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Posted
11 minutes ago, Tory187 said:

I'm starting to think this change might actually be a little less accurate than before. Considering reverting the changes. If this gender node string works better, like actually looking at the pawns gender, then this would be perfect.

 

To fix this issue with vaginaless females I think animation framework or more likely RJW itself needs to rewrite how it determines gender.

Yeah I'm thinking so to

 

I managed to get animation framework to compile and have been logging the different variables when it filters animations

1 animation name

2 actor.gender that i found earlier, seems to be assinged by rjw or animframwork based on genitals since its all over the place

3 method from rjw that returns true if female

4 and rimworlds pawn gender

image.png.8becabcc90c7f50b9c82737348336d79.png

 

I think I can get it to work but it will require something like requiredGender (working the same way as requiredGenitals) added to the animation framework

Posted

I got it working with a modified animation framework dll and with some modification to the xmls, animation/voice is determined by rimworld gender

 

Added a if statement so that if 'requiredGender' isn't empty and doesn't contain the pawns gender the animation is ignored, if empty the animation can be used by any gender

 

animation xml example
    <actors>
      <li>
        <defNames>
          <li>Human</li>
        </defNames>
        <requiredGenitals>
        </requiredGenitals>
        <requiredGender>
            <li>Female</li>
        </requiredGender>

        <bodyTypeOffset>
          <Thin>(-0.05, 0.07)</Thin>
        </bodyTypeOffset>
      </li>
      <li>
        <defNames>
          <li>Human</li>
        </defNames>
        <requiredGenitals>
          <li>Penis</li>
        </requiredGenitals>
        <bodyTypeOffset>
          <Hulk>(0, 0.2)</Hulk>
        </bodyTypeOffset>
      </li>
    </actors>

 

I've attached my bodged dll here and I'll send the modified source files for c0ffeeeee to if they want to implement it.

Rimworld-Animations.dll

Posted
4 hours ago, Karmanherlo said:

I got it working with a modified animation framework dll and with some modification to the xmls, animation/voice is determined by rimworld gender

 

Added a if statement so that if 'requiredGender' isn't empty and doesn't contain the pawns gender the animation is ignored, if empty the animation can be used by any gender

 

animation xml example
    <actors>
      <li>
        <defNames>
          <li>Human</li>
        </defNames>
        <requiredGenitals>
        </requiredGenitals>
        <requiredGender>
            <li>Female</li>
        </requiredGender>

        <bodyTypeOffset>
          <Thin>(-0.05, 0.07)</Thin>
        </bodyTypeOffset>
      </li>
      <li>
        <defNames>
          <li>Human</li>
        </defNames>
        <requiredGenitals>
          <li>Penis</li>
        </requiredGenitals>
        <bodyTypeOffset>
          <Hulk>(0, 0.2)</Hulk>
        </bodyTypeOffset>
      </li>
    </actors>

 

I've attached my bodged dll here and I'll send the modified source files for c0ffeeeee to if they want to implement it.

Rimworld-Animations.dll 74.5 kB · 0 downloads

Wow. yeah this totally works. ill try to get this merged into animation framework as soon as i can. Good work!

Posted (edited)

Just going to preemptively post this, if you get errors that look like this:

 

XML error: <requiredGender><li>Female</li></requiredGender> doesn't correspond to any field in type Actor

 

Then that means your copy of RJW Animation Framework is out of date.

Edited by Tory187
Posted (edited)

Hi, I am having an issue with this mod & the FemaleBB body type. I have attached 2 images, the first is apparel equipped on a pawn using this body type does not render correctly. The second image is outer apparel not showing on the pawn at all. Removing the item equipped to the head remove all apparel textures from the pawn. I have only had this issue when running animation framework with RJW, RJW on its own does not have this problem. I have also attached a screenshot of my mod order. Any help in resolving this would be greatly appreciated as you have done fantastic work with these animations & sounds & I would love to have them in my game. I have also attached my game logs.

