Jump to content

REDUNDANT OLD Preg/Offspring Beta Test Release


Recommended Posts

Posted

Yes.. blackmumba.. I haven't seen any problems either with any of the pregnancies when I was using them. Then or now. However I don't use them very much and not as hard as some members here.. lol

 

Some seem to have very bad problems and others not so much and some like you and me don't seem to have any problems. I think there is a problem with the insect birthing if memory serves me correctly.

 

What exactly are the pregnancies / number of offspring that are causing the problems? If I play a test game I might be able to try it myself as well to see if I can force the issue / error/ bug etc.

Posted

I think too many offspring has always been a problem, testing an update now with also changes to the Multiple Conception Chance system and fixes to prevent 3 AfAmF +3 CaucM + 3HispM etc.

The number limit system was written ages ago and it's pretty primitive rushed code.

Posted

 

I think too many offspring has always been a problem,

When playing around with the Sexout Breeder many years ago when basically you would create half a dozen eggs for repopulating Novac etc. I never had that problem. The "problem" wasn't a problem. It just took a very long time for it to complete. however it would complete and functioned correctly. Every minute or so  a new egg would pop out and the animation would start again. A minute later another and a minute later another and so forth. I remember leaving the computer making a sandwich and coming back and still popping out eggs. However it worked and would finish. Never got caught in a loop that never ended just one that felt like it never ended.

 

It that the problem that people are complain about? If so then yes i have had that experience before and even recently. Insects happen to give more offspring than say a human (typically) so the animation sequence would be longer for each of the offspring and makes sense to me.

Posted

 

I think too many offspring has always been a problem,

When playing around with the Sexout Breeder many years ago when basically you would create half a dozen eggs for repopulating Novac etc. I never had that problem. The "problem" wasn't a problem. It just took a very long time for it to complete. however it would complete and functioned correctly. Every minute or so  a new egg would pop out and the animation would start again. A minute later another and a minute later another and so forth. I remember leaving the computer making a sandwich and coming back and still popping out eggs. However it worked and would finish. Never got caught in a loop that never ended just one that felt like it never ended.

 

It that the problem that people are complain about? If so then yes i have had that experience before and even recently. Insects happen to give more offspring than say a human (typically) so the animation sequence would be longer for each of the offspring and makes sense to me.

 

I was refering to human offspring, one of the changes I dd was slow down some scrips to every 30 game minutes, this meant my checks reducing excess human offspring were running less often allowing a buildup.
Posted

Update 20150402.1:

 

SCR:

Fix to WhoreBags to use mesh without body, you need to update to latest Halstroms Data pack too

 

Pregnancy:

Reduction in frequency of NPC's clothing is too tight messages

Reduction in chances of Multiple offspring from a single Ova and blocking of more than 3 human pregnancies at once.

 

OffSpring:

Something minor I can't remember, possibly nothing at all other than screwing up the version number with an extra 0 :)

Posted

Update 20150402.1:

 

SCR:

Fix to WhoreBags to use mesh without body

 

Pregnancy:

Reduction in frequency of NPC's clothing is too tight messages

Reduction in chances of Multiple offspring from a single Ova and blocking of more than 3 human pregnancies at once.

 

OffSpring:

Something minor I can't remember, possibly nothing at all

 

 

are these all the files I need or do I need the pregnancy data file from the main download?

Posted

​Thanks, updated with and got this in game?

ljgqrl.jpg

 

same here.

Oops, you can ignore it, it's only a warning, it doesn't stop anything working, I just typo'd an extra zero by the looks. 

 

are these all the files I need or do I need the pregnancy data file from the main download?

Install the stable version then the beta data and then these over the top.
Posted

So if some of my current pregnancies have more that the 3-4 limit will those be touched at all?Or will those pregnancies proceed as normal?

If there are more than 3 of any type they will be removed as before, otherwise no it just prevents more being added, you'll have to delete them from the console.
Posted

 

So if some of my current pregnancies have more that the 3-4 limit will those be touched at all?Or will those pregnancies proceed as normal?

If there are more than 3 of any type they will be removed as before, otherwise no it just prevents more being added, you'll have to delete them from the console.

 

Alright, that answered my question, thanks for the quick response.

Posted

Report of my first test with Sexout pregnancy v3 20150402.1 and Spunk 0.88, I never used Spunk before.

New Savegame with male PC.

 

I never got anyone pregnant, I tried it many times. After debugging, I found that there was no sperm.

Hours later, I found out the male PC never reached an orgasm, the NPC's are faster.

The NPC's reached the orgasm first, even if they were raped.

