t3589 Posted January 12, 2015 Posted January 12, 2015 (edited) After updating to Spunk 0.86 I get a continuous warning on game reload that Spunk sperm tracking must be enabled. If I'm quick (and lucky), I can uncheck Spunk sperm tracking, and check it again before Preg loads and the message does not appear. However, on game reload I have to do it all over again. For some reason I seem to be loosing NX_GetEVFL "Spunk:iUseSperm" on load. Confirmed it begins set to 1. But in 2-3 passes it returns to 0 and I get the message. No idea what's zeroing it out? EDIT: NVM. Looks like it might have something to do with Spunks MCM script. EDIT EDIT: Or not. Edited January 12, 2015 by t3589
t3589 Posted January 12, 2015 Posted January 12, 2015 (edited) That'll be my bad, I think. Well I commented out the MCM clr, and it still cleared out so... That and my default position on almost every problem is that I messed up somewhere. lol For some unknown reason I suspect Preg is actually working in spite of the message. I still get the player setup sometimes by Preg (tokens etc.), message or no. EDIT: Trying it now. Edited January 12, 2015 by t3589
t3589 Posted January 12, 2015 Posted January 12, 2015 Try spunk 0.87 Perfect. Knock Up message confirmed as well. Ty sir.
Halstrom Posted January 12, 2015 Author Posted January 12, 2015 That'll be my bad, I think. Well I commented out the MCM clr, and it still cleared out so... That and my default position on almost every problem is that I messed up somewhere. lol For some unknown reason I suspect Preg is actually working in spite of the message. I still get the player setup sometimes by Preg (tokens etc.), message or no. EDIT: Trying it now. Yeah the message is just a warning that it won't work if it's not turned on, it doesn't block anything, it seems the variable is zero at the time of reading but it may update later.
t3589 Posted January 12, 2015 Posted January 12, 2015 Yeah the message is just a warning that it won't work if it's not turned on, it doesn't block anything, it seems the variable is zero at the time of reading but my update later. Doc fixed it on Spunks end. Message works as expected now.
blackmumba1680 Posted January 27, 2015 Posted January 27, 2015 quick question, when opening the medical scanner it says that the temperature is 0 degrees and in parentheses says the words not working, now my question is, is this saying that just the medical scanner is not working and the pregnancy system is working just fine or is it saying that the entire pregnancy system is not working? Second question, is there a way to tell if an NPC is pregnant by looking for a specific token or message? As I said my medical scanner is not working, I'm trying to test if Sunny is pregnant but I don't know what token to look for or if there is one. Sorry if this is a confusing or stupid question.
Swyke Posted January 28, 2015 Posted January 28, 2015 Hello Halstorm, I know you are not back in modding right now, but maybe someone else can give a hint: A while ago I was experimenting with the fertility drugs. I tried to get my courier pregnant with my 'Miss Moo' mod, because I didn't read that the Beta doesn't work with creatures properly So I kept on playing and my 'overfertilized' courier got immediately pregnant ... with one AfroAmericanMale and two CaucasianFemale. Well, I played further and now my courier got into labour, gave birth to the AAM, the bellysize went back from P6 to P4, the next birth began and the courier gave birth to ANOTHER AAM, the bellysize went up to P5 and now she's in a loop, giving birth to one AAM after another. I reloaded the game and tryed again, but the loop persists. OK, I do not belive, that I can save my couriers children, and have to make a cleansave without PregV3. But before I do I have to ask if I still can do this, because AFAIK PregV3 uses NX variables now, and AFAIK(!) they are not properly removed from a savegame. Or am I wrong? Or maybe someone knows another way to stop the birthing-loop. I realy don't want to go back to a savegame without the pregnancy because I would loose nearly my entire playthrough.
Halstrom Posted January 28, 2015 Author Posted January 28, 2015 quick question, when opening the medical scanner it says that the temperature is 0 degrees and in parentheses says the words not working, now my question is, is this saying that just the medical scanner is not working and the pregnancy system is working just fine or is it saying that the entire pregnancy system is not working? Second question, is there a way to tell if an NPC is pregnant by looking for a specific token or message? As I said my medical scanner is not working, I'm trying to test if Sunny is pregnant but I don't know what token to look for or if there is one. Sorry if this is a confusing or stupid question. The temperature is not implemented at all Hello Halstorm, I know you are not back in modding right now, but maybe someone else can give a hint: A while ago I was experimenting with the fertility drugs. I tried to get my courier pregnant with my 'Miss Moo' mod, because I didn't read that the Beta doesn't work with creatures properly So I kept on playing and my 'overfertilized' courier got immediately pregnant ... with one AfroAmericanMale and two CaucasianFemale. Well, I played further and now my courier got into labour, gave birth to the AAM, the bellysize went back from P6 to P4, the next birth began and the courier gave birth to ANOTHER AAM, the bellysize went up to P5 and now she's in a loop, giving birth to one AAM after another. I reloaded the game and tryed again, but the loop persists. OK, I do not belive, that I can save my couriers children, and have to make a cleansave without PregV3. But before I do I have to ask if I still can do this, because AFAIK PregV3 uses NX variables now, and AFAIK(!) they are not properly removed from a savegame. Or am I wrong? Or maybe someone knows another way to stop the birthing-loop. I realy don't want to go back to a savegame without the pregnancy because I would loose nearly my entire playthrough. Yeah I still got a bug in there for multiple births, I think I had fixed something over Xmas, but am still awaiting my SSD with that on it to come back from the data recovery company this week I hope. All Pregnancy NX variables should be cleared by SCR if it detects that Pregnancy is not loaded, I've never tested it, but the code to do it is there. It also does the same for OffSpring, Drugging, Sexout Assualt, Wear and Tear and Soliciting.
