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Posted

I did, but I ran it again to be sure. Animations are going off much more reliably(3 out of 4). Still some clipping into the ground, should that just be expected? It also looks like the spriggan's doing her in the belly button when in missionary style, but considering how the kill moves do weird stuff like that I'm not as bothered by it.

Posted

 

 

 

 

Well, of course that works IF I can actually survive the enemies that just killed the thugs (usually not), but it also prevents me from ever actually seeing the quest.  I don't feel like trying, even for testing purposes, it if it could involve 20+ minutes of tedious walking just to end with a random encounter.

 

Right now, if the thugs are killed in combat I'm also usually stuck auto-following master even after he's dead and the "paypack's a bitch" quest has ended.  It's really random, sometimes I get the escape timer instantly when an enemy attacks, sometimes I never get it.

 

EDIT: I don't think this is a script lag issue because I can get stuck on autofollow even with "sgtm 0.5" (I'm assuming running the game at half speed reduces lag).

 

One time it went like this:

- sgtm 0.5

- Bears attack master

- I instantly get the 5 minutes to escape notice

- I run away and get a fair ways, but am autofollowed back

- Before I arrive back at master, he dies.  Somehow I am then floating in midair on my back, walking, as if I'm trying to walk straight up.  I get several messages that 1000 gold has been subtracted.

First question ( and this is always the first question ) was this a clean install or did you drop a copy of SD on top of a already running copy?

 

sgtm 0.5 may mess with script timing even though the game may be running at half speed, the scripts won't be. Run the game at full speed and then I can help debug.

 

Also, Maybe PC Exclusive animations?

 

I can guess like this all day but the problem is this: #1, This is not a problem that's consistent with everyone ( e.g. the bridge and locked door in Mistwatch ) but to the specific system and combination of mods. #2, I do not experience the problems you are having so I can't reproduce or even simulate it to see what is going on and where the problem may be. #3, I have absolutely no knowledge about your system. It's a mystery. A black box.

 

 

 

I have been doing clean installs throughout testing this mod (I tried an overwrite once, and posted that it didn't work).

 

I only used sgtm 0.5 to see if it would affect the "autofollow dead master" bug, I don't normally play at half speed.

 

My mods are from STEM except for SD.

 

I am not using PCEA or any other mod on the "not compatible" list.  The only animations I have are the packages required for SD.  Please note that the weird "walking into the air" bug only happened once, in general the bug was simply that autofollow often continued after master died.

 

I just put in a lot of effort to test your mod and to report issues as precisely as I could.  The glitches I'm seeing all involve the fact that ending slavery involves ending a lot of different things, and sometimes they don't all actually end.  I and other people have seen that the enslavement quest itself sometimes doesn't end when you're free, requiring an uninstall of SD.  The only thing I'm reporting that I haven't seen anyone else mention is that sometimes autofollow won't shut off when master dies.

 

 

Anyway, you're telling me you don't want to do anything with my bug reports, so I'm not going to take more time to do testing.

 

 

 

No. I'm telling you it's very hard to diagnoses a problem only through a third party when I can't reproduce the issue. To illustrate this I'm going to reverse the roles.

 

I have a save game. Every time I load a game with SD I CTD but I have another save that loads fine. I have the exact same mods installed when I run both. I currently have ENB 1.57 installed, SKSE 1.6.13, FNIS 3.5. All the required mods are installed ( trust me on this one  :) ) and following is my load order.

 

 

 

This isn't my load order. It's impossible for you to guess what's wrong with that information because load order has nothing to do with the issue. You'd have to ask for the papyrus log since it's a corrupted save and script issue.

 

But I didn't provide you with that information. I didn't think it was important. I only provided you with information that I thought was important and related to the issue. Only when you eventually exhaust all other options, or get inspired, and ask for the papyrus log would you then be on the right track to solving the issue.

 

Speaking of the papyrus log, have you looked at yours?

 

 

Posted

I did, but I ran it again to be sure. Animations are going off much more reliably(3 out of 4). Still some clipping into the ground, should that just be expected? It also looks like the spriggan's doing her in the belly button when in missionary style, but considering how the kill moves do weird stuff like that I'm not as bothered by it.

You can use the arrow keys ( by default. you can change them in MCM ) to adjust position.

 

Rough terrain messing up the position is just something that has to be tolerated for now.

Posted

Don't know if this can be suitable for SD2, but I'd like to see interrogation instead of just items removal.

Background idea is it's not plausible you keep "on" yourself 10 pieces of armor, weapons, pack of gold etc. So let's presume you hide your things before you enter dangerous situations.

So you're master will try to force you to give up your things until you reach a fixed/random value. Every time you give up (something similar to indentured procedure) an item, you receive sex/punishment (depending on item value?) and your health (or whatever) goes down a bit . If you reach requested amount you're free, but if your health reach zero before that you are:

1. enslaved like usual

2. sold to another slaver

3. left behind beaten and bound

Just an idea :P

Once maintaining a library of animations in addition to trying to expand the module itself is off my plate and I can just concentrated on expanding SD, it's in the realm of possibilities.
Posted

Once maintaining a library of animations in addition to trying to expand the module itself is off my plate and I can just concentrated on expanding SD, it's in the realm of possibilities.