SpunkSpArousalScpt on Kirina Shilo, 16000AE5, stage 1
SpunkSPArousalScpt on Kirina Shilo, 16000AE5:RP 1.00, XPF 3.00, AM 1.00, timer 13, avg 21, arousal 47
SpunkSpArousalScpt on Samuel, 00000014, stage 1
SpunkSPArousalScpt on Samuel, 00000014:RP 1.00, XPF 0.33, AM 1.40, timer 13, avg 21, arousal 23

The XPF value was 0.33 on the PC and never changed and every NPC got 3.0.

 

I disabled the spunk arousal system and got my 5 female test NPC's pregant.

Every NPC got pregnant with more then one child. After many days the first NPC gave birth to the first child and got stuck in birthing.

In inventory there was the token that birthing animation is in progress.

The pregnancy of the other NPC's got frozen too.

 

Only debug output from the scripts Preg1Main and Preg1FertF were there, after that.

Preg1Main: UDF Globals- SemenCount 0,OvaAdj 0,OvaPregChk 0
Preg1Main: UDF Globals- PregBellyCalc 0,MMCalc 0,MMChk 0,Birth 0
Preg1FertF Sunny Smiles: PercPerHour 4.17, PercAdd 2.0833, FertCyclePerc 69.4167
Preg1FertF Sunny Smiles: FCPerc 69.417, FCHours 16.66, FLPerc 101.71, FertMod 0.00, Ova 1

 

No new NPC's got pregnant but they got new ova. The child growing worked.

 

I compiled Sexout Epidemic against sexout pregnancy 20150402.1 and I wanted to test it....... I need to wait a little longer.

 

 

 

 

Posted

Pregnancies for my companions don't seem to be working, after sex even after waiting for awhile the medical scanner doesn't seem to be detecting any semen for veronica, Cass and Sunny.

Posted

I tried a second time and on all NPC's pregnancy got frozen after first birth again.

 

Third time I added debug code myself.

Preg4Birth Krystal: gPregBirthSelectHappening 0 gPregBirthPregHappening 0
Preg4Birth Krystal: iBirthStage 5
Preg4Birth Krystal: z3Child FoxStarF Token: BirthType Baby Female Star Fox, Animation 1, BirthStage 6, BirthCount 5

Preg4Birth Krystal: gPregBirthSelectHappening 0 gPregBirthPregHappening 0
Preg4Birth Krystal: iBirthStage 6
Preg4UDFBirthSelect Krystal: ERROR No Preg Ready: z3Child FoxStarF Token
Preg4Birth Krystal: OffspringPlaced <no name>
Preg4Birth Krystal: MultipleBirth Restarted, BirthCount  4
Preg4Birth Krystal: z3Child FoxStarF Token: BirthType Baby Female Star Fox, Animation 1, BirthStage 3, BirthCount 4

 

After that the global var  gPregBirthSelectHappening = 0 and gPregBirthPregHappening = 2.

No further birth is possible. These global vars block all other NPC's.

Global vars why?

 

Changed code for debug in script SexoutP4SBirthingEvent:

                DebugPrint "Preg4Birth %n: gPregBirthSelectHappening %1.0f gPregBirthPregHappening %1.0f" rActor gPregBirthSelectHappening gPregBirthPregHappening
                if ( (0 < iOkToRun) && (1 > gPregBirthSelectHappening) && (1 > gPregBirthPregHappening) && (rActor.NX_GetEVFl "SOP:bPregBodySwapFlag" == 0) && (rActor.NX_GetEVFl "DOS:bSwappingFlag" == 0) )
                    Set iBirthStage to rActor.NX_GetEVFl "SOP:iBirthStage"
                    DebugPrint "Preg4Birth %n: iBirthStage %1.0f" rActor iBirthStage
                    Set iVaginaClear to 0
                    Set iBodySuitBlock to 0
                    
                    if (rUpperBody)
                        Set iBodySuitBlock to 1
                        if (rActor.GetEquipped SexoutSLClothPregEffectOkForBirthOutfits)
                            Set iBodySuitBlock to 0
                        else
                            Set iBirthStage to 2
                        endif
                    endif
 

Posted

I tried a second time and on all NPC's pregnancy got frozen after first birth again.

 

Third time I added debug code myself.

Preg4Birth Krystal: gPregBirthSelectHappening 0 gPregBirthPregHappening 0

Preg4Birth Krystal: iBirthStage 5

Preg4Birth Krystal: z3Child FoxStarF Token: BirthType Baby Female Star Fox, Animation 1, BirthStage 6, BirthCount 5

Preg4Birth Krystal: gPregBirthSelectHappening 0 gPregBirthPregHappening 0

Preg4Birth Krystal: iBirthStage 6

Preg4UDFBirthSelect Krystal: ERROR No Preg Ready: z3Child FoxStarF Token

Preg4Birth Krystal: OffspringPlaced <no name>

Preg4Birth Krystal: MultipleBirth Restarted, BirthCount  4

Preg4Birth Krystal: z3Child FoxStarF Token: BirthType Baby Female Star Fox, Animation 1, BirthStage 3, BirthCount 4

 

After that the global var  gPregBirthSelectHappening = 0 and gPregBirthPregHappening = 2.

