Halstrom Posted May 4, 2015 Author Posted May 4, 2015 Update 20150504.1: Tweaks to Pregnancy Belly sizes for multiple and larger creature pregnancies
Halstrom Posted May 6, 2015 Author Posted May 6, 2015 Update 20150507.1: Fixes to male chances for creatures and enabling of Deathclaw Alpha and Female Eggs
Halstrom Posted May 8, 2015 Author Posted May 8, 2015 Update 20150509.1: Altered incrementing of PregPercent tokens to by 3 instead of by 1 to reduce issues with re-equipping Offspring update version number only
Strec Posted May 12, 2015 Posted May 12, 2015 Didn't follow the dev for now so if my question has already been aswered ignore it Does new version use new squeletons for each pregnancy stage or the armor adding system?
Halstrom Posted May 12, 2015 Author Posted May 12, 2015 Didn't follow the dev for now so if my question has already been aswered ignore it Does new version use new squeletons for each pregnancy stage or the armor adding system? It's still the armor adding system the skeleton hasn't had the animation/bone thingy's made yet to use it and it won't look as good because things like belts are distorted badly by the skeleton system.
Strec Posted May 12, 2015 Posted May 12, 2015 Ok, thanks, I must look at that in the slaves armors removing. Is there and easy way to know is an armor equiped : 1/ Is a pregnant nude body 2/ Is a pregnant armor 1/ is for me the most important cause if I can't resolve the 2/ I'll force any pregnant slave to be nude or wearing a specific armor but I must not to remove nude pregnant bodies Perhaps a formList ?
Halstrom Posted May 12, 2015 Author Posted May 12, 2015 Yes there are formlists in SCR containing all the pregnant outfits and them also broken down to pregnancy sizes. There are a few ways to know if an actor is pregnant: Most are listed in the Pregnancy script SexoutP00NX_VariablesUsed You can check if an actor appears pregnant by rActor.GetEquipped SexoutSActorAppearsPregnant or rActor.GetEquipped SexoutSActorAppearsPregnantP1, P2, P3 etc Note an actor may be P3 pregnant but wearing an outfit like metal armor that makes them only look P1 or even not pregnant at all You can check if they are pregnant and how pregnant by rActor.GetItemCount SexoutSPPregPerc (0-100%) There are also NX_variables listed that can be used too.
Halstrom Posted May 13, 2015 Author Posted May 13, 2015 Update 20150513.1: Extended timer for Spunk check message
Halstrom Posted May 14, 2015 Author Posted May 14, 2015 Update 20150514.1: Pregnancy: Added support for Trog & Gecko female offspring Offspring: Added support for Trog & Gecko female offspring Fixes to other female creatures offspring Most aggressive offspring now mature into vanilla versions of themselves
Halstrom Posted May 21, 2015 Author Posted May 21, 2015 Update 20150522.3: Pregnancy: Added support to Female Centaurs Added more startup debugging detail to show settings in console OffSpring: Added support to Female Centaurs Fixes to remove CasualPatrolPackage from Female Creature Offspring I missed
Womb Raider Posted May 30, 2015 Posted May 30, 2015 Report of my first test with Sexout pregnancy v3 20150402.1 and Spunk 0.88, I never used Spunk before. New Savegame with male PC. I never got anyone pregnant, I tried it many times. After debugging, I found that there was no sperm. Hours later, I found out the male PC never reached an orgasm, the NPC's are faster. The NPC's reached the orgasm first, even if they were raped. SpunkSpArousalScpt on Kirina Shilo, 16000AE5, stage 1 SpunkSPArousalScpt on Kirina Shilo, 16000AE5:RP 1.00, XPF 3.00, AM 1.00, timer 13, avg 21, arousal 47 SpunkSpArousalScpt on Samuel, 00000014, stage 1 SpunkSPArousalScpt on Samuel, 00000014:RP 1.00, XPF 0.33, AM 1.40, timer 13, avg 21, arousal 23 The XPF value was 0.33 on the PC and never changed and every NPC got 3.0. I disabled the spunk arousal system and got my 5 female test NPC's pregant. Every NPC got pregnant with more then one child. After many days the first NPC gave birth to the first child and got stuck in birthing. In inventory there was the token that birthing animation is in progress. The pregnancy of the other NPC's got frozen too. Only debug output from the scripts Preg1Main and Preg1FertF were there, after that. Preg1Main: UDF Globals- SemenCount 0,OvaAdj 0,OvaPregChk 0 Preg1Main: UDF Globals- PregBellyCalc 0,MMCalc 0,MMChk 0,Birth 0 Preg1FertF Sunny Smiles: PercPerHour 4.17, PercAdd 2.0833, FertCyclePerc 69.4167 Preg1FertF Sunny Smiles: FCPerc 69.417, FCHours 16.66, FLPerc 101.71, FertMod 0.00, Ova 1 No new NPC's got pregnant but they got new ova. The child growing worked. I compiled Sexout Epidemic against sexout pregnancy 20150402.1 and I wanted to test it....... I need to wait a little longer. I'm also experiencing this problem. A fix in the works yet? updated spunk, SO NG, common resources, NX, and NVSE. Still having the same problem.
rghost Posted May 30, 2015 Posted May 30, 2015 Starfox pregnancy ist working, but in every Test run the pregnancy system is freezing again (global var blocking). There are no error messages in the debug log. I'm trying to pin this error down, but the debug information is not enough. What happens if you leave the cell during an ongoing birth event from a NPC? Get the global vars stuck?