Take your time, please. 

 

And if I may, I have only one suggestion. Think esm.

Posted

 

Hi there,

 

I've just been trying out the latest version of SD and noticed some things. 

 

No matter if I set the wait time before I can progress to tasks to Zero, I can't get any. 

 

The only dialogue options I can get with my Master are to be fed food or drink, or to insult him, or to get some clothes. 

 

There's never any "What can I do to please you?" option to win points and gain his favour - which used to be the prelude to indentured servitude. 

 

Is there an obvious mistake I'm making? I've got Coveted (and that other option next to Coveted) turned on. Does that make a difference?

( Passive ) or ( aggressive ) responses are semi random. The longer the player is enslaved, the less often the aggressive responses will appear until they are no longer an option.

 

Also, are you demerits at or below 0?

I'll admit to not understanding the demerits system. 

 

The only time I know about demerits is when I get messages like "Join your Master when 40 is below -50" or something like that. 

 

Though I did have some progress just recently in that my Master took my ankle bindings off. What I don't get is what is affecting my demerits when I can't offer myself to my master. Does asking for water and getting sex affecting it at all?

 

 

Posted

I did, but I ran it again to be sure. Animations are going off much more reliably(3 out of 4). Still some clipping into the ground, should that just be expected? It also looks like the spriggan's doing her in the belly button when in missionary style, but considering how the kill moves do weird stuff like that I'm not as bothered by it.

 

 

I had many of the same problems as you mentioned till I added in the Sexis Data file, which I had overlooked. 

Posted

Inside Zarias Restraints there was a pair of chained leg shackles. I think it would look nice to use them if you use leg shackles. Adding to that you could use the lowered move speed used in ZAZ on them.

 

@Darsie

You start with 0 demerits. For every punishable action you get positive demerits.

Staying close to your master you earn negative demerats and the same counts for being submissive or passiv to your master. That way you can get your demerits to -50 over time.

Inside MCM is an option you can activate to show demerit messages. That way you get a message every time you get a change at the demerits. It helped me a lot to understand how it worked.

Posted

 

I did, but I ran it again to be sure. Animations are going off much more reliably(3 out of 4). Still some clipping into the ground, should that just be expected? It also looks like the spriggan's doing her in the belly button when in missionary style, but considering how the kill moves do weird stuff like that I'm not as bothered by it.

You can use the arrow keys ( by default. you can change them in MCM ) to adjust position.

 

Rough terrain messing up the position is just something that has to be tolerated for now.

 

 

I figured as much, at least it's nothing new so I'm used to putting up with it. I do know about the move actors function, I'll keep it in mind. Thanks for the help. :)

 

Edit:

I had many of the same problems as you mentioned till I added in the Sexis Data file, which I had overlooked.

 

I grabbed all the sexis files before I set up SD, but I'll re-download the data file to be sure. Thanks for the tip.

Posted
When I choose the options "Custom Slave Clothing", then the game is closed after its dressing.

Also, if a player hangs on a pole, then after hitting - it falls. Then back to the post and so on. Can this be fixed?

Sorry for the english, I use translator.

Posted

 

 

Hi there,

 

I've just been trying out the latest version of SD and noticed some things. 

 

No matter if I set the wait time before I can progress to tasks to Zero, I can't get any. 

 

The only dialogue options I can get with my Master are to be fed food or drink, or to insult him, or to get some clothes. 

 

There's never any "What can I do to please you?" option to win points and gain his favour - which used to be the prelude to indentured servitude. 

 

Is there an obvious mistake I'm making? I've got Coveted (and that other option next to Coveted) turned on. Does that make a difference?

( Passive ) or ( aggressive ) responses are semi random. The longer the player is enslaved, the less often the aggressive responses will appear until they are no longer an option.

 

Also, are you demerits at or below 0?

 

I'll admit to not understanding the demerits system. 

 

The only time I know about demerits is when I get messages like "Join your Master when 40 is below -50" or something like that. 

 

Though I did have some progress just recently in that my Master took my ankle bindings off. What I don't get is what is affecting my demerits when I can't offer myself to my master. Does asking for water and getting sex affecting it at all?

 

Getting food or water, no.

 

Getting sex through passive responses reduce your demerits Staying close to you master also reduces demerits. Aggressive, increases. Along with trying to escape. There is also some randomness thrown in to try to keep you guessing so that each master is slightly different.

 

If your demerits are below 0 and the time has passed, you can preform tasks that also reduce demerits.

 

 

BAD <-- + Demerits +50||||||+40||||||+30||||||+20||||||+10|||||| 0 |||||-10|||||-20|||||-30|||||-40|||||-50 Demerits / Good

Posted

 

 

I did, but I ran it again to be sure. Animations are going off much more reliably(3 out of 4). Still some clipping into the ground, should that just be expected? It also looks like the spriggan's doing her in the belly button when in missionary style, but considering how the kill moves do weird stuff like that I'm not as bothered by it.

