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REDUNDANT OLD Preg/Offspring Beta Test Release


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Posted

They are console over rides that allow the player to perform feats that aren't part of the game. Like TGM toggle god mode. You don't die. You don't loose health etc.

TFC Toggle Free Camera. It allows the player to "fly" through the game cells and see things from different perspectives. TCL Toggle Clipping. This is useful if you get caught in a nav mesh or stuck in a wall from a glitch. It allows you to move through objects in any direction to free yourself or sometimes to access something that has been blocked by a mod (conflict) so that you can continue with your game.

Posted

 

 

 

Hal, I have a question, is that the new preg beta or spunk somewhat disable the console lines by keep updating player statues?

I've tried TGM, and player.forceav damage threshold, both didn't stay long(TGM didn't work, Fixing DT would be droping by somewhat 2-15 minutes), and doing TCL flying would be droping my char to the ground inchs every second, is that normal?

I don't do anything to disable the console working, not sure that's even possible.

This post confuses me, I'm not sue what all these letters mean? TRG? TCL?

 

TGM - Toggle God Mode

TDM - Toggle Demigod Mode

TCL  - Toggle Physis Clipping

Both of them arn't quite doing what they used to be, TGM's god mode didn't lock my health anymore, and TCL flying will start droping seconds after my body statues got update.

Same goes wiht the "player.forceav damagethershold" line, they are all keeps droping to the number as what I am wearing.

I don't know what is happening, but I think I should let you guys know that there were something happening.

 

I've never used any of that myself.

What does player statues mean?

 

 

Player statues? Smell, semen, spurts, lust, arouse, eggs, etc......some/all of those. I thought some of them might overrided the locking command in the health or damage thershold system.

And the Preg body updating could be the sorce of making me falling in TCL (No clipping mode), it might be because player's body were updating so reaptly, so it calls on colliesion and stops so it might falling off even in no clipping mode.

 

Posted

Is this only happening in this latest update release or previous versions? Just after birthing?

 

It happens just after impregnated (Start bodyswapping), in the latest version beta.

 

Posted

 

Is this only happening in this latest update release or previous versions? Just after birthing?

 

It happens just after impregnated (Start bodyswapping), in the latest version beta.

 

20150313.1?

Posted

 

 

Is this only happening in this latest update release or previous versions? Just after birthing?

 

It happens just after impregnated (Start bodyswapping), in the latest version beta.

 

20150313.1?

 

 

Yes.

 

Btw, you might want to do some check on violet's guard dog, I got six run on them and no cum injected (I've turn off arouse and lust, wait for 12hours in game and half a hour in real time), they've even washed out other 60ml cum inside my vagina. 

 

Posted

 

 

 

Is this only happening in this latest update release or previous versions? Just after birthing?

 

It happens just after impregnated (Start bodyswapping), in the latest version beta.

 

20150313.1?

 

 

Yes.

 

Btw, you might want to do some check on violet's guard dog, I got six run on them and no cum injected (I've turn off arouse and lust, wait for 12hours in game and half a hour in real time), they've even washed out other 60ml cum inside my vagina.

 

You might want to get a spunk debug log of that event and send it to DoctaSax, as if you're getting no Semen, it's an issue with SexoutSpunk not Pregnancy, Pregnancy has nothing to do with actual sex, it only reads the spunk variables.

 

I'll do some testing today and see if I spot anything weird in console stuff if you roll back to the previous version is ther still an issue with it?

Posted

On medical scanner, I wrote a UDF that is passed an actor, and shows a message box detailing all the types/quantities of spunk in/on them.

 

 

 

scn fnShowSpunkStatus

; Shows a message box detailing all spunk location, type and volume for the passed specimen
; This is just inferred from the NX variable names and values.

ref Specimen

string_var msg
array_var Entry

Begin Function { Specimen }

    let msg := $Specimen + " total spunk volume: " + $(Specimen.NX_GetEVFl "spunk:vol") + ". "

    foreach Entry <- (Specimen.NX_GetEVFlAr "spunk:vol:")        ; # All spunk:vol NX values
        let msg += Entry["key"][10:-1] + ": " + $(*Entry) + ". " ; # . [10:-1] is chop NX key prefix off. Prints spunk type:location:quantity
    loop

    MessageBoxEx $msg

    sv_Destruct msg
    
End

..Haven't actually tested it...

 

 

Posted

On medical scanner, I wrote a UDF that is passed an actor, and shows a message box detailing all the types/quantities of spunk in/on them.

