Loogie Posted March 7, 2015 Posted March 7, 2015 Update 20150307.1: Added formlist support for Tribal Armor, ArmoredVaultSuit13, Light Metal Armor & Light Leather Armor from PreOrder packs. Will look into Preg variations, but I can't tell if these are different nif's to their base meshes or not. The tribal armor is identical to the raider blastmaster armor, and the Vault 13 armored vault suit is an identical mesh to the Vault 101 armored vault suit. The light metal and light leather armors are the same as the vanilla ones, except they're missing shoulderpads.
fred200 Posted March 7, 2015 Posted March 7, 2015 Well I got my girls cleaned up. It required the following: 1) Remove Pregnancy and Offspring mods (and the debugs) from the load order 2) Start game and for each NPC you want to clean, target them and enter the following commands in the console NX_ClrEVFl "SOP:" 2 NX_ClrEVFo "SOP:" 2 NX_ClrEVSt "SOP:" 2 3) Save game and quit 4) Activate Pregnancy and Offspring mods This sequence removes all Pregnancy related NX variables, and gives a clean display in the medical scanner. Note: Spunk variables like semen quantity will not be cleared by this, and those values will be picked up by Pregnancy again. I wish there were a ClrEvFl etc. command that removed all "SOP:" variables for every NPC, but the only commands I see require a reference.
Halstrom Posted March 8, 2015 Author Posted March 8, 2015 Update 20150307.1: Added formlist support for Tribal Armor, ArmoredVaultSuit13, Light Metal Armor & Light Leather Armor from PreOrder packs. Will look into Preg variations, but I can't tell if these are different nif's to their base meshes or not. The tribal armor is identical to the raider blastmaster armor, and the Vault 13 armored vault suit is an identical mesh to the Vault 101 armored vault suit. The light metal and light leather armors are the same as the vanilla ones, except they're missing shoulderpads. Cool, thanks, I usually can't spot any differences like that with my crappy eyesight I just assumed because Beth packaged a new nif there would be major differences, I'll just copy ttheir stats over to use the existing similar preg meshes then, and anyone complaining of shouldpads disappearing can create new meshes for us
Halstrom Posted March 8, 2015 Author Posted March 8, 2015 Well I got my girls cleaned up. It required the following: 1) Remove Pregnancy and Offspring mods (and the debugs) from the load order 2) Start game and for each NPC you want to clean, target them and enter the following commands in the console NX_ClrEVFl "SOP:" 2 NX_ClrEVFo "SOP:" 2 NX_ClrEVSt "SOP:" 2 3) Save game and quit 4) Activate Pregnancy and Offspring mods This sequence removes all Pregnancy related NX variables, and gives a clean display in the medical scanner. Note: Spunk variables like semen quantity will not be cleared by this, and those values will be picked up by Pregnancy again. I wish there were a ClrEvFl etc. command that removed all "SOP:" variables for every NPC, but the only commands I see require a reference. Actually I have a script SexoutSCRS00ResetNXVar in SCR that detects that Pregnancy isn't loaded and does that on every NPC in the list SexoutSFLDataActorsUsingNX. Pregnancy adds any actors engaging in vaginal sex to that list. I'm adding a reset function into MCM now to call it and clear tokens.
MidnightVT Posted March 8, 2015 Posted March 8, 2015 Im just waiting for full creature support then ill gladly update to this version.
fred200 Posted March 9, 2015 Posted March 9, 2015 ...I'm adding a reset function into MCM now to call it and clear tokens. Thanks Halstrom! In SCR MCM? Makes more sense than adding it to Preg MCM, which is not there if uninstalled.
Halstrom Posted March 10, 2015 Author Posted March 10, 2015 Update 20150310.1: SCR: Some minor fixes to the companion formlist sytem Pregnancy: Added an Option in MCM to reset all the NX variables and remove any Pregnancy tokens on an actor Added scripts and enabled all mammal pregnancies, Dogs, Bighorners, MoleRats etc Added script to BreastMilk so NPC's will randomly drink it Fixes to NPC reading armor during birthing I couldn't fix the birthing animation though it seems broken completely now for whatever reason GECK hates me Offspring: Fixes to naming script to remove tokens and stop it screwing with the players name.