You can use the arrow keys ( by default. you can change them in MCM ) to adjust position.

 

Rough terrain messing up the position is just something that has to be tolerated for now.

 

 

I figured as much, at least it's nothing new so I'm used to putting up with it. I do know about the move actors function, I'll keep it in mind. Thanks for the help. :)

 

Edit:

I had many of the same problems as you mentioned till I added in the Sexis Data file, which I had overlooked.

 

I grabbed all the sexis files before I set up SD, but I'll re-download the data file to be sure. Thanks for the tip.

 

 

 

You may also want to grab these

 

http://www.loverslab.com/topic/15293-arroks-sexis-bbp-animation-extension-mod-sex-animation-resource-for-modders-updated-482013/

Posted

 

Once maintaining a library of animations in addition to trying to expand the module itself is off my plate and I can just concentrated on expanding SD, it's in the realm of possibilities.

Take your time, please. 

 

And if I may, I have only one suggestion. Think esm.

 

Oh hell yeah. Waaaayyy... back in the archived thread, buried under 3,400+ posts, ESM and modularized.

Posted

im having problem with followering spriggan quest when i went to the automn clearing shade to complete  the life cycle nothing hapened no sex animation either the followering spriggan is just standing and the other one is walking around in circles  at 1st when my character was knocked down i did see some sex animation before he equip some sprigggan host   what seems to be the problem?

Posted

im having problem with followering spriggan quest when i went to the automn clearing shade to complete  the life cycle nothing hapened no sex animation either the followering spriggan is just standing and the other one is walking around in circles  at 1st when my character was knocked down i did see some sex animation before he equip some sprigggan host   what seems to be the problem?

 

"He"?

 

Spriggan host only works for female characters since that's all the resources I had. There is ( or was ) no male version of Nalim's Spriggan armor

Posted

When i went to the automn clearing shade to complete  the life cycle....

 

A: nothing hapened no sex animation either the followering spriggan is just standing and the other one is walking around in circles

 

B: at 1st when my character was knocked down i did see some sex animation before he equip some sprigggan host

 

Just so I understand the situation:

 

When the quest started you saw some animations but when you finished nothing happened. The flowing spriggan showed up but no animations took place.

 

Is that the correct sequence of events?

 

Did you do any mod shuffling and or SD updates when the spriggan quest was running?

 

All of the following installed?

 

There is some animations pulled from SexiS Data.  If you have not installed SexiS Data, you may see animation one time and not the next.

 

 

Requirements:

Posted

I thought I could get the thugs' quest to finish by first going to Mistwatch and fixing the bridge and door issues. My PC follows the Master Thug as per the script (and similar to others, with a lot of END mashing). After I follow the Master Thug all the way up the stairs, I get an update "STARTED: PAYBACK'S A BITCH." Then the Mistwatch Bandits start attacking me.

 

If I restart, repeat the process, and kill all the bandits inside, then after I follow the Master Thug, I get a notification: "Lucky you, your new master is dead."

 

How did anyone get this quest to work?

Posted

I forget to mention, I love the hardcore option :P

I just point out one thing, not bothering me, but maybe not the way you intended:

 

I asked for halp to Mercurio, the mecenary at the bee and barb in riften, and he enslaved me, like others do. The difference is once I escaped from him, he recognized me as enemy the next time I entered inside, causing a battle with npc's and killing most of them (they have no chance against a mercenary).

 

 

Posted

I been having an issue. After plenty of the torture/whipping events and the master adds the extra items up to the blindfold. After the next torture scence with a blindfold after that the game closes. I got all the requirements. I was wondering if anyone else has this issue/solution. Got the 4.15.01 build. Is it a problem using a low level character like lvl 1.

 

 

Nvm you just have to keep this going. Don't let stuff rush through all at once. Great mod!

Posted

I have qesiton

 

skyrim update new random qest in 1.9 patch , there are new random quest after i resinstall skyrim 

 

i wounder this mod and other scripte addon ruin and destory random quest i guess?? example thug quest is not active when install mod 

Posted

Oh heck. I was trying to gain positive points. 

 

No wonder I wasn't getting anywhere. :P

Thanks Jbezorg. :)

 

 

 

 

 

 

Getting food or water, no.

Getting sex through passive responses reduce your demerits Staying close to you master also reduces demerits. Aggressive, increases. Along with trying to escape. There is also some randomness thrown in to try to keep you guessing so that each master is slightly different.

If your demerits are below 0 and the time has passed, you can preform tasks that also reduce demerits.


BAD <-- + Demerits +50||||||+40||||||+30||||||+20||||||+10|||||| 0 |||||-10|||||-20|||||-30|||||-40|||||-50 Demerits / Good

 

Posted

dance dosen't work for me any idea

explain: when dance start my char do nothing but npc clap hands until the animation end, is like there is no dance animation

someone can help?

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