RitualClarity Posted September 11, 2014 Posted September 11, 2014 Â Everything pretty much is Halstroms care so post where he is working on it would be my suggestion. So, I take it that means I should post here? Okay then. Â Here's what I've got so far. Meshes only (it was enough of a headache just keeping these straight), so the required textures and such should be with the original versions (and likely already installed with SCR). Someone with mesh-editing experience can probably make these much more presentable, but at least it's a start for many of the clothes that don't have pregnant versions. Details in the spoiler. Â Â Â DISCLAIMERS DISCLAIMERS DISCLAIMERS Â I haven't tested all of these. I've spot-checked a few in game, and they looked okay, but that doesn't mean they won't turn into spaghetti when equipped, or may be missing BB weighting. Â ALL of these meshes could use some TLC from someone who knows mesh editing. Some of them just need a vertex or two pushed around to fix minor problems, others have major warping that need more significant work (like the curled cola bottles on the whiteleg meshes), and I'm sure the majority could use a more artistic touch; gerra6's tool can only stretch the mesh to the shape of the new body. It can't add artistic touches such as bellies hanging out under tops that are too short, etc. Â I've separated the ones that looked completely unusable without help into "Require Revisions" folders, but again, even a lot of the ones that aren't in those folders aren't perfect. Â Below is a quick guide to what's included. I tried to do every mesh that I could find that was missing from the original game, was included in SCR or that I had permissions for from Exeter. Some meshes are still missing, either because I overlooked them, or because the tool wasn't able to convert them. Â T3 Cali - Vanilla Missing Maternity Armors from the original game that I didn't see maternity versions for. Â Vanilla - Vanilla Missing Maternity Same as above, but I didn't have a Type3 replacer to work from. These are pretty crude, based on the vanilla meshes. Â DLC (Honest Hearts, etc.) Armors from the DLCs. Â Other Exeter Meshes (Female Power Armor, Refugee Outfits, Leather Armors) I believe most of these are recommended downloads for Sexout anyway, so I've done maternity conversions for them. I had wanted to use Mak07's power armor, since they look like they'd work well with this (though more like light power armor), but wasn't able to ask for permission. Exeter's female power armor should work well enough, and anyone who wants to use Mak07's can always use gerra's tool to generate their own replacer. Â SCR Maternity Converted to Cali I attempted to take the unique armors for the BNB and Type3M bodies from the SCR Maternity set and convert them to Type3 Cali so that they would be an option for the most supported body type. Â SCR Missing Maternity These are clothing from SCR that I didn't see represented in the Maternity set. Â Â Â Â Yes.. This probably will do. . .. At least Halstrom can see it. perhaps he might want this to be placed in the Maternity Project page but that is up to him. Glad to see you still with us and working on this.. . Â
Halstrom Posted September 11, 2014 Author Posted September 11, 2014 Yeah probably better putting them on the Maternity Rework clothing page then we can add them to it's download. we should probably look into the pathing & naming to make it like the newer system we propose in the rework project. Damn I can't find that thread in search, might have got archived. Â Wow! I just looked through them, it probably doubles the number of Preg outfits in SCR, you've done an awesome amount of work, I'm starting to get a headspin thinking about it. Â The naming also looks great too, for the released folders we should probably put the revision versions in the same folder anyway, if we use them and people don't like them they can learn to use Blender and send us a fix. Â Other than that we should split it by body types and, Vanilla, DLC, 3rd Party Outfits. This bit of the project is more than I can handle, I got heaps on my plate with monitoring a new house under construction I have to move into in 6 weeks, but if someone want's to kick it off with doing say the missing vanilla or DLC into a folder system download as we discussed in the rework project, I can do the SCR end. With this may files we should start them right then migrate the old stuff over. Â I was also under the misconception the vanilla stuff was T3Cali so I need to sort that out too at my end snd I can't see enough detail to pick the outfits that are incorrect, but if they are sorted by folders I'll be fine. I'll need to basically duplicate my body swapping scripts for each bodytype too which is no big deal, but I'm also just about to go through a huge chop out of all the old SCR Semen system and drop Breeder support for future versions. I might as well rename it to PregnancyV4