Halstrom Posted May 30, 2015 Author Posted May 30, 2015 Report of my first test with Sexout pregnancy v3 20150402.1 and Spunk 0.88, I never used Spunk before. New Savegame with male PC. I never got anyone pregnant, I tried it many times. After debugging, I found that there was no sperm. Hours later, I found out the male PC never reached an orgasm, the NPC's are faster. The NPC's reached the orgasm first, even if they were raped. SpunkSpArousalScpt on Kirina Shilo, 16000AE5, stage 1 SpunkSPArousalScpt on Kirina Shilo, 16000AE5:RP 1.00, XPF 3.00, AM 1.00, timer 13, avg 21, arousal 47 SpunkSpArousalScpt on Samuel, 00000014, stage 1 SpunkSPArousalScpt on Samuel, 00000014:RP 1.00, XPF 0.33, AM 1.40, timer 13, avg 21, arousal 23 The XPF value was 0.33 on the PC and never changed and every NPC got 3.0. I disabled the spunk arousal system and got my 5 female test NPC's pregant. Every NPC got pregnant with more then one child. After many days the first NPC gave birth to the first child and got stuck in birthing. In inventory there was the token that birthing animation is in progress. The pregnancy of the other NPC's got frozen too. Only debug output from the scripts Preg1Main and Preg1FertF were there, after that. Preg1Main: UDF Globals- SemenCount 0,OvaAdj 0,OvaPregChk 0 Preg1Main: UDF Globals- PregBellyCalc 0,MMCalc 0,MMChk 0,Birth 0 Preg1FertF Sunny Smiles: PercPerHour 4.17, PercAdd 2.0833, FertCyclePerc 69.4167 Preg1FertF Sunny Smiles: FCPerc 69.417, FCHours 16.66, FLPerc 101.71, FertMod 0.00, Ova 1 No new NPC's got pregnant but they got new ova. The child growing worked. I compiled Sexout Epidemic against sexout pregnancy 20150402.1 and I wanted to test it....... I need to wait a little longer. I'm also experiencing this problem. A fix in the works yet? updated spunk, SO NG, common resources, NX, and NVSE. Still having the same problem. No fix because I've received no debug.txt files to look at, unable to reproduce the error myself. Starfox pregnancy ist working, but in every Test run the pregnancy system is freezing again (global var blocking). There are no error messages in the debug log. I'm trying to pin this error down, but the debug information is not enough. What happens if you leave the cell during an ongoing birth event from a NPC? Get the global vars stuck? Are you using the Starfox from the Starfox site or Nexus one? Only Starfox one works as it is latest. A birthing should restart when re-entering the cell where it left off, only if the UDF stops mid run would the globals get stuck, you can tell by the debug messages listing the 5 or 6 globals for UDF interlocking.
Womb Raider Posted May 30, 2015 Posted May 30, 2015 No fix because I've received no debug.txt files to look at, unable to reproduce the error myself. Starfox pregnancy ist working, but in every Test run the pregnancy system is freezing again (global var blocking). There are no error messages in the debug log. I'm trying to pin this error down, but the debug information is not enough. What happens if you leave the cell during an ongoing birth event from a NPC? Get the global vars stuck? Are you using the Starfox from the Starfox site or Nexus one? Only Starfox one works as it is latest. A birthing should restart when re-entering the cell where it left off, only if the UDF stops mid run would the globals get stuck, you can tell by the debug messages listing the 5 or 6 globals for UDF interlocking. updating spunk to version .99 and disabling the lust and arousal tracking fixed the problem for me. If arousal tracking and lust tracking are enabled on the lastest version it still causes the issue though. want me to get a debug log made?
rghost Posted May 30, 2015 Posted May 30, 2015 Are you using the Starfox from the Starfox site or Nexus one? Only Starfox one works as it is latest. A birthing should restart when re-entering the cell where it left off, only if the UDF stops mid run would the globals get stuck, you can tell by the debug messages listing the 5 or 6 globals for UDF interlocking. Starfox from Starfox site, and this is working. The freeze is not related to starfox anymore. I add some additional debug output and make a new game and try again. I will make a scof log.