RimWorldWin64_5JHfIuKD1V.png

RimWorldWin64_X93ZkzxN9l.png

rimpy_zofWmlIdB3.png

Rimworld Logs.txt

Edited by CroniX
Forgot to attach logs, sorry.
Posted
17 minutes ago, CroniX said:

Hi, I am having an issue with this mod & the FemaleBB body type. I have attached 2 images, the first is apparel equipped on a pawn using this body type does not render correctly. The second image is outer apparel not showing on the pawn at all. Removing the item equipped to the head remove all apparel textures from the pawn. I have only had this issue when running animation framework with RJW, RJW on its own does not have this problem. I have also attached a screenshot of my mod order. Any help in resolving this would be greatly appreciated as you have done fantastic work with these animations & sounds & I would love to have them in my game. I have also attached my game logs.

Let me start off with this, this is Anim Addons and not the Animation Framework thread. Anim Addons isnt causing this issue, you dont even have any of the addons.

 

But likely what is causing this issue is that you have Hats Display Selection, which is weird because you have Show Hair with Hats also, which is basically the exact same mod. Only difference is that Hats Display Selection is incompatible with Animation Framework. So remove Hats Display Selection and you wont have this issue.

 

Also you have two copies of Harmony running.

 

When downloading and adding mods its good to read descriptions. Animation Framework states Hats Display Selection is incompatible.

Posted
On 6/26/2021 at 9:02 PM, Tory187 said:

Let me start off with this, this is Anim Addons and not the Animation Framework thread. Anim Addons isnt causing this issue, you dont even have any of the addons.

 

But likely what is causing this issue is that you have Hats Display Selection, which is weird because you have Show Hair with Hats also, which is basically the exact same mod. Only difference is that Hats Display Selection is incompatible with Animation Framework. So remove Hats Display Selection and you wont have this issue.

 

Also you have two copies of Harmony running.

 

When downloading and adding mods its good to read descriptions. Animation Framework states Hats Display Selection is incompatible.

Thank you Tory, that's exactly what it was, I really appreciate the help. Sorry for posting in the wrong thread, I didn't realise when I posted.

Posted
5 hours ago, CroniX said:

Thank you Tory, that's exactly what it was, I really appreciate the help. Sorry for posting in the wrong thread, I didn't realise when I posted.

No problem, glad I could help.

 

And if you are concerned about one of your mods saying Hats Display Selection is required dont worry. They just want you to use any mod that lets you have hair visible with hats.

Posted
57 minutes ago, striker345 said:

Erm Hi

 

Does anyone know how to trigger threesomes or orgies? I can't seem to have more than 2 people together.

That sort of happens by coincidence. Two penis-having pawns and one vagina-having pawn need to be in the vicinity of each other.

For me what almost always happens is that two of the pawns start having sex, and then they get interrupted by the third and they change whatever act they were doing to the threeway animation.

This does not happen often though.

Posted
27 minutes ago, dovahnurse said:

That sort of happens by coincidence. Two penis-having pawns and one vagina-having pawn need to be in the vicinity of each other.

For me what almost always happens is that two of the pawns start having sex, and then they get interrupted by the third and they change whatever act they were doing to the threeway animation.

This does not happen often though.

Oh, that's unfortunate.

 

Playing as an incest haven from 2 clones. Now kids are of porking age and are having casual sex everywhere but no one seems to think of "joining" in a porking session.

 

Anyway of triggering this manually?

Posted
3 hours ago, striker345 said:

Oh, that's unfortunate.

 

Playing as an incest haven from 2 clones. Now kids are of porking age and are having casual sex everywhere but no one seems to think of "joining" in a porking session.

 

Anyway of triggering this manually?

lock them in together and pump them full of fuck drugs.

Posted
8 hours ago, striker345 said:

Anyway of triggering this manually?

Debug settings in RJW

Choose Direct Control.

Should be able to make multiple pawns rape/comfort use the same pawn.

Posted
13 hours ago, Tory187 said:

Debug settings in RJW

Choose Direct Control.

Should be able to make multiple pawns rape/comfort use the same pawn.

Tried.

 

2 Pawns having sex, tried to add a third by selecting another pawn and right clicking. There was literally no option besides disturbing the current partnering.

Posted
On 6/30/2021 at 2:16 PM, Tory187 said:

Should be able to make multiple pawns rape/comfort use the same pawn.

