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REDUNDANT OLD Preg/Offspring Beta Test Release


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Posted

Yeah I found the Caucasian Male issue I think, just working on the second birth issue now, should have a fix I hope this week. Then I will start adding creatures again.

Posted

Nearly there, it's been slow, but been adding a few new tricks too, just got to do some more testing tomorrow and should have an Alpha update.

I got a Pregnancy from conception to birth Ok today after sorting a few silly bugs and just need to test it for multiple births and check that I've fixed the second pregnancy not working bug.

I've added FeralGhouls & Supermutants, Dogs, Coyotes and NightStalkers to the Pregnancy possibilities, and if all goes well can start adding more. I've also done a lot of the background preparation for Trogs, Tunnelers, YaoGuai, Male & Female Rats, MoleRats, Brahmin, Bighorners.

I'm also looking into a way to be able to deliberately induce birthing if Pregnancy is over 90%. I need a good name for such a drug :)

Posted

Nearly there, it's been slow, but been adding a few new tricks too, just got to do some more testing tomorrow and should have an Alpha update.

I got a Pregnancy from conception to birth Ok today after sorting a few silly bugs and just need to test it for multiple births and check that I've fixed the second pregnancy not working bug.

I've added FeralGhouls & Supermutants, Dogs, Coyotes and NightStalkers to the Pregnancy possibilities, and if all goes well can start adding more. I've also done a lot of the background preparation for Trogs, Tunnelers, YaoGuai, Male & Female Rats, MoleRats, Brahmin, Bighorners.

I'm also looking into a way to be able to deliberately induce birthing if Pregnancy is over 90%. I need a good name for such a drug :)

 

"Our Bodys are Ready."

Lets throw the shitstorm to us.

 

Posted

I'm also looking into a way to be able to deliberately induce birthing if Pregnancy is over 90%. I need a good name for such a drug :)

 

so basically names for a labor inducing drug..

 

Dr Smiths CordCutter.. tired of that bastard in your belly slowing down your fetal factory production line? Dr Smiths CordCutter will stop the needless coddling of your fetus, kicks em out the the womb as soon as they are reasonably viable so you can make more! No more frustration of waiting for the lazy little shit to get off their ass. one dose and its EVICTION Time! Can Speed up overall spawn production by up to 10% with very little loss in overall offspring quality! Quantity discounts now AVAILABLE! Get Yours TODAY and start pumping out those babies!

 

What are the benefits of extra baby production? build your own private army with the loyalty on a Mother can inspire, Emergency Food Supply for those times when the geckos get scarce, Make tons of caps selling the extra produce to medical labs and slavers! The Opportunities are ENDLESS!

Posted

Oxytocin  is a  hormone that your body naturally produces during labor.

 

Adrenaline.. fight or flight hormone. If it is high.. it can hold off the pregnancy and even stop it.. (perhaps an idea to keep from having birth in a fight ;). Something else to help relax the mother.. ?

 

Both the above can and should be available and was known in the 40s so no reason for different names. They can be carried in something as simple as a stim pack (world model) just named differently. Both should be able to be produced by someone with a chemistry knowledge like a doctor or even the Khans which produce drugs.. There are synthetic formulas that are known.

 

There is a manual way as well by placing pressure on the cervix which releases prostaglandins which cause the cervix to soften and thus open which will allow dilation which is the first steps for labor delivery. So perhaps a delivery kit? Medical tubing, whiskey,  and purified water? (recipe for creation of kit. )

Posted

My character gets pregnant but does not move a long in the pregnancy, the medical scanner always says 0% progression (and 0 hours) and the player body never changes. Do custom races mess with the mod?

 

I'm using the beta for SCR, and I'm up to date on sexoutNG, and the current version of spunk.

Posted

I'm also looking into a way to be able to deliberately induce birthing if Pregnancy is over 90%. I need a good name for such a drug :)

Bumpaway?

Posted

 

I'm also looking into a way to be able to deliberately induce birthing if Pregnancy is over 90%. I need a good name for such a drug :)

Bumpaway?

 

Well .. perhaps

 

Bunaway?

 

As in the saying .. "Bun in the oven"..

Posted

Bunaway's the abortion drug, RC. I admit the two can probably be easily confused though.

 

If the pregnancy is already past 90%, I would think Bunaway would be more likely to induce labor than abort the pregnancy, anyway. Not sure how it's coded, though, or if it'd be too confusing to have one drug that can do two different things depending on the timing. 