emes Posted September 12, 2014 Posted September 12, 2014 Other than that we should split it by body types and, Vanilla, DLC, 3rd Party Outfits. [...] Â I was also under the misconception the vanilla stuff was T3Cali so I need to sort that out too at my end snd I can't see enough detail to pick the outfits that are incorrect, but if they are sorted by folders I'll be fine. Â Everything I uploaded should be T3Cali (with the exception of the radiation suit, space suit, and vivavegas meshes, which were taken from the original game). Â Gerra6's tool works best when the bodies you use for the templates are exact matches, so, if we want to get into specifics, I used "Backsteppo's narrow-shouldered Type3 Cali" mesh. Checking in Blender, it looks like that was the body type used for all of Exeter/Revenag's Type3 Replacers as well as the majority of the Sexout Maternity meshes. I tried to get everything I was working on to be the same body type, since that makes conversions much easier. Â As best I can tell, only a few meshes like the lingerie and starlet from Exeter use altered bodies, and I wasn't able to convert the missfortune outfit from Sexout Maternity to Cali, because they're all heavily customized versions of BNB. Â Â I also have a couple of lattices for breasts that have worked fairly well in test runs. One makes breasts that are roughly the equivalent of those on the TypeF body, and the other does halfway between Cali and TypeF. I could run all the meshes through it and produce "_LB" and "_MB" versions of everything, if you like. Â I'm still planning on going through and trying to get a T6M option for everything as well. At this point, it's more a matter of finding a few free days to let the computer do all the calculations than anything else.
Halstrom Posted September 12, 2014 Author Posted September 12, 2014 Everything I uploaded should be T3Cali (with the exception of the radiation suit, space suit, and vivavegas meshes, which were taken from the original game).  Gerra6's tool works best when the bodies you use for the templates are exact matches, so, if we want to get into specifics, I used "Backsteppo's narrow-shouldered Type3 Cali" mesh. Checking in Blender, it looks like that was the body type used for all of Exeter/Revenag's Type3 Replacers as well as the majority of the Sexout Maternity meshes. I tried to get everything I was working on to be the same body type, since that makes conversions much easier.  As best I can tell, only a few meshes like the lingerie and starlet from Exeter use altered bodies, and I wasn't able to convert the missfortune outfit from Sexout Maternity to Cali, because they're all heavily customized versions of BNB.   I also have a couple of lattices for breasts that have worked fairly well in test runs. One makes breasts that are roughly the equivalent of those on the TypeF body, and the other does halfway between Cali and TypeF. I could run all the meshes through it and produce "_LB" and "_MB" versions of everything, if you like.  I'm still planning on going through and trying to get a T6M option for everything as well. At this point, it's more a matter of finding a few free days to let the computer do all the calculations than anything else. Hmm everything Bouncing Brest enabled would be good as I think it's the default for Sexout stuff anyway. I wouldn't worry about any Breast size variations as there's an animation idea in the works that apparently can do that and I have enough to do with the standard versions  I might even need to offload the GECK setup of the outfits to others too if we want to get this happening faster, it could be done in an esp and I could merge it into SCR. Also bearing in mind some of those meshes can produce 3 or 4 outfits with texture variations too
emes Posted September 12, 2014 Posted September 12, 2014 I wouldn't worry about any Breast size variations as there's an animation idea in the works that apparently can do that and I have enough to do with the standard versions  You've got me curious to see what this looks like. If it's just doing something like scaling bones, I have my doubts about how good it would look. Then again, the alternative is something like churning out 1,000+ new meshes, so I could see why that's not desirable, especially without some automated way of incorporating them into the system. Â
Azmodan 102 Posted September 12, 2014 Posted September 12, 2014  I wouldn't worry about any Breast size variations as there's an animation idea in the works that apparently can do that and I have enough to do with the standard versions  You've got me curious to see what this looks like. If it's just doing something like scaling bones, I have my doubts about how good it would look. Then again, the alternative is something like churning out 1,000+ new meshes, so I could see why that's not desirable, especially without some automated way of incorporating them into the system.    Sounds like SexoutBreastExpansion is in work. Need beta testers? Â
seyal Posted September 13, 2014 Posted September 13, 2014 hey there, a couple of updates ago, i saw that you added support for the Ares race mod/Ares project, which is cool, so when im running around the wastland, when my android gets pregnant( however thats supposed to happen) at first its regular awesome android skin, then when it hits P1,P2 etc. the whole skin turns white and takes the texture of a human character just white, so it loses its "androidiness", is there a way to fix this, or to the textures just not exist?
