CheshiCat Posted April 3, 2013 Posted April 3, 2013 Good day. I have a problem with this mod. First of all - I noticed thet Sanguine Daedric Aertfact suddenly dissapiared from my inventory, but I return it by console command, but after that, during the fight when my helth is below level that set in config, and when the enslavement script must begin, the game just crushes to desktop. Is anybody know how to make that things right? Please help me. And forgive me for my bad english.
qtpie Posted April 3, 2013 Posted April 3, 2013 Alright, I'm fairly new to this, so bear with me. Reading a bunch of late posts in this topic I understand there are new (better?) animation replacers I can use for this mod? My question is, after installing this mod correctly (everything is working fine), how do I go about installing these new animations I hear about (arrok/SexiS animations)? Appriciate if someone could walk me through it. Aryvian, go to Arrok's thread and simply download the animation replacers. Overwrite the existing SexiS animations. Don't forget to run FNIS afterwords. i repeat install and uninstall many times, now my SD will not cause CTD, but no animation problem still remain. can anyone teach me how to do? i have all requite and run FNIS after install. my female character just stand normally no freeze but just no animation got sound. Jian91, I would recommend to double check that you installed everything correctly. More in likely you forgot the animation folder that includes the .hkx files. Double check to see if the folder "Sanguine'sDebachery" is in your Skyrim directory. Specifically, in the "animations" subfolder folder in the "Meshes" subdirectory. So i uninstalled 2013-03-17 (Which worked great, btw! kudos!); Then i installed 2013-03-25, and installed the Arrok animation replacers aswell. Now i have this problem when enslaved by a bandit where every 2 seconds the hud will hide, my character will stand up really fast from sitting, the bandit will turn towards my character, and then it all resets. he turns away again, the character sits back down. What can I do? This did not happen in 2013-03-17. Also, and this is much less important: the hotkeys hardly ever work. they work one in every 50 tries. related mods installed: Arrok Sexis Replacers (not the scripts and esp, cause they make me CTD) Sanguines Debauchery 2013-03-25 SexiS Core (ESM and scripts) SexiS Data ZAZAnimationPack_V005 What you are encountering, Qtpie, is "normal" at this point in time. If it is nighttime, the master is trying to place you in an invisible cage as he's trying to "sleep". When he does so, the HUD disappears momentarily, your character will stand from kneeling, and will resume kneeling again, repetitively often. Often times the master will start patting away, and sometimes keeps walking. I have found that at night, when you're supposed to be in this cage, other things also don't work properly including the sex/rape scenes. For me, the scene finishes, the grunting ends, but the animation continues, but stuck, if you will, in one position. Using shift+end doesn't seem to work for me. The work-around I found to this "night problem" is to increase the timescale rating in-game to something ridiculous like 120. Open the dialog option with the master and just keep it open preventing the master from doing anything until sunrise. Cheers! Alright, thanks!
Silbert Posted April 3, 2013 Posted April 3, 2013 Somehow but the latest ver. of SD is completely incompatible with Sexis Defeat. PC dies after Sexis rape every time NPC tries to enslave PC (((
axel9fr Posted April 3, 2013 Posted April 3, 2013 Hi ^^ This mod is very good, but... What you can do then your PC have the blindfold... I have reduce to 50% to see something, but I see nothing like 100% value :'-( It's normal or a bug ?
qtpie Posted April 3, 2013 Posted April 3, 2013 Does Coveted work without the daedric artifact? because you can tick it while having the artifact not ticked
axel9fr Posted April 3, 2013 Posted April 3, 2013 I don t have actived the artefact in the SkySE option, when I have actived the SD mod. It's for that that I can see anything ?
OlBenny Posted April 3, 2013 Posted April 3, 2013 Hi, just another question This mod could be compatible with SD? -> http://skyrim.nexusmods.com/mods/27866 Since this mod, High Level Enemies, sounds absolutely awesome (and exactly what I've been looking for, I might add), I've installed it and presently testing it with SD and everything seems to working perfectly. Actually, I just got enslaved using this mod by some bandits. I'm not sure if they're the "new" bandits created by this mod or not, but my toon is enslaved. More testing is required, however; and with how much has been supposedly added by this mod, that may take some time. At present, again, it seems to be working perfectly. As an aside, this mod seems to be really awesome. Though I had reset most of my skill points for the new legendary feature, I'm still playing on master game-level. For instance, even with only 30 some odd skill points invested in the light armor skill tree, enemies are barely scratching me. At times I've even played on legendary level and the fights are still too easy. With this mod, fighting against these bandits aforementioned, in which often is relatively easy, it was much more challenging. I love that! I think I just might have to turn down the difficulty level, actually, with the "Hardcore" optional file.
axel9fr Posted April 3, 2013 Posted April 3, 2013 Mmmmm Activate the artefact change nothing.... all is black... totaly black. Maybe I have forgot something...
wfowfo Posted April 3, 2013 Posted April 3, 2013 Since Sexis doesn't work properly after 1.9, this mod also doesn't work. Many bugs available. It is bad that animated prostitution conflicts. It would be better if it worked with SD.