 

Hmm, otherwise... no idea about names. "Speedy Delivery?" ;)

Posted

Bunaway's the abortion drug, RC. I admit the two can probably be easily confused though.

Latest Beta - everything

 

I sort of favor BubDone, to fit in with the other pregnancy drugs. That or Oxytocin for accuracy.

 

Speaking as a distinct minority, and representing those interested only in human sex and pregnancy through birth,

what I am hoping for is a realistic sequence of events. The structure is certainly there, but this mod above all needs a user manual...

I would hope it would cover the following:

 

Sterile list - who is on it and why

Infertile list - who is on it and why

FertileActorsGroup2F - who is on it and why

FertileActorsGroup3F - who is on it and why

Fertility token - how you get one and how is it used by the mod

TokenRemovePregnancy - when to use it

BodySwapToken - what is this for

Ova - how / when do you get one, and what does it mean if you never get one and how is it used by the program

Semen - when does it show up in medical scanner

Swimmers - when does it show up in medical scanner, and what does it mean if you never get any

 

And any other variables that affect the pregnancy process that we should know about. This stuff is hard to pick up through the CK.

I keep feeling like half the material I look at has been replaced with NX variables.

 

A little text on how the MCM entries for pregnancy interact, along with some optimal settings for getting pregnant, would help too.

 

I have not found any of the diagnostic traces particularly helpful in telling me what is actually going on.

 

Some NPCs, like Sunny, seem to have no trouble getting pregnant.

Other NPCs like Delilah and Brisa never show ova, or sperm even after hundreds of sexual encounters. Semen yes, sperm no.

They do fave fertility tokens.

 

I think Willow only got pregnant after I gave her an ova. She made it to 50 percent - then the next time I checked she was not pregnant.

No messages as to what happened.

 

Thanks to Loogie and Working Girls for an easy way to drive encounters.

Posted

Bunaway's the abortion drug, RC. I admit the two can probably be easily confused though.

Yeah, I wouldn't want a name too similar, but was looking for something not accurate but similar with the current drug naming or cheezy 50's lore orientated, maybe a cheezy derivative name from Oxytocin?

 

What I am also looking into is a way for actors carrying egg pregnancies to choose to manually lay ready eggs when they wish to.

 

 

Bunaway's the abortion drug, RC. I admit the two can probably be easily confused though.

 

If the pregnancy is already past 90%, I would think Bunaway would be more likely to induce labor than abort the pregnancy, anyway. Not sure how it's coded, though, or if it'd be too confusing to have one drug that can do two different things depending on the timing. 

 

Hmm, otherwise... no idea about names. "Speedy Delivery?" ;)

 

This seems like a sensible idea, I might make that work regardless of whether a new drug is created, make a bit of a dice roll as to the results depending on how far the pregnancy is along, I probably should create an aborted dead offspring asset and force it's birth when abortion occurs after 20% or something.

 

Latest Beta - everything

 

I sort of favor BubDone, to fit in with the other pregnancy drugs. That or Oxytocin for accuracy.

 

Speaking as a distinct minority, and representing those interested only in human sex and pregnancy through birth,

what I am hoping for is a realistic sequence of events. The structure is certainly there, but this mod above all needs a user manual...

I would hope it would cover the following:

 

Sterile list - who is on it and why

Infertile list - who is on it and why

FertileActorsGroup2F - who is on it and why

FertileActorsGroup3F - who is on it and why

Fertility token - how you get one and how is it used by the mod

TokenRemovePregnancy - when to use it

BodySwapToken - what is this for

Ova - how / when do you get one, and what does it mean if you never get one and how is it used by the program

Semen - when does it show up in medical scanner

Swimmers - when does it show up in medical scanner, and what does it mean if you never get any

 

And any other variables that affect the pregnancy process that we should know about. This stuff is hard to pick up through the CK.

I keep feeling like half the material I look at has been replaced with NX variables.

 

A little text on how the MCM entries for pregnancy interact, along with some optimal settings for getting pregnant, would help too.

 

I have not found any of the diagnostic traces particularly helpful in telling me what is actually going on.

 

Some NPCs, like Sunny, seem to have no trouble getting pregnant.

Other NPCs like Delilah and Brisa never show ova, or sperm even after hundreds of sexual encounters. Semen yes, sperm no.