Halstrom Posted September 13, 2014 Author Posted September 13, 2014 hey there, a couple of updates ago, i saw that you added support for the Ares race mod/Ares project, which is cool, so when im running around the wastland, when my android gets pregnant( however thats supposed to happen) at first its regular awesome android skin, then when it hits P1,P2 etc. the whole skin turns white and takes the texture of a human character just white, so it loses its "androidiness", is there a way to fix this, or to the textures just not exist?Hmmm, have to check it out, I never tried it myself and people did say it worked, I thought the pregnant bodies just used whatever skin texture was set by the non-pregnant body, though maybe something funny happens with Ares as it seems to need compatibility patches for clothing mods.
seyal Posted September 14, 2014 Posted September 14, 2014 yeah only certain clothes work with the mod, certain armors change the body to human body, look kinda funny sometimes, but yea hthe pregnancy works, game doesnt crash or freeze or anything, just the body turns to white skin during pregnancy, which i kinda figured would happen, because while i dont understand the complexties of modding, i guess someone whould have to make pregnant android textures which i imagine would be rather complicated what with the seperate "plate" skins peices, and the wire skin underneath.
Halstrom Posted September 14, 2014 Author Posted September 14, 2014 yeah only certain clothes work with the mod, certain armors change the body to human body, look kinda funny sometimes, but yea hthe pregnancy works, game doesnt crash or freeze or anything, just the body turns to white skin during pregnancy, which i kinda figured would happen, because while i dont understand the complexties of modding, i guess someone whould have to make pregnant android textures which i imagine would be rather complicated what with the seperate "plate" skins peices, and the wire skin underneath. Hmm if that's the issue best we could get is if someone did the nude pregnant variations, because for other outfits that's a few thousand meshes to duplicate & edit.
Halstrom Posted September 14, 2014 Author Posted September 14, 2014 Now working on getting Pregnancy to work with the SCR Semen system removed completely and no Breeder support will try and slip Emes DLC meshes into SCR & Pregnancy. So don't try using Pregnancy with the latest SCR alpha 20140914.1 or later it will fail.
emes Posted September 15, 2014 Posted September 15, 2014 Hmm if that's the issue best we could get is if someone did the nude pregnant variations, because for other outfits that's a few thousand meshes to duplicate & edit.The Daughters of Ares mod? I hadn't looked into this one before. Just looking at the meshes, I see they have their own special body. Gerra's tool works fine on them, so making nude meshes wouldn't be hard (except for P7, which I've been unable to make a mesh for). Not sure about permissions for uploading them, though.
seyal Posted September 17, 2014 Posted September 17, 2014 I dont know about the permissions either, the guy who was developing the mod kinda fell off the face of the planet, he said he was moving to skyrim but i havent seen anything from him in ages on the nexus.
Odessa Posted September 17, 2014 Posted September 17, 2014 I'm getting very severe stuttering issues that start within a minute of loading a game, occur every ~5 seconds and the game freezes for about the same. Unloading Pregnancy fixes the issue. Â I'm using Pregnancy 8 / 28 / 2014, and SCR 20140903.1. I haven't done a clean save for a while with pregnancy and have upgraded several times. Â Log attached, with all NX / inventory also included. I marked '; there' in the console after some of the stutters.
