bonds were removed. However, the "enslaved" status remained. I could run around the world as I liked, but I was still technically enslaved. The quest for Enslaved told me to talk to my master. So I went back and talked to him, but there were no dialogue options. As though the quest failed to update that bit when I talked to him and he freed me. It also said that I was free to go, and I had an hour to get away. So I ran a mile away from the place, waited 24 hours, Sat around in real time for a while, and still nothing. Then I went back and killed my master, and took all my stuff back. Still enslaved. I really need someone to explain to me if some other mod is causing a conflict, the mod itself is to blame, or if it's supposed to be this way and I'm doing something wrong. I'm using S3, Prison overhaul, and SexIS_WorkingGirl as well. Sanguine's Debauchery is being loaded last. Any mods that alter how fast game time passes? I changed the timescale variable to 10. I think the default is 20 in skyrim.
Cocein Posted April 15, 2013 Posted April 15, 2013 Is there a list of options as to what can happen in the mod? All i have is my character beaten and forced into sex with the mistress. What do demerits do? If enough time passes ( you can set it in MCM ) and if you have a demerit score below 0, you can start working for you master. demerits also determine what type of punishments you receive. Get your demerits low enough ( equal to of below -50 ) then you can get the option to join your master's faction. You can try to run away ( it's important to break line of sight when first trying to run away ) You can steal the key ( Of course it's very obvious that you are free and will be attacked ) Steal weapons to free yourself ( again, keep out of sight of your master while doing so ) And more stuff... I'm having problems getting escaping to work. When I steal the key my master remains neutral and won't attack me. Even if I wail on him with a sword he doesn't fight back. And running away doesn't seem to work.
whatto51 Posted April 15, 2013 Posted April 15, 2013 Is it possible to have a list (even partial) of places with working cages for testing? Thanx
huwey Posted April 15, 2013 Posted April 15, 2013 Hi, I found this MOD is CONFLICTS with HeadTracking, it cause Master and Player dont't MOVE.
wildtangent Posted April 15, 2013 Posted April 15, 2013 Hi, I found this MOD is CONFLICTS with HeadTracking, it cause Master and Player dont't MOVE. I use Player Head tracking, and have found no issues.
greelmr1981 Posted April 15, 2013 Posted April 15, 2013 Is there a list of options as to what can happen in the mod? All i have is my character beaten and forced into sex with the mistress. What do demerits do? If enough time passes ( you can set it in MCM ) and if you have a demerit score below 0, you can start working for you master. demerits also determine what type of punishments you receive. Get your demerits low enough ( equal to of below -50 ) then you can get the option to join your master's faction. You can try to run away ( it's important to break line of sight when first trying to run away ) You can steal the key ( Of course it's very obvious that you are free and will be attacked ) Steal weapons to free yourself ( again, keep out of sight of your master while doing so ) And more stuff... I'm having problems getting escaping to work. When I steal the key my master remains neutral and won't attack me. Even if I wail on him with a sword he doesn't fight back. And running away doesn't seem to work. Same problem with you, So I turned back to SD.2013.04.13.01.Final, It came out working fine exept the demerits timer and the master's AI. For excample, master doesn't take weapon beside me. Or once he tries to eat, he pulls out his mug then pulls out his bread and just loops these actions until I talk to him. Or he tries to sleep but lies down less than one second then he gets up. In the older version of SD, I can gain my demerits deduction by using T button to pass time. Now I tried to stick to my master and wait for about 10 hours skyrim time, nothing happened to my demerits. I'm loading dawnguard, dragonborn, Skyre, RND, Frostfall, Headtracking, and the Unofficial Patches.