 

 

 

scn fnShowSpunkStatus

; Shows a message box detailing all spunk location, type and volume for the passed specimen
; This is just inferred from the NX variable names and values.

ref Specimen

string_var msg
array_var Entry

Begin Function { Specimen }

    let msg := $Specimen + " total spunk volume: " + $(Specimen.NX_GetEVFl "spunk:vol") + ". "

    foreach Entry <- (Specimen.NX_GetEVFlAr "spunk:vol:")        ; # All spunk:vol NX values
        let msg += Entry["key"][10:-1] + ": " + $(*Entry) + ". " ; # . [10:-1] is chop NX key prefix off. Prints spunk type:location:quantity
    loop

    MessageBoxEx $msg

    sv_Destruct msg
    
End
..Haven't actually tested it...

 

 

Nice, it reminds me of a random idea I had last week and forgot, of making simple plugin containing a token noobs can to add to any actor that spits out a debug.tx containing their load order, versions of all their sexout mods, all their NX info, tokens etc.

Someone could do one

Posted

 

 

 

 

Is this only happening in this latest update release or previous versions? Just after birthing?

 

It happens just after impregnated (Start bodyswapping), in the latest version beta.

 

20150313.1?

 

 

Yes.

 

Btw, you might want to do some check on violet's guard dog, I got six run on them and no cum injected (I've turn off arouse and lust, wait for 12hours in game and half a hour in real time), they've even washed out other 60ml cum inside my vagina.

 

You might want to get a spunk debug log of that event and send it to DoctaSax, as if you're getting no Semen, it's an issue with SexoutSpunk not Pregnancy, Pregnancy has nothing to do with actual sex, it only reads the spunk variables.

 

I'll do some testing today and see if I spot anything weird in console stuff if you roll back to the previous version is ther still an issue with it?

 

 

20150311 doesn't seem to have the same problem, I will rol back that one then.

 

Posted

 

Hal, I have a question, is that the new preg beta or spunk somewhat disable the console lines by keep updating player statues?

I've tried TGM, and player.forceav damage threshold, both didn't stay long(TGM didn't work, Fixing DT would be droping by somewhat 2-15 minutes), and doing TCL flying would be droping my char to the ground inchs every second, is that normal?

I don't do anything to disable the console working, not sure that's even possible.

This post confuses me, I'm not sue what all these letters mean? TRG? TCL?

 

 

Just FYI, I've encountered that problem with TCL a few times on games where I didn't even have Sexout installed. I suspect that it's an engine bug (I seem to recall hitting something similar in Oblivion as well once or twice), though it's possible that Pregnancy is doing something to trigger it. The only workarounds I know of are to run upwards when in TCL mode or use one of the player.moveto* commands to get back on solid ground.

 

I don't know anything about the god-mode issue, but since I'm butting in anyway here's my $0.02 worth: It does sound like it's being switched off by a script. Does one of the Sexout mods use god-mode to make characters unkillable during (some parts of) sex scenes and then unconditionally turn it off afterwards?

Posted

 

On medical scanner, I wrote a UDF that is passed an actor, and shows a message box detailing all the types/quantities of spunk in/on them.

 

 

 

scn fnShowSpunkStatus

; Shows a message box detailing all spunk location, type and volume for the passed specimen
; This is just inferred from the NX variable names and values.

ref Specimen

string_var msg
array_var Entry

Begin Function { Specimen }

    let msg := $Specimen + " total spunk volume: " + $(Specimen.NX_GetEVFl "spunk:vol") + ". "

    foreach Entry <- (Specimen.NX_GetEVFlAr "spunk:vol:")        ; # All spunk:vol NX values
        let msg += Entry["key"][10:-1] + ": " + $(*Entry) + ". " ; # . [10:-1] is chop NX key prefix off. Prints spunk type:location:quantity
    loop

    MessageBoxEx $msg

    sv_Destruct msg
    
End
..Haven't actually tested it...

 

 

Nice, it reminds me of a random idea I had last week and forgot, of making simple plugin containing a token noobs can to add to any actor that spits out a debug.tx containing their load order, versions of all their sexout mods, all their NX info, tokens etc.

Someone could do one

 

Come on guys - you are killing me...

 

One of you please post a simple script mod that calls a UDF like this. I really need a tool like this to have a good idea what Spunk is doing.

 

At least Odessa - please let us know if your code works as listed. I will stick the call in the middle of Scanner.

Posted

 

Hey Halstrom found a colored version of your Avatar

childkiller_6.png

Cool, I like it :)

 

 

I see you made it your avatar.. :D. However it was a clear pdf not a white one. Did you decide to add that color to it? Anyway. A change once in awhile is a good thing.. don't you think?