SaotomeRanma Posted September 17, 2014 Posted September 17, 2014 Please forgive me if the following is going to sound strange. I have translated it using Google. Â Â The following problem I could watch repeatedly: A pregnancy is restarted, even though everything seemed to run normally. Â My female PC is on the way with Sunny. The first pregnancy starts normally and runs as expected. Once the second character gets pregnant it comes soon to the problem. The first (older) pregnancy restarts. It does not matter if my PC is first or second pregnancy. Similarly insignificant is, how far the first pregnancy has progressed. Whether at about 90% or much earlier, the reboot seems to really be launched by the second pregnancy. I could not watch any other reason. The observation I could see between Sunny and Veronica, while my female PC was not involved. Â I suspect that the current could also be restarted at the start of a new pregnancy. The result is only a short time later visible. Â Used Versions: SCR 20140808.1 + SCR 20140828.1 Pregnancy V3 20140826.1 + 20140828.1 Offspring 20141725.1 Â Ever start a new game.
SaotomeRanma Posted September 17, 2014 Posted September 17, 2014 I'm getting very severe stuttering issues that start within a minute of loading a game, occur every ~5 seconds and the game freezes for about the same. Unloading Pregnancy fixes the issue.  I'm using Pregnancy 8 / 28 / 2014, and SCR 20140903.1. I haven't done a clean save for a while with pregnancy and have upgraded several times.  Log attached, with all NX / inventory also included. I marked '; there' in the console after some of the stutters.  I’ve got the same problem since Version 20140707. In my post #648 from 20 August you can find my way to solve it. Perhaps it is also a soulution for you? Just give it a try.
Odessa Posted September 17, 2014 Posted September 17, 2014 @SaotomeRanma:  Hello Halstrom!  I finally can fix the cause of my problem and play over 2 hours without annoying lags. The cause is a missing "if iDoOnce" query in the script "SexoutP0SAddToList". [Version 20140707]  ; *** if SexoutStore is loaded add stuff to Doctor & Nurse                        if (IsModLoaded "SexoutStore.esm")                                               if iDoOnceXX < 1                                                                       Set iDoOnceXX to 1                                                                       Set iModIndex to GetModIndex "SexoutStore.esm"                                                                       Set rNurseFormList to BuildRef iModIndex 5383                                                                       Set rDoctorFormList to BuildRef iModIndex 5380                                                                       AddFormToFormList rNurseFormList SexoutSCondom ; *** Nurse Vendor Formlist                                                                       AddFormToFormList rNurseFormList SexoutSCondomFemale ; *** Nurse Vendor Formlist                                                                       AddFormToFormList rNurseFormList SexoutS0Diaphram ; *** Doctor Vendor Formlist                                                                       AddFormToFormList rNurseFormList SexoutSPDrugPreNatalVitamins ; *** Nurse Vendor Formlist                                                                       AddFormToFormList rNurseFormList SexoutSPPregTestKit ; *** Nurse Vendor Formlist                                                                       AddFormToFormList rDoctorFormList SexoutSPDrugPreNatalVitamins ; *** Doctor Vendor Formlist                                                                       AddFormToFormList rDoctorFormList SexoutSPPregTestKit ; *** Nurse Vendor Formlist                                                                       if SexoutP0QVAR.iDebug > 0                                                                                              DebugPrint "Preg: AddToSexoutStoreFormLists OK"                                                                                              MessageEx "Preg: Stuff Added to SexoutStore OK"                                                                       endif                                               endif                        else                                               Set iDoOnceXX to 0                        Endif  You've misunderstood that script, and in fact adding a DoOnce variable breaks it. Look at the end of it:  DebugPrint "PregAddToFormLists: EndedOK"   StopQuest SexoutP0QAddToFormLists  The quest stops so it doesn't run again, if it was still running you'd see that debug message spamming the console. It runs once every time you load game. You've broken it because 1) Those built refs will become invalid if load order changes, potentially giving a crash. 2) AddFormToFormList does not persist between game sessions.  ----  @Halstrom: I tried a clean save but it doesn't seem to make much difference. Attached another log in cases its useful.
Halstrom Posted September 17, 2014 Author Posted September 17, 2014 @Halstrom: I tried a clean save but it doesn't seem to make much difference. Attached another log in cases its useful. Yeah, I suspect something to do with the new UDF's doing the Semen/Spunk token count update, I'm working on a Spunk Only version of Pregnancy now, there's just too much crap coding to continue compatibility for older mods, so I've dumped the old SCR Semen system for SexoutSpunk, hopefully it will fix a few issues. Â I just finished chopping out the old stuff from Pregnancy & OffSpring, now just got to see what's not working and setup Spunk quantity for chance calculations. Hopefully have something to upload on the weekend. 20140707 mainly has more UDF's than the version before, so not sure if they are causing the issue somehow.
