gregathit Posted January 19, 2014 Posted January 19, 2014 tried after you said, but failed. still rise up. I think I'd better post my load order here. so here it is. using OBSE v21 stable, AddActorValues Your load order is a train wreck. Run boss and then order your lovers plugins per the order posted here: http://www.loverslab.com/topic/4487-please-read-before-posting-here/
DogOnPorch Posted January 19, 2014 Posted January 19, 2014 Working like a hot-damn, here...smoothly 'transitions' to PSE as intended. Stats and health get trashed....money and items stolen. Yup...excellent. Just thought you'd like a non-problem post, Wappy.
Ohmygod Posted January 19, 2014 Posted January 19, 2014 tried after you said, but failed. still rise up. I think I'd better post my load order here. so here it is. using OBSE v21 stable, AddActorValues Your load order is a train wreck. Run boss and then order your lovers plugins per the order posted here: http://www.loverslab.com/topic/4487-please-read-before-posting-here/ THX, will try next weekend.
DeadSomething Posted January 19, 2014 Posted January 19, 2014 Working like a hot-damn, here...smoothly 'transitions' to PSE as intended. Stats and health get trashed....money and items stolen. Yup...excellent. Just thought you'd like a non-problem post, Wappy. although it isnt always perfect, it runs good enough for me. at least one of the "info" pages ingame give incorrect screens, using the wrong var-values within the text. otherwise, it runs perfect.
WappyOne Posted January 19, 2014 Author Posted January 19, 2014 although it isnt always perfect, it runs good enough for me. at least one of the "info" pages ingame give incorrect screens, using the wrong var-values within the text. otherwise, it runs perfect. Which one?
DeadSomething Posted January 20, 2014 Posted January 20, 2014 although it isnt always perfect, it runs good enough for me. at least one of the "info" pages ingame give incorrect screens, using the wrong var-values within the text. otherwise, it runs perfect. Which one? i'll have to play it again to look which one, but i think it was the one where you set the rape-damage variables (damage health).
WappyOne Posted January 21, 2014 Author Posted January 21, 2014 i'll have to play it again to look which one, but i think it was the one where you set the rape-damage variables (damage health). Thanks, fixed it. Might have fixed a couple other things, too. Version 1.71 Release Notes New Features ------------ New modder function xLoversRapersInitRape ( FormID: xx080000 ) to use RaperS to initiate a (gang)rape. More details in Readme. Any actors attacking a rape victim should back off before rape start, to prevent killing of victim during pushback. Changes/Bug Fixes ----------------- Motion.ini updated to include new LAPF as the default. Only shipping one Motion.ini now, included are sections to uncomment if using v2 or v3+Revised BBB Lovers Resource packs. Few more after action report messages. Random bad end behaves better, sticking with first choice of Perpeturape or Enslavement for duration of the gangrape. Disposition check vs a PSE enslaved player always passes now so that getting enslaved doesn't stop your new 'friends' from gangraping. More than one rape can be pending start at a time. Fixed: Player is now taken out of sneak/crouching on rape start to prevent animation errors. Fixed: Player teleporting to start a rape at distance aborted script. Fixed: Stunted Magicka effect left over after rape in certain cases. Fixed: Enslavement bad end overwriting itself during gangrape. Fixed: Detection for sleep/sneak rapes using 'Rape (Contact)' ability is no longer broken by casting it. Fixed: Motion.ini animation strings containing over 100 entries now work properly. Fixed: Health damage displayed in options (Help) text was wrong.
mem4ob4 Posted January 21, 2014 Posted January 21, 2014 Works exactly as advertised! The modders hook functions perfectly for me. Well done. Mem
varenne Posted January 21, 2014 Posted January 21, 2014 Just upgraded from 1.70 to this 1.71 and if other NPCs are in the same area/room when Rape Me is cast on a Target NPC, the nearby NPCs attack the rapist. Double and triple checked my Custom ini. set xLoversRaperSQuest.rapeIsHostile to 0 Edit: Narrowed it down a bit more. Seems to be conditionally on LSTBravilUnderground slaves either being present when it is used on an NPC 9non-slave) or being the target of the Rape Me spell. a. Cast on NPC (non-slave), LSTSlaves attach NPC. b. Cast on Slave, NPCs attack LSTSlave. If no LSTSlaves present/nearby it seems to work as intended; no guards attacked.