RitualClarity Posted March 10, 2015 Posted March 10, 2015 for whatever reason GECK hates me You and me both..
Halstrom Posted March 11, 2015 Author Posted March 11, 2015 Update 20150311.1: Shouldn't need a clean save if you are updating from recent versions SCR: Change to DeadFetus naming Pregnancy: Implemented most creatures, larve & egg pregnancies, just got a few oddball ones to do. Miscarriage or Abortion should now result in a very quick (.01 of a day) pregnancy requiring birthing, got to do a bit of work to get the size of the Fetus yet, currently it's 20 which is 1/5 of P4 pregnancy. Added a NX Variable for maximum reached belly size rActor.NX_SetEVFl "SOP:fMaxReachedBellySize"
saviliana Posted March 11, 2015 Posted March 11, 2015 I still don't understand how SOpreg works with Spunk, do we really need to use spunk's spurts? I can't really make spurt go to where I want, theres just too little helping describe to each setting in the big tabs...... Like: How is that tickle date bar works, no matter how I change those, the cotoye cum still not going to be detect by the scanner form SCR...Or did I miss something? Well, I have all SONG, SCR, SOPreg, Spunk, Offspring file updated to the latest beta version, so it must be something I didn't know how they works......
Halstrom Posted March 11, 2015 Author Posted March 11, 2015 I still don't understand how SOpreg works with Spunk, do we really need to use spunk's spurts? I can't really make spurt go to where I want, theres just too little helping describe to each setting in the big tabs...... Like: How is that tickle date bar works, no matter how I change those, the cotoye cum still not going to be detect by the scanner form SCR...Or did I miss something? Well, I have all SONG, SCR, SOPreg, Spunk, Offspring file updated to the latest beta version, so it must be something I didn't know how they works...... Yes you need SexoutSpunk, you ca turn off any visuals but you need the Semen and Sperm tracking turned on. If you uses lust based arousal, it's also possible no sperm is injected. The scanner shows the total semen of al races in vagina.
saviliana Posted March 12, 2015 Posted March 12, 2015 Thanks Hal. BTW,is that I can't kill the host before spunk dump things into me? It seems spunk goes into mode 2 and stop dumping spurt/semen into my char just after I kill those cotoye.
Halstrom Posted March 12, 2015 Author Posted March 12, 2015 Thanks Hal. BTW,is that I can't kill the host before spunk dump things into me? It seems spunk goes into mode 2 and stop dumping spurt/semen into my char just after I kill those cotoye. I have no idea what mode 2 is and no it shouldn't matter if you kill the sperm donor at all.
Halstrom Posted March 13, 2015 Author Posted March 13, 2015 Update 20150313.1: SCR: Fixes to some formlists where I had added actors baseforms instead of REFs Added Assets for preg versions of Armors for PreOrder packs Pregnancy: Added swapping support for PreOrder Outfits (untested) Fixes in Pregnancy reset coding Attempt to fix birthing animation (untested) Added dialogue support for Eggs & Larve to Preg Check results Added all remaining creature pregnancys and activated for use OffSpring: Added dialogue option to Go to Sleep
RitualClarity Posted March 13, 2015 Posted March 13, 2015 So in order to fully update my game to the latest beta for SCR/Preg. just use the above files. Correct?
Halstrom Posted March 13, 2015 Author Posted March 13, 2015 So in order to fully update my game to the latest beta for SCR/Preg. just use the above files. Correct?Yep just overwrite them, though depending on how far behind your game was it might break existing pregnancies.
RitualClarity Posted March 13, 2015 Posted March 13, 2015 No I believe it was 201502 something. I have been keeping it updated where possible. Besides.. My toon is probably the only one that can't for some reason get pregnant. Dam those birth control shots.. dam those stick with you. All nice and updated now.
Halstrom Posted March 13, 2015 Author Posted March 13, 2015 You can reset pregnancies in MCM now too, removing all the pregnancy related NX variables and tokens. I'll have to add a similar trick for offspring and drugging too.