Halstrom Posted May 30, 2015 Author Posted May 30, 2015 updating spunk to version .99 and disabling the lust and arousal tracking fixed the problem for me. If arousal tracking and lust tracking are enabled on the lastest version it still causes the issue though. want me to get a debug log made? Only if you actually have bug report, SCR can generate Debug.Txt from it's MCM
Womb Raider Posted May 30, 2015 Posted May 30, 2015 No fix because I've received no debug.txt files to look at, unable to reproduce the error myself. Starfox pregnancy ist working, but in every Test run the pregnancy system is freezing again (global var blocking). There are no error messages in the debug log. I'm trying to pin this error down, but the debug information is not enough. What happens if you leave the cell during an ongoing birth event from a NPC? Get the global vars stuck? Are you using the Starfox from the Starfox site or Nexus one? Only Starfox one works as it is latest. A birthing should restart when re-entering the cell where it left off, only if the UDF stops mid run would the globals get stuck, you can tell by the debug messages listing the 5 or 6 globals for UDF interlocking. updating spunk to version .99 and disabling the lust and arousal tracking fixed the problem for me. If arousal tracking and lust tracking are enabled on the lastest version it still causes the issue though. want me to get a debug log made? Only if you actually have bug report, SCR can generate Debug.Txt from it's MCM I think spunk just got re-updated so I'll give that a go before posting it.
Arcturus7777 Posted June 1, 2015 Posted June 1, 2015 There is a problem with spunk the newest version and NVSE 5.0 Go to that thread and check it out. no sperm not pregnancy.
gamedude711 Posted June 2, 2015 Posted June 2, 2015 Halstrom, seems like SexoutP4EOffSpringChecked/medical checked pregnancy isn't being properly removed from player. My last couple characters had it forever, pregnant or not.
Arcturus7777 Posted June 3, 2015 Posted June 3, 2015 I was wondering about the companion Willow. is there a way to get her to show up in the med scanner? I do not think the mod is taking her into account. Anyone know if the Willow mod works with this mod. I do have the sexoutwillow also. BTW the Deliah mod does work with this mod. I am using all non vanilla companions.
Halstrom Posted June 3, 2015 Author Posted June 3, 2015 Halstrom, seems like SexoutP4EOffSpringChecked/medical checked pregnancy isn't being properly removed from player. My last couple characters had it forever, pregnant or not.I'll check it out The only obvious possible bug I can see with this is that at the end of birthing I only remove 9 of the tokens so if you had more than 9 positive pregnancy test results it wouldn't remove them all. Hmm actually now I think of it I'm currently not removing them from miscarriages and abortions. I was wondering about the companion Willow. is there a way to get her to show up in the med scanner? I do not think the mod is taking her into account. Anyone know if the Willow mod works with this mod. I do have the sexoutwillow also. BTW the Deliah mod does work with this mod. I am using all non vanilla companions. There is a way but I don't have time to do it, the Medical scanner was a rushed band-aid thing thrown together at 2am and needs replacing at some point, but I don't have the time.
Halstrom Posted June 3, 2015 Author Posted June 3, 2015 Update 20150603.1: Fixes for removal of PregTestPositive tokens from abortion and miscarriage
Arcturus7777 Posted June 3, 2015 Posted June 3, 2015 Halstrom, seems like SexoutP4EOffSpringChecked/medical checked pregnancy isn't being properly removed from player. My last couple characters had it forever, pregnant or not.I'll check it out The only obvious possible bug I can see with this is that at the end of birthing I only remove 9 of the tokens so if you had more than 9 positive pregnancy test results it wouldn't remove them all. Hmm actually now I think of it I'm currently not removing them from miscarriages and abortions. I was wondering about the companion Willow. is there a way to get her to show up in the med scanner? I do not think the mod is taking her into account. Anyone know if the Willow mod works with this mod. I do have the sexoutwillow also. BTW the Deliah mod does work with this mod. I am using all non vanilla companions. There is a way but I don't have time to do it, the Medical scanner was a rushed band-aid thing thrown together at 2am and needs replacing at some point, but I don't have the time. Not a problem with the scanner, BTW, the beta is working better for me than the stable version so far. good job.
Arcturus7777 Posted June 3, 2015 Posted June 3, 2015 I just did a test with a cazadore because you said you needed a debug log. I set the debug to 7. I can not find the log. what is the name and location of the debug? BTW the test went fine. I think one of the problems in general is if you set the pregnancy duration low 1 ot 3 percent. then the sperm after birthing has not had time to leak out and you get pregnant again and again. And the insect appear to birth faster than the pregnancy setting. this time my toon had 22 larva (not the 106 of last time lol) then got pregnant again, without having sex. had 8 more larva. Got jumped by a staker and had a human baby. then had 6 more larva. before being clear of sperm according to the med scanner.
Halstrom Posted June 3, 2015 Author Posted June 3, 2015 I just did a test with a cazadore because you said you needed a debug log. I set the debug to 7. I can not find the log. what is the name and location of the debug? BTW the test went fine. I think one of the problems in general is if you set the pregnancy duration low 1 ot 3 percent. then the sperm after birthing has not had time to leak out and you get pregnant again and again. And the insect appear to birth faster than the pregnancy setting. this time my toon had 22 larva (not the 106 of last time lol) then got pregnant again, without having sex. had 8 more larva. Got jumped by a staker and had a human baby. then had 6 more larva. before being clear of sperm according to the med scanner. The only thing I can do about that is stop low pregnancy durations being set, if people set their pregnancies to happen faster than they set sperm to dissolve then I can't fix that it's operator error.
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