 

Posted

 

Nice, it reminds me of a random idea I had last week and forgot, of making simple plugin containing a token noobs can to add to any actor that spits out a debug.tx containing their load order, versions of all their sexout mods, all their NX info, tokens etc.

Someone could do one

Come on guys - you are killing me...

 

One of you please post a simple script mod that calls a UDF like this. I really need a tool like this to have a good idea what Spunk is doing.

 

At least Odessa - please let us know if your code works as listed. I will stick the call in the middle of Scanner.

 

Sorry, just don't have the time, to learn how to do it myself, I got too manythings on my plate at the moment :) 

 

I see you made it your avatar.. :D. However it was a clear pdf not a white one. Did you decide to add that color to it? Anyway. A change once in awhile is a good thing.. don't you think?

Yeah I couldn't see the clear one enough when scanning threads, too used to looking for th ewhite one :)
Posted

@fred200: It works, and gives you a message like this:

post-158171-0-50800400-1426605631_thumb.jpg

So, it could do with being made a bit prettier / easier to understand. I've attached the .esp; you're welcome to have a go at improving it :).

 

 

 

Shows a spunk message after you check fertility in the scanner.

 

WIP. Overwrites SCR's scanner script (to add "call fnSpunkShowStatus rActor")

WARNING-WIP---Sexout-Med-Scanner--March-17-2015.7z

 

 

Posted

Odessa thank you! This will be my first try working with UDFs, and I expect to learn a lot. Ideally, there is a syntax that lets me issue a nvse call from the console so any NPC can be targeted. Something like "call quest.function". Never heard of anyone getting that working.

 

Typo note: the call is fnShowSpunkStatus

 

Your UDF is working great from the scanner!

 

With all the Spunk variables though - there is nothing that represents viable semen (sperm) in the cervix...

 

Doctasax explained how he tracks spunk through the plumbing, with sperm dying off along the way - but nothing in the NX variables seem to reflect that.

 

Incidentally, do you happen to know who generates CSES debug messages? I am getting frequent animation failures with error code 9.3, and I would love to know what mod to look in.  NM - it comes from one of the SexoutNG UDFs.

 

Posted

 

Yeah I couldn't see the clear one enough when scanning threads, too used to looking for th ewhite one :)

 

 

That is cool. I know your vision problems. Just wanted to be sure you didn't run into any problems using it.

 

 

Posted

Not sure if this has been suggested or is even possibe. When pregnant create a temporary perk based on the baby. For example when knocked up by a ghoul you get rad absorption and a supermutant rad resistance. A scorpion and a candoris poision resistance or something along that line.

Posted

Not sure if this has been suggested or is even possibe. When pregnant create a temporary perk based on the baby. For example when knocked up by a ghoul you get rad absorption and a supermutant rad resistance. A scorpion and a candoris poision resistance or something along that line.

Ok I'm thiking it a lot simpler to use an Effect. I'll try adding a global in MCM that can make them optional and in 2 or 3 varying magnitudes

If I add this for every creature in NV/TTW and what effects people think creatures should have on the mother, we need a positive and negative buff for each if possible, I'll make both separate setable MCM globals.

Posted

Now that seems to be the hard part. Ghouls rad absorption but maybe lowered endurance. Supermutants strength or rad resistance lowered agility. Venomious monsters just varied poision resistance with lowered perception. Some might not need bonuses.

Posted

Update 20150320.1:

 

SCR:

Added DLC03AuraStealthsuit, formlist and Preg variations the meshes are in the PregMeshes Download for the beta.

Fixes to some formlist contents

 

Pregnancy:

Fix to script crashing in birthing, hopefully the last reason for infinite birthing.

Added swapping support for DLC03AuraStealthsuit

Posted

I've been thinking about Lactation for pregnancy for a long time, but basically, I just don't have the time and now I think of it there's no reason it couldn't be a small plugin in it's own using bodymorphing and just triggered by drugs or pregnancy or whatever evil minds come up with. so I'm throwing it out there forsome of the fresh blood that's about, if people want Lactation, grab a GECK and Bodymorphing and crank it out :)

I'm happy to do any SCR/preg stuff needed to interact as I would like to use it myself too :)

Posted

Hal, Is Med Scanner in this new version of SCR shows impreg/ birth timer?

I have hard time trying to get a preciese remain time left of birth date, or will it bodyswap yet.

 

Or if there is an other way to check it by console command?

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