WappyOne Posted January 21, 2014 Author Posted January 21, 2014 Just upgraded from 1.70 to this 1.71 and if other NPCs are in the same area/room when Rape Me is cast on a Target NPC, the nearby NPCs attack the rapist. Double and triple checked my Custom ini. set xLoversRaperSQuest.rapeIsHostile to 0 Edit: Narrowed it down a bit more. Seems to be conditionally on LSTBravilUnderground slaves either being present when it is used on an NPC 9non-slave) or being the target of the Rape Me spell. a. Cast on NPC (non-slave), LSTSlaves attach NPC. b. Cast on Slave, NPCs attack LSTSlave. If no LSTSlaves present/nearby it seems to work as intended; no guards attacked. Could you check on disposition towards player of the affected slave and attacking NPC towards the player before/after Rape Me is cast? The only thing Rape Me should be doing is raise disposition towards the player until 10 seconds after the rape is finished, as a means of surrendering. Just did a quick check with an LST slave and didn't have any combat trouble.
varenne Posted January 21, 2014 Posted January 21, 2014 Both LST Slave and NPC are disposition 100 before. Be back, have to check after the fighting is over... I let them fight and one jumped the other. After that was over they went back to not fighting and disposition to PC is still 100 each. Partial LO as follows: TamagoShop.espLoversTamagoClub.espHiyokoGenerator.espHiyokoGeneratorBroodMother.espTamagoFertilityClinic.espHiyokoUtilitySpells.espLoversHooker.espLoversRaperS.espLoversStalkerM.espLoversLoveJuice.espHiyokoFutureDream.espLoversPower.espLovers with PK.espLoversBitch.espLoversCreature.espLoversSpermSplashEx.espLoversMB2.espLoversLight.espLoversTrueCrimeEx.espLoversSlaveTrader.espLSTBravilUnderground.espLSTaddonoutH.espLoversHVirus.espLoversOrgy.esp It may in fact not be RaperS causing this. I noted a near hostile action in NPCs while I was training them to be slaves. Just at the end of the H animation, one will sometimes raise their hands/arm a weapon as if going into defense or offense. Another issue I experience with using RaperS is if the NPC is a mage/spell caster, they will often try to cast spells during H animations. Also just used it (Rape Me spell) on a random canine, and during the H animations they try to continue their walk cycles, and again, as the H animation ends a partial hostile animation plays. I've also noted seeing this before, but canines are a pain when it comes to breaking their cycles, as I recall.
WappyOne Posted January 21, 2014 Author Posted January 21, 2014 Both LST Slave and NPC are disposition 100 before. Be back, have to check after the fighting is over... I let them fight and one jumped the other. After that was over they went back to not fighting and disposition to PC is still 100 each. It may in fact not be RaperS causing this. I noted a near hostile action in NPCs while I was training them to be slaves. Just at the end of the H animation, one will sometimes raise their hands/arm a weapon as if going into defense or offense. Another issue I experience with using RaperS is if the NPC is a mage/spell caster, they will often try to cast spells during H animations. Also just used it (Rape Me spell) on a random canine, and during the H animations they try to continue their walk cycles, and again, as the H animation ends a partial hostile animation plays. I've also noted seeing this before, but canines are a pain when it comes to breaking their cycles, as I recall. It does sound like something else is triggering the attack when a rape starts. If you have RaperS pushback off, turn it on. Does the combat start the moment you cast 'Rape Me' or not until the actual sex starts? I suspect something has hooked into having Lovers calling it on sex start, seeing player being raped, and having the other 100 disp to you NPC attack.
Guest Posted January 21, 2014 Posted January 21, 2014 Hey, I'm having a small problem here. I've set rape to do stat+health damage 100% of the time, yet I don't see any health damage being done. Rape does hurt stats, but it doesn't affect health. Any ideas on how to solve this?