They do fave fertility tokens.

 

I think Willow only got pregnant after I gave her an ova. She made it to 50 percent - then the next time I checked she was not pregnant.

No messages as to what happened.

 

Thanks to Loogie and Working Girls for an easy way to drive encounters.

BubDone sounds the best so far.

 

I suspect by the number of people using the current beta that only work with human pregnancy that there are a lot of people that only want the human pregnancy option and have no desire to make it less operational in any for normal pregnancies, most of my testing is done using human babies, wait, that came out well didn't it :)

Many 'realistic' features like menstruation were only added recently as there were few people wanting them.

 

Here's some answers, I'll copy this into the NX variable script in the Pregnancy plugin and into the second post somewhere. Some items have indead been replaced by NX, but some tokens, like PregPercent, I have left active and updated from the NX because older mods were using them and it's a simpler way for new modders do use in simple dialogue checks that just need to know if the actor is pregnant or not.

 

SexoutPLActorDataIsSterile - currently it only contains the Narrator, it is basically there for mods to add into it any male actor they don't want knocking up other actors.

 

SexoutPLActorDataIsInfertile - Similar to the above list but for females, currently contains all the very old female actors, that are never fertile but they are still susceptible to impregnation by eggs/larvae etc.

 

SexoutSLActorDataNeverGetsPregnant - for actors who should never get pregnant by any means.

 

SexoutPFertileActorsGroup2F - This list is current female actor companions copied from SexoutSLDataCurrCompanionsFemale at Pregnancy startup, if the Fertility slider in MCM is set to 2 or higher these actors are automatically given fertility tokens.

 

SexoutPFertileActorsGroup3F - This list should contain all possible companions or major actors like Sunny copied from SexoutSLDataPossCompanionsFemale at Pregnancy startup, if the slider is set to 3 or higher these actors are given fertility tokens. Any 3rd party companions not currently supported by SCR can be added to this list. Both these options just give players with lower end PC's options to make pregnancy less rampant across their game.

 

Fertility token - Fertility tokens are either automatically given at game start or if set to 4 the first time any non-listed NPC has sex. And as it randomly sets their fertility on creation, they could get pregnant the first time :)

 

TokenRemovePregnancy - is used by pregnancy to clean up after birthing, absolutely removes all pregnancy from an actor, instant abortion.

 

BodySwapToken - the bodyswap token contains all the scripting dealing with swapping the actors appearance, it checks their current belly size and what they are wearing compared to it's last run and then adds the swapping effects if there is a change to update the actors outfits or nude body for the correct stage of pregnancy.

 

Ova - Ova are added by the Fertility cycle and removed by them timing out or menstratuion, they check the players spunk levels and roll the dice to as whether they are fertilised or not, then pick a random option of what the offspring is from father or mother dependant on MCM slider settings.

 

Medical Scanner Semen - Semen should read a total of all semen inside the actors vagina. The amount of Sperm is decided by spunk. I'll see if I can display the Vaginal sperm somehow too. rActor.NX_GetEVfl "Spunk:Vol:Inside"

 

Medical Scanner Sperm Swimmers - should be the total of all Sperm inside the actors womb, Sperm do not immediately jump from vagina to womb except in the case of large semen volume creatures. rActor.NX_SetEVFl "SOP:fSpermTotalV" is a total of all the different types of sperm SexoutSpunk supports.

Posted

Thanks Halstrom! Your mod is really unique in the number of parts that have to work together.

I have never had to ask for mod documentation before, to understand what is going on.

Just to push my luck, let me ask a couple of directed questions:

At what point in the fertility cycle is an ova added, and does it always happen or is it based on a dice roll?

An ova is absolutely required for pregnancy to happen? The number of ova do not often match between the token and the preg1 debug line.

The NPC can have one ova token, and the preg1 line says there are two or three. NX variable?

Why are there global variables for sperm and semen when these are on a per NPC basis?

What governs when and how much sperm enter the womb from the available semen? This often seems to never happen.

I better stop there before I look greedy...

Thanks again for all the work you have done on this mod!

Posted

Thanks Halstrom! Your mod is really unique in the number of parts that have to work together.

I have never had to ask for mod documentation before, to understand what is going on.

Just to push my luck, let me ask a couple of directed questions:

At what point in the fertility cycle is an ova added, and does it always happen or is it based on a dice roll?