OlBenny Posted April 3, 2013 Posted April 3, 2013 Hi guys! Jbezorg, this latest update is absolutely awesome! Everything seems to be working really well with initial testing. All those nighttime issues seems to be now fixed; the blindfold still doesn't completely blackout my vision, but it significantly impairs it which is perfect; and there's even something new:[spoiler=Spoiler!]You see, I've been using a mod called Adult Toys by Calpys. Sadly, it has been hidden for a long time now on the Nexsus, but it does have a successor, Adult Toys Merchant. Nonetheless, before the gag was equipped, the master decided to first insert the anal beads from this mod. All said and done with, my poor girl is now bound, blindfolded, gagged, whipped, and plugged. Too awesome! Really well done, Jbezorg!
bjornk Posted April 3, 2013 Posted April 3, 2013 Hi guys! Jbezorg, this latest update is absolutely awesome! Everything seems to be working really well with initial testing. All those nighttime issues seems to be now fixed; the blindfold still doesn't completely blackout my vision, but it significantly impairs it which is perfect; and there's even something new: [spoiler=Spoiler!]You see, I've been using a mod called Adult Toys by Calpys. Sadly, it has been hidden for a long time now on the Nexsus, but it does have a successor, Adult Toys Merchant. Nonetheless, before the gag was equipped, the master decided to first insert the anal beads from this mod. All said and done with, my poor girl is now bound, blindfolded, gagged, whipped, and plugged. Too awesome! Really well done, Jbezorg!Wait, how on earth did that happen? I've had Calyps Toys (the old one) for a very long time, like forever and never seen something like that. Is that a new thing with SD or you have another mod that does that? BTW, I have a mod idea that will extend SD's slaver factions list without touching SD's esp. If anyone's interested in something like that or willing to help me with that, just let me know.
OlBenny Posted April 3, 2013 Posted April 3, 2013 Since Sexis doesn't work properly after 1.9, this mod also doesn't work. Many bugs available. It is bad that animated prostitution conflicts. It would be better if it worked with SD. Beeline, SexiS works perfect with 1.9 after you have installed the applicable patches created by WaxenFigure and Arizona found on the SexiS OP. However, those are only required for the SexiS.esm and Defeated. Since SD only requires the SexiS Data Pack, it too works perfectly. I would recommend to check your installation process and load order if you're having issues.
OlBenny Posted April 3, 2013 Posted April 3, 2013 Wait, how on earth did that happen? I've had Calyps Toys (the old one) for a very long time, like forever and never seen something like that. Is that a new thing with SD or you have another mod that does that? It must be new. It never happened until now. Edit: And no, I'm not using any other mod to do that with SD. The master just equipped it, and it was sweet! My jaw dropped to the floor!
Guest Posted April 4, 2013 Posted April 4, 2013 Any advice on a great place to be enslaved? I mean, with cages, nice background etc... Ive tryed many fort ATM but did not found the perfect one.
jbezorg Posted April 4, 2013 Author Posted April 4, 2013 Hi ^^ This mod is very good, but... What you can do then your PC have the blindfold... I have reduce to 50% to see something, but I see nothing like 100% value :'-( It's normal or a bug ? It's normal. The blindfold, blinds.
jezz Posted April 4, 2013 Posted April 4, 2013 BTW, I have a mod idea that will extend SD's slaver factions list without touching SD's esp. If anyone's interested in something like that or willing to help me with that, just let me know. I would definitely be interested, not sure how much help I can be though, haha.
bjornk Posted April 4, 2013 Posted April 4, 2013 BTW, I have a mod idea that will extend SD's slaver factions list without touching SD's esp. If anyone's interested in something like that or willing to help me with that, just let me know. I would definitely be interested, not sure how much help I can be though, haha. I would need some help in determining the faction list obviously. There are two many of them and it is really difficult to decide which one would be a good addition and which one might cause a problem.