WappyOne Posted January 22, 2014 Author Posted January 22, 2014 Hey, I'm having a small problem here. I've set rape to do stat+health damage 100% of the time, yet I don't see any health damage being done. Rape does hurt stats, but it doesn't affect health. Any ideas on how to solve this? I have been unable to replicate this. Health damage with Stats+Health selected is getting applied correctly through all forms of rape start ( npc combat hit, player combat hit, rape me (contact), rape (contact), and the rape hotkey) with player, npc, and creature rapists. Is the health damage amount in the options menu set right?
varenne Posted January 22, 2014 Posted January 22, 2014 It does sound like something else is triggering the attack when a rape starts. If you have RaperS pushback off, turn it on. Does the combat start the moment you cast 'Rape Me' or not until the actual sex starts? I suspect something has hooked into having Lovers calling it on sex start, seeing player being raped, and having the other 100 disp to you NPC attack. RaperS pushback turned on, same result. Start is immediate; the moment Rape Me is cast. (It will pull NPCs/Slaves out of a sleep animation) I now strongly suspect this is either LoversSlaveTrader.esp and/or LSTBravilUnderground.esp intended functionality and behavior. Not a big deal. If I set the RaperS settings right, once they jump each other the fighting immediately stops after the H action. This is the first time I've played tested the latest version of LoversSlaveTrader and LSTBravilUnderground in close to 2 years. So there's a lot of stuff I'm discovering along the way. There's a Lovers PK setting too I'll check; Hold fighting during H or something another, and see if that stops it.
BAB PEEG Posted January 22, 2014 Posted January 22, 2014 Odd bug on my end, when I use the rape me spell on somebody I just die!
WappyOne Posted January 22, 2014 Author Posted January 22, 2014 Odd bug on my end, when I use the rape me spell on somebody I just die! Is this with 1.71 or an earlier version? 1.7 and below using the Rape Me reduced health to the baseline in attributes as it was a surrender. If you were in Dynamic mode with baseline of 0% this would be fatal. Health not reduced by Rape Me in 1.71.
BAB PEEG Posted January 22, 2014 Posted January 22, 2014 A ha! I did not notice it was updated, my bad.
movomo Posted January 22, 2014 Posted January 22, 2014 Cool, installing the new version now. I have a suggestion by the way.. if you don't think that's too much hassle. Since the main script runs once every frame, how about modifying it so the game meets the return statement earlier and more frequently?
WappyOne Posted January 22, 2014 Author Posted January 22, 2014 Cool, installing the new version now. I have a suggestion by the way.. if you don't think that's too much hassle. Since the main script runs once every frame, how about modifying it so the game meets the return statement earlier and more frequently? Been thinking about that. Most of the loops in there need to run every frame, but I think offloading the init and grape loops into separate functions that are called when needed would help a lot. 1.71 did consolidate all three of the rape initializations into one side function.
Guest Posted January 22, 2014 Posted January 22, 2014 Hey, I'm having a small problem here. I've set rape to do stat+health damage 100% of the time, yet I don't see any health damage being done. Rape does hurt stats, but it doesn't affect health. Any ideas on how to solve this? I have been unable to replicate this. Health damage with Stats+Health selected is getting applied correctly through all forms of rape start ( npc combat hit, player combat hit, rape me (contact), rape (contact), and the rape hotkey) with player, npc, and creature rapists. Is the health damage amount in the options menu set right? I guess I should mention, this problem doesn't occur on new characters, it's my older one that's experiencing this. I'll fully delete and reinstall the mod and see what happens.
movomo Posted January 23, 2014 Posted January 23, 2014 Been thinking about that. Most of the loops in there need to run every frame, but I think offloading the init and grape loops into separate functions that are called when needed would help a lot. 1.71 did consolidate all three of the rape initializations into one side function. Simply moving the init scripts to below getGameLoaded==0 block should also help. Init script is currently very long.
rad87 Posted January 23, 2014 Posted January 23, 2014 I can't seem to get this working. Tried with LAPF and with LPK rev96. In LAPF it would randomly CTD during sex start or on the jumping back on feet animation. In LPK it CTDs everytime sex starts. Rape Me spell doesn't seem to have any problems though. Any ideas?
WappyOne Posted January 23, 2014 Author Posted January 23, 2014 I can't seem to get this working. Tried with LAPF and with LPK rev96. In LAPF it would randomly CTD during sex start or on the jumping back on feet animation. In LPK it CTDs everytime sex starts. Rape Me spell doesn't seem to have any problems though. Any ideas? The only thing that should cause a conflict is having more than one version of RaperS running at the same time. Might want to post your load order. The Rape Me and normal combat rapes use the same calls to startup as well so it is unusual that one works and the other does not.
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