Key words here: Rape/Comfort use.

Posted
10 hours ago, Tory187 said:

Key words here: Rape/Comfort use.

At least on v1.1, you're both correct: Only the option to interrupt shows up ("reserved by X"), yet if you do so the animation turns into a group act. I didn't even know this was possible, because the interface always acted as if one would replace the other, so i didn't even try.

  • 2 weeks later...
Posted

On characters with animal ears, such as Revia and Kurin, when having sex, and they turn their head, the ears don't turn with their head. I think this used to work for me. Anyone else see this? Not sure if this is part of the races, HAR, or the animation framework or part of the animations. 

Posted

I see "RimtroidEvolution" has a patch in the animal section, does it automatically apply or do you need to do anything specific for it? As beastiality is on for my game and I still see the question mark on them for the interaction icon.

Posted
20 hours ago, wruf said:

On characters with animal ears, such as Revia and Kurin, when having sex, and they turn their head, the ears don't turn with their head. I think this used to work for me. Anyone else see this? Not sure if this is part of the races, HAR, or the animation framework or part of the animations. 

Even if there is no error in the log I still would like to see a hugslog. Ctrl F12

 

17 minutes ago, TanukiDanuki said:

I see "RimtroidEvolution" has a patch in the animal section, does it automatically apply or do you need to do anything specific for it? As beastiality is on for my game and I still see the question mark on them for the interaction icon.

Animals need to be in adult stage and need to have rjw parts given to them. All animals should have at least generic rjw parts in the health tab.

Posted
7 hours ago, wruf said:

Here is the hugslog:

https://gist.github.com/f9478caac2b2f75e85d8b12b201a9ba3

 

I opened the game (loaded the save) a scene began, the graphical glitch with the ears occurred twice. the scene ended and I pressed Ctrl F12 for the log.

 

Thanks

ok, i did some testing, turns out the issue is HAR. Latest one causes this, here is a version from about two months ago that is so far working well in my game.

https://github.com/RimWorld-CCL-Reborn/AlienRaces/archive/cfdf748ecb2788ad4274793414c97a836deb8d62.zip

If you have HAR on steam you should unsub to it while using this version. Ill try to let coffee know about it.

Posted
14 hours ago, Tory187 said:

ok, i did some testing, turns out the issue is HAR. Latest one causes this, here is a version from about two months ago that is so far working well in my game.

https://github.com/RimWorld-CCL-Reborn/AlienRaces/archive/cfdf748ecb2788ad4274793414c97a836deb8d62.zip

If you have HAR on steam you should unsub to it while using this version. Ill try to let coffee know about it.

Thanks, you guys have better software support than most Enterprise COTS vendors. 

Posted
On 7/14/2021 at 5:59 PM, Tory187 said:

Animals need to be in adult stage and need to have rjw parts given to them. All animals should have at least generic rjw parts in the health tab.

 

There was no basic rjw parts given to them by default, guessing that means I need to surgically add them then, correct?

Posted (edited)
1 hour ago, TanukiDanuki said:

 

There was no basic rjw parts given to them by default, guessing that means I need to surgically add them then, correct?

hmm interesting that they were not given parts. RJW tries to give everything parts unless told otherwise. hmmm Maybe they dont have torsos. RJW needs that whatever it is patching parts to to have a torso. Ill check this out in a bit.

 

If they do not have torsos then RJW might not be able to add parts to them at all.

 

Edit: Ok I looked into it. The main reason why RJW is not giving them parts is because they do not have gender. You can use character editor to add parts to them, surgery would work too.

Edited by Tory187
Posted
9 hours ago, Tory187 said:

hmm interesting that they were not given parts. RJW tries to give everything parts unless told otherwise. hmmm Maybe they dont have torsos. RJW needs that whatever it is patching parts to to have a torso. Ill check this out in a bit.

 

If they do not have torsos then RJW might not be able to add parts to them at all.

 

Edit: Ok I looked into it. The main reason why RJW is not giving them parts is because they do not have gender. You can use character editor to add parts to them, surgery would work too.


Alrighty, fair enough. Thank you for clearing it up.

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