RitualClarity Posted September 17, 2014 Posted September 17, 2014 Â @Halstrom: I tried a clean save but it doesn't seem to make much difference. Attached another log in cases its useful. Yeah, I suspect something to do with the new UDF's doing the Semen/Spunk token count update, I'm working on a Spunk Only version of Pregnancy now, there's just too much crap coding to continue compatibility for older mods, so I've dumped the old SCR Semen system for SexoutSpunk, hopefully it will fix a few issues. Â I just finished chopping out the old stuff from Pregnancy & OffSpring, now just got to see what's not working and setup Spunk quantity for chance calculations. Hopefully have something to upload on the weekend. 20140707 mainly has more UDF's than the version before, so not sure if they are causing the issue somehow. Â Â So if I understand this corrrectly if I desire to play with many of the old mods and pregnancy I should advoid this version and keep to the stable version. The stable version still has the old code in it. At least until the full transfer of code occurs and the mods update. I am understanding this correctly? Â
Halstrom Posted September 18, 2014 Author Posted September 18, 2014  Yeah, I suspect something to do with the new UDF's doing the Semen/Spunk token count update, I'm working on a Spunk Only version of Pregnancy now, there's just too much crap coding to continue compatibility for older mods, so I've dumped the old SCR Semen system for SexoutSpunk, hopefully it will fix a few issues.  I just finished chopping out the old stuff from Pregnancy & OffSpring, now just got to see what's not working and setup Spunk quantity for chance calculations. Hopefully have something to upload on the weekend. 20140707 mainly has more UDF's than the version before, so not sure if they are causing the issue somehow.  So if I understand this corrrectly if I desire to play with many of the old mods and pregnancy I should advoid this version and keep to the stable version. The stable version still has the old code in it. At least until the full transfer of code occurs and the mods update. I am understanding this correctly? Yeah, basically any of the older mods referencing the Semen system like Breeder & Epidemic, Mohave Schoolgirls are the main 3 I can think of. Though it appears even the current stable version may or may not work with Breeder, I'm pretty sure the Beta doesn't, and the Alpha will probably cause CTD. The current beta isn't going to be released to stable, it's a Hybrid that has a lot of issues I think.
SaotomeRanma Posted September 25, 2014 Posted September 25, 2014 It happens all the time. Â Every time one of my companions is pregnant for some time and my PC get pregnant, the pregnancy of my companion starts again. Â Example: Veronica is pregnant and already showing a big belly. My PC is fertile and has sex with a man. Now, the script starts the pregnancy for my PC. At the same time the pregnancy for Veronica also starts new. Â This also happens in the opposite case, when my PC is pregnant and Veronica get pregnant. It also happens with other companions or with adult offspring in any combination. Even without my PC. Â I start a new game using this Versions: SCR 20140911.1 Pregnancy V3 20140911.2 Offspring 20140725.1
Halstrom Posted September 25, 2014 Author Posted September 25, 2014 Yeah, there's a few screw-ups I think in the beta, but currently I'm working on the Spunk only version, just doing a final checking over the code and testing today, but made a lot of big code changes so expecting some issues before I can release it. I'm setting it up now so multiple species pregnancies are handled separately, which was one big issue I've had long term, and I have more safeguards in the UDF's now I hope as I suspect that's the only thing that changed to cause variables to get crossed between actors.
Halstrom Posted October 13, 2014 Author Posted October 13, 2014 Still working on it, Multiple pregnancy species will now be supported at different stages, most of the codings done just testing Pregnancy progression now sorting a few bugs, then will test birthing and if that goes well release a Human pregnancy only version before copying the code for creatures.
Halstrom Posted October 24, 2014 Author Posted October 24, 2014 Still going, just got a CTD hiccup in birthing to sort out.
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