An ova is absolutely required for pregnancy to happen? The number of ova do not often match between the token and the preg1 debug line.

The NPC can have one ova token, and the preg1 line says there are two or three. NX variable?

Why are there global variables for sperm and semen when these are on a per NPC basis?

What governs when and how much sperm enter the womb from the available semen? This often seems to never happen.

I better stop there before I look greedy...

Thanks again for all the work you have done on this mod!

Ova are added on a dice roll, the chances escalating from 0% at (100% - PercentageOfFertility in cycle) to 100% as the cycle gets closer to 100%.

 

Hmm, there shouldn't be a mismatch in the number of ova, normally humans should only have one unless using fertility drugs or the Max Fertility slider is over 100%. each ova token contains it's own script that looks for sperm, so the number of tokens is always the true amount.

 

The variables are a total of all types of Semen/Sperm on each actor, not all actors.

 

Sperm progression from vagina to womb is dependant on the current fertility and amount of sperm present, it is handled by SexoutSpunk with a formula based on the both fertility and number of ova present in the womb based on a bit of realism by Doc I just read the amount of sperm in the womb, I only read the Semen for cumbloating purposes :)

Posted

Ok - I drug my girls up pretty good with fertx. Lustx too, although that is probably useless.

Delilah takes it from her backpack - Brisa looks more like a pin cushion since I have to shoot her. She won't take drugs.

On Delilah - I had to take away all her alcohol - she was spending all her time unconscious until I removed the alch effect token.

Fertx of 300 to 500 could explain the ova mismatch.

At least I know now they are supposed to receive one ova token (at least) during their cycle.

 

Posted

Ok - I drug my girls up pretty good with fertx. Lustx too, although that is probably useless.

Delilah takes it from her backpack - Brisa looks more like a pin cushion since I have to shoot her. She won't take drugs.

On Delilah - I had to take away all her alcohol - she was spending all her time unconscious until I removed the alch effect token.

Fertx of 300 to 500 could explain the ova mismatch.

At least I know now they are supposed to receive one ova token (at least) during their cycle.

LustOh contains 30% FertEz if I remember corectly.

NPC's should only take one dose of the drug at a time and check their NX variable is low before redosing.

There's also a slight randomisation on when they take a drug after giving it to them too. It shouldn't effect any NPC's differently unless they are wrong sex for the drug.

I think there was a check so NPC's only consumed alcohol between 6pm and midnight, except Cass :)

You could be reading the Set number of Ova, which hadn't yet been achieved.

 

I just found a bug in multiple pregnancy birthing during testing that causing CTD, still working on it now, so probably no release till tomorrow.

Posted

 

...so probably no release till tomorrow.

 

 

Will I have to start a new game if my character is pregnant but not progressing in the pregnancy (right when she becomes pregnant it says 0% and 0 hours to go, and never changes)?

Posted

Update 20150305.1:

Sorted it a stupid error, kept me busy for hours, also the CTD seemed to be caused by another plugin. The CTD happened 3 times at the end of sex between Cass and Veronica, I'm not sure if it was initiated by Lust or Assault. I disabled both and they refrained from munching out and the issue went away.

 

SCR:

Changes to naming of some eggs and pups to allow Male & Female variations to be added into scripts by search/replace, just added a M to the end of a few.

Created female Offspring variations of most creatures (Male in the case of Brahmin), I just used Male mesh models for females. This is just for variety in Pregnancy and a resource for breeding mods. As there are no animations for creature/creature or male/creature sex.

Updated FemaleCreature formlist to include those females creatures which means they shouldn't be available for sex.

 

Pregnancy:

Fixes to multiple birthing issues

Renaming of some Gestating Tokens

Added more prep stuff for creatures and adding of Support for Trogs, Tunnelers and YaoGuai.

Dogs, Coyotes, Ghouls, Feral Ghouls and SuperMutants should be functional but untested.

 

SexoutOffSpring:

Added Offspring naming as an option to creatures

Fix to name transferring when Offspring matures (untested)

Adding of Support for Trogs, Tunnelers and YaoGuai.

Posted

 

...so probably no release till tomorrow.

 

Will I have to start a new game if my character is pregnant but not progressing in the pregnancy (right when she becomes pregnant it says 0% and 0 hours to go, and never changes)?