blackmumba1680 Posted January 29, 2015 Posted January 29, 2015 All right thank you for the reply good to know something is not wrong with my game, though I'm still courious if there is a token that appears in an actors inventory when pregnancy occurs, if not oh well, comment may sound weird because I'm doing this on my phone
Halstrom Posted January 29, 2015 Author Posted January 29, 2015 All right thank you for the reply good to know something is not wrong with my game, though I'm still courious if there is a token that appears in an actors inventory when pregnancy occurs, if not oh well, comment may sound weird because I'm doing this on my phoneYes there should be a token, but it will only be visible if you have the debugging esp activated.
blackmumba1680 Posted January 29, 2015 Posted January 29, 2015 All right thank you for the reply good to know something is not wrong with my game, though I'm still courious if there is a token that appears in an actors inventory when pregnancy occurs, if not oh well, comment may sound weird because I'm doing this on my phoneYes there should be a token, but it will only be visible if you have the debugging esp activated. Alright, thanks for the info, and the quick reply I appreciate it. I'll activate the debug esp and look for the token.
Swyke Posted January 29, 2015 Posted January 29, 2015 Yeah I still got a bug in there for multiple births, I think I had fixed something over Xmas, but am still awaiting my SSD with that on it to come back from the data recovery company this week I hope.All Pregnancy NX variables should be cleared by SCR if it detects that Pregnancy is not loaded, I've never tested it, but the code to do it is there. It also does the same for OffSpring, Drugging, Sexout Assualt, Wear and Tear and Soliciting. Thank you very much, I will try it now. Looking forward to see you back in coding soon.
Halstrom Posted February 11, 2015 Author Posted February 11, 2015 Update 20150211.1: Ok, I got no idea for sure what's new in this, it was just slightly a different size to 20141210.1
SaotomeRanma Posted February 21, 2015 Posted February 21, 2015 Get again an infinite loop at birth. The Baby is add to the inventory, but birthing won't finish.
RitualClarity Posted February 21, 2015 Posted February 21, 2015 Each birth requires another "loop". Sometimes it might seem as if she is not going to stop however in many cases you might have 3 or even more babies to deliver. Make sure of the number and watch the loops and notes on something added to the inventory. Once it took me almost 15 minutes for her to stop.. .
Halstrom Posted February 22, 2015 Author Posted February 22, 2015 Yeah I think there's a bug still in birthing, I vaguely remember fixing something in my lost update for this, I will have another look into it.
Halstrom Posted February 23, 2015 Author Posted February 23, 2015 Update 20150218.1: Minor fixes in Preg & Offspring, still working on 2nd birthing issue.
RitualClarity Posted February 23, 2015 Posted February 23, 2015 There isn't any data pack for this correct? It should be part of the SCR resources right?
Halstrom Posted February 24, 2015 Author Posted February 24, 2015 The datapack is the same as the stable version, I'll add it in here anyway to reduce confusion
RitualClarity Posted February 24, 2015 Posted February 24, 2015 Oh so essentially you are just installing over the Stable Pregnancy with your Beta ... correct?
RitualClarity Posted February 24, 2015 Posted February 24, 2015 Good I would have been missing some of the data I suspect. Will fix that right up now.
SaotomeRanma Posted February 28, 2015 Posted February 28, 2015 The problem with the endless loop at birth animation occurs only when an NPC or PC gives birth for the second time. Using the Version 20131126. Have started a new game: Sunny is pregnant (first time). PC is pregnant (first time). Sunny gives birth. No Problem. PC gives birth. No Problem. Sunny is pregnant (second time). PC is pregnant (second time). Sunny gives birth. Endless loop. Manual removal of the token to cancel birth. Veronica is pregnant (first time). PC gives birth. Endless loop. Manual removal of the token to cancel birth. Veronica gives birth. No prolem. What I noticed at PC birth (second time): -> zPregTokenPregPercent after birth at 101 and rising. 1% point for each additional baby. -> zBirthPrepToken remains at 1 even after a baby (always a boy) appears in the inventory. -> Only Caucasian male were born. Although z3ChildHispF token appears in the inventory and I expected a Hispanic girl.
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