jbezorg Posted April 4, 2013 Author Posted April 4, 2013 BTW, I have a mod idea that will extend SD's slaver factions list without touching SD's esp. If anyone's interested in something like that or willing to help me with that, just let me know. Take a look at the SDPatch -Dawnguard.esp. The following will give you access to the slaver's Form List in SD in your mod. FormList slavers = Game.GetFormFromFile(0x00004E11, "sanguinesDebauchery.esp") As FormList Create a quest. Add 2 stages. One stage a Start-up Stage. Another a Shut-down Stage and add 2 properties to your quest fragment script. String[] Property espFiles Auto Int[] Property factionRefid Auto Each factionRefid & espFiles pair should consist of a hexadecimal refid converted do decimal and the full name of the mod. For example: DLC2CultistFaction - refid 0x0034FBC - Dragonborn.esm as the #1 pair of factionRefid & espFiles. factionRefid[0] = 217020 espFiles[0] = "Dragonborn.esm" For the startup stage, you'll add factions to the slavers form list FormList slavers = Game.GetFormFromFile(0x00004E11, "sanguinesDebauchery.esp") As FormList Int idx = 0 While ( slavers && idx < espFiles.Length ) Faction nthFaction = Game.GetFormFromFile(factionRefid[idx], espFiles[idx]) As Faction If ( nthFaction && slavers.Find( nthFaction ) < 0 ) slavers.AddForm( nthFaction ) EndIf idx += 1 EndWhile For the shutdown stage, you'll remove factions to the slavers form list FormList slavers = Game.GetFormFromFile(0x00004E11, "sanguinesDebauchery.esp") As FormList Int idx = 0 While ( slavers && idx < espFiles.Length ) Faction nthFaction = Game.GetFormFromFile(factionRefid[idx], espFiles[idx]) As Faction If ( nthFaction && slavers.Find( nthFaction ) >= 0 ) slavers.RemoveAddedForm( nthFaction ) EndIf idx += 1 EndWhile Starting the quest will add your factions. Stopping the quest will remove them. This is pretty much how all the SDPatch mods work.
OlBenny Posted April 4, 2013 Posted April 4, 2013 And with that, it sounds like Jbezorg has given his blessing. I now support your endeavor, Bjornk. Much luck to you!
bjornk Posted April 4, 2013 Posted April 4, 2013 Well, I've actually been thinking of something that doesn't involve adding quests. I thought I could overwrite SD's faction list with another esp.
jbezorg Posted April 4, 2013 Author Posted April 4, 2013 And with that, it sounds like Jbezorg has given his blessing. I now support your endeavor, Bjornk. Much luck to you! Something stand alone like that, I have no problem with it. Someone else mod'ing sanguinesDebauchery.esp and distributing it means, inevitably, they'll come here for help and I have enough trouble keeping track of my own mess. Let alone someone else's
jbezorg Posted April 4, 2013 Author Posted April 4, 2013 Well, I've actually been thinking of something that doesn't involve adding quests. I thought I could overwrite SD's faction list with another esp. A lot of quests in Skyrin are not actually real quests but are used to manage the game's assets. Mod Control Menu for example is handled by adding a quest to the mod ( in SD it's _SD_mcm_001 ) and setting up an alias to the player to trigger the menu changes. Also adding values to properties that build the sub menu options for that particular mod. Stopping the quest _SD_mcm_001 in SD will disable the MCM menu for SD. Starting it will enable the MCM menu. _SD_watcher & _SD_controller are other examples of quests used to manage game assets rather than add a traditional quest. ESPs are also isolated from one another. Without using the code examples I gave the SD mod will never see the changes in the faction list in your mod. Conflicts happen when two ESPs alter the same ESM file resource. e.g. the WIAddItem03 quest in the Skyrim.esm file. The last mod in the load order gets final say in how the ESM file asset get's presented in the game. Since it's also blind to any other Mod's alterations to that Asset then the previously loaded mod's change may be undone.
OlBenny Posted April 4, 2013 Posted April 4, 2013 Hi guys! A few posts back I warned against using DSR, stating that it wouldn't let me update SD since it was treating SD as a master file for some odd reason. I have since got to the thinking: You see, in order for DSR to work, you have to use this Java patcher tool thing provided by the mod. I wonder after initially uninstalling SD if I should've used the patcher again, akin to using the FNIS Generator, and maybe from there I would've been able to update SD instead of CTD. I completely overlooked this possibility, and didn't explore it. However, since I have completely uninstalled the mod with no intention of installing it again anytime here in the near future (JaySus Swords user here), I still think it's something worthy of noting for any DSR and SD users nonetheless. Cheers, and good night!
huwey Posted April 4, 2013 Posted April 4, 2013 forgive me ,my English is very pool,almost time i can't move,there don't have dialog,so i uninstall it, but i very like it, hope have not bugs in next version.
SkatingJesus Posted April 4, 2013 Posted April 4, 2013 I installed the lastest version, and tried it a few minutes this morning. The classic enslavement looks to be OK, by seeing my cutie PC girl get caught in Fort Mauriart (The big castle, west from Whiterun), as there is a cage inside. Way to the night cage looked to be better than the first time I tried it. But I have a little question: before this update, every enslavement was followed immediatly by a sex scene. Now, I let my girl being captured by an argonian. No fast sex this time, I had just to follow him where he wanted to go, and after a few minutes, a punishement scene started. My question is: is it normal than now, there is no "sex just after capture" scene, or is it because the master is an argonian (bandit)? I only tried it a few minutes this morning, so I don't know if there is a real problem for me, but I presume everything is OK. I will investigate more later!
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