 

Possibly not, you may be lucky as it still uses the previous versions NX variable, I can't say for sure, crank the duration slider back to 1%, dose up with FertEz (it speeds up pregnancy) give it a go and see is all I can suggest.

Posted

 

 

...so probably no release till tomorrow.

 

Will I have to start a new game if my character is pregnant but not progressing in the pregnancy (right when she becomes pregnant it says 0% and 0 hours to go, and never changes)?

 

Possibly not, you may be lucky as it still uses the previous versions NX variable, I can't say for sure, crank the duration slider back to 1%, dose up with FertEz (it speeds up pregnancy) give it a go and see is all I can suggest.

 

 

I updated my game with the new files, and I am still having the same problem. My character gets pregnant but doesn't progress. I tried it on a new game, but the same thing happened.

Posted

Latest Beta observations:

In spite of the warning, I did not do a clean save before installing this Beta.

In the course of Sunny's pregnancy, the bubspot pregnancy test kit never said she was pregnant, right up to delivery. Just indeterminant.

She stripped for delivery (leather armor P3), but then put armor back on in the horizontal birth animation.

After delivery, the baby was correctly equipped as a backpack. Expected births one.

After delivery, base leather armor was equipped. Will P1-P3 armor be automatically used for next pregnancy, or will I need to make her a new one?

Waited twelve hours, crossing to new day, and none of the pregnancy tokens were cleared.

Pregnant, pregnant percent 100, birth count 1.

Medical scanner still shows pregnant percent 100.

Posted

Hmm I'll do some more testing, no idea what's up with the standing up animation, I didn't change anything there for ages.

I think I put Leather armor back into swapping.

And maybe I've missed updatingthe Pregnancy test kits too.

Will look into it today.

Posted

Hmm I'll do some more testing, no idea what's up with the standing up animation, I didn't change anything there for ages.

I think I put Leather armor back into swapping.

And maybe I've missed updatingthe Pregnancy test kits too.

Will look into it today.

No problems with the animations.

From water break to start of giving birth the NPC was correctly vertical and nude.

Only the horizontal giving birth equipped the armor instead of staying nude.

 

Tried to clean up the pregnancy tokens on Sunny. Pregnancy percent complete comes back after removal.

Next step: removed Pregnancy and Offspring from my load order.

 

Token still shows, and medical scanner shows both pregnant and time remaining, even without the Pregnancy mod.

 

Checked the .csv file for NX variables, which I hoped would be purged when the mod is removed.

Nope - they are still there - and a bunch of them.

I suppose I could delete these manually by group key (sop:), but I will wait and see what you say.

I would really like to see the automatic purging working.

 

For now, reactivated Pregnancy and Offspring, and will live with Sunny being in a funny state.

 

Posted

Update 20150307.1:

 

SCR:

 

Added Aborted fetus asset

Removed Skull Goddess as is no longer downloadable from any ware

Added formlist support for Tribal Armor, ArmoredVaultSuit13, Light Metal Armor & Light Leather Armor from PreOrder packs. Will look into Preg variations, but I can't tell if these are different nif's to their base meshes or not.

 

Pregnancy:

Added Aborted fetus from miscarriages, will look into making it a full birthing thing later.

Fixes in birthing

Still can't get NPC's to do birthing animation, they also re-equip their armor, no idea why this has stopped working as it used to and no idea how it works, I tried screwing with it a lot and only managed to break it, I know nothing on how these play idle animation things work or why the animation won't play, works fine on player, I give up for now.

 

Offspring:

A couple of minor typo fixes.

 

I tested this with the player getting pregnant with twins, and an NPC with twins too, then player got repregnant ok.

Posted

I'm still having this problem right after my character gets pregnant.

 
Load order: 

GameMode=FalloutNV
 
FalloutNV.esm=1
Sexout.esm=1
SexoutCommonResources.esm=1
SexoutPregnancyV3.esm=1
SexoutOffSpring.esm=1
SexoutDrugging.esm=1
The Mod Configuration Menu.esp=1
SexoutSpunk.esp=1
pipboy2500_edisleado.esp=1
Fertile Breeder.esp=1
 

 
EDIT: Probably should've done this first, trying vanilla game with pregnancy and the requirements. 
EDIT2: Same thing happens when I only have those mods active.
 
 
NVSE extender v15
SexoutNG: 2.9.92
Beta NVSE
SCR current beta (files posted on this thread by hal)

post-110867-0-16501800-1425752451_thumb.png

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