Loogie Posted March 14, 2015 Posted March 14, 2015 You can reset pregnancies in MCM now too, removing all the pregnancy related NX variables and tokens. And to think all this time I've been using a twisted coat hanger wrapped around the handle of a plunger.
saviliana Posted March 14, 2015 Posted March 14, 2015 You can reset pregnancies in MCM now too, removing all the pregnancy related NX variables and tokens. And to think all this time I've been using a twisted coat hanger wrapped around the handle of a plunger. How about someone make a mod that put a new workbrench item recipe with a plunger and a coat hanger to use the reset button?
Halstrom Posted March 14, 2015 Author Posted March 14, 2015 There's a line Dr Usagani uses if you can't afford to pay for an abortion "please don't try falling down a flight of stairs" The token could be given to any actor and if global gPregNXSOPReset is set to 0 or 1 it should only delete that actors pregnancy if the global reset is set to 2 it does current companions, 3 is possible companions and 4 is every actor in the the SCR formlist SexoutSFLDataActorsUsingNX which Pregnancy adds actors too as it detects them having sex or fertility tokens.
saviliana Posted March 14, 2015 Posted March 14, 2015 Hal, I have a question, is that the new preg beta or spunk somewhat disable the console lines by keep updating player statues? I've tried TGM, and player.forceav damage threshold, both didn't stay long(TGM didn't work, Fixing DT would be droping by somewhat 2-15 minutes), and doing TCL flying would be droping my char to the ground inchs every second, is that normal?
Halstrom Posted March 14, 2015 Author Posted March 14, 2015 Hal, I have a question, is that the new preg beta or spunk somewhat disable the console lines by keep updating player statues? I've tried TGM, and player.forceav damage threshold, both didn't stay long(TGM didn't work, Fixing DT would be droping by somewhat 2-15 minutes), and doing TCL flying would be droping my char to the ground inchs every second, is that normal? I don't do anything to disable the console working, not sure that's even possible. This post confuses me, I'm not sue what all these letters mean? TRG? TCL?
saviliana Posted March 14, 2015 Posted March 14, 2015 Hal, I have a question, is that the new preg beta or spunk somewhat disable the console lines by keep updating player statues? I've tried TGM, and player.forceav damage threshold, both didn't stay long(TGM didn't work, Fixing DT would be droping by somewhat 2-15 minutes), and doing TCL flying would be droping my char to the ground inchs every second, is that normal? I don't do anything to disable the console working, not sure that's even possible.This post confuses me, I'm not sue what all these letters mean? TRG? TCL? TGM - Toggle God Mode TDM - Toggle Demigod Mode TCL - Toggle Physis Clipping Both of them arn't quite doing what they used to be, TGM's god mode didn't lock my health anymore, and TCL flying will start droping seconds after my body statues got update. Same goes wiht the "player.forceav damagethershold" line, they are all keeps droping to the number as what I am wearing. I don't know what is happening, but I think I should let you guys know that there were something happening.
Halstrom Posted March 14, 2015 Author Posted March 14, 2015 Hal, I have a question, is that the new preg beta or spunk somewhat disable the console lines by keep updating player statues? I've tried TGM, and player.forceav damage threshold, both didn't stay long(TGM didn't work, Fixing DT would be droping by somewhat 2-15 minutes), and doing TCL flying would be droping my char to the ground inchs every second, is that normal? I don't do anything to disable the console working, not sure that's even possible. This post confuses me, I'm not sue what all these letters mean? TRG? TCL? TGM - Toggle God Mode TDM - Toggle Demigod Mode TCL - Toggle Physis Clipping Both of them arn't quite doing what they used to be, TGM's god mode didn't lock my health anymore, and TCL flying will start droping seconds after my body statues got update. Same goes wiht the "player.forceav damagethershold" line, they are all keeps droping to the number as what I am wearing. I don't know what is happening, but I think I should let you guys know that there were something happening. I've never used any of that myself. What does player statues mean?
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