testarossa Posted April 15, 2013 Posted April 15, 2013 I have some suggestion for SD2, based on a comment in the Sex Addicts thread. #1: What if enslavement sometimes didn't result in actual enslavement, only the player being robbed, bound, and abandoned? The idea is that sometimes NPCs may not want a slave, they just want to tie you up, rape you, take your stuff, and leave you. You live either because they're sadistic or because you're beaten down enough they think you're a goner. There's a gameplay challenge reason for this. It essentially forces you to escape naked and bound, which can be a pretty hard scenario. Some character types actually have a much easier time if they just obey until they have a chance to get their items back. It might not be too hard to implement. You just need master's faction to remain non-hostile for some grace period, as long as the character remains bound. It doesn't have to be a long grace period, it could default for a minute or two. If the character gets abandoned deep in an area they can't escape in a minute... tough. You may get enslaved again on the way out. #2: Some masters could start to sell your stuff. Maybe it happens over time, maybe a trader shows up, whatever. In order to keep this from being game-breakingly brutal, the stuff should go somewhere and you should be able to buy/steal it back. A note on master's body could say who he sold it to. The gameplay reason for this is that for some characters, getting their stuff back from Generic Bandit #3 is like playing a get out of jail free card. Bandits might tend to give your stuff to their leader. Lots of your stuff could end up in Riften or whatever. They could also just plain spend your gold, slowly. #3 There could be simple slave trading. It might work best if the character is "teleported" to their new location, since actually walking long distances is ridiculously dangerous. Very misbehaving slaves might be sold cheaply to someone with a use for them. This could be an "exit" for players in a situation where they can't escape but built up tremendous demerits trying. They could be transferred somewhere else where they might have better luck escaping (but a harder time getting their items back).
iorelsan Posted April 15, 2013 Posted April 15, 2013 I have some suggestion for SD2, based on a comment in the Sex Addicts thread. #1: What if enslavement sometimes didn't result in actual enslavement, only the player being robbed, bound, and abandoned? The idea is that sometimes NPCs may not want a slave, they just want to tie you up, rape you, take your stuff, and leave you. You live either because they're sadistic or because you're beaten down enough they think you're a goner. There's a gameplay challenge reason for this. It essentially forces you to escape naked and bound, which can be a pretty hard scenario. Some character types actually have a much easier time if they just obey until they have a chance to get their items back. It might not be too hard to implement. You just need master's faction to remain non-hostile for some grace period, as long as the character remains bound. It doesn't have to be a long grace period, it could default for a minute or two. If the character gets abandoned deep in an area they can't escape in a minute... tough. You may get enslaved again on the way out. This idea I do like a lot, been looking for the longest time for a mod that could do something like this. At the moment SD is the closest, but this idea would just make it perfect for me. Hey maybe this way SD would end up using the hogtie animation that it was introduced in zaz not so long ago... have some sort of struggle mini game maybe.
testarossa Posted April 15, 2013 Posted April 15, 2013 Now that I look at my suggestions they all seem to involve making it harder to get your items back. I had way more fun the one time I had to run into town at night and steal whatever equipment I could find. I like the brutal penalty for defeat, and it would be great if the standard practice for enslavement was to send items away or sell them to a trader.
Pinute Posted April 15, 2013 Posted April 15, 2013 Ok, I see no one's done this yet so I get to be first! Are You Done Yet ™
jbezorg Posted April 15, 2013 Author Posted April 15, 2013 Hi, I found this MOD is CONFLICTS with HeadTracking, it cause Master and Player dont't MOVE. I use Player Head tracking, and have found no issues. Head tracking is very script intensive so it will be dependent on your system, the number of mods and the type of mods loaded.
jbezorg Posted April 15, 2013 Author Posted April 15, 2013 Ok, I see no one's done this yet so I get to be first! Are You Done Yet ™ Aw, hell no. If you look at the update history, I finished multiple times and now I'm going back in for seconds.
Clangeddon Posted April 16, 2013 Posted April 16, 2013 After this latest update (LOVE the mod btw) I noticed none of my control keys worked...first time post-update that's happened. Any ideas? Nothing game-wise has changed since the previous version.
jbezorg Posted April 16, 2013 Author Posted April 16, 2013 After this latest update (LOVE the mod btw) I noticed none of my control keys worked...first time post-update that's happened. Any ideas? Nothing game-wise has changed since the previous version. Try going through MCM and resetting you keys. You may have to do this each time you load a save. Contemplating fixing this or just moving on to SD2.
theqmann Posted April 16, 2013 Posted April 16, 2013 Just noticed that the 5 scripts without _sd prefixes only include source files (.psc), not compiled versions (.pex) These 5 .pex scripts are still missing from the 4-14 release. If they are any one of these I wouldn't worry about it. UnusedScripts.jpg Here's a list of the missing scripts: sf_wiadditem03scene_00035b60 tif__0010fdfe tif__0010fdff tif__00035b53 wiadditem03script The first and last one there affect the thug enslavement. The aliases thug2 and thug3 aren't in the vanilla version, so they're completely ignored.