No further birth is possible. These global vars block all other NPC's.

Global vars why?

 

Changed code for debug in script SexoutP4SBirthingEvent:

                DebugPrint "Preg4Birth %n: gPregBirthSelectHappening %1.0f gPregBirthPregHappening %1.0f" rActor gPregBirthSelectHappening gPregBirthPregHappening

                if ( (0 < iOkToRun) && (1 > gPregBirthSelectHappening) && (1 > gPregBirthPregHappening) && (rActor.NX_GetEVFl "SOP:bPregBodySwapFlag" == 0) && (rActor.NX_GetEVFl "DOS:bSwappingFlag" == 0) )

                    Set iBirthStage to rActor.NX_GetEVFl "SOP:iBirthStage"

                    DebugPrint "Preg4Birth %n: iBirthStage %1.0f" rActor iBirthStage

                    Set iVaginaClear to 0

                    Set iBodySuitBlock to 0

                    

                    if (rUpperBody)

                        Set iBodySuitBlock to 1

                        if (rActor.GetEquipped SexoutSLClothPregEffectOkForBirthOutfits)

                            Set iBodySuitBlock to 0

                        else

                            Set iBirthStage to 2

                        endif

                    endif

The globals are so only one actor at a time can call UDF's otherwise it's possible to get them mixed up, I change it from 1 to 2 to 3 etc through the UDF so if it doeas fail like this I have a fair idea where to start looking. :)

I haven't done any testing on male characters myself, and arousal is activayed then actors only cum when they need release or have built up enough lust I think. If it needs some tweaking you may have to tolk to Doc about it, I always have it off because I'm always testing.

 

Preg4Birth Krystal: gPregBirthSelectHappening 0 gPregBirthPregHappening 0

Preg4Birth Krystal: iBirthStage 5

Preg4Birth Krystal: z3Child FoxStarF Token: BirthType Baby Female Star Fox, Animation 1, BirthStage 6, BirthCount 5

Preg4Birth Krystal: gPregBirthSelectHappening 0 gPregBirthPregHappening 0

Preg4Birth Krystal: iBirthStage 6

Preg4UDFBirthSelect Krystal: ERROR No Preg Ready: z3Child FoxStarF Token

Preg4Birth Krystal: OffspringPlaced <no name>

Preg4Birth Krystal: MultipleBirth Restarted, BirthCount 4

Preg4Birth Krystal: z3Child FoxStarF Token: BirthType Baby Female Star Fox, Animation 1, BirthStage 3, BirthCount 4

 

I'll check that out tomorrow, that gives me a fair bit of info, possibly I haven't finished something in the Fox pregnancies.

Posted

Alrighty so I'm here from the previous "Pregnancy v3 Stable" thread. Everything seems fine now except two things, one was very minor which I fixed. The first was that a mod (I don't recall which) told me to remove SCRDebug.esp, and I did. Done. The second and current problem though now is that I'm still seeing this message:

 

PREG: SexoutSpunk.esp has not been detected, Pregnancy will not work without it. Please install & activate it. I didn't see a SexoutSpunk.esp in the downloads though, or did I do something wrong? Sorryz I'm a noob when it comes to modding this game.

Posted

Alrighty so I'm here from the previous "Pregnancy v3 Stable" thread. Everything seems fine now except two things, one was very minor which I fixed. The first was that a mod (I don't recall which) told me to remove SCRDebug.esp, and I did. Done. The second and current problem though now is that I'm still seeing this message:

 

PREG: SexoutSpunk.esp has not been detected, Pregnancy will not work without it. Please install & activate it. I didn't see a SexoutSpunk.esp in the downloads though, or did I do something wrong? Sorryz I'm a noob when it comes to modding this game.

SexoutSpunk is in the downloads section here

Posted

 

SexoutSpunk is in the downloads section here

 

After a lot of tweaking and finding missing stuff, my game and the mod work fine (as far as I know, I haven't actually done anything other than check the console and popup messages that everything is loaded and OK). Thanks Halstrom!

Posted

Umm, so any outstanding issue or bugs with this before I enrage the masses by pushing it out to stable?

 

I'm working on a nother minor update at the moment, hopefully release it in next few days, once I get some testing done.

  • 2 weeks later...
Posted

Does the experimental version of so preg support custom race bodies, or will it just use the ones in sexout bodies?

As before, it only supports some custom race bodies and outfits for the player or NPC's as set in SCR.

 

The beta is the same file as the current stable version

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...