ketulu Posted April 16, 2013 Posted April 16, 2013 First of all, a big thank you for this amazing mod. Here's a few questions: About the blindfold, in which situations is this item used? When is it used by slavers? As a spriggan host, I am supposed to trigger a reaction from NPCs. Doesn't seems to work. Any clues, maybe a console command to trigger the quest? The thugslave quest seems to be hard to trigger correctly. Any safe playthrough (like a specific NPC)? Blindfold, gag and buttplugs are punishments for demerits. If you are hosting a spriggan take a walk down the main street in Riverwood and talk to the people who are outside their houses during the day, someone you meet will trigger the next step or you aren't looking for people who are out very hard. Just steal some items in a few places, the thugs will be along. Thanx for the answer, but about the spriggan quest I have tried to talk to everybody (Riverwood and others) for hours, waiting a few days and talking again. Nothing happens. I will try to restart from an older save.
Clangeddon Posted April 16, 2013 Posted April 16, 2013 Awesome, thanks for the fast response! I'd like to say it worked but can't really test it...master is dead and now I'm stuck enslaved O.o - lol, my toon's having a bad day :-) *update* had to reload to before I killed my master and that fixed the enslaved issue but the controls are still busted...might try redoing the update. *update 2* looks like the 'enslaved' bit isn't actually going away after being freed :-)
theqmann Posted April 16, 2013 Posted April 16, 2013 One other thing I read recently that you may want to consider for SD2 is that the call Game.GetPlayer() is pretty slow, and they recommend getting a property in the script instead. Here's what I've been doing on my scripts: Actor Property PlayerRef Auto ... {any function that uses the player} If (PlayerRef == None PlayerRef = Game.GetPlayer() EndIf Accessing references is super quick and speeds up script execution times. It should only need to call the above once since it is a persistent variable across calls.
theqmann Posted April 16, 2013 Posted April 16, 2013 Forgot to add, here's the link where it talks about the execution being slow:
jbezorg Posted April 16, 2013 Author Posted April 16, 2013 Here's a list of the missing scripts: sf_wiadditem03scene_00035b60 tif__0010fdfe tif__0010fdff tif__00035b53 wiadditem03script The first and last one there affect the thug enslavement. The aliases thug2 and thug3 aren't in the vanilla version, so they're completely ignored. Updates 2013.04.15 Final*: 2013041501 A mod script inventory was done. Some scripts renamed from their original vanilla script names so the compiled versions are included in the BSA
ArielFetters Posted April 16, 2013 Posted April 16, 2013 Is the Spriggan quest repeatable? Please tell me it is lol. Oh, and if I could make a request, I'd love it if you had something similar with Fire Atronoch
jbezorg Posted April 16, 2013 Author Posted April 16, 2013 Is the Spriggan quest repeatable? Please tell me it is lol. Oh, and if I could make a request, I'd love it if you had something similar with Fire Atronoch Yep. Thugs, spriggans, and general enslavement are all repeatable.
ArielFetters Posted April 16, 2013 Posted April 16, 2013 Crap, then it looks like I have a bug I completed the quest, but I'm still shown as enslaved. Any workarounds?
Rapshiko Posted April 16, 2013 Posted April 16, 2013 I am really enjoying this mod but I am encountering a very peculiar bug and there are few things I can attribute it to. When fighting enemies and I trigger a kill move animation there is a relatively high chance that I will die as well (despite the enemy being something as trivial as a wolf and my health being at or close to full). The game does not crash, it simply does as it should when you die: it reloads the last save. This mod is the only mod I have that comes close to interacting with combat. It may or may not be related to the mod or some of the mods that are needed to get it to work. Other than this bug the game (with the mod) works (as far as I can tell) perfectly. I haven't a real idea what could cause it. In saves without the mod I have yet to run into this problem (but that doesn't mean it won't happen or that this mod caused it, I realize). I know that this is the final version of the mod and I can live with the bug but if it is a problem with SD, it'd be good to not let it into SD2.
deadmetal Posted April 16, 2013 Posted April 16, 2013 Updates 2013.04.14 Final*: 2013041401 Boss #3 for "Payback's a Bitch" is now in Mistwatch. Good news and bad news, Good news first, the bandits successfully take the character to mistwatch keep and sell them to the bandit at the crafting table in the first tower, Bad news, unless I do some clever manipulation, the bandits in mistwatch will attack the player character on site regardless of the thugs escorting her, which do nothing to protect the character, secondly the drawbridge and the locked door after entering the first tower stop the thugs pathfinding ability leaving them standing by the rockface, or outside the door respectively
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